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    posted a message on Ars Magica 2 - Ideas
    Something I have wanted to see done with magic-based mods is the ability to transform yourself into a lich. To attain lichdom, one has to craft and imbue a special item (phylactery) with all their powers and life. Naturally, becoming an undead would come with disadvantages, and destruction of this phylactery would mean death (and loss of all spells imbued in them, perhaps having to relearn those lost.) The advantages, tho, would also have to be worth the risks.

    The possibilities with this mod are indeed great, and I feel it could make great use of a class system, with several classes crossing. One could start out as a simple neophyte, following their own path and specializing in their own mix of spells/affinities, with a chosen class giving them more advantage over the related magic. Certain spells can only be uncovered, understood and used by certain classes, or perhaps even have different effects if used by another.

    Examples of 2 purposed classes:
    Pyromancer/fire mage has mastery over flames, and can manipulate them with more ease (lesser mana cost) and with more intensity.
    Necromancers can enslave the undead, channel the unseen spirits to do their will and perhaps even defeat death itself.

    Furthermore, each affinity can have 2 sides to their power: one that harms and one that aides. The life affinity gives spells the ability to heal, but it can also distort life to poison, wither and so on. Since it is life, it could possibly animate objects as well...

    Like I said, the possibilities are very great. Hope these ideas can inspire new, better refined ones. Peace out :)
    Posted in: Requests / Ideas For Mods
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