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    posted a message on Waraxe Promotion Thread
    1. Age 32
    2. How long have you been playing tekkit a few weeks now.
    3. How long have you been playing Minecraft almost 2 years
    4. Have you read the rules and if so then what is rule number 3 no trolling or acting like a stupid kid
    5. Do you consider yourself good at building I am decent at it
    6. What is your favorite building style classical or medieval

    Login name is kbobbato.
    Posted in: PC Servers
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    posted a message on [1.8.1] SteamCraft - SOURCE CODE RELEASED[ML][v0.5.4][WIP]
    Quote from Proloe

    It's been spammed a fair amount already. Fortunately it managed to sink low enough that people stopped posting. If spamming did start to occur, then I would PM an admin for a temporary lock if it got out of hand.

    On another note, it's very unlikely the 1.0 will be released before I return to university in January. Once there, I will be able to work on it only in small amounts, so it will be quite a while before the update from me. I'll be honest, it's very unlikely I'll be able to continue the mod after this, which is a pity, because I had a lot of good ideas for it. If I do stop working on it, I will release the source code.


    Just to clarify...so you will update it for 1.0.0...but just no new content will come out? Perhaps after you have updated I could start to look at your code...maybe you could flip me some ideas...and then I could attempt to implement them into this mod?
    Posted in: WIP Mods
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    posted a message on Thebombzen's Mods
    Perhaps at minimum....you could tell us how it works in game...besides how to turn it on...a video would also suffice too...but does sound pretty useful.
    Posted in: Minecraft Mods
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    posted a message on [1.8.1]Tale Of Kingdoms Ver 1.0.5
    Preview looks great....and as the enemy grows stronger they could turn into some sort of brimstone castle perhaps? Just a thought...and is there going to be a spell or armor that can fight off fire?
    Posted in: Minecraft Mods
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    posted a message on [1.1] Minerraria - The Terraria Mod [V0.9.9.9] [SMP] [Forge] [Bosses! Demon Eyes! Merchants! Eater Of Souls!] [Updating!]
    Download link takes you to adcraft...but it just says please wait forever.
    Posted in: Minecraft Mods
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    posted a message on [1.8.1] SteamCraft - SOURCE CODE RELEASED[ML][v0.5.4][WIP]
    Keep in mind too...buildcraft is in beta...so many things are still wrong with it. The only stable version is 1.8.1 for buildcraft which has none of the new things. Make sure you have forge installed and modloadermp....
    Posted in: WIP Mods
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    posted a message on [1.6.2/1.5.2][Forge][SMP]ComicRetrolution's Craftory Mods: Farming and much more! FishCraftory Beta available! (Updated Aug 18th
    Quote from ComicRetrolution

    Just a status update. I've kinda been busy this past week with only a few chances for me to sneak in a little coding. I do however, have some good news.

    First, I've fixed the config file. Took me a while to figure out. I found a different method to write the config file so the old config file will have to be deleted. Other than that, it works like it should.

    Second, I've implemented experience points and leveling to farming and fishing. Basically what I have so far is experience orbs drop when you harvest a crop or reel in a fish. These orbs raise your level in either Farming or Fishing, respectively. I also have added an experience bar on the GUI/HUD that tells you your current level at all times. You can toggle this GUI bar on or off.

    And that's what I have so far. I'd like to hear some suggestions on what benefits you should get with the level system. Like, what bonus should you get at higher farming/fishing levels? I've posted my ideas on this in a earlier post but I still would like to hear something from all of you.

    -CR


    Rewards could be fasting catching rate perhaps for fishing. And faster growing rate for farming. Keep it simple I always say. Also suggestion to add in farming, why not throw in some fruit trees. And have respective saplings for those fruit trees. Also why not maybe have different types of bait for fishing, and perhaps different types of fishing rods.
    Posted in: Minecraft Mods
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    posted a message on [1.4.7] InfiCraft - Updated 2013.2.17
    Quote from LordcrusaderLee

    I don't use it or planes mod or any mod that uses turbo model

    anyhow, i have restarted with a new jar, but it seems not to be able to startup, and no error log was made, nor did it crash


    What mods you have installed?
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] Titans Revived v1.2.1 - no more crashing
    Quote from blackviper45

    Mods loaded: 2
    ModLoader Beta 1.8.1
    mod_TooManyItems 1.8.1 2011-09-27

    Minecraft has crashed!
    ----------------------

    Minecraft has stopped running because it encountered a problem.

