ssmci.exe is the filename, defaultly installs to Windows\System32 but you can technically place it anywhere (Though it won't show up in the screensaver list).
Since it works on Vista, there should be no problems with 7 as 7 is just a modification of Vista rather than a complete rebuild. Hopefully(for me anyway, not you) you have an Intel card and 1.3's fix will make it work.
This is rather strange... I did a search on my System32 folder for ssmci.exe, and got nothing. Same for the Windows folder. But I can see it in the screen saver selection window... And I have an nVidia card, laptop. If you need specs or any information let me know.
I tried installing it on Win7 x64 and I am unable to adjust settings and/or preview the screensaver. Bug?
Does it appear in the screensaver selection bit? I don't have a copy of Windows 7, its possible M$ Changed something. If you right click on the screensaver (It should be located in Windows\System32 folder (If Windows 7 64 bit has one...)) does it have options to test/config/etc?
I will try testing it on my Dads copy of Vista (I only have XP).
It does appear in the screen saver selection window, but it has no preview pic, and neither the settings buttons nor the preview buttons work. Applying doesn't seem to have much effect either. I tried to find it on my System32 folder, but I couldn't find it. I looked in both the System32 and Windows folders. What file is it saved under? I'm going to try it once more with this new version, and let you know how it turns out.
EDIT:Just tried it again twice. I tried it a second time by 'forcing' it to run as administrator. Still no cigar. I get the same problem when I try to change my screen saver.
I like the idea of maximizing automatically, might download that. The only thing I can think of adding is perhaps a way to toggle crouching? I always check this setting on PC games, since I'm not to used to holding my hand in such an awkward position, but unfortunately Minecraft lacks this option.
So does this do anything useful or does the recompile end up adding problems?
Anyone know how updates work or if they work at all?
*ponder*
Basically, when the code is compiled into native code, it does not run through the Java Virtual Machine. Java does not use the computer's hardware directly, rather it does it through a intermediary virtual machine. If this intermediary is eliminated (what excelsior does), the code can run directly on the hardware and it's supposed to provide a boost to efficiency and execution speed, at the cost of portability.
Compiled roughly equals translated.
*Simplified explanation. Look up Java and Compilation for more accurate and detailed information.
I rotate between the Quandary texture packs, Solid Style and the Painterly pack. But I also use the default one quite often. I don't really have a 'favorite', but if I had to pick one it would be the Solid Style pack.
I think it's a good idea, but wouldn't you be able to find your way back using a compass (if your lighthouse is close to the spawn point)? I was actually thinking of starting a world to do something similar or use some of my current worlds. Basically my plan is to spend some time in an area creating a shelter and perhaps a monument to 'mark' it and move on, doing the same thing at another area. I just thought it would awesome to one day while lost I would 'rediscover' some of my old monuments and experience them all over again.
It looks great! Those pumpkins go well there, too! Maybe I'll start on those defense towers back at my compound... (Hmm... Compound sounds like a good name for it...)
According to Minepedia, if only one side of the log is burning, it will last forever (or at least until Notch changes the behavior). So perhaps if you cover all its sides with non-combustible material, ignite it and later once stable remove the material around it it could work. Or keep it confined by half-steps which might prevent the fire from spreading to the sides.
Maybe some eternally flaming logs? Would give the lighthouse a sort of old-school charm to it. You'd have to be careful not to have flammable materials up there, though.
That lighthouse looks great Rensje, and it definitely shows off the Texture pack. I also like how the islands around it seem to fit into the scenery perfectly. You mentioned the dock isn't complete, so there's a door near the base floor of the lighthouse? I thought there was going to be a door near that wall behind the dock...?
Have you tried building a (cobble)stone or even a wooden door post and putting the door in there?
That might make it much easier to tell the difference.
I see your point, though, and I guess I have to agree. I think maybe the door should have some kind of texture to it, albeit a very simple one, as apposed to just a flat colour.
Oh, by the way, if I may be so bold..
Instead of using the normal img and /img tags, try using the simg and /simg tags when posting big screenshots. This automatically turns them into clickable thumbnails! Much easier. Right now your screenshots are only half visible on my page, the rest of it is just cut off by the website's border.
I usually do put some kind of block around doors (usually a wood arch ),but I'm very short on supplies at the moment in this world. I haven't commenced any real mining operation, and I'm only harvesting one tree at a time and then rationing it. So I'm tight on stone and wood blocks.
Thanks for the advice though, and thanks for the help with the img tags, I was looking for an alternative to them but didn't see anything on the toolbar. I've already changed the tags so that people can better appreciate the pictures and they don't get cut off.
Here are some pictures of my most recent world with and without the texture:
My Settlement with the Default Textures:
Modified:
Modified Nighttime:
And where the mountain I used for these Pics:
Here's a picture of what I meant about the Doors:
Whoo.. some of those pictures I had to go great lengths to obtain. Lost a bow and an old sword in the process too, good thing I left most of my important things back at the settlement.
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This is rather strange... I did a search on my System32 folder for ssmci.exe, and got nothing. Same for the Windows folder. But I can see it in the screen saver selection window... And I have an nVidia card, laptop. If you need specs or any information let me know.
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It does appear in the screen saver selection window, but it has no preview pic, and neither the settings buttons nor the preview buttons work. Applying doesn't seem to have much effect either. I tried to find it on my System32 folder, but I couldn't find it. I looked in both the System32 and Windows folders. What file is it saved under? I'm going to try it once more with this new version, and let you know how it turns out.
EDIT:Just tried it again twice. I tried it a second time by 'forcing' it to run as administrator. Still no cigar. I get the same problem when I try to change my screen saver.
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Basically, when the code is compiled into native code, it does not run through the Java Virtual Machine. Java does not use the computer's hardware directly, rather it does it through a intermediary virtual machine. If this intermediary is eliminated (what excelsior does), the code can run directly on the hardware and it's supposed to provide a boost to efficiency and execution speed, at the cost of portability.
Compiled roughly equals translated.
*Simplified explanation. Look up Java and Compilation for more accurate and detailed information.
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I usually do put some kind of block around doors (usually a wood arch ),but I'm very short on supplies at the moment in this world. I haven't commenced any real mining operation, and I'm only harvesting one tree at a time and then rationing it. So I'm tight on stone and wood blocks.
Thanks for the advice though, and thanks for the help with the img tags, I was looking for an alternative to them but didn't see anything on the toolbar. I've already changed the tags so that people can better appreciate the pictures and they don't get cut off.
0
My Settlement with the Default Textures:
Modified:
Modified Nighttime:
And where the mountain I used for these Pics:
Here's a picture of what I meant about the Doors:
Whoo.. some of those pictures I had to go great lengths to obtain. Lost a bow and an old sword in the process too, good thing I left most of my important things back at the settlement.