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  • 1

    posted a message on Forestry for Minecraft, Trees, Bees and more!
    Quote from ITOFAL»

    Okay so I just got started Beekeeping. I want to put a Wintry Queen in my Apiary but it’s too hot.

    I tried putting her Apiary on 9 Hardened Ica blocks, but she still complained it was too hot.

    Do I have to put the Apiaries in the appropriate zones? I hope not.


    The temperature for an apiary is determined by the biome it's in, not the surrounding blocks, although I know of two ways around that:
    1. Use an Industrial Apiary (from the Gendustry mod), which allows upgrades to change the effective temperature and humidity for the bees.
    2. Build a greenhouse to put the apiary in (which allows tweaking the effective temperature and humidity inside, and is hopefully can be built earlier than an alveary - I generally play in 1.7.10 so I admit I'm not familiar with the recipe for it)
    Posted in: Minecraft Mods
  • 1

    posted a message on Better Foliage
    Quote from OctarineNoise»

    Well, seeing as how I used the correct method for the color, the most plausible explanation is that I screwed up :)

    I'll release an update for 1.7.10 this week that uses the location-aware getIcon() call. If I understand correctly, that will make things Just Work with unmodified Forestry and Extra Trees as well.

    Looking forward to the update. Thank you in advance.
    Posted in: Minecraft Mods
  • 2

    posted a message on Better Foliage
    Quote from ICountFrom0»

    isn't that made one step more complicated by there being another display after a leaf block has been polinated? Fruit ripeness? The glasses?



    The Better Foliage diagonal inserts are mainly visible at the edges. Pollinated leaves and fruit indicators are in the middle, so I'm less concerned with those. BF already picked up the correct colors for different tree species, so I don't think I need to do anything special to make the Spectacles affect the color of the extra pieces, but I'll check that in a bit.


    Edit: confirmed. When wearing the spectacles, the diagonal inserts already pick up the alternate color for pollinated leaves. I am starting to wonder why Better Foliage is apparently calling getIcon(side, metadata) on the leaves instead of getIcon(world, x, y, z, side) similar to how it presumably calls colorMultiplier(world, x, y, z) on the leaves to get the appropriate color to apply to the diagonal inserts.

    Posted in: Minecraft Mods
  • 1

    posted a message on Game Crashed While Using Several Mods

    Also note that Twilight Forest and Okutils looks like they are only for 1.7.2, they actually work for both 1.7.2 and 1.7.10.

    I am aware that mods for 1.7.2 will sometimes work in 1.7.10, but Twilight Forest at least has some 1.7.10 versions (which might be more up to date than what you're using): https://minecraft.curseforge.com/projects/the-twilight-forest/files?filter-game-version=2020709689:4449



    ColoredLightsCore-1.3.7.39.jar

    Forum post for this mod indicates it doesn't run with Forge 1339 or later (although idk if that detail still applies)



    InventoryTweaks-1.61-58.jar

    This is probably the one. The latest build for MC 1.7 is 1.59-dev152. Version 1.61 is for MC 1.9 or possibly 1.10.

    Posted in: Mods Discussion
  • 2

    posted a message on OptiFine HD C6 (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from Sweet_Brew»

    So the new 1.13 snapshop changes the way fullscreen works.
    The idea is to make the game a lot smoother, and it does just that... But it makes AFK fishing unable to be done.
    Is there any way you could make the classic fullscreen thing still an option for us AFK fishers once 1.13 is out?

    I just want to rest easy about 1.13.
    And before you guys say it, no putting a wight or auto-cookie clicker thing doesn't work, the point is to be able to fish on Minecraft while you do other stuff on your computer, a weight or auto-cookie clicker won't do that.


    IDK what trick you're using now to allow AFK fishing that is inhibited by the changes to fullscreen mode, but there's the Autofish Mod, which will probably get a 1.13 build fairly soon after 1.13 releases.
    Posted in: Minecraft Mods
  • 1

    posted a message on Best Method For Clearing Terrain?

    Please at least specify what Minecraft version you're using then.

    Posted in: Mods Discussion
  • 1

    posted a message on jei crashing

    JEI is only for Minecraft 1.8 or higher. For 1.7.10 you'll want NEI (and CCC) instead.

    Posted in: Mods Discussion
  • 1

    posted a message on Which mod change forge initialization screen into the one in the picture?

    That looks the LiteLoader loading screen. LiteLoader mods are automatically clientside-only, so if you don't like those, you can probably disable LiteLoader safely, though the method for doing so depends on what launcher you're using. However, iirc one of the minimap mods only works with LiteLoader, so if you want to still use that mod but see the Forge loading screen instead, you can edit liteconfig/liteloader.properties and set "loadingbar=false".

    Posted in: Mods Discussion
  • 1

    posted a message on Single Player mod help

    This mod is in error:


    UE craftingtableiv{1.0} [CraftingTable-IV] (CraftingTableIV-1.4.113.jar)

    According to https://minecraft.curseforge.com/projects/craftingtable-iv/files that version of the mod only works with Minecraft 1.10.2 through 1.11.2, and you're trying to use it with Minecraft 1.12.

    Posted in: Mods Discussion
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