• 0

    posted a message on VoxelMap [1.16.1 to 1.7.10] - a minimap and worldmap

    been that way as long as I can remember. It's not the jar you download (the installer). You run that and choose "extract" and the jar you get from that can be put in your mods folder and it will get loaded from there

    Posted in: Minecraft Mods
  • 0

    posted a message on Since when do the creepers flash before exploding?

    they've been doing that for 6 years at least (see end of this video, I uploaded in 2011)


    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on LiteLoader
    Quote from Kazekai»

    I feel like an idiot for having to ask this but I checked the OP twice and...How exactly do we install this with just the extracted .jar? Because putting it in my mods folder and running the game doesn't seem like it worked since it isn't showing up under the mods tab.



    that works *if* you have Forge installed. If it isn't, you need to run the Liteloader installer. One of them has to have been installed via its installer

    Posted in: Minecraft Mods
  • 0

    posted a message on VoxelMap [1.16.1 to 1.7.10] - a minimap and worldmap

    there's doubtless a better way to do it, but I don't have obfuscation as part of my buildscript. In a separate step I'm taking the outputted classfiles and running them through proguard

    Posted in: Minecraft Mods
  • 1

    posted a message on VoxelMap [1.16.1 to 1.7.10] - a minimap and worldmap
    Quote from Ikonic»

    This continues to be my go-to mod, and my only mod. It's priceless for running a town on a Towny server since it shows grid lines and makes it much easier to plan out the town.


    I rarely use the other features but I find that I need the slime chunk function enabled but when I pull up the options, it's grayed out. Is this a server side setting or is there something I can do to enable it so that I can see slime chunks?


    can't display slime chunks without knowing the seed. Client isn't told the seed. If you know it, click the seed button next to the slime chunk button, put it in there (and hit enter). slime chunk button enables
    Posted in: Minecraft Mods
  • 3

    posted a message on The Betweenlands ~ A dark, hostile environment...
    Quote from TheCyberBrick»

    Hopefully I'll have some time soon after my exams are over. We'll probably skip 1.11 and go straight to 1.12.

    Also, version 2.0.4 is now available! It doesn't change much, but it fixes the green flame paricles and some other problems :)



    would love 1.11.2, as that is the MC version that has current Aether and Twilight Forest dev ongoing.

    To put my money where my mouth is, I cloned your repo and updated it to 1.11.2. It's here: https://github.com/MamiyaOtaru/The-Betweenlands/tree/1.11.2

    Compiles, loads (into the betweenlands too). Has some issue: runaway worldgen (not my fault I think), some missingno on horizontal logs (fixed), I probably broke something with inventory, ie that's where I'd scrutinize heavily. But maybe you can use it as a base to get an official 1.11.2 out, for those of us who miss having a bunch of dimension mods on the same MC version :)

    Posted in: Minecraft Mods
  • 0

    posted a message on LiteLoader
    Quote from Jazzable»

    I don't know if I'm missing something, but that link seems to be an example mod. I can't find any information about actually setting up a workspace, which is what I'm struggling with..?

    looks like he accidentally gave you the same link twice. The first one should be Follow that video, and "Just keep in mind that whenever it has you clone from a git repository for sponge, just use this url instead: http://develop.liteloader.com/liteloader/ExampleMod.git "
    Posted in: Minecraft Mods
  • 0

    posted a message on Grass color

    mcedit or worldedit? like to actually change the world so it's all the same biome or something? Probably a lot easier to use a resourcepack and optifine to have a custom grass palette where it's the same shade in all biomes

    Posted in: Discussion
  • 2

    posted a message on The Twilight Forest (v2.3.5: Wrecking Block)
    Quote from AnrDaemon»

    I do hope you guys account for well-known bugs (i.e. removal of entities in render pass, which is prone to render engine crashes).
    Also, I strongly suggest creating a new thread for the updated TwF.


    Don't see why. Look who's making a ton of the commits https://github.com/TeamTwilight/twilightforest/commits/1.11.2
    Posted in: Minecraft Mods
  • 0

    posted a message on VoxelMap [1.16.1 to 1.7.10] - a minimap and worldmap

    pretty sure I'm not regularly sending something to chat from the worldmap calculation thread, but apparently I am somewhere. It would help me track it down if you could post what the message coming to chat around the time of those WrongThreadExceptions tabbychat seems sensitive to


    probably nothing to do with the framedrops though tbh. It's not really even an error, tabbychat just doesn't like something and moves it to another thread

