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    posted a message on OIL FOR STIRLING ENGINES...

    I should also mention that you need to supply water to your combustion engines as well, and keep the water lines separate from the oil lines (e.g. by transporting one in stone fluid pipes and the other in cobblestone fluid pipes).

    Posted in: Mods Discussion
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    posted a message on OIL FOR STIRLING ENGINES...

    Presuming you're talking about stirling engines from BuildCraft, the oil goes in combustion engines instead. You can't use buckets directly on fluid pipes, but if you attach a tank, you can use buckets on that, though it's probably better to pipe the oil directly to the combustion engine(s). If you just want the oil cleared so your quarry can run, a pump will help with that.

    Posted in: Mods Discussion
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    posted a message on Looking for area clearing mods

    I haven't tried it myself, but I'm guessing WorldEdit is what you want, available either as a Forge mod or a bukkit plugin. There's also the external utitlity MCEdit.

    Posted in: Mods Discussion
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    posted a message on jei crashing

    JEI is only for Minecraft 1.8 or higher. For 1.7.10 you'll want NEI (and CCC) instead.

    Posted in: Mods Discussion
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    posted a message on Carpenter's Blocks
    Quote from Vlad_Hatter»

    I'm just confused on it.. I tried just dropping the .zip file in and it said I needed the .jar, so I saved the zip as a new archive as a .jar, dropped that in and it wouldn't even read it as a mod :/


    What .zip are you referring to? Did you use the "Download ZIP" link from the "Clone or Download" menu of one of those GitHub repos that Dockter linked a couple of weeks ago? If so, that will only get you source code, not a mod ready to play.
    Posted in: Minecraft Mods
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    posted a message on Having trouble getting a mod to load.

    The closest I can come up with is that maybe the OP meant GrowthCraft, which came out in 2012, but in 2015 the mod author noticed it was incompatible with the latest/recommended build of Forge. If that's the case, there's GrowthCraft Community Edition, though I haven't tried it myself to confirm that it works.

    Posted in: Mods Discussion
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    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    Quote from tgriff02»


    Nope. The texture doesn't change and I never left the area since I'm building forestry plots to farm the different types of trees. I was within sight of the saplings the whole time while building the next plot. The bonemeal seems to work just fine, so I have a workaround, I'll just have to keep it in mind when farming. Thanks ya'll.


    By "forestry plots" do you mean multifarms from the Forestry mod? If so, perhaps I can save you a little trouble. I did some experimentation a few months ago, and found some BoP trees that don't really work in Forestry multifarms:
    Ethereal, Mangrove (the multifarm won't even plant them; looking at GitHub source revealed that they can only be planted on certain types of soil, not Forestry humus)
    Hellbark, Palm, Pine, Sacred Oak (the multifarm will plant these on the humus, but they require other soil to actually grow)
    Redwood (the sapling requires space around it to grow (it checks for air in a a 7w x 7l x 2h volume centered on the sapling) - though I just realized it might be possible to work around this one by replacing some of the farmland support blocks with something else, such as cobblestone, so that the multifarm will place humus and saplings spaced apart. I haven't tried it myself, so I'm not certain the multifarm will really behave that way)
    Posted in: Minecraft Mods
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    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    Quote from tgriff02»

    So..... would that mean the answer is that I cannot plant and grow mangroves?

    I don't really know. I haven't tried it in a while (I admit I'm not currently using BoP), but I can think of a few things you could try:
    1. Use bonemeal to quickly grow the mangrove trees (if they're somehow randomly changing metadata and thereby losing the ability to be planted on sand, this could work around it)
    2. Watch the sapling for several minutes to see if it changes texture before popping off, which might indicate this is happening.
    3. Look at the log files (I'm not sure they'd actually show anything related to this, though)
    Posted in: Minecraft Mods
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    posted a message on It seems that NEI Crashes with CodeChickenLib!

    I've seen posts that somehow drop the line breaks, making the crash logs hard to read, but I'm not sure I've seen one that added so many extra line breaks before. Also, what do you really need NEI for in 1.11.2? JEI already allows you to look up recipes (which seems like the most commonly-used feature of NEI from older Minecraft versions), and there are other addon mods for JEI (link copied from JEI description page) to provide additional functionality previously provided by NEI.

    Posted in: Mods Discussion
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    posted a message on [MC 1.6.4/1.7.2/.10/1.8.9] Speedy's Mods -Craftable Nether Star- (more to come)

    Your recipe images are broken. Could you please fix them? Thanks.

    Posted in: Minecraft Mods
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    posted a message on Game Crashed While Using Several Mods
    Quote from blugreended»

    It did not leave any crash reports, period. But it did leave a log, which I would provide but due to the way this forum works, I cannot provide it.

    If you can't paste it inline, you should be able to use a site such as http://paste.ubuntu.com/ and paste the resulting url into a post.
    Posted in: Mods Discussion
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    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    Quote from InuYasha86000»

    i'm not sure but perhaps the sand is not deep enough? I THINK those trees have some lower logs after growth and they may need to grow down farther than the sapling is planted in.

    Mangroves grow some logs below that act like roots, but they'll replace most blocks (except bedrock I think), and even if the roots can't grow, I don't see how that would cause the sapling to pop off after a few minutes. More likely it would just sit there and never grow.

    On the other hand, I've seen BOP Willow saplings in a Forestry multifarm suddenly change metadata to 12 when nearby trees grew, and WAILA claimed they were Sacred Oak saplings (though the texture didn't show the "enchanted" effect for these counterfeit Sacred Oak saplings). If something similar happened to a Mangrove sapling, it might cause it to pop off, since the altered metadata would cause it to no longer recognize the sand as a valid spot for planting the sapling. See https://github.com/Glitchfiend/BiomesOPlenty/blob/BOP-1.7.10-2.1.x/src/main/java/biomesoplenty/common/blocks/BlockBOPColorizedSapling.java#L63-L70
    Posted in: Minecraft Mods
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    posted a message on Game Crashed While Using Several Mods
    Quote from blugreended»

    Okay, I tried to install the Battle Music mod, but I uninstalled it seeing how laggy it made the game. But when I try opening the game with my version of 1.7.10 forge it crashes and leaves no crash reports explaining it. Please help.


    1. Have you actually checked the crash reports and logs folders, or is it just that the launcher doesn't give a link to the crash report? From what I've seen in other posts, the latest default launcher often confuses players about that. It's generally better to look in the folders.
    2. Did you try to configure Minecraft to use Java 9? When using Forge, that can cause Minecraft to crash without generating a log or crash report (I know from personal experience), but nearly all other crashes will generate some sort of log or crash report.
    Posted in: Mods Discussion
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    posted a message on Separate Forge and Optifine profiles - How to run mods and a shader together?

    Optifine can be installed like a Forge mod, by dropping the Optifine installer jar into the mods folder. Technically, it isn't a Forge mod, but as I understand it, it can sort of "piggyback" on Forge Mod Loader to run. It's there in the Optifine installation instructions, but I'll admit it isn't easy to find.

    Posted in: Mods Discussion
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    posted a message on Custom Modpack assistance 1.7.10

    UCE EnderIO{1.7.10-2.3.0.429_beta} [Ender IO] (EnderIO-1.7.10-2.3.0.429_beta-dev.jar)

    Get the file without the "-dev" suffix. The file you got is for making addons to Ender IO, not for playing normally or building modpacks with.

    Posted in: Mods Discussion
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