-- System Details --
Details:
Minecraft Version: 1.4.6
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.7.0_05, Oracle Corporation
Java VM Version: Java HotSpot™ Client VM (mixed mode), Oracle Corporation
Memory: 401262864 bytes (382 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 19628 (1099168 bytes; 1 MB) allocated, 7320 (409920 bytes; 0 MB) used
Suspicious classes: ServerPlayerAPI, PlayerAPI]
IntCache: cache: 0, tcache: 0, allocated: 1, tallocated: 63
LWJGL: 2.4.2
OpenGL: GeForce 7600 GT/PCI/SSE2 GL version 2.1.2, NVIDIA Corporation
Is Modded: Very likely; Jar signature invalidated
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: 1169 (65464 bytes; 0 MB) allocated, 1169 (65464 bytes; 0 MB) used
java.lang.NoClassDefFoundError: ModLoader
at bbb.b(RenderBlocks.java:601)
at baj.a(SourceFile:160)
at bav.a(SourceFile:1113)
at ban.a(SourceFile:869)
at ban.b(SourceFile:749)
at net.minecraft.client.Minecraft.J(SourceFile:605)
at net.minecraft.client.Minecraft.run(SourceFile:534)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: ModLoader
at java.net.URLClassLoader$1.run(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 8 more
--- END ERROR REPORT 38af3e8a ----------
Simple. You don't have modloader. That or you are using modloader version upon the forge version, ect.
Magic launcher is an easier way to install mods. To install mods, goto setup-add and select the mod you would like to apply. (Make sure FML, or Modloader, is below CJB's mod. Not above.
Hey guys, I built a very long railroad track for my faction(Obviously MultiPlayer), it has an auto-return system, so once they get out of the cart, it will return to the Faction base.
My problem is, the cart stops loading about 1/3 the way there, because no one is close enough for it to continue on the track, if you walk down the track, closer to the mine-cart, it will start moving again.
Is there anyway around this? Cords from start of track, to end = X-7166 Z-5305 End of track= X-7190 Z-5544
Thats just to give you an idea of the distance.
P.S. And yes im sure the cart has enough rails throughout the track, even when a mob is not inside it.
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Game: State of decay.
A lot like dayZ, but I don't know if you can ride in vehicles or not... Worth looking up.
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[optional]What do you think of the server?:It's great! Ive been looking for a server like this for a LONG time! =D
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Just get the right version (Modloader or FML) And then download (Modloader or FML). Put them bolth in your minecraft.jar, or just use magic launcher. : http://www.minecraftforum.net/topic/939149-launcher-magic-launcher-100-mods-options-news/
Magic launcher is an easier way to install mods. To install mods, goto setup-add and select the mod you would like to apply. (Make sure FML, or Modloader, is below CJB's mod. Not above.
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Please fix in a jiff
~MCshowoff
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Hey guys, I built a very long railroad track for my faction(Obviously MultiPlayer), it has an auto-return system, so once they get out of the cart, it will return to the Faction base.
My problem is, the cart stops loading about 1/3 the way there, because no one is close enough for it to continue on the track, if you walk down the track, closer to the mine-cart, it will start moving again.
Is there anyway around this? Cords from start of track, to end = X-7166 Z-5305 End of track= X-7190 Z-5544
Thats just to give you an idea of the distance.
P.S. And yes im sure the cart has enough rails throughout the track, even when a mob is not inside it.
0