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    posted a message on VoxelMap [1.12.1/1.11.2/1.10/1.9.4/1.8.9/1.7.10/1.6.4] - a minimap and worldmap

    in SP, any area you explored before installing Voxelmap will be mapped when you pan over them in the world map (the regions will be read from the anvil files). In other words, in SP VoxelMap can map the entire world you have explored without you having to visit it again. This is not possible in Multiplayer of course since your client simply doesn't have info on those areas anymore

    Posted in: Minecraft Mods
  • 1

    posted a message on VoxelMap [1.12.1/1.11.2/1.10/1.9.4/1.8.9/1.7.10/1.6.4] - a minimap and worldmap
    Quote from oldmiow»

    Hi, I'm Chinese native speaker, the traslation in zh_tw lang file has some problem, and some are still in English.

    I already translated that into chinese and finish the lang file, how to give that to you?


    It will lose empty line if I paste it here.


    I have uploaded it on google drive :D

    https://drive.google.com/open?id=0B1ojjv8uKRezWUc1bFR5OUJxb1U


    wow thank you! My next upload will include your updated translations
    Quote from Shourin»

    is there a way to increase the zoom out to find a build i visited a few months back on a server? Sine i teleported ti it there is no trail to follow and i forgot to set a waypoint.


    Or can i load the data files voxelmap saved for that server to something like a google map?


    the world map can zoom pretty far out, but zooming farther out than default does require changing a setting (it takes a bit more memory). in map, options, worldmap drag min zoom all the way to the left (0.125x).

    I do have a program that can stitch images together into a google maps style page, but it requires you to view each area you want saved in the worldmap, and if you could do that, you'd be seeing it already :) Hopefully with being able to zoom out farther you can find what you are looking for! Don't forget you can move the map around just in case you didn't realize that was possible! Click an drag the world map with your mouse, or move with your movement keys (WASD usually). Mouse wheel to change zoom, or jump/crouch

    Quote from Romaq»

    Thank you for the additional icons. It does help. 😄


    You can always add your own (in the .litemod itself, or in a resource pack

    Posted in: Minecraft Mods
  • 2

    posted a message on VoxelMap [1.12.1/1.11.2/1.10/1.9.4/1.8.9/1.7.10/1.6.4] - a minimap and worldmap

    new version 1.7.0


    initial release for 1.12.1

    new Minecraft themed waypoint icons (temple, pickaxe, wheat, etc)
    /ztp waypointName command works in multiplayer now (requires /tp or /tppos permission)
    block key stored with persistent world map data, preparation for Minecraft 1.13 (1.8 and up)

    Posted in: Minecraft Mods
  • 0

    posted a message on VoxelMap [1.12.1/1.11.2/1.10/1.9.4/1.8.9/1.7.10/1.6.4] - a minimap and worldmap

    been that way as long as I can remember. It's not the jar you download (the installer). You run that and choose "extract" and the jar you get from that can be put in your mods folder and it will get loaded from there

    Posted in: Minecraft Mods
  • 0

    posted a message on Since when do the creepers flash before exploding?

    they've been doing that for 6 years at least (see end of this video, I uploaded in 2011)


    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on LiteLoader
    Quote from Kazekai»

    I feel like an idiot for having to ask this but I checked the OP twice and...How exactly do we install this with just the extracted .jar? Because putting it in my mods folder and running the game doesn't seem like it worked since it isn't showing up under the mods tab.



    that works *if* you have Forge installed. If it isn't, you need to run the Liteloader installer. One of them has to have been installed via its installer

    Posted in: Minecraft Mods
  • 0

    posted a message on VoxelMap [1.12.1/1.11.2/1.10/1.9.4/1.8.9/1.7.10/1.6.4] - a minimap and worldmap

    there's doubtless a better way to do it, but I don't have obfuscation as part of my buildscript. In a separate step I'm taking the outputted classfiles and running them through proguard

    Posted in: Minecraft Mods
  • 1

    posted a message on VoxelMap [1.12.1/1.11.2/1.10/1.9.4/1.8.9/1.7.10/1.6.4] - a minimap and worldmap
    Quote from Ikonic»

    This continues to be my go-to mod, and my only mod. It's priceless for running a town on a Towny server since it shows grid lines and makes it much easier to plan out the town.


