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    posted a message on Requesting Builders for Adventure Map
    Shameless bump...:P`
    This is NOT dead, I just had some stuff going on with my personal life that I had to get out of the way.
    Posted in: WIP Maps
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    posted a message on [1.7.X][SSP/SMP][SRC CODE][27 TUTORIALS]Forge Modding Tutorial[LATEST FINISHED ARMOR POTION EFFECTS]
    I have a problem, when I try to run Minecraft after getting everything set up with Eclipse, it won't work, and if I try to import stuff, it can't find anything.
    Help?

    Edit: It can't find the forgeBin dependency. That might help you figure out what's happening.

    Edit 2: I fixed it, turned out I had to run gradlew twice. >:U
    Posted in: Mapping and Modding Tutorials
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    posted a message on Command block book
    I am going to write that entire book nao.
    kthxbai
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on 9 biome suggestions (pictures)
    I support!
    Really nice ideas for Biomes, love them all!
    And congrats for getting Savanna and Wild West put in!
    Posted in: Suggestions
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    posted a message on Small Suggestions
    I think we should add 2 things to the CMD Block.
    • A loop button in the CMD Block GUI.
    • Basicly, it's just a simple button in the Command Block GUI. When enabled, a constant Redstone Signal will execute the Command every Redstone Tick.
      Pic Here
    • An specifier Argument for NBT Tags. This would be extremeley useful for lots of things, especially if you need to give someone a scoreboard value!
    • Example:
      ./scoreboard players set @a[score_mage_min=1,tag={Inventory:[{Slot:0b,id:blaze_rod,Damage:3b,tag:{display:{Name:"Fire Wand",Lore:["Smite your enemies"]},ench:[]}}],SelectedItemSlot:0}] fire 1
    Posted in: Suggestions
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    posted a message on Unlimited Items, Blocks, Tools, Armor, Swords, and Bows
    Sorry, thi is pretty redundant.
    In Creative you have Infinite Durability, and in Survival you can use {Unbreakable:1} for tools.
    No Support.
    Posted in: Suggestions
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    posted a message on COMMANDS CONTROL CODE
    @DarkStar634,
    Quote from DarkStar634 »

    I support referencing selectors and objectives in commands, the /redpulse command, and possibly the random number feature. Everything else, such as conditionals, variable types (which isn't really necessary), and all that other stuff, no support!

    While I do see where you are coming from, I don't see why we shouldn't have the conditional and variable-type features.
    For one, there are the arguments for the '@' selectors, which are kinda similar to the conditionals, and (limited) do have funtionality of global variables.
    For two, this is the Command Block. You can only obtain it in Creative and is to be used in Creative. Redstone is to be used for Survival, and is obtainable in Survival. @HeroWorkbrine, Comparators and Redstone Torches are to be used in Survival. So they would leave it there for people to create logic machinery in Survival.
    Quote from HeroWorkbrine »

    Command blocks are for excecution and testing, not for logic gates and clocks.

    First of all, with the clocks. If you are building an Adventure Map, you are going to want to have some Command Block controlled features. And to do this, you are going to need A LOT of clocks (Personal Experience). And when you have all of these clocks, you WILL cause lag. Wether it'd be Redstone Updates, or Lighting Updates, or even /setblock updates (1-tick clock), that is not acceptable.
    So the solution is to have a /redpulse command to send Redstone Signals without using /setblock to place a Redstone Block. This will definitley reduce lag, as it works with a constant signal.
    Second of all, with the logic gates. Believe it or not, these are very possible with Command Blocks already, but do you see people using this more often than Redstone Logic gates? No. It's up to the user to determine what they are going to use to build the most compact and efficient machine in the game that is possible. And Redstone Logic gates seem to be able to work just perfectly for this job.

    Anyways, enough with the replying, this is a phenominal idea!
    Full Support!
    Posted in: Suggestions
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    posted a message on Command List
    Lemme try my hand at some of these variables...


    %hu

    Gets the hunger of a player.

    eg. /setvar @p Hunger @p %hu

    Sets the Player's Hunger variable to the Player's hunger.
    -MegaGEN50
    Posted in: Suggestions
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    posted a message on Command List
    Quote from Deonyi »

    /spawnentity (mob name|entity ID) {if entity with extra data, supply data here} [number to spawn]


    /summon has this feature, except without [number to spawn].
    However, you can still spawn multiple mobs at once by using falling sand entities stacked on top of each other.
    TUTORIAL:
    (FULLY* IMPLEMENTED)
    *You have to use an external method to use all features.
    Posted in: Suggestions
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    posted a message on Command List
    Has someone suggested this to MC Suggestion Reddit?
    I would actually like to know.
    Posted in: Suggestions
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    posted a message on Command List
    Quote from Deonyi »


    Command Targeters:

    Creatures (Passive, Hostile, Player):
    @nc Nearest
    @ac All
    @rc Random
    @fc Farthest
    Passive (Animals, Villagers, etc)
    @np Nearest
    @ap All
    @rp Random
    @fp Farthest

    Hostile (Skeletons, Zombies, Etc)
    @nh Nearest
    @ah All
    @rh Random
    @fh Farthest
    EntityNames (Specify an Entity name, or comma delimited list of entity names. Eg. 'Cow,Sheep,Chicken')
    @n'EntityNames' Nearest
    @a'EntityNames' All
    @r'EntityNames' Random
    @f'EntityNames' Farthest



    These are all possible with @e.
    (FULLY IMPLEMENTED)

    _________________________________________
    Quote from Deonyi »



    /place <item ID> <amount> <stacked?> <inventory?> <coordinates>
    Places the <item ID> with the amount of <amount> at the chest you are looking at, or if <inventory?> is true, it will place it in your inventory. <coordinates> will let you place the items in the chest at <coordinates>.


    /remove <item ID> <amount> <stacked?> <inventory?> <coordinates>
    Removes the <item ID> with the amount of <amount> at the chest you are looking at, or if <inventory?> is true, it will remove the item in your inventory. <coordinates> will let you remove the items in the chest at <coordinates>.

    /fill <item ID> <inventory?> <coordinates>
    This command will fill the chest you are looking at with that item, or at the coordinates <coordinates>, and if <inventory?> is true, then it will fill your inventory instead.

    /empty <item ID> <inventory?> <coordinates>
    This command will empty the chest you are looking at with that item, or at the coordinates <coordinates>, and if <inventory?> is true, then it will empty your inventory instead. If there is no item ID, then it will empty everything.

    These commands are complete time-savers and can be used with command blocks for adventure maps, and many, many other uses.

    Some of these can be accomplished with /blockdata (changing the inv of the chest completely), and /setblock (replacing the chest entirely). However, the rest of the functions are not possible with Player inventories.
    (PARTIALY IMPLEMENTED)
    EDIT: /empty is pretty much implemented through /clear and /blockdata.
    Posted in: Suggestions
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    posted a message on Requesting Builders for Adventure Map
    Welcome to the Team Whiteout21.
    Posted in: WIP Maps
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    posted a message on Requesting Builders for Adventure Map
    We are going to have different sessions. So I will contact you guys later when we start a session
    Posted in: WIP Maps
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    posted a message on Requesting Builders for Adventure Map
    Update: We are not using Hamachi anymore.
    Posted in: WIP Maps
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    posted a message on Requesting Builders for Adventure Map
    Quote from Chicolego

    HAMACHI ID: MapMakingRoom1
    Password: 123455

    The Room may be broken.
    Unless it is full. Make a second Room.

    EDIT: Never Mind, got the password figured out.
    P.S. it's 12345. Not 123455.
    Posted in: WIP Maps
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