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  • 1

    posted a message on Erebus Update 0.4.7 BUG FIX!!!!! RELEASED!

    checked out from git, fun to explore the dimension again :) Looking forward to mobs spawning on their own. Will say the build.gradle in the repository is massively out of date haha


    Don't envy your task. Going from 1.7.10 to 1.12 is a massive jump. Should be easier to keep going once caught up though!

    Posted in: Minecraft Mods
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    posted a message on VoxelMap [1.12.1/1.11.2/1.10/1.9.4/1.8.9/1.7.10/1.6.4] - a minimap and worldmap

    depends on the launcher I guess. I'm still using the old Mojang one. If Minecraft crashes, it brings up the crashlog immediately. There's absolutely nothing indicating an error or a crash in what you've posted. If it simply dies with no further output at that point it's either something not related to the java code (driver issue or something, but unlikely if MC works without VoxelMap) or, based on the next bit of output you should see, an error in creating the mob sprite sheet. It doesn't look like you have any resource packs or other mods loaded (but if so, try without them).


    If you don't find any further output and that occurs with no other mods or resource packs, I can get you a build that will at least do a better job of saying what has happened (assuming it's a java code problem and not opengl or something dying). Will check your reply and try to do that tomorrow, need to get to bed

    Posted in: Minecraft Mods
  • 0

    posted a message on VoxelMap [1.12.1/1.11.2/1.10/1.9.4/1.8.9/1.7.10/1.6.4] - a minimap and worldmap

    huh not seeing an error there. "Late init" is normal. Usually when a crash happens there it's because of something that happened earlier which is why I asked for the game log. Not in your case though, so I guess I do need the actual crashlog. Would be helpful if you could paste that!

    Posted in: Minecraft Mods
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    posted a message on VoxelMap [1.12.1/1.11.2/1.10/1.9.4/1.8.9/1.7.10/1.6.4] - a minimap and worldmap

    post your game output log (not just the crash). Use pastebin

    Posted in: Minecraft Mods
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    posted a message on The Betweenlands ~ "A dark, hostile environment..." v2.0.2 [09/03/17] NUMEROUS BUG FIXES AND TWEAKS

    your 1.12 port is redoing a lot of the stuff I did for porting it to 1.11.2. please at least steal some of the hundreds of worldObj->world, thePlayer -> player etc busywork changes. OTOH I totally understand making the changes yourself and getting to know personally all the little dumb stuff that changes from MC version to MC version.


    Regardless, glad this is being updated still, it's great to see so many of these awesome mods finally in a post 1.7.10 world!

    Posted in: Minecraft Mods
  • 0

    posted a message on LiteLoader
    Quote from Vox_Fox»


    Any help would be greatly appreciated, I'd love to start my server! :)


    Liteloader is client side only
    Posted in: Minecraft Mods
  • 3

    posted a message on VoxelMap [1.12.1/1.11.2/1.10/1.9.4/1.8.9/1.7.10/1.6.4] - a minimap and worldmap

    in SP, any area you explored before installing Voxelmap will be mapped when you pan over them in the world map (the regions will be read from the anvil files). In other words, in SP VoxelMap can map the entire world you have explored without you having to visit it again. This is not possible in Multiplayer of course since your client simply doesn't have info on those areas anymore

    Posted in: Minecraft Mods
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    posted a message on VoxelMap [1.12.1/1.11.2/1.10/1.9.4/1.8.9/1.7.10/1.6.4] - a minimap and worldmap
    Quote from oldmiow»

    Hi, I'm Chinese native speaker, the traslation in zh_tw lang file has some problem, and some are still in English.

    I already translated that into chinese and finish the lang file, how to give that to you?


    It will lose empty line if I paste it here.


    I have uploaded it on google drive :D

    https://drive.google.com/open?id=0B1ojjv8uKRezWUc1bFR5OUJxb1U


    wow thank you! My next upload will include your updated translations
    Quote from Shourin»

    is there a way to increase the zoom out to find a build i visited a few months back on a server? Sine i teleported ti it there is no trail to follow and i forgot to set a waypoint.


    Or can i load the data files voxelmap saved for that server to something like a google map?


    the world map can zoom pretty far out, but zooming farther out than default does require changing a setting (it takes a bit more memory). in map, options, worldmap drag min zoom all the way to the left (0.125x).

    I do have a program that can stitch images together into a google maps style page, but it requires you to view each area you want saved in the worldmap, and if you could do that, you'd be seeing it already :) Hopefully with being able to zoom out farther you can find what you are looking for! Don't forget you can move the map around just in case you didn't realize that was possible! Click an drag the world map with your mouse, or move with your movement keys (WASD usually). Mouse wheel to change zoom, or jump/crouch

    Quote from Romaq»

    Thank you for the additional icons. It does help. 😄


    You can always add your own (in the .litemod itself, or in a resource pack

    Posted in: Minecraft Mods
  • 2

    posted a message on VoxelMap [1.12.1/1.11.2/1.10/1.9.4/1.8.9/1.7.10/1.6.4] - a minimap and worldmap

    new version 1.7.0


    initial release for 1.12.1

    new Minecraft themed waypoint icons (temple, pickaxe, wheat, etc)
    /ztp waypointName command works in multiplayer now (requires /tp or /tppos permission)
    block key stored with persistent world map data, preparation for Minecraft 1.13 (1.8 and up)

    Posted in: Minecraft Mods
  • 0

    posted a message on VoxelMap [1.12.1/1.11.2/1.10/1.9.4/1.8.9/1.7.10/1.6.4] - a minimap and worldmap

    been that way as long as I can remember. It's not the jar you download (the installer). You run that and choose "extract" and the jar you get from that can be put in your mods folder and it will get loaded from there

    Posted in: Minecraft Mods
  • 0

    posted a message on Since when do the creepers flash before exploding?

    they've been doing that for 6 years at least (see end of this video, I uploaded in 2011)


    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on LiteLoader
    Quote from Kazekai»

    I feel like an idiot for having to ask this but I checked the OP twice and...How exactly do we install this with just the extracted .jar? Because putting it in my mods folder and running the game doesn't seem like it worked since it isn't showing up under the mods tab.



    that works *if* you have Forge installed. If it isn't, you need to run the Liteloader installer. One of them has to have been installed via its installer

    Posted in: Minecraft Mods
  • 0

    posted a message on VoxelMap [1.12.1/1.11.2/1.10/1.9.4/1.8.9/1.7.10/1.6.4] - a minimap and worldmap

    there's doubtless a better way to do it, but I don't have obfuscation as part of my buildscript. In a separate step I'm taking the outputted classfiles and running them through proguard

    Posted in: Minecraft Mods
  • 1

    posted a message on VoxelMap [1.12.1/1.11.2/1.10/1.9.4/1.8.9/1.7.10/1.6.4] - a minimap and worldmap
    Quote from Ikonic»

    This continues to be my go-to mod, and my only mod. It's priceless for running a town on a Towny server since it shows grid lines and makes it much easier to plan out the town.


    I rarely use the other features but I find that I need the slime chunk function enabled but when I pull up the options, it's grayed out. Is this a server side setting or is there something I can do to enable it so that I can see slime chunks?


    can't display slime chunks without knowing the seed. Client isn't told the seed. If you know it, click the seed button next to the slime chunk button, put it in there (and hit enter). slime chunk button enables
    Posted in: Minecraft Mods
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