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  • 0

    posted a message on Faithful 32x32 Pack [UPDATE:RED CAT + CLAY!] (1.8)
    This looks awsome can't wait to try it out im downloading now
    Posted in: Resource Packs
  • 0

    posted a message on SAVE GAMES!!!!
    (the message has been deleated)
    Posted in: Survival Mode
  • 0

    posted a message on servers
    here is the info on servers you asked for:

    Minecraft servers allow players to play online with other people. They may either be run on a dedicated server, or be temporary, and run off a home machine.


    How to Setup a Server
    Download the official server software from the Minecraft multiplayer page or custom server software.
    For installing and running the server check here.
    For instructions on running a server on Mac OSX check here.
    Connecting to Your Local Server
    Select the "Multiplayer" option in the game client (or browser client), and type in the local address (e.g. 127.0.0.1) include the port number only if you aren't using the default (25565TCP) (e.g. 127.0.0.1:1234).
    If this does not work, enter "localhost" instead.
    Server Information and Known Issues

    See the known bugs page for known single/multiplayer issues.
    The server commands page has a list of useful commands.
    Types of Servers

    There are numerous kinds of Minecraft servers, usually distinguished by the level used in them or how players in them are supposed to behave. Many special types of servers rely on the use of map editors.
    Types of Gameplay
    Standard
    Standard servers usually have relatively regular maps, allowing players to build or destroy whatever they want (though griefing is often against servers' rules).
    Survival Multiplayer
    Also referred to as SMP. A type of Standard server, in which survival against monsters is key. Time of day is generally not tampered with unnecessarily, to provide players with a sense that they are in a singleplayer-type environment, with other players in the world.
    Falling Lava
    A form of roleplay, falling lava servers usually use a small map with a single block of lava or a lava "timer" (a long channel through which lava flows, delaying its spread) at the top of it. Players are intended to try to construct a shelter so as to "survive" before the lava engulfs the map; the map usually reset/restored sometime afterwards. Some maps use water in the place of lava to make building after the flood easier.
    Roleplay
    A server, usually with a normal map, where players are encouraged to take on roles and act as them in the game. These servers often attempt to simulate settlement in some foreign land or similar, and require the gathering of resources to build structures.
    Spleef
    Spleef servers are usually dedicated to playing Spleef. They use a nonstandard map which contains Spleef arenas, of which are generally much more extravagant than those a standard server might have.
    Grief
    Though rare, a grief server usually consists of another server's map which the grief server's owner would retrieve, therefore allowing people to "grief" without getting banned.
    Types of Map Design
    Randomly Generated
    A map design generated using either the standard in-game generator or an external generator such as Omen. While the in-game generator can only create temperate-themed maps, desert-, mountain-, hell-, snow-themed maps and others can be created with external generators.
    Flat
    An otherwise standard design which is not randomly generated, but is instead simply a vast grassy plain. These are usually created by various external generators.
    Ocean
    Ocean maps usually consist of mostly or entirely water to encourage building underwater structures; they may also be dry at first, but flooded later, after players have built on them. These gained more prominence when sponges were added.
    Cave
    A server which is mostly or entirely an elaborate cave or series of caves, far more spacious and dynamic than standard caves. These commonly have the top and sides blocked off with bedrock to stop light getting through.
    Landscape
    Landscape server with widely varying features across the map, such as caves, forests, mountains and oceans. These are commonly custom-made and used in roleplay.
    Maintenance

    Delete Player
    If you want to delete a player from the game, you can remove the player's .dat file. Navigate to the Minecraft home directory, open the map folder, open the player's folder, and delete the PLAYERNAME.dat file. This will cause the player to start over at the spawn point with no inventory. The player's changes to the world will be unchanged along with any inventory stored in chests.
    Posted in: Survival Mode
  • 0

    posted a message on instructions to making a house
    Quote from Miguel1337 »
    Quote from Maksymilian8 »
    -to make a house you need to start at the walls and then make a roof
    -start by placing one bloc high all around the shape of your house then build it up
    -please post your "how to's" and how you make your houses (add screenshots)


    How would you start with the roof first, anyways?


    well someone said they did?
    Posted in: Survival Mode
  • 0

    posted a message on crafting recipies
    Quote from Medicguy2 »
    Damnit, wall of text & space! You can discuss this in the damn Minepedia discussion in the Recipes category!


