in SP, any area you explored before installing Voxelmap will be mapped when you pan over them in the world map (the regions will be read from the anvil files). In other words, in SP VoxelMap can map the entire world you have explored without you having to visit it again. This is not possible in Multiplayer of course since your client simply doesn't have info on those areas anymore
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Aug 14, 2017MamiyaOtaru posted a message on VoxelMap [1.12.1/1.11.2/1.10/1.9.4/1.8.9/1.7.10/1.6.4] - a minimap and worldmapPosted in: Minecraft Mods
Aug 8, 2017MamiyaOtaru posted a message on VoxelMap [1.12.1/1.11.2/1.10/1.9.4/1.8.9/1.7.10/1.6.4] - a minimap and worldmapPosted in: Minecraft Mods
Hi, I'm Chinese native speaker, the traslation in zh_tw lang file has some problem, and some are still in English.
I already translated that into chinese and finish the lang file, how to give that to you?
It will lose empty line if I paste it here.
I have uploaded it on google drive
wow thank you! My next upload will include your updated translations
the world map can zoom pretty far out, but zooming farther out than default does require changing a setting (it takes a bit more memory). in map, options, worldmap drag min zoom all the way to the left (0.125x).
I do have a program that can stitch images together into a google maps style page, but it requires you to view each area you want saved in the worldmap, and if you could do that, you'd be seeing it already Hopefully with being able to zoom out farther you can find what you are looking for! Don't forget you can move the map around just in case you didn't realize that was possible! Click an drag the world map with your mouse, or move with your movement keys (WASD usually). Mouse wheel to change zoom, or jump/crouch
You can always add your own (in the .litemod itself, or in a resource pack
Aug 4, 2017MamiyaOtaru posted a message on VoxelMap [1.12.1/1.11.2/1.10/1.9.4/1.8.9/1.7.10/1.6.4] - a minimap and worldmapPosted in: Minecraft Mods
new version 1.7.0
initial release for 1.12.1
new Minecraft themed waypoint icons (temple, pickaxe, wheat, etc)
/ztp waypointName command works in multiplayer now (requires /tp or /tppos permission)
block key stored with persistent world map data, preparation for Minecraft 1.13 (1.8 and up)
Aug 2, 2017Posted in: Minecraft Mods
been that way as long as I can remember. It's not the jar you download (the installer). You run that and choose "extract" and the jar you get from that can be put in your mods folder and it will get loaded from there
Jul 28, 2017MamiyaOtaru posted a message on Since when do the creepers flash before exploding?Posted in: Recent Updates and Snapshots
they've been doing that for 6 years at least (see end of this video, I uploaded in 2011)
Jul 25, 2017Posted in: Minecraft Mods
that works *if* you have Forge installed. If it isn't, you need to run the Liteloader installer. One of them has to have been installed via its installer
Jul 14, 2017Posted in: Minecraft Mods
there's doubtless a better way to do it, but I don't have obfuscation as part of my buildscript. In a separate step I'm taking the outputted classfiles and running them through proguard
Jul 12, 2017Posted in: Minecraft Mods
This continues to be my go-to mod, and my only mod. It's priceless for running a town on a Towny server since it shows grid lines and makes it much easier to plan out the town.
I rarely use the other features but I find that I need the slime chunk function enabled but when I pull up the options, it's grayed out. Is this a server side setting or is there something I can do to enable it so that I can see slime chunks?
can't display slime chunks without knowing the seed. Client isn't told the seed. If you know it, click the seed button next to the slime chunk button, put it in there (and hit enter). slime chunk button enables
Jul 6, 2017MamiyaOtaru posted a message on The Betweenlands ~ "A dark, hostile environment..." v2.0.2 [09/03/17] NUMEROUS BUG FIXES AND TWEAKSPosted in: Minecraft Mods
would love 1.11.2, as that is the MC version that has current Aether and Twilight Forest dev ongoing.
To put my money where my mouth is, I cloned your repo and updated it to 1.11.2. It's here: https://github.com/MamiyaOtaru/The-Betweenlands/tree/1.11.2
Compiles, loads (into the betweenlands too). Has some issue: runaway worldgen (not my fault I think),
some missingno on horizontal logs(fixed), I probably broke something with inventory, ie that's where I'd scrutinize heavily. But maybe you can use it as a base to get an official 1.11.2 out, for those of us who miss having a bunch of dimension mods on the same MC version
Jul 5, 2017Posted in: Minecraft Mods
looks like he accidentally gave you the same link twice. The first one should be Follow that video, and "Just keep in mind that whenever it has you clone from a git repository for sponge, just use this url instead: http://develop.liteloader.com/liteloader/ExampleMod.git "
Jul 4, 2017Posted in: Discussion
mcedit or worldedit? like to actually change the world so it's all the same biome or something? Probably a lot easier to use a resourcepack and optifine to have a custom grass palette where it's the same shade in all biomes
Jul 2, 2017Posted in: Minecraft Mods
Don't see why. Look who's making a ton of the commits https://github.com/TeamTwilight/twilightforest/commits/1.11.2
Jul 2, 2017Posted in: Minecraft Mods
pretty sure I'm not regularly sending something to chat from the worldmap calculation thread, but apparently I am somewhere. It would help me track it down if you could post what the message coming to chat around the time of those WrongThreadExceptions tabbychat seems sensitive to
probably nothing to do with the framedrops though tbh. It's not really even an error, tabbychat just doesn't like something and moves it to another thread
Jun 22, 2017Posted in: Minecraft Mods
1.9 and up fix for optifine CTM method overlay, could cause blocks to appear black on map (Sphax BDCraft for example)
1.10 and up fixed polar bear icon
1.11.2 and up re-added some Twilight Forest icons now that mod is resurrected
1.12 fixed parrot icon
1.12 added Illusioner icon
Fix for possible periodic flash with the radar turned on (when failing to create mob icon). Prevented flash; also won't continue to try to make that mob's icon
Map can use custom icons (in resource pack etc) for built-in mobs too now
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Jul 19, 2017Posted in: News
yeah, it's trying to shade or use gradients or whatever. These are 16x16m pixel textures. They are going to be pixelated. They look better just accepting that and having discrete colors and pixels rather than trying to blend stuff together and looking blurry while still being 16x16.
