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    posted a message on [android][0.14.x] Skills Mod [Mmorpg style]

    Okay i'll try to (Private Message me)

    Posted in: MCPE: Mods / Tools
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    posted a message on [android][0.14.x] Skills Mod [Mmorpg style]

    Skills Mod by Metamorposis_2

    Adds in skills which helps youre game.


    All skills info is in the mod when using it also tells you what advantages of leveling that skill up.

    And also there are skills that are still hidden that requires a certain condition with other skill.


    And yes this is somehow similar to the MMorpg type of thing(im addicted in these games).


    This is the first mod ive forsaw all the upcoming problems and bugs which ive managed to get rid off for less bugs on the first release and for greater gaming experience. Ive made this while im in the province which has no Internet connection so this is the only main thing i could do so here it is presented to you. Ive spent almost at least 3 days making this, its a shame that i hagent made a greater gui because isopix on my device is broken.


    How do you get Levels?

    The only way to get experience is by killing mobs (killed mobs around you works)

    Having an mob spawner which kills mobs instantly gives you a very big advantage because ive programmed it to add experience when it detects death mobs.


    Press and hold the + / - button (the button which makes the level display dissappear and appear)

    To Enter configuration for changing GUI thingys


    Skills Requirements:

    ×Battle Healing× - None

    ×Rage× - None

    ×Heal Skill× - None

    ×Bash Skill× - None

    ×Desperate× - Battle Healing : 10 ; Heal Skill : 5

    ×Inner Peace× - Battle Healing : 10 ; Heal Skill : 10


    Link

    https://www.dropbox.com/s/g5oeywusweshftk/Skills.js?dl=0

    Posted in: MCPE: Mods / Tools
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    posted a message on [0.14][Android] Pandoras Box 2.0

    This is the Upgraded Version of the Pandoras Box Mod this is more like the original mod from PC which ive managed to handle with my current modding experience which make this possible. Currently there are only 15 designated outcomes but inside this 15 is still randomized so a total of 21 outcomes, i think.


    ​Q:How to use the Pandoras Box?

    A:Click/Tap the block to release its Energy inside.


    Q:How to get the Pandoras Box?

    A:You can get it on the Misc. Section of your creative inv or you can craft it or using the Item Id 200


    Q:What does the Device Quality Selector do?

    A:It makes the structures smaller and utilizes it to lessen the lag from this mod there are 3 Qualities you can select in which are:

    Bad , Good , Impressive

    (If youre wondering what quality my device can handle, it is only the Good quality)


    Sooner or later i will release an update for more outcomes Thanks!


    Download:

    https://www.dropbox.com/s/4eitbh4vuad7z10/Pandoras Box 2.0.js?dl=0

    Posted in: MCPE: Mods / Tools
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    posted a message on Custom NPC Mod[Customizable NPC's on MCPE!][0.11.x][Android]

    Im very sorry for the inconvinience and my absent on MF but all of my mods are in the progress of Update for compatibility on the latest versions of MCPE.


    metamorposis2.weebly.com


    go there and check if the mod is still continued for further updates and stopped.


    Thanks!

    Posted in: MCPE: Mods / Tools
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    posted a message on [0.12.3][0.13.0] Aether Mod!! [New Dimension][Heavens Entrance]

    BEFORE YOU GET MAD THAT THIS MOD


    ISNT WELL MADE BECAUSE THIS IS STILL


    IN BETA AND THIS MOD ISNT DONE YET!


    Aether Mod By METAMORPOSIS_2


    How to create the portal?


    Once the glowstone frame is done strike the bottom glowstone block with a flint and still to lit it


    And then jump in to the portal(still glitchy try going on every sides) and then prepare for lag


    Be note that dont make the portal near your home or in a montainous biome but i recommend doing this in a plains biome so the generated structure wont get Ruined.


    and also this is still in beta so youll find a mountain full of bugs and also you can still suggest ideas for the mod.


    All Version download is on my webpage right here in this link:

    http://metamorposis2.weebly.com/modpe-scripts--mods-for-mcpe.html

    Posted in: MCPE: Mods / Tools
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    posted a message on How to generate ores random with ModPE, (nearly) lagless and automatical
    Quote from Clagdriff»


    And how does your code save which chunk is already filled with ore?


