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    posted a message on Survival, night with no coal

    Why not just dig into a dirt hillside two or three deep then block up the open end behind you leaving one dirt block clear so you can see out, takes a minute or so and you can even do some mining whilst in there.


    Other option craft a bed and as soon as night starts to fall place it on the ground and sleep in it as soon as you can before mobs spawn.


    I've used the dig a hole method before, but there are usually hostiles waiting for you on the way out.

    On the other hand, I really like the bed idea... so long as you can find some sheep early on.
    Posted in: Survival Mode
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    posted a message on Survival, night with no coal
    Quote from MegRae»

    Unfortunately this won’t be an option with the new flying mob (depending on how many sleepless nights it takes to attack). But on all other versions it’s great.

    what flying mob? I haven't seen any. Or is it coming in a future version?

    In any case, if that is coming you could easily build a 3x3 cube at the top around you (with maybe a 1x1 hole on each side to see the daylight coming and any hostile flying mobs... assuming they are bigger than 1x1). The ground mobs will still be unaware of you, and you can safely see when the coast is clear once the sun comes up.
    Posted in: Survival Mode
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    posted a message on Newbie Questions
    BlueSoap,

    0. Minecraft is an open world game, it has some aspects of MMO but it is really about you doing what *you* want to do and people have found many things they can do. The best tool for how to do something is usually google, there is tons of information and thousands of youtube videos about how to do one thing or another. Also, there are several wikis that give you details about each aspect of the game... there are just lots and lots of aspects and plenty of complexity. It takes years to learn it all.

    1. How to protect villagers? Even after we fortified the village and had iron golems roaming around, all the villagers still died.
    Villagers are among the most complex mechanics in Minecraft. There are multiple parts to keeping them safe: (1) Lighting, (2) fencing (to keep hostiles out), (3) protecting from zombie sieges (happens rarely but hordes will spawn outside your village radius - which you need to understand how it is calculated - and try to get in), and yes... they can demolish wooden doors. Until you learn how to keep them 100% safe I'd suggest keeping a few in a perfectly sealed and lit small room that has no doors in the center of the village.

    2. How easy is easy mode exactly? We still died multiple times to witches and endermans even with iron armor and a shield.

    Staying alive is easy even on hard mode once you learn the tricks. Witches... kill them from a distance with a bow, don't give them a chance to fire at you. Endermen... don't look at them until you are ready to kill them, from under a 3x3 roof barely high enough for you to fit under, then look at the enderman to make him come to you and hit him until dead, he will be too far to touch you but your sword will reach him.


    3. Why do mobs still spawn in my house after I placed torches everywhere?

    Light level. You are probably putting the torches too far apart. I think hostiles spawn in light level below 12. You can hit F3 to see the light level at any block. A good rule of thumb is to place a torch every 4th or 5th block. BTW, jack-o-lanterns make for great lighting if you want it inside the floor, roof or a wall.


    4. How to read/find coordinates? I know how to craft a map but that's all I know.

    Again, you can press F3. Or... you can install Forge and JourneyMap mods to get a mini-map at the top right of your screen, with the xyz coordinates. BTW, remember that y is the height. On the matter of mods, there are many schools of thought and many kinds of mods: Some are purists and say you should play with none whatsoever. Others mod it like crazy. I personally see mods as a way to fix some of the design flaws of Minecraft and selectively use a few. I'd recommend always installing Optifine (for better rendering and performance), Forge and LiteLoader (they are the basis for other mods), JourneyMap (for the mini-map), JustEnoughItems (or JEI, for crafting recipes). And if you are playing single player or LAN (do not do it on if you play on servers as they will either be considered cheating or simply not work) you could use a mod for auto replanting or faster tree chopping... if you happen to find those manual tasks tedious and boring... which will eventually happen once you evolve and your focus turns towards building and automating.


