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    posted a message on New Minecraft Deobfuscator 2.0 (Nov. 2017 Update) - Deobfuscation of Minecraft Code

    nice. Gonna give this a shot :)


    My biggest mod wouldn't exist without decompiling. Lost my source at some point and had to decompile my latest binary. It was a single class back then, and I was able to just shove it in the minecraft.jar and have MCP's deobfuscation process handle it too.m I'd be up a creek today haha


    Anyway my point is sometimes there are pretty good reasons to want to decompile/deobfuscate. BON has always felt like a PITA to use; if this is smoother it'd be very welcome

    Posted in: Minecraft Tools
  • 2

    posted a message on VoxelMap [1.12.2/1.11.2/1.10/1.9.4/1.8.9/1.7.10/1.6.4] - a minimap and worldmap

    it should "just work", so there's no settings to fiddle with. It can go a bit wonky though. It can tell which world it is in by comparing the stored data for each world with the area around you when you portal in. If you happen to portal in to a part of the world you have never visited, it won't have anything to match up.


    You could also be running into some cached data being mixed up from the transition from single world to multiworld. Usually wiping the cached map data will fix that, though that's not always a happy solution.


    As you are the admin though, there's another possibility :) The reason I compare stored data to figure out which world you are in is that Minecraft doesn't send any identifying info about the current world. Unless you use a server plugin, like https://journeymap.info/JourneyMapServer or https://dev.bukkit.org/projects/worldinfo


    Having either of those installed on the server will cause the server to send an ID packet to each client when they join a world. You can configure it to be a specific name for each world, or just install it and let it run and it'll pick some gibberish (but distinguishable) name, and automatically keep each world's cached map data separate

    Posted in: Minecraft Mods
  • 1

    posted a message on VoxelMap [1.12.2/1.11.2/1.10/1.9.4/1.8.9/1.7.10/1.6.4] - a minimap and worldmap
    Quote from va55»

    88 pages I cant check them all

    can you remove the On Screen Speed and Haste values of a nearby Beacon?

    theyre taking up a lot of screen with 5 beacons !


    I suppose I could. Those aren't part of the VoxelMap UI though (it's a vanilla Minecraft thing)
    Posted in: Minecraft Mods
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    posted a message on Technically Better Update (1.13): All Information We Have So Far
    Quote from TheMasterCaver»

    (I have not looked at it but I heard that they were still using the old 8 bit + 4 bit block ID system that was in place before (the upper 4 bits were only usable by mods) so each block ID is 12 bits.

    8 + 4 PLUS the 4 bits that had been used for metadata. 16 bits, ie 65,536 values, which happens to be the number of blocks in a chunk (16*16*16 for a cubic chunk, then 16 of those in a stack), which is of course also the maximum number of *different* blocks in a chunk. Size will go up a tiny bit with the per-chunk ID to blockstate key, but it allows them to continue to store blocks using two bytes per (plus the key) and as you say if there aren't a ton of unique blocks in a chunk they key won't be too big
    Posted in: Recent Updates and Snapshots
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    posted a message on OptiFine HD C6 (FPS Boost, Dynamic Lights, Shaders and much more)

    what's the issue? That some of the text is cut off? Don't leave us guessing haha

    Posted in: Minecraft Mods
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    posted a message on VoxelMap [1.12.2/1.11.2/1.10/1.9.4/1.8.9/1.7.10/1.6.4] - a minimap and worldmap

    1.12.2 is out. Small change to the litemod.json file, minecraft obfuscation appears not to have changed enough to break anything. No time to test everything super thoroughly, so here's hoping


    Snuck in a small fix: mob icons rotate smoothly now when player is in a turning boat

    Also included oldmiow's updated Chinese translations. Thank you much!

    Posted in: Minecraft Mods
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    posted a message on Erebus Update 0.4.7 BUG FIX!!!!! RELEASED!

    checked out from git, fun to explore the dimension again :) Looking forward to mobs spawning on their own. Will say the build.gradle in the repository is massively out of date haha


    Don't envy your task. Going from 1.7.10 to 1.12 is a massive jump. Should be easier to keep going once caught up though!

