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    posted a message on Ummm, wat da hell happened to chunk generator.
    Quote from Styleflow

    I think this is a flans mod issue. It's quite buggy. Did you log out and come back in?

    No, after I left I just deleted that world. I'm always scared when I see Void, even if I'm in creative :(
    Posted in: Discussion
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    posted a message on Ummm, wat da hell happened to chunk generator.
    Hi guys, today I was playing with Flan's Mod. I was flying on big plane, but then it somehow disappeared and my player animation broken. I was sitting all the time. But that's not the most weird part. On my plane I was looking around for some villages, and after I looked around, at one side I noticed weird thingy: At horizon between sky and ground at one of sides, there wasn't fog, there was just one straight line dividing sky and earth. I came closer to it and as I saw... IT WAS EDGE OF THE WORLD!!! I took like 10 screen shots, check them (I opened F3 so you see some important info).




    As you see, chunk generation ends there. I didn't tried to place blocks there though.
    Coordinates were: X = 64 Y = 64 Z = 208-210


    Notice last 2 images: Above ground all entities are as usual, but after we go off edge, all entities become black, we can see this by my black hand on 1st screenshot. Also, there is black fog at edges of screen (look at 1st screenshot).

    It is water lake. As you see water don't goes off edge. So, I think I couldn't place blocks there.
    Ok, it's all, I didn't uploaded ALL screenshots, but this is enough I think. What are your thoughts about this? Did same happened to you? Post there! :Pig: <--- It'll be happy if you will! :3
    Posted in: Discussion
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    posted a message on [1.6.2] [200+ DL's!] Jungle Temple Trials - The Lost Artifact
    Hey I watched Let's Play video and I'm impressed! Great job! It's EXACTLY that style of maps which I love (secret redstone circuits with pistons and lost temple). I'll download it, when I'll get on computer and thanks for fixing DL link. :3
    Posted in: Maps
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    posted a message on Very useful mods (1.6.2)
    Load some pictures, and add more stuff, guys don't be so strict to him for his first mod making experience. :)
    Posted in: Minecraft Mods
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    posted a message on Billard/Pool Table Mod
    Lol, not bad idea. It'd be fun if mobs who have arms could play too xD Like zombies skeletons endermens villagers etc e.e
    Posted in: Requests / Ideas For Mods
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    posted a message on Enhanced mob AI mod
    Hello guys, I hqve got idea for a new mod, but can't make it though. Improved AI for mobs! Some mobs could be a bit of smarter, so I siggested to create mod which improves mob AI.
    If there already exists mod like this, I'm sorry, I was searching through Google but didn't found one though :P
    Ok, I have suggestions on how AI of some mobs could be improved:

    Enderman - Make him able to use his "Block Moving" ability to his advantage! He will build dirt shelters for other hostile mobs. Also he'll be able to break doors (or even just remove them and randomly place anywhere) like zombies do!

    Zombie - when I was playing in superflat world in Creative at village, I often saw, how burning zombies are chasing villagers instead of seeking for shelter. I'd suggest to make zombies able to seek shelter and stay here until night. They even can break doors in order to hide somewhere! Also, if multiple zombies are breaking same door, break speed will multiple by number of zombies breaking it. For example if 2 zombies are breaking same door, it will break with 2x speed.

    Peaceful animals (cows, sheeps, chickens etc.) - When you hit one of them, it'll run away and then will stop running and do his usual job. I suggest to make them running away from their attackers always if those come close to them, unless they were fed by attacker with wheat, seeds etc.

    Spider Jokey - Spider Jokey's aren't that rare anymore! Now, if skeleton needs to get over some wall or on something, he will sit on spider, creating Spider Jokey, he can un mount at any time also. And if spider needs ranged attack help, they'll do the same, Skeleton will mount on Spider!

    That's all, I guess! Thanks for reading! :) If you found mod already done, please post here! Oh and if you can make one, please make it 1.5.2 compatible, cause I can't get 1.6.2 :( Also: I may misspelled some words, I was typing on phone and it's XTremely hard ._.

    1st post >:3 I crushed all evil plans of those who always likes to post first >:33333 MWAHAHAHAHAHAHAHAH xD
    Posted in: Requests / Ideas For Mods
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    posted a message on Vote for the best mods!
    Mods Creepy Pasta [CP], Friend colour [FC] and Mo' Creatures [Mo'C] was removed from the poll as mods with lowest number of votes (1 vote). Next ones will be removed at 29th of March (next Friday).
    Posted in: Mods Discussion
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    posted a message on Vote for the best mods!
    At Friday (22nd of March) i will remove mods with lowest number of votes.
    This mods still hold on top :
    Buildcraft [BC] (15 votes) Currently the best!
    Not enough items [NEI] (12 votes)
    Industrial Craft 2 [IC2] (11 votes)
    Red power 2 [RP2] (11 votes)
    Congrats to them!

    Quote from Nozgo

    [ADD] Mo' Creatures [MOCR]
    Honestly, just look at the sheer number of replies to his thread..... thats how many people want/need/HAVE to have this mod....

    I already added and then removed it due to it's lowest number of votes, but ok, i'll add it again due to it's popularity.
    Added.
    Posted in: Mods Discussion
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    posted a message on Vote for the best mods!
    Quote from Luke

    [ADD] FriendColour [FC]

    Added.
    Posted in: Mods Discussion
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    posted a message on Vote for the best mods!
    Quote from BMO

    [ADD] SimpleOres [SO]

    [ADD] Iron Chests [I'd Say IC but IndustrialCraft, so none]

    [ADD] Flans Mod [None]

    Please read post #18
    Quote from Made4Trollin

    [ADD] Crafting Table III [CT3]
    It a lot easier than the regular Crafting Table.

    Added.
    Posted in: Mods Discussion
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    posted a message on Vote for the best mods!
    Keep voting!
    Posted in: Mods Discussion
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    posted a message on Vote for the best mods!
    Highlands [HL] was removed from list of mods, because player who asked to add it don't voted for it. Please vote for mods you asked to add after i will add them.
    Posted in: Mods Discussion
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    posted a message on !? VERY RARE thing read!
    No more replies to this post, moderators close topic please.
    Posted in: Discussion
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    posted a message on Vote for the best mods!

    [ADD]The Aether/AetherII[AE]
    Its own equipment system, bosses, epic textures, new mobs, cool generation, completely original, more feeling of achievement.
    [ADD]The Lion King Mod[TLKM]
    3 new dimensions, completely original, NPCs, Quests, more feeling of achievement.
    [ADD]Lord of the Ring Minecraft[LOTRMC]
    Original, original portal idea, amazing while in BETA, new crafting tables, quests, alignment.

    YOU CAN post ONLY 1 mod, read post #18!!!
    And select 1 mod.
    Posted in: Mods Discussion
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    posted a message on Vote for the best mods!
    Quote from Fizz21z

    [ADD]Highlands[HL]
    It's a really cool mod that adds more biomes and makes the ocean look better. I am usingExraBiomesXL with it to make the biome diversity better.

    Added.
    Quote from Receiver

    [ADD] Rival Rebels [RR]

    Added.
    Quote from PotaterCrafter

    [Add] optifine

    Well... it's an old cliche and it's not really a big game changer BUT you can do SO much more visual and fps related stuff with it and I think it's really cool.

    Added. but im not sure that it is a mod. its more likely a thing which improves fps and other things.
    Posted in: Mods Discussion
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