    5. How to place redstone on the side of a block?

    You can't place redstone on the side of a block. You can place a redstone torch, but it is not the same. Still, if you look in youtube for "redstone wiring" you should find some good tutorials on how to do everything you need, from moving signals up, down, or anywhere. It isn't straightforward but it does follow some sort of logic.


    6. Other than going to the netherworld, what's the fastest way to get a huge amount of quartz?

    Netherworld is it, but don't let it intimidate you. Again, there are ways to navigate the nether that are quite safe. Practice makes perfect. Having said that... for "huge amount of quartz" you will probably need to navigate the surface of the nether. Just don't initiate a fight with pigmen or they will gang up on you and you will probably not survive them.


    For a final suggestion, go to youtube and search for the words "farm" or "factory". You'll find a lot of interesting things to build. If you need to automate or improve the collection of a particular resource you can always search for "<the resource you want> farm", like "gold farm".
    Posted in: Survival Mode
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    posted a message on Survival, night with no coal

    The easiest way to survive the night is to make a pillar of dirt 30-40 tall (jump-placing dirt under you) and if you want to be comfortable you can widen the top to a 3x3 (shift-crouching to avoid falling).


    Takes less than 1 minute to make, requires no tools (dirt is easy to dig with bare hands) and you can see the mobs before destroying your pillar to go down. Plus, you are far enough thar mobs won’t detect you nor pile up to wait for you.

    Posted in: Survival Mode
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    posted a message on Villager breeding die down

    Strangest thing, before I was able to try (after a couple days) the nitwits started breeding again on their own.

    Posted in: Survival Mode
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    posted a message on Villager breeding die down

    That is a thought. Will try with a priest that I traded plenty with and should be "very happy". I really wish I had a farmer. Breeding farmers is why I did this initial temporary breeding setup.


    But I would still like to figure out what mechanic is interfering with my nitwit breeding so that I can avoid it. I would hate to put 3 farmers into my "setup and forget" permanent breeder and then discover that after a while it stops breeding.


    @VirtualFreddy: Yes, there is tons of light. No, no mods. I did nitwits for the initial breeding because the can get happy via food, and trading does not exist for them. My real breeder will have a 3x3 with carrots, 3 farmers to breed and a way to carry the babies away out of the "village". But after a dozen or so villagers I still have no farmers.


    Also, keep in mind that these nitwits worked perfectly at first. What really troubles me is that it *stopped* breeding after doing it successfully for a while. What if this happen too far in the real breeder? It would defeat the whole purpose of doing all this work to setup a perm breeder.

    Posted in: Survival Mode
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    posted a message on Villager breeding die down

    All good thoughts.


    - I gave them more food. Besides that, how could I make them throw food at each other?


    - I have not hit a single villager. Also, any golem deaths were by sand suffocation, which is independent from reputation. How can I check the reputation level?


    - There are no hidden zombies inside 2x the village radius. Only at the zombie grinder (was already there when they bred fine) and those die quickly. There aren't any hidden zombies, I am playing skyblock, the platform is flat and I can see everywhere.


    Besides, one of the villagers is showing hearts, just not both. If the issue was any of those, wouldn't they both be behaving equally uninterested?


    Any other possibilities? There must be a mechanic that explains it.

    Posted in: Survival Mode
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    posted a message on Villager breeding die down

    I made a simple temporary brreding pen, with 12 doors (and corresponding roof blocks), two nitwits breeding (so that trading isn't a concern or even possible), I feed them manually, and I remove the babies well outside double the possible village radius away.


    This worked great at first. After a couple days it slowed down and eventually stopped breeding. one of the villagers gets no hearts no matter how much I feed it.


    What gives? Am I missing some critical mechanic? How do I fix it?


    Edit: BTW, the villagers that got moved out of the "village" really are

    out of the village. At one point I had enough villagers (and doors) that the village was spawning iron golems. That fully stopped when I moved the extra villagers away.

    Posted in: Survival Mode
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    posted a message on Workbench: craft again, craft max buttons

    Thanks DuhDerp for the info about the recipe book.