They really want to change that up, maybe the default resource pack should have increased resolution or something, but trying to make the current low res pack something it isn't just looks bad
Apr 12, 2017Posted in: News
And this could easily be fixed! If the texture file simply looked more like the following image, it would be so much easier for resource pack creators to update the bed model. This system is so much cleaner, more organised, and it has four separate textures for each leg. It would be really easy to implement and would make life so much easier for everyone else.
I really hope Mojang considers this. Thanks!
be shocked if they do. As resource packs can now contain models, your best bet is to make a bed model that does what you want (has separate textures for each leg). Other resource pack creators would love you for it I'm sure.
Sep 23, 2016Posted in: News
is this a joke.. you can download skins like that, any time, for free. Like you feel left out because you don't have to pay to get things console users have to pay for? wut
Those particular skins might not exist yet, but if anyone cares, they will
Jul 12, 2016MamiyaOtaru posted a message on Community Creations: Kuni No Tori (Timelapse Build)Posted in: News
this is what I love about Minecraft and I've been sorry to see this sort of thing lose prominence. It's good to see a video like this again. Little sad there only seem to be a half dozen people working on it instead of what one might have seen a few years ago but they did a great job. Also sad to realize that this sort of thing won't happen on current Minecraft builds due to removing "unused" metadata.
Searge was all like "do you need mods to take advantage of it? yes or no" and just didn't give a crap that while yeah one needs a mod to see the otherwise unused metadata, A: the server didn't need a mod and B: no one had to create a mod to add new blocks, all one needed was a texture artist to take advantage of what MCPatcher and Optifine exposed. It's no surprise that, having removed the unused values, builds and servers like this have stuck with 1.7.10.
And for what.. it's not like the now invalid metadata values can be used by other blocks. BlockStateID is still calculated the same exact way it always was. 16 possible states per block (no more) and each block has 16 blockStateIDs that only it can use (even if it doesn't). It may be a step on the way to an ultimate goal, but in the meantime (two plus years now) it has served only to stunt creative servers, which are the only thing about Minecraft I really like and what all my mods are centered around. As they dwindle so does my interest in the game.
so anyway, thanks for the makers of this video for reminding me what I am doing here at all
May 31, 2016MamiyaOtaru posted a message on Mojang's Commercial Use Guidelines Updated (For Businesses, Mainly)Posted in: News
why. It doesn't seem to hurt Second Life at all http://wiki.secondlife.com/wiki/Advertising_in_Second_Life
I mean if you like being reminded that no matter how much work you put into creating something it still isn't yours because you used an engine someone else built, that's great. Just one more data point reinforcing that it isn't really a sandbox. Goes right along with how no one plays creative and so many people play PvP (when there are so many games with actual good combat). Just keep reminding us how the soul of the game we fell for initially isn't really there.
May 11, 2016MamiyaOtaru posted a message on Mod Spotlight: Weather, Storms, & Tornadoes (1.7.10)Posted in: News
yeah I don't think so. Most mods are still 1.7.10. My mod has versions for 1.7.10, 1.8, 1.8.9, 1.9.0 and the version for 1.7.10 is by far the most downloaded. If 1.7.10 is dead Minecraft modding is dead. It's more of a PITA with every passing version
Nov 13, 2015Posted in: News
assuming they mean double tap forward sprint. Holding down the sprint button works forever. But the double tap forward thing timing out: they weren't calling that a bug were they? It was programmed in quite deliberately (and is something I always patched out on my personal copy). Glad it's gone. there was really no reason for it
Sep 25, 2015MamiyaOtaru posted a message on Oculus Rift Launches in Spring, Will Include MinecraftPosted in: News
pretty sure Microsoft thinks it already is (or will be shortly)
Sep 25, 2015Posted in: News
they were so much more usable when they were clientside. True, other users couldn't see your boat, but you could steer it around without lag (like walking).
Back when water elevators were a thing (and before carts worked in MP), sky canals were the main mode of transportation on our server. Those were only possible with the boats being clientside. Moving them serverside and subjecting them to lag would have made our narrow sky canals impossible to use, but that's OK, killing water elevators did that too.
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