    why are you complaining?? your the one that searched crafting recipes in the firs place?
    Posted in: Survival Mode
  • 0

    posted a message on redstone circuts
    Quote from Yggdra555 »
    Praise the wall of text
    There are plenty of wiki sites and youtube vids about that.
    After that every non engineer,.. even total douches can do it.
    Thanks anyways.


    well at least i tiped it...
    Posted in: Survival Mode
  • 0

    posted a message on mobs
    here is the info on mobs you asked for:

    Mobs are the various types of creatures and monsters found in Minecraft. Currently, there are twelve types of mobs although extra mobs can be implented by mods. Each of these mobs are affected by the same environmental hazards as the player, including burning and collision (falling) damage, with the exception of chickens, who do not suffer collision damage. Up to 200 hostile mobs and 15 neutral mobs can be on a map at a time. Mobs spawn no closer than 24 blocks from the player. Sometimes you will find lots of passive mob at night around a few torches because they spawn in light. This is also a tactic to mine mob drops.
    The term "mob" is short for "mobile" and has been used as a general term referring to any moving entities in games since the first MUDs surfaced.

    Passive mobs
    Passive mobs will never attack the player.

    Pig Sheep Cow Chicken Squid
    Neutral mob
    Neutral mobs will not attack the player unless they are provoked.

    Zombie Pigman Spider (Sunlight)
    Aggressive mobs
    Aggressive mobs will attack the player when in range.

    Zombie Skeleton Spider (Darkness) Spider Jockey Creeper Slime Ghast
    Unused mobs
    Unused mobs are mobs found in the source, but aren't being used at this time.

    Human Pigman Giant
    Scrapped/Removed mobs
    Removed mobs are mobs that have been removed from the game.

    Rana Steve Black Steve Beast Boy
    Future

    Prefixes
    Notch confirmed during the Brocraft.net stream that he will be adding 'prefix mobs'. This meaning that there will be mobs such as 'Burning Spider' 'Giant Zombie' 'Cobble Creeper' and etc. It's unknown how many prefixes there will be.
    Confirmed Future Mobs
    Pigmen
    Aside from Zombie Pigmen, living pigmen have been confirmed to appear in a future update.
    Fish
    In the Halloween update, Notch was planning to add fish, however he had limited time and could only add them as an item (as opposed to a mob). He has said he will add the mob in the future, and in the game files there exists fish coding (though no model).
    Others
    There are also hints that new mobs might be released in the far future. Below is the list of mobs that have been mentioned by Notch at least once and have a possibility of appearing in the game.
    Bats - Notch has briefly mentioned coding bats; however, not much has been mentioned about them since.[1]
    Dragons - Notch hinted during the Spider-riding skeleton update that he will add Dragons to the game. Dragons may also be able to fly or breathe fire. Notch confirmed in his Twitter that he will definitely add a form of flying transportation. There is a chance that Dragons may be able to be ridden in a similar manner to pigs.[2][3]
    On Febuary 24th Notch said in his Twitter: I am peeing myself and I never want to play anything other than Skyrim and I love Bethesda and THERE ARE DRAGONS NOW AND FIRE AND SPELLS AND" that is all that was said.
    Wolves - Notch has stated that wolves are going to be a definite addition.[4]
    Whales - Whales have recently been confirmed as a sea mob, although their purpose hasn't been specified. However, the squid has been the update for Beta 1.2, as the first try of whales was right before Beta 1.2, Beta 1.1_02.
    Potential Future Mobs
    Notch announced on December 20th, that he will potentially add a new mob on or around Christmas.[5]
    Notch wrote on December 23rd, around 1 am: Quote "Fixing bugs feels GOOD! And strangely, so does making them." on his Twitter account.[6]
    This may, thanks to the previous announcement of new mobs around Christmas, hint about the new mob(s) being some kind of insect (or bug).
    Giants - Notch briefly ran a test of giant zombies during the very first version of survival.[7]
    Giants have the zombie skin instead of the normal character's skin. It is possible Giants may become a future mob, although Giants are still hidden in the code and it is only possible to spawn them with mods or a map editor. Giants will hurt the player, but only if the player walks into the giant's body, otherwise it will simply push the player. Giants have 100 health.
    Sea Monsters - On July 21st, 2010, Notch commented via Minecast that Sea Monsters are a possibility. He particularly noted the possibility of sharks, but has recently stated that he would not be releasing sharks as it would be to difficult for the players to deal with. Whales have recently been confirmed as a sea mob, although their purpose hasn't been specified. Notch also confirmed on his blog the 3rd of January 2011 that he will add a new water mob.[8]
    On the 13th of January 2011, Notch added Squids, a passive mob that spawns in water. It is likely that more water mobs will be introduced, as Notch stated on his blog that more water content was incoming.
    Boss Monsters - There is a possibility of boss monsters for the players to slay.[9]
    Mimics - Notch commented via Minecast that mimics may be a possibility.
    Friendly/Hostile NPCs - Notch once mentioned having goblin settlements living in NPC Villages.[10]
    Posted in: Survival Mode
  • 0