    It is a bit flakey way of doing it (takes multiple clicks instead of a single one) but it is certainly better than not having it at all.

    Posted in: Suggestions
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    posted a message on Workbench: craft again, craft max buttons

    Who does it benefit and why:


    This is a fairly simple concept to reduce boring repetitive crafting of the same item by players.


    For example, when you want to craft many stacks of stone brick. Nobody enjoys putting the same ingredients into the workbench over and over and over.


    How:


    Through Two simple buttons (1) Craft Again, (2) Craft Max.


    So long as you have the ingredients in your inventory pressing Craft Again will repeat the last formula you used, for the same number of ingredients. And Craft Max will craft as many items of the last formula as your inventory items will allow.


    Simple and efficient.



    I hope you all like the idea and that Mojang might consider implementing it.

    Posted in: Suggestions
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    posted a message on Way to Prevent Zombie Sieges?
    Quote from MartinTheMess»

    I think that would be my Mallgrinder design. Those doors in the corners are indeed in part to expand the radius of the village enough that zombie sieges don't happen inside the main trading hall. The lava pits there are just to deal with the occasional zombie who spawns in among the doors so he doesn't stick around snarling from behind the walls.

    There are other side corridors where zombies can and do spawn. In those, there are Magma blocks in corners either side of the doors into the trading hall: zombies pace back and forth in front of an iron door they can't break through, and each time they step on a magma block, they get burned, and this also eventually kills them.

    There's a world download available if anyone's interested. Here it is.

    Indeed I think it is yours. And it works beautifully.
    Posted in: Survival Mode
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    posted a message on Mi aiutate per favore

    I am not sure if we are allowed to reply in a language other than English, so I will try to do it in both so that I can help the player without breaking the spirit of any possible rule against other languages.


    Puoi usare acqua per spingerli, o puio usare una barca e guidare in contro a loro. Con la barca puioi andare sulla terra ma avrai bisogno di acqua per andare verso l'alto.


    In English: You can use water to push villagers or you can use a boat by ramming into them to make them get aboard. Boats can go on land but you will need water to move uphill.

    Posted in: Survival Mode
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    posted a message on Way to Prevent Zombie Sieges?

    In a design for acombined iron golem / villager breeder / trading hall I saw they used a brilliant tactic: at each of the 4 outer corners they put two short corridors (about 2x6) with doors on the sides that intersected on the inner end. At the intersection there was a 2x2 drop about 2 deep with lava at the bottom and open trapdoors flush with the corridors floor.


    Zombies spawned "outside the village" (in the corridors as they were the outermost space), walked inward, fell into the lava and... Bye bye.

    Posted in: Survival Mode
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    posted a message on What is your favorite Bukkit/Spigot plugin for a survival server?

    There are quite a few plugins that I consider valuable, but the one that I truly liked was one that allowed a centralized trading market (not the chaos of chestshops you usually see).


    If you were looking for a particular item a simple query would show a sellers, prices and quantities available, then you could buy from the one you wanted.


    Besides the convenient shopping mechanic, it promoted a very competitive market where prices were driven by offer and demand.


    And with all the data kept in a SQL database, things were quite safe from crashes and even version upgrades.


    Unfortunately I only ever saw it in one server (I think it was muttsworld) years ago. It surprises me that everybody else still sticks to the messy system of chestshops.

    Posted in: Survival Mode
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    posted a message on What's the best enchanted sword you had/have?

    "Best" depends on what you use it for. I don't PVP and I want to maximize loot, so my favorite is:


    - Sharpness 5

    - Looting 3

    - Unbreaking 3

    - Mending

    - it intentionally has no form of fire or flame whatsoever

    - built by combining the right books in an anvil


    And yes, I have access to an excellent enderman XP farm, so my sword us ethernal.


    It was a pain to collect the pieces, but now that I have it, it is glorious!!!

    Posted in: Survival Mode
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