• 1

    posted a message on [1.6.6] EngiCraft 1.7.3 preview2 Introducing: the Dread Swarm!
    There is still the base of minecraft to play...and there are a lot of other mods to play in the meantime. The less she has to post the more time is spent on the mod. Geez. Get it through you thick skulls. This is a giant undertaking for one singular person. So give her a break, let her make the mod up to the level she wants. Or if you do not...you may never see any mod. As a side note there are other releases of other games you can play. And spending time outside doing activities can get rid of a lot of the anxiety and anxiousness you feel for the release date of this mod. We are all excited about it, just chill for now.

    Edit; Personally the length of time Notch is taking for 1.8 to come out...Gurgadurgen may just beat out 1.8 regardless. There are so many hours in the day...and am sure she has a life outside of modding.
    Posted in: Minecraft Mods
  • 4

    posted a message on [1.4.7] InfiCraft - Updated 2013.2.17
    Quote from mDiyo

    You need all three of them, though ScotTools and ItemSprite API are created by the same person.

    Yes, I love slime. Its power is over 9000!


    What are some of the useage stats? And how do they measure up to the minecraft vanilla tools as far as speed? Just would like some kind of idea.

    Edit: BTW Mdiyo...mod looks already great...cannot wait to see more.
    Posted in: Minecraft Mods
  • 1

    posted a message on [DISCONTINUED] Aether items patch for use with TMI
    Does this also make them able to spawn with CJB's mod too?
    Posted in: Minecraft Mods
  • 3

    posted a message on [1.3.2] SDK's Mods [v1] *Aug 18th ModLoaderMP Updated*
    I guess its ironic scotty does not know....
    Posted in: Minecraft Mods
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