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    posted a message on [1.6.2]More Bows! Mod
    Someone forced me to type this comment on this thread.

    Regardless, this is an awesome mod.
    Posted in: Minecraft Mods
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    posted a message on [API] Minecraft Forge
    I'm trying to start up (update) a server for IndustrialCraft and other mods, but I am getting an error when I try to run it.
    After some research, I found out that the problem was with a small typo in MCForge Version 1.3.1
    java.lang.NoSuchMethodException: ft.getNextWidowId()
    	at java.lang.Class.getDeclaredMethod(Class.java:1937)
    	at ModLoader.Init(ModLoader.java:1279)
    	at net.minecraft.server.MinecraftServer.s(MinecraftServer.java:103)
    	at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:315)
    	at cz.run(SourceFile:465)
    Feb 6, 2012 6:06:51 PM ModLoader ThrowException
    SEVERE: Unexpected exception
    java.lang.NoSuchMethodException: ft.getNextWidowId()
    	at java.lang.Class.getDeclaredMethod(Class.java:1937)
    	at ModLoader.Init(ModLoader.java:1279)
    	at net.minecraft.server.MinecraftServer.s(MinecraftServer.java:103)
    	at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:315)
    	at cz.run(SourceFile:465)
    java.lang.RuntimeException: ModLoader
    	at ModLoader.ThrowException(ModLoader.java:1241)
    	at ModLoader.Init(ModLoader.java:1301)
    	at net.minecraft.server.MinecraftServer.s(MinecraftServer.java:103)
    	at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:315)
    	at cz.run(SourceFile:465)
    Caused by: java.lang.NoSuchMethodException: ft.getNextWidowId()
    	at java.lang.Class.getDeclaredMethod(Class.java:1937)
    	at ModLoader.Init(ModLoader.java:1279)
    	... 3 more
    2012-02-06 18:06:51 [SEVERE] Unexpected exception
    java.lang.RuntimeException: ModLoader
    	at ModLoader.ThrowException(ModLoader.java:1241)
    	at ModLoader.Init(ModLoader.java:1301)
    	at net.minecraft.server.MinecraftServer.s(MinecraftServer.java:103)
    	at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:315)
    	at cz.run(SourceFile:465)
    Caused by: java.lang.NoSuchMethodException: ft.getNextWidowId()
    	at java.lang.Class.getDeclaredMethod(Class.java:1937)
    	at ModLoader.Init(ModLoader.java:1279)
    	... 3 more


    Right, there. It says:
    java.lang.NoSuchMethodException: ft.getNextWidowId()
    	at java.lang.Class.getDeclaredMethod(Class.java:1937)
    	at ModLoader.Init(ModLoader.java:1279)
    	at net.minecraft.server.MinecraftServer.s(MinecraftServer.java:103)
    	at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:315)
    	at cz.run(SourceFile:465)

    "Widow"
    Apparently, it should say "Window"

    Anybody got a patch or fix for this?
    Posted in: Minecraft Mods
  • 0

    posted a message on My client stalls during world generation.
    I've been working on a small mod that adds in a new ore that can be smelted then crafted into tools and armor - exactly like Iron and Diamond and such - for practice. I'm at the point where I'm trying to get the new ore to spawn in a newly generated world, but the game stalls during the "loading" screen.
    I've only created 2 .java files, and have not modified any others.

    mod_mithrilOre.java - I'm almost certain the problem lies within here.
    package net.minecraft.src;
    
    import java.util.Random;
    
    public class mod_mithrilOre extends BaseMod
    {
    	public mod_mithrilOre()
    	{
    	
    	}
    	
    	public String getVersion()
    	{
    		return "1.1";
    	}
    	
    	public void load()
    	{
    		ModLoader.RegisterBlock(mithrilOre);
    		ModLoader.AddName(mithrilOre, "Mithril Ore");
    		mithrilOre.blockIndexInTexture = ModLoader.addOverride("/terrain.png", "/practicemod/mithrilOre.png");
    	}
    	
    	public void GenerateSurface(World world, Random rand, int chunkX, int chunkZ)
    	{
    		for(int i = 0; 1 < 6; i++)
    		{
    			int randPosX = chunkX + rand.nextInt(16);
    			int randPosY = rand.nextInt(50);
    			int randPosZ = chunkZ + rand.nextInt(16);
    			(new WorldGenMinable(mithrilOre.blockID, 5)).generate(world, rand, randPosX, randPosY, randPosZ);
    			
    		}
    	}
    	
    	public static final Block mithrilOre = new Block(123, Material.wood).setHardness(7F).setBlockName("mithrilOre").setResistance(5F);
    }


    mod_mithrilIngot.java - The rest, just in case.

    package net.minecraft.src;
    
    public class mod_mithrilIngot extends BaseMod
    {
    	public mod_mithrilIngot()
    	{
    	