    posted a message on redstone circuts
    here is some info on redstone circuts you asked for:

    Redstone wire, or dust, has two states: on and off (lit and unlit). The simplest way to activate redstone wire is to put a switch, button, floor plate, or redstone torch adjacent to the wire, and then activating the switch/button/floor plate will activate the redstone. It also works to have a switch, button, or redstone torch directly above redstone wire, attached to a wall. It also works to have a block built above redstone wire, and then to put a switch/button/plate/torch on top of that block; then, activating the switch/button/plate will power the redstone, two cubes below. The reason this works is because the switch/button/plate/torch will "power" the block underneath it, and this powered block will power the redstone below it. The mechanics of "powering" a block are not obvious, and it is helpful to first better introduce the other key element of redstone circuitry: the redstone torch.
    Redstone torches are on by default, supplying power to redstone wires adjacent or below. To place a redstone torch, one must attach it to a block somehow—perhaps on the side of a block, perhaps on top of a block. Now, if the block that the torch is attached to is "powered", this causes the redstone torch to turn off. The confusing part is powering a block. To turn a redstone torch off, you have to power the block it is attached to. Any block that can have a torch attached can be "powered", but this "powered" state is invisible. The following are all ways to power a block:
    If a button/switch/plate is attached to a block, activate that object to power that block.
    If there is any redstone on top of a block, if the redstone is lit, the block is powered.
    If there is a redstone torch underneath a block, if the torch is lit, the block is powered.
    Tricky one: if redstone wire leads along the ground straight up to the side of a block, and the final square before the wire hits the block is perfectly straight (no 90 degree turn, no intersection/fork), then activate the redstone wire to activate the block.
    The rules are rather specific. Think of a "powered block" being like a cube of dirt that is invisibly electrified but safe to touch, and that there are specific ways to power a block. So, we know how to power a block, and we know a powered block will deactivate redstone torches attached to it. What else will it do?
    If a block is powered, a redstone torch attached to it will be deactivated (as was said).
    If a block is powered, a door on top of it, adjacent to it, or above it will be opened (or closed depending on how the door was placed. It's tricky because doors were implemented unintuitively.)
    If a block gets powered, and it is a note block/dispenser, it will play/shoot once.
    If a block gets powered, and rails are above it, they will toggle shape. (You can still have the wiring power the rail directly.)
    If a block is powered, then it will activate any redstone wire adjacent, above, or below it...unless the block's only power source is redstone wire. In other words, when redstone wire powers a block, the powered block will not activate all other redstone connected to it.
    Because of this logical behavior of redstone torches, powered blocks, and redstone wire, logical circuitry is possible. For example, the following are one set of steps to make a logical "Not gate": 1) put down a block, 2) have redstone wire lead straight up to a block; this is the input, 3) attach a redstone torch to another side of that block, and 4) have more redstone wire leading away from the torch; this is the output. That output wire will always be on, because it is touching a redstone torch, but will turn off when the torch turns off, which happens when the input is turned on. Essentially, the output is the opposite of the input, which is the objective of a Not gate. Note that the output wire can be anywhere next to the torch, but not diagonal. It could even be one cube underneath the torch, if the torch is on a wall. It could even be above the torch, on a block, since the torch powers the block above it, and the block powers the redstone above it.
    Lastly, the following are common errors that may aid in understanding:
    Trying to power a block by putting activated redstone underneath it. This does not work! Only redstone torches can power a block upwards like that. It does work the other way around though: a block receiving power will activate redstone beneath it.
    Thinking that a redstone torch can power an adjacent block. This does not work! Redstone torches only power a) adjacent wires, :cool.gif: wires underneath, and c) blocks above them.
    Trying to power a block with redstone. It can be frustrating! The easy way is to make sure the redstone goes/is up on top of the block. The straight-up-to-the-block method is hard to get right, because that last square cannot have any turn or intersection on it.
    Again, note that a block powered only by redstone will not power other redstone touching it.
    Switches on top of blocks are slightly buggy. If you put a switch on top of a block, make sure that it works properly immediately. Depending on what order the redstone and switch are placed, and what direction you are facing, and what direction the switch is facing, some combinations of these options will cause the switch to not power the block underneath at all. If it happens, to fix it, destroy the block, change positions, and try to put the block and switch down again.
    Posted in: Survival Mode
  • 0

