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  • 1

    posted a message on Millénaire - NPC village - New: Villagers in player's buildings! (6.0.0: villagers in player-built buildings, fixes)
    Quote from Daeumler01»

    Wow, still no update. I didnt play Mincraft for months but its really depressing to see no progress (dont interpret this as blaming).

    And most of the mods here on this forum are still for version 1.7.x

    Minecraft seems dead. :o What happened?


    It's not dead. 1.8 is just vastly different then previous versions of Minecraft, takes a bit to update them, don't over generalize.

    Posted in: Minecraft Mods
  • 1

    posted a message on Revolution - Human NPCs in Minecraft!

    This looks pretty cool. What about having random Humans who attack you? Or live in a house, or have a farm, etc...

    Posted in: Minecraft Mods
  • 2

    posted a message on RPG Basic Principles/Skills

    A mod that wouldn't turn Minecraft into an RPG, but give some small foundations or feeling of it. What I mean mainly is, adding skills to the game to level up. This would include, mining, farming, fishing, hunting, chopping, crafting, etc... You'd have to level up certain skills before being able to continue. And perhaps a few classes to start with. Mining would provide experience in the mining skill, farming in the farming skill, etc... and like that you become a higher level in THOSE skills which grants you access to more options and more experience for doing those things.

    There are a few mods out there that have done a similar job but they've all since run out of date and show no signs of returning.


    ============================================


    Starting Classes:

    (Unlocks meaning, you start at a slightly higher level in that certain skill, than others)


    Lumberjack:

    > Access to beginning unlocks for this class but no others

    - 25% extra experience in cutting wood

    - 25% reduction of experience in all other skills


    Miner:

    > Access to beginning unlocks for this class but no others

    - 25% extra experience in mining

    - 10% extra experience in smelting

    - 30% reduction of experience in all other skills


    Herbivore:

    > Access to beginning unlocks for this class but no others

    - 25% extra experience in farming

    - 5% extra experience in fishing

    - 5% extra experience in cooking

    - 30% reduction of experience in all other skills


    Fisher:

    > Access to beginning unlocks for this class but no others

    - 35% extra experience in fishing

    - 30% reduction of experience in all other skills


    Crafter:

    > Access to beginning unlocks for this class but no others

    - 20% extra experience in crafting (Able to craft new recipes: Doors, furnaces, swords, etc...)

    - 20% reduction of experience in other skills


    Forger:

    > Access to beginning unlocks for this class but no others

    - 25% extra experience in smelting

    - 10% extra experience in mining

    - 30% reduction of experience in all other skills


    Hunter:

    > Access to beginning unlocks for this class but no others

    - 25% extra experience in hunting

    - 5% extra experience in cooking

    - 35% reduction of experience in all other skills


    Improviser:

    > Access to beginning unlocks of all classes

    - 30% reduction of experience in all skills


    ============================================


    Skills:

    (Higher the level, the higher the values for said perks of each skill become)


    Mining:

    [You must become higher levels to mine different ores]

    - Mine Faster

    - Possibility of more than one drop from a single ore/stone

    - Stone tools have better durability


    Farming:

    [You must become higher levels to plant different things]

    - Seeds planted grow at a faster rate

    - Possibility of more drops from a single plant

    - Crops can grow and thrive at a farther distance from water


    Smelting:

    [You must become higher levels to smelt different ores/items]

    - Making iron ingots, etc... smelt at a faster rate

    - Makes better furnaces available to craft

    - Stone tools have better durability


    Crafting:

    [You must become higher levels to craft different items, such as doors, tools, potions, etc...]

    - Tools have better durability

    - Armor has better durability

    - Default XP gained in Minecraft for crafting things for enchants, etc...


    Fishing:

    [You must become higher levels to catch different kinds of fish/items]

    - Catch fishes faster

    - Catch rare items more frequently

    - Cook food faster


    Cutting:

    [You must become higher levels to cut different kinds of wood]

    - Multiple drops from single pieces of wood

    - Wood cuts quicker

    - Trees drop more saplings/apples


    Hunting:

    [You must become higher levels to receive any loot from certain animals]

    - Cooking food is quicker

    - Food fills more hunger bars

    - Animals drop more meat/hide/etc...

    - Less fall damage

    - More damage against others


    Skills and Classes can be expanded upon.


    That's pretty much the premise of the mod. Other cool, but most definitely not needed addition would be say: Adding other Human mobs, who like you have their own house and are doing their own things, like chopping wood and mining. They can be either friendly or hostile and sometimes you can find them in the middle of no where, chopping, farming, etc...


    Skills and Classes can be expanded upon.

    A UI for the skills menu and maybe a changed HUD would be appreciated.


    What do you guys think?

    Posted in: Requests / Ideas For Mods
  • 2

    posted a message on My EULA Loophole
    The EULA isn't to stop you from making money, it's to stop Pay to Win servers. You're just selling cosmetic items so you haven't broken the EULA at all. They couldn't care less about this lol
    Posted in: Discussion
  • 2

    posted a message on WHY ???
    Why does the wind blow outside?
    Posted in: Discussion
  • 2

    posted a message on Server breaking the EULA - And how /where do i report this
    I support reporting servers who break the EULA. This is a land of law, not anarchy.
    Posted in: Server Support
  • 1

    posted a message on Human Mob
    I think it'b cool if there was another Human Mob in the world that has the exact same goal as you. Or Hell is a carbon copy of you, which once it finds you, its mission would be to end you.



    That'b awesome on Hardcore mode. That sudden feeling once you two make eye contact.
    Posted in: Suggestions
  • 1

    posted a message on Sad Violin Death Sound
    I made a version that plays Triage at Dawn by Kelly Bailey from Half-Life 2.




    Posted in: Minecraft Mods
  • 1

    posted a message on EULA Revisited: an Updated Q&A From Mojang
    Good. As all the the bad players migrate away the good ones and new ones join in (which is the majority).
    Posted in: Discussion
  • 2

    posted a message on Mojang Announcement: EULA, and Servers
    Yes Mojang, now we're talking! A lot of horrible servers will crumble which will be great. And those who wasted their Mom's credit for something that costs hundreds if not thousands of dollars with pay the price. No pun intended. All that bull crap about 50% of Minecraft players will stop playing is just that: Bull crap. Maybe some will leave, but not a significant amount to care about. It's friggin' Minecraft people, it's not a video game, it's a global phenomenon.
    Posted in: Discussion
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