    Well modTick should do the rest of finding a randomX and Z and it is very useful using a rareness option which makes it nnot that OP
    Posted in: MCPE: Mods / Tools
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    posted a message on How to generate ores random with ModPE, (nearly) lagless and automatical

    Woah that is seriously long code Heres how my ore Generator code is:


    function GenerateOre(id, minY, maxY, x, z, minChance, maxChance) {

    var rnd = Math.floor(Math.random() * 100) + 1;

    var y = 0;

    for (var i = maxY; i >= minY; i--) {

    if (Level.getTile(x, i, z) == 1 && rnd >= minChance && rnd <= maxChance) {

    y = i;

    break;

    setTile(x, y, z, id)

    }

    }

    }


    var count = 0;


    function modTick() {

    count++;

    //Ore Generator

    randomX = Math.floor(Math.random() * Player.getX() + Math.floor(Math.random() * Player.getX()) + Math.floor(Math.random() * 10));

    randomZ = Math.floor(Math.random() * Player.getZ() + Math.floor(Math.random() * Player.getZ()) + Math.floor(Math.random() * 10));

    if (count == 100) {

    count = 0;

    GenerateOre(14, 6, 25, randomX, randomZ, 1, 60);

    GenerateOre(14, 6, 25, randomX, randomZ, 1, 70);

    }

    }

    Posted in: MCPE: Mods / Tools
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    posted a message on [0.12.x][MAP+MOD] Parkour++ Mod!

    New Update :)


    (I havent updated the map neither the mod for Several months from now)

    Posted in: MCPE: Mods / Tools
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    posted a message on [0.12][Android] Fake Blocks Mod

    Fake Blocks Mod / Troll mod?

    By

    Metamorposis_2


    Features:

    Creates a Block which can be turn into any blocks

    Explosive Fake Block

    *There were 2 currently im still working on Textures and more fake Blocks leave a suggestion below


    How to craft it?

    Color Paste:

    THIS IS THE MAIN INGREDIENT

    Well i dont know how to craft it....(What do you mean u dont know???)

    *Because the Mod has its own brain so i dont need to start thinking on some recipes

    But the main ingredient were 1 Dirt and 8 Dye(like i said the mod will work what dye was it)


    Fake Block:

    1 Glass

    8 Color Paste


    Explosive Fake Block:

    1 Fake Block

    8 Gunpowder


    How to make the fake Block turn into a block i want?

    Easy, Hold the Block you want to be turned into then tap the Fake Block



    Wait its really OP because you can use it for buildings without using the materials for it :/

    *Well check the recipe its actually not to OP cuz you will need a lot of Dye and also creating So much color paste isnt enough to make a whole stack

    You might need an dye farm for it to be OP because also the attributes of the original block was in it.


    How does the Explosive Fake Block Works?

    Well since if you Camouflage it to others block when someone mined the camouflaged explosive fake block it will explode

    Also you cannot stack Explosive Fake blocks on one Certain place(same x,y,z)

    (Except if you alternate fake block and explosive fake block u can change the power of the explosion)


    Im gonna create a Vid. Reviewing this later but none the less here is the Link:

    https://www.dropbox.com/s/46e4yjt6lyuuj8o/Fake Blocks.js?dl=0

    Posted in: MCPE: Mods / Tools
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    posted a message on Custom NPC Mod[Customizable NPC's on MCPE!][0.11.x][Android]

    I might do it but the problem was you cannot create new entity ids which is bad


    So i might try to make a very complex method and logic how it will work :)

    (Im just experimenting some random stuffs at the moment)

    Posted in: MCPE: Mods / Tools
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    posted a message on [v1.2] [0.13.x] DebugPE for Minecraft PE updated by peacestorm - Originally made by AntiModPE/MyNameIsAnti

    Cool mod dude ive made a review about it :)

    [MCPE 0.12.1] DebugPE Mod Review:





    And also for some reason the button and the textsize were not functioning that well on my device so i had to modify the textsize so i can see it hope you understand 😆

    Posted in: MCPE: Mods / Tools
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    posted a message on [0.12][Android] Not Enough Items / NEI Mod [Modded Items Suported][More Features Inside]
    Quote from ABN_KingChuck»

    It's cool that you're fiximg those bugs, btw the option to view recipes is bugged. It only shows the 3x3 grid wich is empty.


    Yep its still empty, Im still fixing it due to they are overlapping (The Grid) so i havent add the Item Icons yet but soon it will be there
    Posted in: MCPE: Mods / Tools
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    posted a message on [0.12][Android] Not Enough Items / NEI Mod [Modded Items Suported][More Features Inside]
    Quote from ABN_KingChuck»

    I found some bugs.

    1) The saves load two items(if you save one lava bucket it will give you two lava buckets)

    2) The saves get deleted once you exit BlockLauncher.

    3) Pressing "undefined" it will make you crash.


    Also there are some missing items.


    All of these bug are in the build 1 for 0.12.1.


    Thanks!
    So the 'Saves' uses Player.getInventorySlot(slot); which is currently glitching in terms of blockluancher thinking that he should duplicate it.(i know it doesnt make any sense)

    Im adding now an saving function for all of the Changed things inside the mod(like settjngs saves and inventory saves and all that stuffs)

    I know how to fix the u defined it is just me forgetting to add -1 through the looping system.....

    *im actually finding a way whenever an block has an Data value the system will add it
    Posted in: MCPE: Mods / Tools
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