• 4

    posted a message on Lycanites Mobs - Strange and Deadly Creatures!

    Sorry for the lack of response on these forums lately, it's hard to manage everything in one thread. I've been busy moving home recently so I haven't had much time to work on Lycanites Mobs, however that will change soon.


    My priorities are:

    1. Fix various issues in 1.9-1.10
    2. Optimize AI
    3. Finish update to 1.11 (the mod currently builds but accessing any mob inventory crashes due to changes)
    4. Make Rocs, Raiko and Cacodemons flying mounts
    5. Add a few new mobs as voted on the mod website
    6. Add some dragons and maybe a new boss soon!

    If you have any problems or performance/server suggestions, please use GitHub:https://github.com/Lycanite/LycanitesMobs/

    For general questions, etc, I'm more active on the mod website Disqus:http://lycanitesmobs.com/ as well as Twitter:https://twitter.com/Lycanite05

    Posted in: Minecraft Mods
  • 0

    posted a message on Lycanites Mobs - Strange and Deadly Creatures!
    Quote from CosmicDan»

    Hey mate,

    I'm working on a modpack/server with @Dulciphi (she said to drop her name lol) and I have a bit of bug a report/suggestion...

    ...is your Kobold AI ray tracing every update tick????

    Behold, screenshots of a WarmRoast snapshot:




    ...that's an extremely high share of the server loop your Kobold's are using (there were currently 22 kobolds existing in there).

    Please consider adding a rudimentary "ticker" (not a static int, let each kobold have it's own delay) where the max can be set in the config. It makes perfect sense to have the kobold only look for dropped items every 20 ticks by default IMO.

    Also consider adding a "range" config option for the entity raytrace. Maybe it's a combination of both the update rate and the cone size.

    Thanks!


    Ah thanks for the suggestion! There's a lot of AI logic that I really need to go over and optimize. Which version of Minecraft is this with?
    Posted in: Minecraft Mods
  • 1

    posted a message on Lycanites Mobs - Strange and Deadly Creatures!
    Quote from spires33»

    I cant believe in all the years i have played mc i have never heard of this wonderful mod! keep up the good work!


    Thanks! :D


    Quote from Zsashas»

    So, will 1.7.10 ever see Salamanders, Darklings, or the second boss? Or has it been entirely abandoned?


    I hope to get a minor 1.7.10 update out at some point but it will only have a few bug fixes, the new mobs (especially the new boss) use a lot of new logic which is built for 1.9+ only, back porting it would be a big job, but Lycanites Mobs is open source so anyone is welcome to download the source and give it a go.

    Quote from zerofury»

    I was wondering if anyone knows how to make it so that the salamander, umber hulk, afrits, and other lava mobs only spawn in the nether, and then a way to make it so that the mobs don't spawn in daylight? I tried setting forced despawn to true, and dimension whitelist to 0 for the Nether (I will try it with -1). Also, is there a way to set the ice imps, and wendigos so they spawn only at night in cold biomes, and get rid of the blue slime pools?


    -1 should work for the Nether, 0 is the overworld, the best way would be to set the inferno mobs group dimensions to -1 and set it to a whitelist.


    Quote from umiyaki»


    The same problem. How to activate events in version 1.10.2?


    You can use this command: '/lm mobevent enable' in game. You can also adjust their frequency via the configs, by default it's every couple of hours or so.

    Quote from Barababa»

    Yea I can´t find the link to the 1.5.1.8 version, the site redirects to the 1.5.1h, can´t belive it hasn´t been fixed yet :D

    The 1.5.1h version is the 1.5.1.8 version, i just changed how they were disaplyed on the site,etc, but they're both the same version (h is the 8th letter in the alphabet)! :o
    Quote from ZennyKenny»

    So I have a question about mob events in 1.10.2. Besides the fact that I haven't seen one happen yet...


    in the 1.7.10 configs of mob events, there is the following section:

    # Maximum time in ticks until a random event can occur. 20 Ticks = 1 Second.
    I:"Max Ticks Until Random Event Overworld (0)"=72000

    # Minimum time in ticks until a random event can occur. 20 Ticks = 1 Second.
    I:"Min Ticks Until Random Event Overworld (0)"=36000


    However, in the 1.10.2 configs, no such thing exists. What happened? How can I change the how often mob events occur? Could this be why there are no mob events happening in the new version?


    There should be another config option somewhere to enable the events as they are disabled by default now (too many complaints XD) you can also use '/lm mobevent enable' in game, there are a few other '/lm mobevent' commands too.
    Posted in: Minecraft Mods
  • 0

    posted a message on Lycanites Mobs - Strange and Deadly Creatures!
    Quote from Maxasaurus»

    Are we allowed on this thread to suggest mobs? Just want to know so i don't become annoying to anyone :D


    You are indeed, but be aware that I have some set plans (available on the mod website) that I'm following at the moment so suggestions probably wont make it in for now, but ideas are always nice to hear and can sometime improve existing mobs or plans!


    Quote from 7Attacker»

    Glitches in Lycanites Mobs part 6


    Glitches in Lycanites Mobs part 4


    Thanks for these vids, I'll check them out shortly! :)


    Quote from 7Attacker»

    I am unable to play nephrite server untill this crash is fixed

    Read Discription


    I'm going to be updating it to 1.10.2 very soon which should stabilize things.