    posted a message on crafting recipies
    Quote from Urbancat1 »
    How much time did it took you to copy & paste from the wiki?

    2 seconeds
    Posted in: Survival Mode
  • 0

    posted a message on crafting recipies
    please post replies...
    Basic Recipes
    Name Ingredients Input » Output Description
    Wooden Planks Wood



    Used as a building material and can be crafted into many things.
    Sticks Wooden Plank




    Used to craft torches, arrows, signs, ladders, fences and as handles for tools.
    Torches Stick + Coal (or Charcoal)




    Used to create light and craft Jack-O-Lanterns. Torches also melt snow and ice.
    Crafting Table Wooden Plank




    Allows access to the 3×3 crafting grid.
    Furnace Cobblestone




    Allows the player to smelt.
    Chest Wooden Plank




    Stores blocks and items inside.
    Block Recipes
    Name Ingredients Input » Output Description
    Ore Blocks Gold Ingots or
    Iron Ingots or
    Diamond Gems or
    Lapis Lazuli Dyes



    Allows ingots, gems, or dyes to be crafted into placeable blocks (useful for compact storage).
    Glowstone Glowstone (Dust)




    Has same light properties as natural blocks. Breaking it only gives a single unit of dust back. Note: This block acts as a torch, and will melt snow/ice within 3 blocks of it.
    Wool String




    Used as a building material. Wool can also be obtained from sheep. Can also be colored with color dyes.
    TNT Gunpowder + Sand




    Used to cause explosions.
    Slabs Stone, Sandstone, Wooden Planks or Cobblestone



    Used for making lengthy stairs. Two slabs placed on top of each other will create a full-sized block.
    Stairs Wooden Planks or Cobblestone



    Used for compact stairs.
    Snow Block Snowballs




    Used to store snowballs, or as a building material.
    Clay Block Clay




    Used to store clay, or as a building material.
    Brick (Block) Clay Bricks




    Used as a building material.
    Bookshelf Wooden Plank + Books




    Used as decoration.
    Sandstone Sand




    Used as a building material.
    Jack-O-Lantern Pumpkin + Torch




    Functions like a torch, except brighter and stays lit underwater.
    Tool Recipes
    Name Ingredients Input » Output Description
    Axes Sticks +
    Wooden Plank or
    Cobblestone or
    Iron Ingots or
    Gold Ingots or
    Diamond Gems



    Used to chop wood-related blocks faster than by hand.
    Pickaxes Sticks +
    Wooden Plank or
    Cobblestone or
    Iron Ingots or
    Gold Ingots or
    Diamond Gems



    Required to mine stone-related blocks and ore.
    Shovels Sticks +
    Wooden Plank or
    Cobblestone or
    Iron Ingots or
    Gold Ingots or
    Diamond Gems



    Used to dig dirt, grass, sand, gravel and snow faster than by hand. Shovels are required to dig snowballs.
    Hoes Sticks +
    Wooden Plank or
    Cobblestone or
    Iron Ingots or
    Gold Ingots or
    Diamond Gems



    Used to till dirt and grass blocks to find Seeds and/or prepare for crops.
    Flint and Steel Iron Ingot + Flint




    Used to create fire.
    Bucket Iron Ingots




    Used to hold and transport water, lava and milk.
    Compass Iron Ingots + Redstone Dust




    Constantly points to the player's spawn point.
    Clock Gold Ingots + Redstone Dust