    Posted in: Minecraft Mods
  • 0

    posted a message on VoxelMap [1.16.1 to 1.7.10] - a minimap and worldmap

    new version

    1.6.23


    1.9 and up fix for optifine CTM method overlay, could cause blocks to appear black on map (Sphax BDCraft for example)
    1.10 and up fixed polar bear icon
    1.11.2 and up re-added some Twilight Forest icons now that mod is resurrected
    1.12 fixed parrot icon
    1.12 added Illusioner icon
    Fix for possible periodic flash with the radar turned on (when failing to create mob icon). Prevented flash; also won't continue to try to make that mob's icon
    Map can use custom icons (in resource pack etc) for built-in mobs too now

    Posted in: Minecraft Mods
  • 2

    posted a message on VoxelMap [1.16.1 to 1.7.10] - a minimap and worldmap

    to be fair, there weren't directions. I just assumed it would be obvious. I was wrong! Could probably trigger a save if the focus leaves the input area instead of just on enter.


    TBH I just copied it from the coordinate input field on the worldmap. Click on the coordinates to be able to enter new ones. Didn't want to actually jump the map there until the user was done and satisfied, so I chose on enter. That behavior just got copied to the seed entry field for better or worse

    Posted in: Minecraft Mods
  • 1

    posted a message on VoxelMap [1.16.1 to 1.7.10] - a minimap and worldmap
    Quote from ragger»

    If you change the pack format to 3, then deselect the pack then select it again (just F3+T doesn't work), the dirt will be black, even the dirt that doesn't have an overlay on it. Actually, all the blocks in the matchBlocks will be black, which are stone cobblestone sandstone dirt gravel farmland.


    Fixed. Was a new CTM method (overlay) I wasn't familiar with. No idea why things look fine with pack format 2, that really shouldn't change anything (it *should* have been broken there too). Anyway, fixed with format 3. Thanks for the report

    Quote from Romaq»

    I also note that I have the seed for my own server, and I tried entering the seed value in on VoxelMap. VM doesn't save the seed value, and of course I have no option to reveal the slime chunks. I saw this was discussed earlier in the thread, but I didn't catch the result of that conversation.


    are you pressing enter after typing in the seed
    Posted in: Minecraft Mods
  • 0

    posted a message on VoxelMap [1.16.1 to 1.7.10] - a minimap and worldmap
    Quote from Romaq»

    Where do you have a list of the permissions nodes for VoxelMap when used with the ClientPermissions plugin? I want to test the plugin, and VoxelMap is one that will work with the plugin. :)


    all default to off with clientpermissions installed and voxelmap added
    mod.voxelmap.radarplayers
    mod.voxelmap.radarmobs
    mod.voxelmap.radar (gives both of the above)
    mod.voxelmap.cavemode

    Quote from BigUnitCraft»

    In 1.12, panning the map with the mouse doesn't appear to be working any longer. Is this a known issue, or is that functionality no longer possible? Awesome mod and thanks for getting it working with 1.12!


    hrnnnggg.. I had that issue, and it was present in testing all the way back to 1.7.10, then I rebooted and it went away, but apparently not in 1.12. Definitely don't want to do without that, will double check and upload fixed version if neede

    *EDIT* booted into a different OS, same issue, including with versions for old MC. Also can't click and drag scroll bars in regular Minecraft screens, like the SP world selection screen. Something weird going on, but it doesn't appear to be my issue. Mouse.isButtonDown(0) just isn't registering, in my GUI or Minecraft's. With no mods even.

    Let me know if you are seeing it too. With no mods loaded at all, try to open the language selection screen and scroll by grabbing the scroll handle and dragging. If it isn't working for you, that would be why the map isn't pannable with the mouse, and it's something you can report to Mojang (without mentioning mods, as you tested it without any)


    *EDIT2* booted back into my main OS, no issues with scrolling in Minecraft GUIs, or panning with the mouse. Something weird with a windows update, or jinput or something. Pretty sure it's a MC issue

    OR

    https://www.reddit.com/r/feedthebeast/comments/6afrjv/ftb_beyond_unable_to_drag_scrollbars/

    something running in the "background" eating some mouse input. Would explain what I was seeing

    Posted in: Minecraft Mods
  • 0

    posted a message on VoxelMap [1.16.1 to 1.7.10] - a minimap and worldmap

    just never really had someone wanting to make custom icon sets :) At least not someone who actually went and put in the work to actually do it. Pretty much everything in the mod is skinnable but the vanilla mobs. I wouldn't mind changing that. Honestly wouldn't be too hard to have a list of the unobfuscated classnames for use in looking for custom icons. I'll see if I can work it in. Right now I am a bit focused on warding off eventual doom with 1.13 and the end of number based metadata and a consistent blockstate ID in storage from chunk to chunk

    Posted in: Minecraft Mods
  • To post a comment, please .