    	}
    	
    	public void load()
    	{
    		mithrilIngot.iconIndex = ModLoader.addOverride("/gui/items.png", "/practicemod/mithrilIngot.png");
    		ModLoader.AddName(mithrilIngot, "Mithril Ingot");
    		ModLoader.AddSmelting(mod_mithrilOre.mithrilOre.blockID, new ItemStack(mithrilIngot, 1));
    	}
    	
    	public String getVersion()
    	{
    		return "1.1";
    	}
    	
    	public static final Item mithrilIngot = new Item(160).setItemName("mithrilIngot");
    }

    Also, if any you see any other mistakes, I'd greatly appreciate corrections.
    Sorry if the problem has already been addressed before.
    Posted in: Modification Development
  • 0

    posted a message on [1.2.5] Water Shader alpha v5b
    Anybody know (for sure) if this is compatible with Optifine and GLSL Shaders mods?
    Or any workarounds, at least?
    Posted in: Minecraft Mods
  • 0

    posted a message on Any mods that remove the GUI but keep the hands/equipped items?
    Quote from keenando1

    you can do that with a texture pack

    That's true, but I'd rather have one similar to the one I described.
    I'll keep that in mind, though; thanks.
    Posted in: Mods Discussion
  • 0

    posted a message on Any mods that remove the GUI but keep the hands/equipped items?
    I was looking for one earlier, but couldn't find any.
    Any help?
    Posted in: Mods Discussion
  • 0

    posted a message on DoubleDeathrow's PvP Guide!
    In all the PvP Servers I've ever been on, I've found bows and arrows to be surprisingly underutilized.
    One of my most favorite strategies is to brandish a weak weapon, perhaps a stone sword, or even be unarmed, and to lead an enemy, maybe two if you're feeling up to the challenge, into a large body of water. More likely than not, they'll come after you, even if it means having to swim through the water to get to you.
    Once you're a good distance it, switch to your bow and just unload on them. They won't be able to escape easily or evade at all because of the hinderance of the water. Unless they are cheap, and use the "teleport home" command that many PvP servers utilize, you'll get an easy kill.

    Hope that's a good one.
    Posted in: Survival Mode
  • 0

    posted a message on Minecraft Myths
    Quote from NPopat

    Water can flow into void?

    It cannot.
    Posted in: Survival Mode
  • 1

    posted a message on Minecraft Myths
    [Obligatory Herobrine Post]
    Posted in: Survival Mode
  • 0

    posted a message on Hardcore - The Challenge (1.9+)
    Does it still count if you craft a golden apple, rather than find it? :wink.gif:
    Posted in: Survival Mode
  • 0

    posted a message on Do you remember....
    Quote from krimsalt

    Were you pioneers who were part of the first few to struggle with the use of redstone?

    To be fair, I'm quite sure almost everyone struggled with redstone at the first encounter.

    I started back in Alpha, so relatively old I guess, but not compared to Indev/infdev players (props to you guys). Not even too early in the Alpha, something like Post-Halloween update.
    But it was great.
    I'm not sure when crouching was implemented, since I never used it until Beta 1.3, but I know exactly how it feels to build tall-ass buildings, having to constantly inch your way toward the edge just to expand one more block.
    Good times.
    Posted in: Discussion
  • 0

    posted a message on Fun, Quick Challenges?
    What are some well known ones?
    Or just good ones in general.
    I want to do some quick, single-video, maybe 2 part-ers, to record and play. I was planning to do various challenges and stuff, alongside my regular LP series to keep things fresh.
    This could also be a place for people to find some stuff to do when the regular flow of things is getting a bit dull.
    Oh, and try in be creative. Everyone knows about the "How fast can you get diamonds challenge", or the "Tree Spirit Challenge" (because I want them to be shorter videos; that's more of a long term thing) so don't say anything like that.
    Thanks, and

    Go!
    Posted in: Survival Mode
  • 1

    posted a message on Minecon. A Yay or a Nay?
    Well.
    It won't ever get any cheaper.

    Let's put it that way.
    Posted in: Discussion
  • 0

    posted a message on Yogscast Zeppelins (Technic Pack Part 7)
    Maybe you should ask on the Yogscast Forums.
    Posted in: Discussion
  • 0

    posted a message on Problems getting the server back up. I've asked 3 times, but haven't gotten help yet.
    Quote from Siniq

    I have used no-ip for multiple things, including a MC server for quite a while now and haven't had an issue. I looked at the other thread and have a few questions.

    Have you updated your no-ip account to DNS Host (A)?
    Have you installed the No-IP client on the same machine your running the server from?
    Are you using the port number as well as the no-ip name? (ie: awesomecraft.servergame.com:<portnumber>)

    Sorry it took so long to reply, assuming you'll read this.
    I checked my options, and apparently, I had set it to the "Port(80)" option. So I changed it to DNS Host A, waited a 20 or so minutes, just to be sure.
    And... nothing.

    And yes, the client is installed on the same machine.
    And yes, I tried the port option on both the Port(80) and DNS Host(A) setting.

    Anybody else out there have some other solutions?
    Posted in: Server Administration
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