    If you wish to report this, please copy this entire text and email it to [email protected]
    Please include a description of what you did when the error occured.



    --- BEGIN ERROR REPORT ef3d4d55 --------
    Generated 10/15/11 2:55 PM

    Minecraft: Minecraft Beta 1.8.1
    OS: Mac OS X (x86_64) version 10.6.8
    Java: 1.6.0_26, Apple Inc.
    VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Apple Inc.
    LWJGL: 2.4.2
    OpenGL: Intel GMA 950 OpenGL Engine version 1.4 APPLE-1.6.36, Intel Inc.

    java.lang.ExceptionInInitializerError
    at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
    at sun.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:39)
    at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:27)
    at java.lang.reflect.Constructor.newInstance(Constructor.java:513)
    at java.lang.Class.newInstance0(Class.java:355)
    at java.lang.Class.newInstance(Class.java:308)
    at ModLoader.addMod(ModLoader.java:275)
    at ModLoader.readFromClassPath(ModLoader.java:1114)
    at ModLoader.init(ModLoader.java:825)
    at ModLoader.AddAllRenderers(ModLoader.java:186)
    at aam.<init>(aam.java:61)
    at aam.<clinit>(aam.java:10)
    at net.minecraft.client.Minecraft.a(SourceFile:259)
    at net.minecraft.client.Minecraft.run(SourceFile:629)
    at java.lang.Thread.run(Thread.java:680)
    Caused by: java.lang.IllegalArgumentException: Slot 97 is already occupied by [email protected] when adding [email protected]
    at lr.<init>(Block.java:51)
    at lr.<init>(Block.java:78)
    at zBlockWall.<init>(zBlockWall.java:16)
    at mod_Titans.<clinit>(mod_Titans.java:1010)
    ... 15 more
    --- END ERROR REPORT f6a3cc01 ----------

    I did a test after I installed TMI modloader and forge always worked


    Yours is just an id conflict.
    Posted in: Minecraft Mods
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    posted a message on [1.4.7] InfiCraft - Updated 2013.2.17
    Quote from mDiyo

    If you want to go after any errors in the mod, then by all means go for it. I had to put them all in manually and there's bound to be errors.

    After spending some time thinking about why making this mod isn't fun, the more I realize that I don't like to code. At all. I'd much prefer to spend time designing, spriting, testing, and everything else in the mod-making process than coding. If anyone wants to help me out with the coding aspect I'd be glad to continue making InfiTools, but as it stands... well, every Java book nearby has been burned to death.


    I am a terrible at spriting, so perhaps you handle the spriting...and I can handle the coding....you just tell me what you want and I can take care of it...I can also debug....I use editplus.
    Posted in: Minecraft Mods
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    posted a message on [1.4.7] InfiCraft - Updated 2013.2.17
    Quote from mDiyo

    Yes, that would be the problem. I just tested the download links myself, so I'm guessing there's a problem with your internet cache that keeps redirecting you to old downloads. Try clearing it or downloading with a different browser.


    Go for it. If you want I can post anything you come up with in the OP while I'm on break.


    How long you per-verbally going on break? I only want to code, and want no credit at all. Am in taking cp in college, just want to get some practice in.
    Posted in: Minecraft Mods
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    posted a message on [1.4.7] InfiCraft - Updated 2013.2.17
    All credit mostly goes to you alone. I would just add a few things here and there.
    Posted in: Minecraft Mods
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    posted a message on [1.8.1]Custom Recipes[100+ Downloads in one day!Version 2.0]
    I have just one suggestion...two saplings and a piece of dirt...perhaps makes it shapeless to make an apple.
    Posted in: Minecraft Mods
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    posted a message on [1.8.1] SteamCraft - SOURCE CODE RELEASED[ML][v0.5.4][WIP]
    Stop flooding this area with crap please. And Proloe, so you must be busy with school too. Am going through midterms right now myself.
    Posted in: WIP Mods
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