    Posted in: Minecraft Mods
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    posted a message on VoxelMap [1.12.2/1.11.2/1.10/1.9.4/1.8.9/1.7.10/1.6.4] - a minimap and worldmap

    depends on the launcher I guess. I'm still using the old Mojang one. If Minecraft crashes, it brings up the crashlog immediately. There's absolutely nothing indicating an error or a crash in what you've posted. If it simply dies with no further output at that point it's either something not related to the java code (driver issue or something, but unlikely if MC works without VoxelMap) or, based on the next bit of output you should see, an error in creating the mob sprite sheet. It doesn't look like you have any resource packs or other mods loaded (but if so, try without them).


    If you don't find any further output and that occurs with no other mods or resource packs, I can get you a build that will at least do a better job of saying what has happened (assuming it's a java code problem and not opengl or something dying). Will check your reply and try to do that tomorrow, need to get to bed

    Posted in: Minecraft Mods
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    posted a message on VoxelMap [1.12.2/1.11.2/1.10/1.9.4/1.8.9/1.7.10/1.6.4] - a minimap and worldmap

    huh not seeing an error there. "Late init" is normal. Usually when a crash happens there it's because of something that happened earlier which is why I asked for the game log. Not in your case though, so I guess I do need the actual crashlog. Would be helpful if you could paste that!

    Posted in: Minecraft Mods
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    posted a message on VoxelMap [1.12.2/1.11.2/1.10/1.9.4/1.8.9/1.7.10/1.6.4] - a minimap and worldmap

    post your game output log (not just the crash). Use pastebin

    Posted in: Minecraft Mods
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    posted a message on The Betweenlands ~ "A dark, hostile environment..." v3.1.0 [06/12/17] CHRISTMAS UPDATE RELEASED!

    your 1.12 port is redoing a lot of the stuff I did for porting it to 1.11.2. please at least steal some of the hundreds of worldObj->world, thePlayer -> player etc busywork changes. OTOH I totally understand making the changes yourself and getting to know personally all the little dumb stuff that changes from MC version to MC version.


    Regardless, glad this is being updated still, it's great to see so many of these awesome mods finally in a post 1.7.10 world!

    Posted in: Minecraft Mods
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    posted a message on LiteLoader
    Quote from Vox_Fox»


    Any help would be greatly appreciated, I'd love to start my server! :)


    Liteloader is client side only
    Posted in: Minecraft Mods
  • 3

    posted a message on VoxelMap [1.12.2/1.11.2/1.10/1.9.4/1.8.9/1.7.10/1.6.4] - a minimap and worldmap

    in SP, any area you explored before installing Voxelmap will be mapped when you pan over them in the world map (the regions will be read from the anvil files). In other words, in SP VoxelMap can map the entire world you have explored without you having to visit it again. This is not possible in Multiplayer of course since your client simply doesn't have info on those areas anymore

    Posted in: Minecraft Mods
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    posted a message on VoxelMap [1.12.2/1.11.2/1.10/1.9.4/1.8.9/1.7.10/1.6.4] - a minimap and worldmap
    Quote from oldmiow»

    Hi, I'm Chinese native speaker, the traslation in zh_tw lang file has some problem, and some are still in English.

    I already translated that into chinese and finish the lang file, how to give that to you?


    It will lose empty line if I paste it here.


    I have uploaded it on google drive :D

    https://drive.google.com/open?id=0B1ojjv8uKRezWUc1bFR5OUJxb1U


    wow thank you! My next upload will include your updated translations
    Quote from Shourin»

    is there a way to increase the zoom out to find a build i visited a few months back on a server? Sine i teleported ti it there is no trail to follow and i forgot to set a waypoint.


    Or can i load the data files voxelmap saved for that server to something like a google map?


    the world map can zoom pretty far out, but zooming farther out than default does require changing a setting (it takes a bit more memory). in map, options, worldmap drag min zoom all the way to the left (0.125x).

    I do have a program that can stitch images together into a google maps style page, but it requires you to view each area you want saved in the worldmap, and if you could do that, you'd be seeing it already :) Hopefully with being able to zoom out farther you can find what you are looking for! Don't forget you can move the map around just in case you didn't realize that was possible! Click an drag the world map with your mouse, or move with your movement keys (WASD usually). Mouse wheel to change zoom, or jump/crouch

    Quote from Romaq»

    Thank you for the additional icons. It does help. 😄


    You can always add your own (in the .litemod itself, or in a resource pack

    Posted in: Minecraft Mods
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