• 1

    posted a message on Magical Crops - Farm your resources! [3.2.0] Who stole my tiger? [Magical Crops 4 BETA download available]

    Magical Crops 4 has gone modular, this means you can mix and match parts of the mod you want and don't without going through hundreds of config options.


    Magical Crops 4.0.0: Core:

    http://minecraft.curseforge.com/mc-mods/232150-magical-crops-core

    Description: Give you the standard base mod, grow, harvest and craft resources, with some extras like furnaces.


    Magical Crops 4.0.0: Armoury:

    http://minecraft.curseforge.com/mc-mods/232149-magical-crops-armoury

    Description: Adds Accio, Crucio, Imperio and Zivicio armour, weapons and tools. Requires Magical Crops 4: Core.


    Magical Crops 4.0.0: Decorative:

    http://minecraft.curseforge.com/mc-mods/232182-magical-crops-decorative

    Description: Adds all decorative blocks which can be made from essence. Requires Magical Crops 4: Core.


    These won't be compatible with older Magical Crops 4 versions and lower.

    Posted in: Minecraft Mods
  • 1

    posted a message on Magical Crops - Farm your resources! [3.2.0] Who stole my tiger? [Magical Crops 4 BETA download available]
    Quote from Kilyle»

    I'm putting together my newest Minecraft build and debating about making my first public mod pack. Kinda going through a list of recommended mods, trying to figure out which ones might work with the style I have in mind.


    My thoughts as I looked at your original post went like this:


    1. 1.7.10, good.
    2. Grow your own minerals? Hmm, not my usual fare, but I'll give it a fair hearing.
    3. Glad he describes things up top. Lot of mods don't give you an overview of what they heck they do.
    4. Download button's up top too. Perfect. I can think of a couple other mods that could learn from this style.
    5. Hmm, overlaps some mods I've already got in my pack, that's good. Hope they all play nicely together.
    6. Several plants already covered by HarvestCraft. I've discarded other mods for being too much of a clash stylistically... guess it'll come down to the screenshots as to whether I even give this a try.
    7. ... where's the screenshots?
    8. Not under the spoiler.
    9. Not linked anywhere I can see. No links to a wiki (note: links to wiki are substandard, but at least would be something).
    10. He's got Patreon and Paypal and 183 pages, it's clearly a big enough mod to have gotten a substantial following, there's gotta be screenshots around here somewhere.
    11. Seriously? The only screenshot is in the banner? What the hell?
    12. Yeah. That looks to be it. Okay then. You have a mod that clearly adds a lot of content to the game, but a thread that doesn't in any way show how that content is added or how this mod differs from any other grow-your-own-minerals mod. I see no reason to even bother installing the mod; I'm out of here.
    13. Really ought to let the mod creator know why I didn't give his mod a shot. It's basic but maybe he just doesn't understand how important screenshots are in visual-focused players deciding whether or not to install a mod, let alone try to troubleshoot it as part of a larger mod pack.

    So that's why I'm here posting this. I will not be trying your mod until such time as I run across it again and find that you have added suitable screenshots to demonstrate your product. Doesn't have to be a lot of pictures if they're good pictures with good lighting and give an idea of what I'd be experiencing, but they're a basic requirement of a decent mod post. (Note: Videos are no substitute for pictures. Screenshots are how I decide whether watching a video presentation is worth my time. I'm almost certain that players look first for descriptions, pictures, or videos based on whether they're an audio, visual, or kinesthetic learner, and ideally you would provide for all three.) One of the things that players are doing is trying to decide which mods not to use, and good screenshots give a quick yay/nay to see if it's worth sticking around to find out more about it.


    Good luck with your mod, though. I hope I come across it later and get a chance to see what it's like.


    http://www.curse.com/mc-mods/minecraft/228834-magical-crops#t1:screenshots

    Posted in: Minecraft Mods
  • 5

    posted a message on Magical Crops - Farm your resources! [3.2.0] Who stole my tiger? [Magical Crops 4 BETA download available]
    Quote from Zsashas»

    ...Why are Manasteel and Terrasteel seeds a thing? Those aren't supposed to be a growable thing. Yes, I know Botania is about plant magic, but it's not the same. You shouldn't be able to just grow more Terrasteel. Manasteel is easy enough to make on its own.