    Tells current time of day.
    Fishing Rod Sticks + String




    Used to catch fish.
    Weapon Recipes
    Name Ingredients Input » Output Description
    Swords Stick +
    Wooden Plank or
    Cobblestone or
    Iron Ingots or
    Gold Ingots or
    Diamond Gems



    Deals mobs more damage than by hand.
    Bow Sticks + String




    Allows for ranged attacks by using arrows.
    Arrows Flint + Stick + Feather




    Used as ammunition for bows.
    Armor Recipes
    Name Ingredients Input » Output Description
    Helmets 5 Leather or
    Gold Ingots or
    Iron Ingots or
    Diamond Gems or
    Fire*



    Head armor, gives (0.30 efficiency).
    Chestplates 8 Leather or
    Gold Ingots or
    Iron Ingots or
    Diamond Gems or
    Fire*



    Chest armor, gives (0.50 efficiency).
    Leggings 7 Leather or
    Gold Ingots or
    Iron Ingots or
    Diamond Gems or
    Fire*



    Leg armor, gives (0.43 efficiency).
    Boots 4 Leather or
    Gold Ingots or
    Iron Ingots or
    Diamond Gems or
    Fire*



    Foot armor, gives (0.38 efficiency).
    * Chainmail armor is also craftable, but only via hacking in order to obtain fire blocks to craft with. Due to this, they are not included in the images.
    Transportation Recipes
    Name Ingredients Input » Output Description
    Minecart Iron Ingots




    Used to transport the player or a mob along rails.
    Powered Minecart Furnace + Minecart




    Used to push other Minecarts along Minecart tracks using fuel.
    Storage Minecart Chest + Minecart




    Used to transport goods along rails.
    Rails Stick + Iron Ingots




    Used to direct minecarts.
    Boat Wooden Planks




    Used to travel in water more quickly than swimming.
    Mechanism Recipes
    Name Ingredients Input » Output Description
    Doors Wooden Plank or Iron Ingots



    Wooden doors are activated by clicking or with electricity. Iron doors are similar but can only be opened by electricity.
    Pressure Plates Wooden Planks or Stone



    Used to send an electrical charge when stepped on by a player or a mob. Wooden Pressure Plates can also be activated by dropping something on them.
    Stone Button Stone




    Used to send an electrical charge by being pressed. Stays activated for approximately 1 second before shutting off again.
    Redstone Torch Redstone Dust + Stick




    Constantly sends an electrical charge. Can also be used for low-level lighting.
    Lever Cobblestone + Stick




    Used to send an electrical charge by being turned on or off. Stays in on or off state until clicked.
    Note Block Wooden Planks + Redstone Dust




    Plays a note when triggered. Right click it to change the pitch of the note. Placing this on top of different blocks changes its timbre (the type of instrument).
    Jukebox Wooden Planks + Diamond Gem




    Plays records.
    Dispenser Cobblestone + Redstone Dust + Bow




    The Dispenser holds a 3x3 storage square. When the Dispenser is powered by redstone, it will shoot out the items in random order. If arrows, snowballs, or eggs were to be dispensed, they are fired instead.
    Redstone Repeater Stone + Redstone Dust + Redstone Torch




    Used in redstone circuits as repeater, a delayer, and/or a diode.
    Food Recipes
    Name Ingredients Input » Output Description
    Bowls Wooden Planks




    Used to hold mushroom stew. The player keeps the bowl when they eat the stew.
    Mushroom Stew Red Mushroom +
    Brown Mushroom +
    Bowl




    Heals 5 hearts. The ordering of the red and brown mushrooms does not matter.
    Bread Wheat




    Heals 2.5 hearts.
    Sugar Sugar Cane




    Is used in the recipe of the cake.
    Cake Wheat + Sugar + Egg + Milk




    Heals 1.5 hearts, but can be used 6 times. The buckets are not lost in the process.
    Golden Apple Gold Blocks + Red Apple

    Heals all 10 hearts.


