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    posted a message on Notch's TODO list!
    From TODO:

    Investigate floating blocks falling to the ground

    Perhaps all floating chunks of blocks should fall down, except for a special block (obsidian?) that can be used to make floating things. Floating islands would need obsidian veins to stay afloat.


    This sounds awesome. Imagine mining the last chunk of obsidian, and having the whole damn island plummet into the sea. Also, trees that fall over when you chop them down?
    Posted in: Discussion
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    posted a message on Allow Building on Top of Drops
    1) Select your 99 stone blocks
    2) Go stand near the edge of a cliff
    3) Mash Q repeatedly
    4) ???
    5) Epic win


    The above applies only to indev. I just realized you were likely talking about plain survival mode, in which case following those directions will result only in fail.
    Posted in: Suggestions
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    posted a message on Build-extensions
    Something like this might be good for creative mode. In survival though, if you want big crazy structures spiraling into the sky, you'd better be willing to risk life and limb to build them.
    Posted in: Suggestions
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    posted a message on Perfect Darkness [indev]
    I agree. Right now, you can still see well enough at even the darkest darkness level that torches are more of a convenience than a necessity. It should be pitch black in areas where no light penetrates.

    Distressingly though, Notch has said that dynamic lighting will be toggle-able via the options menu. This leads me to believe that he intends for darkness to be merely an atmospheric element of the game, rather than a serious game play mechanic. After all, what is the point of skulking in darkness, or building a lightless maze to thwart your opponents, if they can just turn dynamic lighting off and have a clear view of everything?
    Posted in: Alpha - Survival Single Player
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    posted a message on The Splendor of Minecraft (Images)
    Is beautiful. On a related note, I wish the HUD could be turned off for purposes of atmospheric picture taking.

    Posted in: Discussion
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    posted a message on Fire
    If you fall into lava you catch fire. This makes me think that wooden structures in lava should catch fire, though this is not (yet?) the case.
    Posted in: Classic - Survival Mode
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    posted a message on Question about /indev/?
    Heh. The above was just speculation. I have nothing to do with the development of the game.
    Posted in: Alpha - Survival Single Player
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    posted a message on Question about /indev/?
    While the inventory system might be exclusive to survival (not sure), I'm sure that dynamic lighting, the new sound engine, and the new map generation options will be available for creative mode. I imagine fire will also be available for creative mode in a non-destructive, non-spreading form.
    Posted in: Alpha - Survival Single Player
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    posted a message on Fire
    You can set yourself on fire, jump into water to extinguish yourself!
    Frog girls can catch fire, though there is no animation for it.
    Fire will cause TNT to explode.
    You can snuff fire out by clicking it.

    Also:


    hmmm...
    Posted in: Discussion
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    posted a message on Map modes!
    Floating deep hell islands are ridiculously awesome. I do think hell shouldn't have live trees and grass in it though. Perhaps it should start out with barren earth and leafless trees.
    Posted in: Discussion
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