    Next, I'll find out that Thaumium and Voidmetal have seeds too. <.<

    Why not Nether Star and Elementium seeds while we're at it?


    You have just shown everyone the reason of why I added configs to disable crops/seeds people don't like, why so angry... it's a mod, nobody here is forcing you to use it.

    Posted in: Minecraft Mods
  • 1

    posted a message on Magical Crops - Farm your resources! [3.2.0] Who stole my tiger? [Magical Crops 4 BETA download available]
    Quote from Zer0virus»

    So after installing the latest public beta (Public Beta 1) - all my farms which used crops and Farming Stations broke. I believe the problem was that seeds replant themselves, so I'm going to test it. You think you could address this in the next build?


    I'm currently looking into it, but if you want a temp fix just go into the configs and change crops replant themselves to false, the farming stations should now work again.

    Posted in: Minecraft Mods
  • 198

    posted a message on Magical Crops - Farm your resources! [3.2.0] Who stole my tiger? [Magical Crops 4 BETA download available]


    What is Magical Crops?
    Magical Crops is mod that changes the way you gather and get resources, if you are bored of mining this is a perfect way of keeping your resources high, you can grow most Vanilla items and ores such as Iron ore, Lapis Lazuli and Bones. Also grow many types of mod ores/items, such as Copper, Tin, Lead and Certus Quartz.

    What can you grow with Magical Crops?
    Vanilla - Coal, Redstone, Glowstone, Iron, Gold, Lapis Lazuli, Diamond, Emerald, Wither Skulls, All dyes, Monster head, Bones, String, Leather, Blaze rods, Slime balls, Obsidian, Ender Pearls, End Stone, Experience, Nether warts, Nether Brick, Netherrack, Quartz, Dirt, Cobblestone, Sand, Feathers and possibly a few more that I may of missed.

    Mod Compatibility - Copper, Tin, Silver, Lead, Certus Quartz, Sapphire, Ruby, Peridot, Aluminium, Force, Cobalt, Ardite, Nickel(Ferrous), Platinum, Thaumcraft Shards, Uranium, Rubber, Vinteum, Blue Topaz, Chimerite, Moonstone, Sunstone, Iridium, Yellorite, Osmium, Manganese, Sulfur, Dark Iron.

    Food - Tomato, Corn, Strawberry, Blueberry, Raspberry, Blackberry, Cucumber, Grape, Chili, Potato and Carrot.




    Older Versions:

    Magical_Crops_1.6.4_3.2.0_22.zip
    Compatible with Minecraft 1.6.4 and latest forge found here.

    Magical_Crops_1.6.4_3.2.0_BETA_15a.zip
    (*)

    Compatible with Minecraft 1.6.4 and Forge 9.11.1.953
    Change log: http://pastebin.com/hAQCZLEH

    Magical_Crops_1.6.4_3.1.6.zip
    (*)

    Compatible with Minecraft 1.6.4 and Forge 9.11.1.953
    Change log: http://magicalcrops....change-log.html

    Magical_Crops_1.6.4_3.1.5.zip(*)
    Compatible with Minecraft 1.6.4 and Forge 9.11.1.953
    Change log: http://magicalcrops....-changelog.html

    Magical_Crops_1.6.4_3.1.4.zip(*)
    Compatible with Minecraft 1.6.4 and Forge 9.11.1.953
    Change log: http://magicalcrops....-changelog.html

    Magical_Crops_1.6.4_3.1.3.zip(*)
    Compatible with Minecraft 1.6.4 and Forge 9.11.1.953 (Mod Crops)

    Magical_Crops_1.6.4_3.0.8.zip(*)
    Compatible with Minecraft 1.6.4 and Forge 9.11.1.953 & (Thaumcraft Golem Support)
    Magical_Crops_1.6.4_3.0.7 (*)
    Compatible with Minecraft 1.6.4 and Forge 9.11.1.953

    Magical_Crops_1.6.2_3.0.6 (*)
    Compatible with Minecraft 1.6.2 and Forge 9.10.0.804

    Magical_Crops_1.5.2_3.0.6 (*)
    Compatible with Minecraft 1.5.2 and Forge 7.8.0.710



    Supporting Magical Crops

    Really like this mod? Wondering how you can support me as a developer to keep updating and making new mods? There are a few ways of supporting for anyone.

