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    posted a message on VoxelMap [1.11.2/1.10/1.9.4/1.8.9/1.7.10/1.6.4] - a minimap and worldmap

    edge tends to change it from .litemod to .zip. Since Windows Explorer can open zip files almost like folders, perhaps there's some confusion there. Or maybe it is actually unzipping it for him too. Haven't seen that with Edge but it happens on Macs sometimes and is great fun.


    Anyway, if someone is going to insist on using Edge to download, you'll get a .zip. Change it back to a .litemod file like so: http://quehow.com/how-to-change-a-file-extension-in-windows-10/4450.html Or use Firefox to download and don't worry about it

    Posted in: Minecraft Mods
  • 0

    posted a message on VoxelMap [1.11.2/1.10/1.9.4/1.8.9/1.7.10/1.6.4] - a minimap and worldmap
    Quote from OcAMD»

    @MamiyaOtaru


    I had a weird issue with Minecraft-Flux and reported an issue there. If it is possible can you take a look at the issue there? The mod author claims it has something to do on your end but when I remove Minecraft-Flux I have no issues with about 90 mods; go figure; but I did state I would inform you. Thank you for your consideration and thank you for your mods; Minecraft simply wouldn't be the same without them!




    an error happened during initialization of VoxelMap. When Liteloader tries to call it later it gets a null pointer exception, since VoxelMap isn't there. The actual error that caused VoxelMap to fail to load happened earlier. I'd need to see the full game output, not just the crash log.


    *EDIT* tried loading flux and VoxelMap at the same time, same result as you. In my game output, the relevant bit was


    [05:35:57] [Client thread/ERROR]: Exception caught during firing event [email protected]:
    java.lang.NullPointerException
    	at szewek.mcflux.wrapper.InjectWrappers.wrapEntity(InjectWrappers.java:108) ~[InjectWrappers.class:?]
    	at net.minecraftforge.fml.common.eventhandler.ASMEventHandler_106_InjectWrappers_wrapEntity_AttachCapabilitiesEvent.invoke(.dynamic) ~[?:?]
    	at net.minecraftforge.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:90) ~[ASMEventHandler.class:?]
    	at net.minecraftforge.fml.common.eventhandler.EventBus.post(EventBus.java:185) [EventBus.class:?]
    	at net.minecraftforge.event.ForgeEventFactory.gatherCapabilities(ForgeEventFactory.java:568) [ForgeEventFactory.class:?]
    	at net.minecraftforge.event.ForgeEventFactory.gatherCapabilities(ForgeEventFactory.java:553) [ForgeEventFactory.class:?]
    	at net.minecraft.entity.Entity.<init>(Entity.java:212) [sn.class:?]
    	at com.mamiyaotaru.voxelmap.util.t.<init>(Unknown Source) [t.class:?]
    	at com.mamiyaotaru.voxelmap.u.<init>(Unknown Source) [u.class:?]
    	at com.mamiyaotaru.voxelmap.t.do(Unknown Source) [t.class:?]
    	at com.mamiyaotaru.voxelmap.litemod.LiteModVoxelMap.onInitCompleted(Unknown Source) [LiteModVoxelMap.class:?]
    	at com.mumfrey.liteloader.client.LiteLoaderEventBrokerClient.onStartupComplete(LiteLoaderEventBrokerClient.java:299) [LiteLoaderEventBrokerClient.class:1.11.2-SNAPSHOT+jnks-b1.git-62eaf16e1d9d75ac6f59bb635e26cbb5b805daf1]
    	at com.mumfrey.liteloader.client.ClientProxy.onStartupComplete(ClientProxy.java:55) [ClientProxy.class:1.11.2-SNAPSHOT+jnks-b1.git-62eaf16e1d9d75ac6f59bb635e26cbb5b805daf1]
    	at net.minecraft.client.Minecraft.handler$onStartupComplete$zbp000(Minecraft.java:46) [bes.class:?]
    	at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:556) [bes.class:?]
    	at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:352) [bes.class:?]
    	at net.minecraft.client.main.Main.main(SourceFile:124) [Main.class:?]
    	at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_77]
    	at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_77]
    	at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_77]
    	at java.lang.reflect.Method.invoke(Method.java:498) ~[?:1.8.0_77]
    	at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?]
    	at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?]