    I rarely use the other features but I find that I need the slime chunk function enabled but when I pull up the options, it's grayed out. Is this a server side setting or is there something I can do to enable it so that I can see slime chunks?


    can't display slime chunks without knowing the seed. Client isn't told the seed. If you know it, click the seed button next to the slime chunk button, put it in there (and hit enter). slime chunk button enables
    Posted in: Minecraft Mods
  • 3

    posted a message on The Betweenlands ~ "A dark, hostile environment..." v2.0.2 [09/03/17] NUMEROUS BUG FIXES AND TWEAKS
    Quote from TheCyberBrick»

    Hopefully I'll have some time soon after my exams are over. We'll probably skip 1.11 and go straight to 1.12.

    Also, version 2.0.4 is now available! It doesn't change much, but it fixes the green flame paricles and some other problems :)



    would love 1.11.2, as that is the MC version that has current Aether and Twilight Forest dev ongoing.

    To put my money where my mouth is, I cloned your repo and updated it to 1.11.2. It's here: https://github.com/MamiyaOtaru/The-Betweenlands/tree/1.11.2

    Compiles, loads (into the betweenlands too). Has some issue: runaway worldgen (not my fault I think), some missingno on horizontal logs (fixed), I probably broke something with inventory, ie that's where I'd scrutinize heavily. But maybe you can use it as a base to get an official 1.11.2 out, for those of us who miss having a bunch of dimension mods on the same MC version :)

    Posted in: Minecraft Mods
  • 0

    posted a message on Erebus Update 0.4.7 BUG FIX!!!!! RELEASED!

    hey glad to see this being worked on! I mean it has been for a while, I just noticed is all :)

    Posted in: Minecraft Mods
  • 0

    posted a message on LiteLoader
    Quote from Jazzable»

    I don't know if I'm missing something, but that link seems to be an example mod. I can't find any information about actually setting up a workspace, which is what I'm struggling with..?

    looks like he accidentally gave you the same link twice. The first one should be Follow that video, and "Just keep in mind that whenever it has you clone from a git repository for sponge, just use this url instead: http://develop.liteloader.com/liteloader/ExampleMod.git "
    Posted in: Minecraft Mods
  • 0

    posted a message on Grass color

    mcedit or worldedit? like to actually change the world so it's all the same biome or something? Probably a lot easier to use a resourcepack and optifine to have a custom grass palette where it's the same shade in all biomes

    Posted in: Discussion
  • 2

    posted a message on The Twilight Forest (v2.3.5: Wrecking Block)
    Quote from AnrDaemon»

    I do hope you guys account for well-known bugs (i.e. removal of entities in render pass, which is prone to render engine crashes).
    Also, I strongly suggest creating a new thread for the updated TwF.


    Don't see why. Look who's making a ton of the commits https://github.com/TeamTwilight/twilightforest/commits/1.11.2
    Posted in: Minecraft Mods
  • 0

    posted a message on VoxelMap [1.12.1/1.11.2/1.10/1.9.4/1.8.9/1.7.10/1.6.4] - a minimap and worldmap

    pretty sure I'm not regularly sending something to chat from the worldmap calculation thread, but apparently I am somewhere. It would help me track it down if you could post what the message coming to chat around the time of those WrongThreadExceptions tabbychat seems sensitive to


    probably nothing to do with the framedrops though tbh. It's not really even an error, tabbychat just doesn't like something and moves it to another thread

    Posted in: Minecraft Mods
  • 0

    posted a message on VoxelMap [1.12.1/1.11.2/1.10/1.9.4/1.8.9/1.7.10/1.6.4] - a minimap and worldmap

    new version

    1.6.23


    1.9 and up fix for optifine CTM method overlay, could cause blocks to appear black on map (Sphax BDCraft for example)
    1.10 and up fixed polar bear icon
    1.11.2 and up re-added some Twilight Forest icons now that mod is resurrected
    1.12 fixed parrot icon
    1.12 added Illusioner icon
    Fix for possible periodic flash with the radar turned on (when failing to create mob icon). Prevented flash; also won't continue to try to make that mob's icon
    Map can use custom icons (in resource pack etc) for built-in mobs too now

    Posted in: Minecraft Mods
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