    Patreon - This is a site that is made to support people like me, using this site you can pledge an amof money which is your choice per month to show your support, depending on how much you support there are rewards including access to BETA builds of Magical Crops! http://Patreon.com/Mark719

    Paypal Donation -
    This you most likely have already heard of and done before, a simple donation to my PayPal account can really help me out, whatever amount you feel is right will help. Click the button below to donate.

    Follow me on Twitter! - Following me on Twitter is another way of showing support by giving me feedback, I tend to post images of new up and coming features and ask thought on if you like it and what can be improved, so if you would like to get involved in all that please follow me, @MarkDCUK


    Permissions and Copyright Information!

    Can I use Magical Crops in my ModPack?: Yes, you may use Magical Crops in your mod pack as long as credit is given to Mark719, Please do not contact me about mod pack permissions, if you can not meet the requirements then you cannot use the mod. Messages asking for permission will be ignored.

    Copyright & TERMS AND CONDITIONS
    This mod (plugin, a patch to Minecraft source, henceforth "Mod" or "The Mod"), by the terms of http://www.minecraft.net/copyright.jsp is sole property of the Mod author (, henceforth "Owner" or "The Owner"). By default it may only be distributed on minecraftforums.net, mcmodcenter.net. It may only be mirrored or reposted with advance written permission of the Owner. Electronic Mail is fine if you wait for a response. URL shorteners or other attempts to make money off The Owner's Mod are strictly forbidden without advance written permission.

    Posted in: Minecraft Mods
  • 1

    posted a message on Magical Crops - Farm your resources! [3.2.0] Who stole my tiger? [Magical Crops 4 BETA download available]

    Magical Crops 4, Public beta 1 is available via curseforge or the link on the front page. Enjoy :)

    Posted in: Minecraft Mods
  • 1

    posted a message on Magical Crops - Farm your resources! [3.2.0] Who stole my tiger? [Magical Crops 4 BETA download available]
    Quote from ate0ate»

    This mod has been hidden behind a patreon paywall for over six months now. The public releases are sadly outdated (7 months now?) and the only other practically usable versions are only available by downloading madpack 2 or skyfactory 2 on ATLauncher. I understand beta access being given to donators for testing for a few weeks or even a couple months, but half a year or more? Ridiculous. I respect the hard work devs put in and think patreon support can be a great way to show your support, but after such a long time it seems like a blatant cash grab. I'm sure I will be flamed horribly for this but I just wanted to express my great disappointment with the situation and it's unfortunate to have such a great mod pay-to-play only...


    There was an interesting little discussion abount this a while back on Reika's thread here...

    http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1291655-reikas-mods-tech-worldgen-civilization-and-more?page=881


    This is not a cash grab at all, I barely have time to code much any more so Magical crops 4 is a very slow W.I.P and it needs testing every time I change something. In no way am I saying you have to pay to get the BETA, since why would I give it to some packs in the AT Launcher if I wanted to force everyone to pay me to get it. The Patreon it purely support, In no way am I forcing people to support me, it's a bonus for the support and shouldn't be the reason you are supporting me in the first place. If I didn't offer BETA downloads and was still getting the same amount of support would that also be wrong?


    Saying that I will be changing how I do BETAs and Magical crops soon as I'm not getting enough feedback that I need to fix the mod. So soon I will be giving Patreon supports the latest BETA and then the BETA before that I will be releasing to the public.

    Posted in: Minecraft Mods
  • 3

    posted a message on Magical Crops - Farm your resources! [3.2.0] Who stole my tiger? [Magical Crops 4 BETA download available]

    You can now find Magical Crops on curse, and will be the main download area for Magical crops, it can be found here, and also a widget on the first thread. http://minecraft.curseforge.com/mc-mods/228834-magical-crops

    Posted in: Minecraft Mods
  • 1

    posted a message on Magical Crops - Farm your resources! [3.2.0] Who stole my tiger? [Magical Crops 4 BETA download available]
    Small update, I am working on a mutation/cross breed aspect of Magical crops, so instead of crafting the seeds you grow and breed/mutate crops to get you the seeds, the crafting seeds option will still be a configurable option don't worry.
    Posted in: Minecraft Mods
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