    That might mean more to the Flux developer. It's happening on spawning an Entity with a null world. That entity (used to draw waypoints) is quickly replaced by an Entity that is spawned in the current world, and is only there to catch a corner case where a deathpoint was being added before a world loaded.


    So I can try to not create one without a World (to use before the player enters a world), and hope I don't run into a NullPointerException when a deathpoint or something tries to add itself to the waypoint Entity. Or the Flux maintainer can figure out why an Entity that is initialized with a null world causes a crash with his mod and no other ones. Ideally, I can prevent my NPE *AND* he can fix his NPE.

    Posted in: Minecraft Mods
  • 1

    posted a message on VoxelMap [1.11.2/1.10/1.9.4/1.8.9/1.7.10/1.6.4] - a minimap and worldmap
    Quote from Iaeyan_Elyuex»

    This is probably unfixable. I play localhost with Voxelmap. I have a few different servers I boot up from time to time. The map screen has artifacts from other servers loaded on it. I play my lightly-modded server mostly (More Player Models is all there is) and I'm still seeing Pokémon Centers on the map screen from my old Pixelmon server. Not game-breaking, just annoying, and like I said, how would one patch that?


    easiest way would be to run each server on a different port. Not really necessary normally since they don't run at the same time, but VoxelMap will see them as separate addresses then and keep their data apart. Probably have to reset the cache to get rid of multiple worlds' data being mashed into one
    Quote from jhkh»

    Thank you so much MamiyaOtaru,


    Copying original overworld files over to newly named "original" world, .cache/*/world/Overworld (dimension 0), and editing old relevant points from *world:* to *world:world* totally fixed it.


    great :) that all looks a tad more confusing with a generic name like "world"; glad you got it sorted
    Posted in: Minecraft Mods
  • 0

    posted a message on VoxelMap [1.11.2/1.10/1.9.4/1.8.9/1.7.10/1.6.4] - a minimap and worldmap

    I can fix the bug (by using the getter methods) without setting them to private, that's just something for the future to save me from making the same dumb mistake somewhere else. 1.6.22 or whatever the next number is will have this fixed

    Posted in: Minecraft Mods
  • 0

    posted a message on VoxelMap [1.11.2/1.10/1.9.4/1.8.9/1.7.10/1.6.4] - a minimap and worldmap
    Quote from jhkh»

    Multiworld Problem


    Q: How do I name my current world to save the map after having installed Multiverse on my server.


    I have a server with 'World' and VoxelMap (with an extensive map) - I then added Multiverse and added a second world, 'World2.''


    I logged on and spawned in 'World' and VoxelMap worked fine as usual.


    I went to 'World2' and got this - "VoxelMap: Unknown world! Please select your current world in the Multiworld screen." - I didn't see any names so I selected < New Name > and named it 'World2' and VoxelMap worked fine. (Or did I see a name, can't properly remeber, sry.)


    I returned to 'World' and got this - "VoxelMap: Unknown world! Please select your current world in the Multiworld screen." Which I thought was odd since I had the 'World' map for a while now, but I proceeded to click on < New Name > and named it 'World.' (definitly no names offered here!)


    At this point I lost the map and many way-points... which I have since found in the VoxelMap directory.


    Through troubleshooting I was able to return to 'World' and get the same message as above, plus my map and way-points were restored. Oddly I also I noticed that whilst in 'World', without naming it, I bumped into the only way-point I created in 'World2', "/spawn world2". but the map detailing that area in 'World2' was superimposed at the same coords on the 'World' map. However, all this was lost as soon as I named it 'World.' I deleted "/spawn world2"
    but the superimposition on the map remains, sans way-point, and it does
    get remapped when you walk through it. I also tried naming it 'Overworld' as I found that in the "/Voxelmods/cache" directory, but that didn't seem to work unless I did something wrong.