    Miscellaneous Recipes
    Name Ingredients Input » Output Description
    Minerals Iron Block or
    Gold Block or
    Diamond Block or
    Lapis Lazuli Block



    Used to reclaim ingots/gems/dyes from blocks.
    Painting Sticks + Wool




    Used as decoration.
    Sign Wooden Planks + Stick




    Shows text entered by the player.
    Ladder Sticks




    Used to climb vertically.
    Papers Sugar Cane




    Used to create books.
    Book Papers




    Used to create a bookshelf.
    Fences Sticks




    Used as a barrier that cannot be jumped over, with the exception of spiders and spider jockeys. It counts as 1½ block high for mobs/players, but only 1 for other blocks.
    Beds Wool + Wooden Planks




    Used to forward time from night to day if all the players in the world are in bed. Only usable at night. Any color of wool will work.
    Dye Recipes
    Name Ingredients Input » Output Description
    Bone Meal Bone




    Used as a dye to create white (original) wool. Also used to instantly grow crops (fertilizer).
    Light Gray Dye Ink Sac + Bone Meals

    or

    Gray Dye + Bone Meal








    Used as a dye to create light gray wool. (Note: light gray dye can also be made by combining gray dye with bone meal, thus letting you make 4 light gray dyes from every ink sac instead of 3.)
    Gray Dye Ink Sac + Bone Meal




    Used as a dye to create gray wool.
    Rose Red Rose




    Used as a dye to create red wool.
    Orange Dye Rose Red + Dandelion Yellow




    Used as a dye to create orange wool.
    Dandelion Yellow Dandelion




    Used as a dye to create yellow wool.
    Lime Dye Cactus Green + Bone Meal




    Used as a dye to create lime wool.
    Cyan Dye Lapis Lazuli Dye + Cactus Green




    Used as a dye to create cyan wool.
    Light Blue Dye Lapis Lazuli Dye + Bone Meal




    Used as a dye to create light blue wool.
    Purple Dye Lapis Lazuli Dye + Rose Red




    Used as a dye to create purple wool.
    Magenta Dye Purple Dye + Pink Dye




    Used as a dye to create magenta wool.
    Pink Dye Rose Red + Bone Meal




    Used as a dye to create pink wool.
    Wool Recipes
    Name Ingredients Input » Output Description
    Light Gray Wool Wool + Light Gray Dye




    Decoration.
    Gray Wool Wool + Gray Dye




    Decoration.
    Black Wool Wool + Ink Sac




    Decoration.
    Red Wool Wool + Rose Red




    Decoration.
    Orange Wool Wool + Orange Dye




    Decoration.
    Yellow Wool Wool + Dandelion Yellow




    Decoration.
    Lime Wool Wool + Lime Dye




    Decoration.
    Green Wool Wool + Cactus Green




    Decoration.
    Light Blue Wool Wool + Light Blue Dye




    Decoration.
    Cyan Wool Wool + Cyan Dye




    Decoration.
    Blue Wool Wool + Lapis Lazuli Dye




    Decoration.
    Pink Wool Wool + Pink Dye




    Decoration.
    Magenta Wool Wool + Magenta Dye




    Decoration.
    Purple Wool Wool + Purple Dye




    Decoration.
    Brown Wool Wool + Cocoa Beans




    Decoration. Currently unavailable.
    Posted in: Survival Mode
  • 0

    posted a message on instructions to making a house
    Quote from Heroswine »
    My house sucks in my main save, but this is a spare one (from alpha, buried in the recycle bin)



    can you please send me your save game :smile.gif: i will feature your house in my save game section and say that you did it.

    Please
    Posted in: Survival Mode
  • 0

    posted a message on instructions to making a house
    Quote from richien6 »
    i disagree. start with the roof, then walls, make the door, then open the door, make your floor, and find a dinosaur.
    :iapprove:


    can you show me your house i don't understand how you start at the roof?? :smile.gif:
    Posted in: Survival Mode
  • 0

    posted a message on instructions to making a house
    -to make a house you need to start at the walls and then make a roof
    -start by placing one bloc high all around the shape of your house then build it up
    -please post your "how to's" and how you make your houses (add screenshots)
    Posted in: Survival Mode
  • 0

    posted a message on Save Games
    Quote from Kevo_ »
    Quote from Maksymilian8 »
    Quote from Kevo_ »
    Post screenshots or no one will care.

    i did

    Sweet downloading now! Will send the save file after I play around in it for a bit if you want too!

    Also use simg instead of img for smaller sizes that fit.


    do you like the worlds i made???
    Posted in: Survival Mode
  • 0

    posted a message on Save Games
    Quote from Kevo_ »
    Post screenshots or no one will care.

    i did
    Posted in: Survival Mode
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