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  • 4

    posted a message on 1.9 PvP Haters Don't Make Sense

    Mastermined, dying crops is much worse than new combat. There is no getting used to watering crops, you are already doing it, so it's pretty valid to hate it. But mastering new combat is much more different. You actually have to master it, and complaining about it when you haven't mastered it is just wrong.


    Having top water crops, is something that you don't get used to, it's something that you're already doing, and it would be really annoying. While having a small delay when swinging you're sword is something you have to get used to. They're totally different things.


    your kinda missing my point though.

    You don't have to 'master' a broken system to complain about it it. If something doesn't work, or just flat out isn't fun for you, why should you waste more time on it to 'master' it? Nobody's gonna do that. Doesn't mean you can't complain though since the very fact it is not fun is worth criticizing.

    Stop trying to silence people you disagree with.
    Posted in: Discussion
  • 1

    posted a message on Emblems

    One per world is a terrible idea, that makes it so only a sngle person can actually use the enchantment, making that person objectively stronger than other people. And when the tool you have Witherec breaks, you lost the enchantment forever.

    Posted in: Suggestions
  • 5

    posted a message on 1.9 PvP Haters Don't Make Sense

    So if some really unfair new mechanic were to be released, super realistic crop tending where you have to water your plants every 35 seconds or they wither and die to give and example, I am not allowed to complain about that until I got said tedious and unfair new mechanic completely under control? What if I don't want to because I hate doing it???

    I'm not saying 1.9 is tedious or bad, quite a big fan of it. Just saying your logic is completely flawed and you should probably edit your post to avoid creating a huge flame war with your biased opinions.

    Posted in: Discussion
  • 5

    posted a message on What version did you think Minecraft went wrong for you? [POL]

    Every Minecraft version has had its ups or downs, but I wouldn't really say any one update is objectviely terrible. At least they aren't for me.

    So why is "none" not on option in your poll?

    Posted in: Discussion
  • 1

    posted a message on Mobs that drop quartz

    I can get behind a mob dropping quartz, but it should be a new Nether or Overworld mob, and definitely not the Witch. All the Witch's drops are brewing or magic related, and quartz doesn't have any special properties when you brew it into potions.

    Posted in: Suggestions
  • 6

    posted a message on What happend to 1.13?

    The World of Color update (1.12) is just over 4 months old...

    Why do people have zero patience nowadays...

    Posted in: Recent Updates and Snapshots
  • 18

    posted a message on The Twitcher; a parasitic mob that will cling to you until it dies

    The End is pretty bland. I propose we change that by adding some new challenges.

    The Twitcher is a humanoid mob about the same size of a player, but much lankier and deformed. When it moves, it Twitches, hence the name. They spawn commonly in those large rooms in End Cities, and more rarely in the Outer End itself, about as rare as a Witch.


    The Twitcher moves by crawling over the floor, as it cannot support itself as long as it is not latched onto a Minecraft player.
    You read that right. As soon as a Twitcher spots you, it will slowly start stalking the Player, hungrily. After approximately 14 months seconds, it will suddenly pounce on top of the Minecraft player, and attach itself to the Minecraft player. Once attached, there is no way to remove a Twitcher for the Minecraft player. They're stuck with it until they leave the End.

    The Twitcher doesn't really cause any damage, but it obscures your vision and slows you down, so it is mostly an unnecessary hassle the Minecraft player will have to deal with until they stop playing.


    I reskinned a Zombie in MS Paint to give you an idea of what a Twitcher looks like.

    Please leave any comments to add to or improve my idea. Constructive criticism is heavily discouraged encouraged

    Edit 1: as CosmicjLightning pointed out I forgot to give this abomination of the End some health. Because of their annoying tactics, and generally cowardice way of behaving, I'd figure they don't have a very high health stat. This would also give Minecraft Players a chance to fight off a Twitcher before it strikes them, though it will still latch onto unsuspeting Minecrafters, or people who don't care about it being there.

    I'd say 8 health points, or 4 hearts of health is fair. That's half as much as a Spider's health, for reference.


    Edit 2: Courtesy of yoshi9048, you will also be able to remove a Twitcher that has attached itself to you by setting yourself on fire. The warmth of the fire and the bright light is enough to scare away a Twitcher, which feels most at home in cold, damp darkness.

    Posted in: Suggestions
  • 1

    posted a message on The problem with the Mo' Creatures mod

    Mastermined, do you think I'm over reacting or what?


    I think you are. No mod or mod author is preventing Mojang from implementing what they want to implement in their game.
    Posted in: Discussion
  • 6

    posted a message on The problem with the Mo' Creatures mod

    The Horses in Vanilla Minecraft were actually made/perfected by Dr Zhark. That's why he was credited, he joined the Mojang team to help them implement and balance horses, because they felt the Mo'Creatures horses were so well built.

    Nothing is stopping Mojang from implementing what they want to implement. Even the Turtle thing all comes down to Jeb_'s personal tastes. If they really want to add turtles, it doesn't matter in the slightest Mo'Creatures already has them. Same with any other mob Mo'Creatures adds.

    Posted in: Discussion
  • 1

    posted a message on The Lock Block

    What would this be useful for? I can't really think of any good use for a code based lock system for redstone, that can't ready be done using either levers or comparators.

    Posted in: Suggestions
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