    Thank you for any help you can offer, best mod ever!!!


    it is expected that any cached map data you had before enabling multiworld goes away. Enabling multiworld means starting over with the cached data, now that it knows there are multiple worlds to store data for.

    Waypoints created before enabling multiworld, rather inconsistently, do not go away, but apply to all worlds. New ones will only apply to the world they are created in (assuming VoxelMap knows which world that is). The old ones can be fixed by editing your .points file and specifying which world a waypoint belongs to.

    You can copy the old map cache data from the non multiworld folder (address/overworld (dimension 0)) to the new multiworld location (address/world/overworld (dimension 0)) but if you already got some stuff from world 2 in there you could see some weirdness. The old location can, over time, become a bit of a mess with data from multiple worlds mixed together as data is stored there when VoxelMap doesn't know which subworld it is in yet (new world, new area of a world, or just the split second before the auto detection figures out which on it is in)

    If you are running the server, journeymap-server can communicate with VoxelMap on the client so you don't have to rely on inputting the names yourself, and VoxelMap would know right off the bat that it is multiworld, instead of only finding out when you warp to a new world that is the same dimension as the previous one. Would have saved some trouble

    Anyway, since that wasn't installed, it's easiest to edit preexisting waypoints in notepad or whatever, and let the map cache rebuild per world. They'll be kept separate going forward, but there's currently no way for VoxelMap, once it becomes aware it is in a multiworld situation, to know which one of them corresponds to the one it used to think was the only world.
    Posted in: Minecraft Mods
  • 0

    posted a message on VoxelMap [1.11.2/1.10/1.9.4/1.8.9/1.7.10/1.6.4] - a minimap and worldmap
    Quote from Dats_ME»

    Hello I got a strange issue and I am not really sure if it was when I updated to version 1.6.21_for_1.11.2 or not.
    When I enter the nether I cannot see all my waypoints on the map (m or v). If I start to zoom in some of the ones that I can see disappear as well off the (m - map). Those however come back when I zoom all the way out again. And there are several waypoints that do not even show up at all on the map. I have checked to ensure they are all visable and shown in the settings as well as the correct world ;).
    I have telelported using the waypoints to those locations but they still do not appear on the map but get this...they are on the mini-map and the ones that are further away, their icon indicators show on the mini map as normal.

    Finally, this is only an issue in the nether. The overworld and end work just fine.

    Any suggestions on how to fix this?



    hah I have a pretty good idea how that is happening. I'll have to fix it. Thanks for pointing it out


    explanation: recent version (1.6.21 maybe) checks if a point is actually on the screen before drawing it. Before I was just drawing all of them, even if they weren't visible. Testing on a server where I converted all 1900 warps to waypoints, that was dumb and slow. So added a check that they were on screen.


    if(pt.inWorld && pt.inDimension && isOnScreen(pt.x, pt.z)) {


    Directly accessing pt.x and pt.z is dumb though, as those are the *overworld* coordinates (leftover from when waypoints applied across dimensions. I mean they still can, just not by default). If I change that line to


    if(pt.inWorld && pt.inDimension && isOnScreen(pt.getX(), pt.getZ())) {


    everything will be fine. getX() and getZ() translate from overworld coordinates to nether coordinates (when in the nether), so the isOnScreen method doesn't get values that are 8 times to big, and decide that means they shouldn't be drawn.


    point.x and point.z really should be private variables, and only accessible via the getters and setters that do the /8 and *8 translation for the nether (preventing dumb lazy bugs like what you are seeing), but I can't guarantee there aren't other mods (a certain waypoint sharing mod comes to mind) that aren't accessing them directly and which would break if I set the variables private. Might just bite the bullet and do so for the next minecraft version, when any mods that want to access them would have to be recompiled anyway.

