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Aug 29, 2011While you're project is, most definitely ambitious, I must say the project is, more or less, impossible.Posted in: Discussion
First off, your wish for a 1:1 scale would require extreme raw processing power. Now, don't call me out on this, because I don't know much about how Minecraft puts its power to use, but I predict that just a few chunks may bring even the strongest of computers to it's knees. Lets see- One chunk would over 5 million blocks (based on your measurements). That's a lot.
Secondly- Never mind. I don't think I could even begin to comprehend the kind of hardware that you'd need to host a server like that.
Thirdly. Here is a completed 1:60 (I think) scale model of Earth, playable without any mods. The creator himself said that it was created with computers working round-the-clock for days. This woud take innumerable hours upon hours to even create a small country.
I hate to be the bringer of bad news.
Jul 15, 2011Posted in: Redstone Discussion and MechanismsQuote from zharrrhen
Texture pack? And good job and you say lapis and gold were the hardest to find? lucky
Quote from TKGP
Zombie, Skeleton, and Spider of course. I'm not sure if pistons can move spawners, but someone has to find out!
Nope. Spawners can't be pushed.
I'd totally do it if they could, though.
Jul 15, 2011Posted in: Redstone Discussion and Mechanisms
I'm sorry, but I didn't have any good shots of me actually getting ores to the surface, but I did it like this:
-Go to coordinates on surface
-Dig straight down
-Place piston under ore
-Place redstone torch next to it
-Piston activates; pushes ore up.
-Remove redstone torch; deactivate piston
-Place cobblestone on top of piston
-Reactivate piston; push ore up 12 blocks at a time.
I will now build a museum to honor these ores!
Jul 13, 2011Posted in: DiscussionQuote from OrtwinS
you could restrict your map to say, a 500 block radius, and after 1.8 enlarge it too 1000... the newly generated parts will contain the new 1.8 features.
I myself will probably have to get an entirely new map... I will transfer buildings with WE... those that are worth it.
Pretty much this.
I, myself, will be keeping my Server's Map.
Come 1.8, we'll actually have to travel (read: go "adventuring") to find these new features.
I think it'll be far more interesting that way.
Jul 6, 2011I was just walkin' around, mindin' my own business when this thing got all up in my face.Posted in: Screenshots
It's so weird, but I just can't say what's wrong with it.
Oh well, I guess it'll just be a mystery forever.
We may never find out.
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Jun 1, 2011Posted in: Legacy SupportQuote from claivin
Hi guys, I posted this in the Server Administration Board, but, by the looks of it, no one is going to answer.
I've Googled and researched this as much as I could, and I still haven't gotten anywhere.
So please, please, offer some help if you know what's happening, or whats wrong.
14:18:39 [INFO] claivin [/188.8.131.52:59690] logged in with entity id 74 at (-182.41417779626843, 64.0, -112.69999998807907) 14:18:39 [INFO] Disconnecting claivin [/184.108.40.206:59690]: Internal server error 14:18:39 [WARNING] Failed to handle packet: java.lang.IllegalArgumentException: Listener already listening java.lang.IllegalArgumentException: Listener already listening at net.minecraft.server.Container.a(SourceFile:32) at net.minecraft.server.EntityPlayer.syncInventory(EntityPlayer.java:70) at net.minecraft.server.NetLoginHandler.b(NetLoginHandler.java:100) at net.minecraft.server.NetLoginHandler.a(NetLoginHandler.java:33) at net.minecraft.server.NetworkListenThread.a(SourceFile:91) at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:401) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:311) at net.minecraft.server.ThreadServerApplication.run(SourceFile:422) 14:18:41 [INFO] Connection reset 14:18:41 [INFO] claivin lost connection: disconnect.closed >
This pops up in the Terminal, coupled with a "Internal Server Error" message in my Minecraft Window, when I try to log in. Right now, I'm using Bukkit's latest recommended Build #818.
I haven't seen what happens when others try it, so I'm not sure if it's the client or server's fault. (By the looks of it, and just looks, I was thinking client)
Does anyone know how to fix this?
(Yes, I posted this a week or two ago, and I've already made a report to the Bukkit Devs on this.)
I got the error myself too. Its nothing to do with the client. Do u use a plugin called openinv??
Mar 6, 2011birjolaxew posted a message on [Creating Mods]Modding Tutorials: Absolute Beginner [9/3/11]Setting up MCPPosted in: Tutorials
Welcome to this, our first tutorial in the series. I am going to walk you through the act of setting up the current MCP (Minecraft Coder Pack), the 2.9a version.
- Navigate to the Minecraft Coder Pack's forum post. It is a good practice to use the search function to find what you're searching for.
- Locate the "Downloads" link, and click it. This should direct you to the offical wiki of MCP
- Locate the "Releases" section, and click the "mcp29a.zip" link. This will redirect you to a MediaFire link. From here, click "Click here to start download".
- Create an empty folder on your desktop, and name it "MCP". Extract (Using either WinRAR or 7zip) the files from the downloaded .zip into this folder.
The PATH variable
- Locate the "README-MCP" text file, and open it with your preferred text editor.
- Install the Java SDK from the link given. Make sure you're downloading the SE JDK.
- Add the path as described
- Follow the official Java instructions for how to access your PATH variable.
- Once you've accessed your PATH variable, it's time to edit it.
- From the "README-MCP", copy the PATH variable example ("C:\Program Files\Java\jdk1.6.0_23\bin;C:\Program Files\Java\jre6\bin").
- Make sure you can actually access both path's, by opening Windows Explorer (Or your systems file browser), and entering them into the main field. For Windows, you would have to enter "C:\Program Files\Java\jdk1.6.0_23\bin" into the path field (The text-box at the top of the window), and, if successful, "C:\Program Files\Java\jre6\bin".
- Congratulations! The hardest part of the setup is now over!
If one of them isn't successful (I.E, your system reports an error, stating that no file at that location exists), go one level down.
For example, instead of "C:\Program Files\Java\jdk1.6.0_23\bin", enter "C:\Program Files\Java\jdk1.6.0_23".
If not successful, go one level below. Once successful, locate a path similar to the one in the PATH variable (I.E "C:\Program Files\Java\jdk1.6.0_21\bin"), and copy that path into the PATH variable.
- Locate your ".minecraft". If you're wishing to make mods, you should already know where this is located.
- Make sure your minecraft.jar file is unmodified. Then copy the "resources" and "bin" folders, and place them in the "jars" folder in your "MCP" folder.
- Go to minecraft.net and login.
- Click the "Download" link. This will direct you to the download page.
- Scroll to the very bottom of the page, and locate the "minecraft_server.jar" link. Notice; it is important that it is the minecraft_server.jar, and not minecraft_server.exe!
- Place this newly downloaded .jar file inside your "jars" folder in your "MCP" folder.
- Start the "decompile.bat" file.
Explanation (The boring stuff)
The PATH variable
The PATH variable is required for the Java SDK to function properly. The PATH variable defines the location of various Java files used by Windows. By setting this, you will be able to run and use the Java SDK, which is what MCP uses. Once this is set, it won't have to be set again, unless you update your Java SDK.
The bin and resources folders are what MCP uses to create the client files. These files are opened by the Java SDK, and then run through a custom built function, that renames functions (More on these later) to a more user-friendly variant. The minecraft_server.jar is required to create the server files, which a modder can use to mod the server.
Still can't get it to work? Try this tutorial
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