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  • 0

    posted a message on MAtmos - Environmental sound atmosphere simulator
    When you do update to 1.7, Could you post a mirror away from Ad.Fly please...

    After they out-right blocked adblockplus by removing the "Continue" button... I refuse to support them anymore, Last ad I saw was 2 males going at it... I felt sick!
    Posted in: Minecraft Mods
  • 0

    posted a message on RuneScape Texture / Resource Pack (includes a unique RuneScape language!)
    Quote from you_are_mad
    (if anyone knows where I can get hold of some old Runescape sound effects, please let me know).


    RS Classic - 07 Server

    Record sounds and such from them.
    Posted in: Resource Packs
  • 0

    posted a message on Shaders Mod (updated by karyonix)
    Stop asking for an optifine version! jesus!

    He already said there might be on next week or the week after!

    Be lucky hes even taken up his time to keep the GLSL mod going!
    Posted in: Minecraft Mods
  • 0

    posted a message on Shaders Mod (updated by karyonix)
    Quote from unworthyboot

    I followed the instructions for installation to the letter. Everything works great until I click the shaderpack, then the screen goes gray with the message [shaders] Error: Invalid program composite.

    -snip-

    Does anybody have any experience with this issue? I downloaded the 848 version of forge w/the installer, and placed the shaders base .jar in the mod folder. I do not have optifine installed. I would appreciate any help I can get guys, thanks.


    Change line 47 in composite.vsh from 'float timePow = 2.0f;' to 'float timePow = 3.0f;' ;)
    Posted in: Minecraft Mods
  • 0

    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.10 via OptiFine]
    The Shader pack works fine and looks nice on the server I play :)







    Just one thing though, The Rain don't seem to show up but the splashes on the floor do, Maybe its just me...

    I just could not get used to the DOF version so I dropped down to the "No Blur Ultra" version and it works very well :)
    Posted in: Minecraft Mods
  • 0

    posted a message on 13w36 discussion- New features and bugs!




    Now all we need is flying mobs/entries like on AVATAR!
    Posted in: Recent Updates and Snapshots
  • 1

    posted a message on Presence Footsteps - An overly complicated sound enhancement mod
    Thanks for the Update(R1)!

    It works perfectly and now these mod blocks have sounds :D
    Posted in: Minecraft Mods
  • 0

    posted a message on PS4 Minecraft - OMG!
    Maybe sometime next year after the porting has been done.

    My guess, Late Jan/Early Feb...
    Posted in: MCPS4: Discussion
  • 0

    posted a message on 4J Juggling too many consoles?
    Good isn't it!

    MC has gone multi-platform! No more Exclusive BS :D

    Still, I prefer the PC version but if MC comes out on VITA... DAY ONE!
    Posted in: MCX360: Discussion
  • 0

    posted a message on [1.6.2][SSP/SMP] Project Bench v1.8.0[Forge][25000+ Downloads]
    There seems to be a ID conflict with Forestry, I had to change it to 34743.

    Better you know now ;)
    Posted in: Minecraft Mods
  • 0

    posted a message on Shaders Mod (updated by karyonix)
    Quote from JonnyBrando

    What version of Forge are you using?

    If you're using the recommended 804, try bumping to 818. I haven't tested anything over 820, but people are reporting a bunch of problems..


    Newest one [836] so who knows really.
    Posted in: Minecraft Mods
  • 0

    posted a message on Shaders Mod (updated by karyonix)
    So by the looks of it, GLSL and RedLogic are incompatible :(

    Client> 2013-08-19 03:03:17 [INFO] [STDOUT] java.lang.StackOverflowError
    Client> 2013-08-19 03:03:17 [INFO] [STDOUT] at shadersmodcore.client.ShadersTex.genMipmap(ShadersTex.java:319)


    It spams the location of the error till the client gets cut off, Its very weird if you ask me.

    I don't know if this part will be of any use but I guess its worth a look.

    -- Resource location being registered --
    Details:
    Resource location: minecraft:textures/atlas/blocks.png
    Texture object class: net.minecraft.client.renderer.texture.TextureMap
    Stacktrace:
    at net.minecraft.client.renderer.texture.TextureManager.func_110579_a(TextureManager.java:129)
    at net.minecraft.client.renderer.texture.TextureManager.func_110549_a(TextureManager.java:192)
    at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110544_b(SourceFile:99)
    at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110541_a(SourceFile:87)
    at net.minecraft.client.Minecraft.func_110436_a(Minecraft.java:540)
    at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:245)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:506)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:796)
    at net.minecraft.client.main.Main.main(SourceFile:101)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:18)
    Posted in: Minecraft Mods
  • 0

    posted a message on Immibis's Mods - Now with 85.7% less version numbers in this title!
    It's a shame RedPower conflicts with the GLSL Shader Mod :(

    Client> 2013-08-19 03:03:17 [INFO] [STDOUT] java.lang.StackOverflowError
    Client> 2013-08-19 03:03:17 [INFO] [STDOUT] at shadersmodcore.client.ShadersTex.genMipmap(ShadersTex.java:319)


    It just keeps spamming that till it gets cut off by the client... I think this might be on the GLSL end and not RedPower, Shame really :(

    EDIT:

    -- Resource location being registered --
    Details:
    Resource location: minecraft:textures/atlas/blocks.png
    Texture object class: net.minecraft.client.renderer.texture.TextureMap
    Stacktrace:
    at net.minecraft.client.renderer.texture.TextureManager.func_110579_a(TextureManager.java:129)
    at net.minecraft.client.renderer.texture.TextureManager.func_110549_a(TextureManager.java:192)
    at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110544_b(SourceFile:99)
    at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110541_a(SourceFile:87)
    at net.minecraft.client.Minecraft.func_110436_a(Minecraft.java:540)
    at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:245)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:506)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:796)
    at net.minecraft.client.main.Main.main(SourceFile:101)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:18)


    Maybe that might be of some use I don't know...
    Posted in: Minecraft Mods
  • 1

    posted a message on Is griefing illegle?
    Here is my solution:

    Ignore the remark made
    Move on with life

    It's just a Game, Who cares ;)

    *If they were to sue, He would have to pay out quite a bit of money, And kids hardly have any*
    Posted in: Discussion
  • 0

    posted a message on Bad login
    When I changed my password, It suddenly worked.

    Give it some time ;)
    Posted in: Mojang Account / Minecraft.net Support
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