    Posted in: Minecraft Mods
  • 0

    posted a message on VoxelMap [1.11.2/1.10/1.9.4/1.8.9/1.7.10/1.6.4] - a minimap and worldmap

    correct. current download for 1.9.0 and 1.9.4 is fine

    Posted in: Minecraft Mods
  • 2

    posted a message on VoxelMap [1.11.2/1.10/1.9.4/1.8.9/1.7.10/1.6.4] - a minimap and worldmap

    Hi,

    I'm having trouble installing the mod. I install LiteLoader for 1.11.2 and it runs fine without the mod. However, when I try to run the mod, my game crashes during loading. From the console, it crashes sometime in the init. It prints, 'Calling late init for mod VoxelMap', generates the waypoint and chooser atlases, then crashes with exit code 1073740791.


    you know how I know you have an Nvidia card? install this http://nvidia.custhelp.com/app/answers/detail/a_id/4378/
    Posted in: Minecraft Mods
  • 0

    posted a message on VoxelMap [1.11.2/1.10/1.9.4/1.8.9/1.7.10/1.6.4] - a minimap and worldmap

    cheers, problem in 1.9 versions. In testing, I managed to test in a world without any mobs at all (with mobs, and radar on, crash happens). I'm looking to drop support for 1.9 and 1.9.4; they are by far the least downloaded versions, but maybe I'll get an error fix out for this.


    EDIT fixed in 1.6.21b Delete previous 1.6.21 litemod file Likely to be the last 1.9.* release

    Posted in: Minecraft Mods
  • 0

    posted a message on Downgrade 1.11.2 to 1.10 possible?

    yeah just do that. you'll lose any blocks added after 1.10.2, the rest will be fine

    Posted in: Modded Client Support
  • 0

    posted a message on OptiFine HD B7 (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from valsis»



    Hey there,

    The extra meta:data values from 1.7 do not work since 1.8 because the extra slots were removed in the game itself.

    Best regards,

    you didn't even click the link did you. it's a mod that adds them back
    Posted in: Minecraft Mods
  • 2

    posted a message on VoxelMap [1.11.2/1.10/1.9.4/1.8.9/1.7.10/1.6.4] - a minimap and worldmap

    new version 1.6.21


    fix for guardian elders (1.11+)
    fix for players or mobs wearing plain Steve skull (crash fix for 1.8.9 and below, just visual otherwise)
    screens with filters (waypoints, mob select and player select) start with those filters focused. IE you can open the waypoint list and start typing
    support for a lower res background map that shows the whole server (not just areas players have explored) if it is included in a server resource pack (or elsewhere)
    new keybind: toggle in-game waypoints on/off (unbound by default)

    Posted in: Minecraft Mods
  • 0

    posted a message on PLS SEND HELP

    "chtbrkg.dll" you have malware on your computer


    http://www.spywareremove.com/file/chtbrkgdll-545421/

    Posted in: Unmodified Minecraft Client Support
  • 1

    posted a message on VoxelMap [1.11.2/1.10/1.9.4/1.8.9/1.7.10/1.6.4] - a minimap and worldmap

    if he isn't motivated to fix it himself, a list of plugins he is using would be nice. He can skip private ones only he uses because Atherys probably wouldn't be using them heh. It's something both of them have.


    Someone would then have to setup a server and bisect search the plugins (remove half at a time until it goes away, etc).


    fwiw people were reporting the same thing on Atherys with Journeymap too. Which is just another reason I don't think it's my issue ;)

    Posted in: Minecraft Mods
  • 0

    posted a message on VoxelMap [1.11.2/1.10/1.9.4/1.8.9/1.7.10/1.6.4] - a minimap and worldmap
    Quote from DoomedVillager»

    I'm not seeing a "crash report" but am unable to get my game to start today with Voxelmap loaded.


    meaning what exactly? game starts then exits? hangs? Guessing exits. Looks like a problem creating the texture atlas for the waypoint icon chooser. Why that would be, especially when it wasn't yesterday, hard to say


    What's changed? Computers (and programs) are usually pretty deterministic: same input leads to the same output. New Optifine version? Shaders? New profile with less memory allocated? Java update?

    Posted in: Minecraft Mods
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