    Quote from DefaultNameTag»

    I've been having an issue, I'm playing on the 1.7.10 version of minecraft with Lycanites mobs and several other mods(I like the 1.7.10 because of the amount of mods updated to it) and everything was fine for a while. However, after some time whenever I was attacked by a mob, the game would stop ticking. The mob would stop moving, and no items can be picked up, restarting the world seems to help but it just keeps occuring. If anyone could help me, I can provide more specific details.


    -Edit: It seems to only occur when I'm attacked by a Roc, not sure why, but i believe that its supposed to pick things up so maybe it has something to do with that.


    I'll be releasing a big bug fix update for 1.7.10 eventually but I haven't heard of this problem before and the 1.7.10 build has been out for a long time now so it could be a conflict, but either way, eventually I'll be going through it and trying to clean up what I can.

    Quote from Doctor_Roach»

    Hello Lycanite! I just wanted to thank you for developing this mod. Me and my friends use it almost more than any other. In fact, some actually refused to update until Lycanite's mobs for 1.9 and 1.10 came out!


    It's awesome to hear that my mod has become essential you and your friend's Minecrat experience! :D I'm going to try my best to keep on top of updates this time! So far I'm caught up to 1.10.2!
    Posted in: Minecraft Mods
  • 0

    posted a message on Lycanites Mobs - Strange and Deadly Creatures!

    All builds for Minecraft 1.10 also work with 1.10.2! :)


    ============================================================
    Lycanites Mobs Update: Saucy Salamander - Version 1.15.1.1 for Minecraft 1.10.2
    Configs older than 1.14.2.2 will be reset.
    ============================================================

    --------------------
    Major Fixes:
    --------------------
    Fixed a new client side crash introduced in the last update which caused a stack overflow with the ExtendedPlayer class!

    --------------------
    Changes:
    --------------------
    Significantly reduced the default item drop amounts of the Salamander.

    Posted in: Minecraft Mods
  • 0

    posted a message on Lycanites Mobs - Strange and Deadly Creatures!
    Quote from Maxasaurus»

    Is there any chance of another 1.9.4 update or is there only going to by 1.10 and upwards from now?


    I'm gonna do one more 1.9.4 update with the new Salamander and some of the 1.10 update fixes too. 1.9 is finished now though. I'd still like to push out a 1.7.10 bug fix update too, but Minecraft updates keep coming out! XD
    Posted in: Minecraft Mods
  • 0

    posted a message on Lycanites Mobs - Strange and Deadly Creatures!

    Lycanite, your mod is amazing. but if you happen to be taking suggests, I have one that I think would be good. How about adding some humanoid or NPC based mobs? Leaders or intelligent versions of lycanite mobs that spawn with their very own pack. You could easily make enemies, friends, or take requests for them, such as giving a chupacabra leader some food for it's group and cubs(?). But that wasn't the one I had in mind.. When I look at your mod I think... DOOM, so what better than to make the first human mob DOOM Guy? A very powerful boss that openly attacks demon mobs, monsters, and even bosses if he's faced with them. he'd be summoned through someway in the nether realm, but would be neutral to players upon spawning. however, those who damage him soon face his wrath. Swapping between his many guns to give all sorts of attacks, he will not end until the player or he is dead. Speaking of, upon his death he will drop one of his many guns, one of their ammo types, or his armor. Perhaps, at low health, you could give him a special item, and have a slightly weaker version of him to help you fight against bosses such as Asmodeous (Hope I spelled that right), sort of like a pet.


    I do have some plans for NPCs further down the road, I'd like to start with a Lycan (Werewolf) race that would act like their own kind of villagers, etc, but this is a big feature and there are many things I want to do before working on it first. A Doomguy would be awesome but I've only really used the Doom demons for the Nether because when I think about what a demon or hell looks like, I always think of Doom. While the Astaroth and Asmodeus are high tech I like to think of it as within 'Minecraft lore' where they are built with Iron and Redstone with Trites for maintenance, rather than any form of futuristic or alien technology, which is what Doomguy is really all about. This is also why I've added magical scepters instead of all the awesome guns, but if I was to start on a new mod, I would definitely consider a mod centered around Doom weapons and armor.
    Posted in: Minecraft Mods
  • 0

    posted a message on Lycanites Mobs - Strange and Deadly Creatures!
    Quote from Maxasaurus»

    Sorry to ask so many questions but how big will vespids make their nests? Want to know so i know how big to make a cage! Also can the queen vespid make vespids by herself or does she need to have conba to infest? Thx 4 reading!


    No probs, questions are welcome!
    FYI Vespids are currently a bit buggy in 1.9+, I'll be fixing them up soon.
    Vespid nests will need around 60x60x60 space, though they are designed to fit nests into smaller areas, but in 1.9+ they aren't working too well currently.
    You'll need a Vespid Queen and then several Vespids which will built a nest around her. Conbas are required but if a Vespid does sting one, it will become infested and will explode over time/on death releasing new Vespids which will also help build a nest if they are near a Queen.
    Posted in: Minecraft Mods
  • 0

    posted a message on Lycanites Mobs - Strange and Deadly Creatures!
    Quote from Maxasaurus»

    I've spawned countless mobs but i can't get any variants, and i have messed with the config! What should i do? Or is the variants crazy rare?


    The variants can be quite rare and rng can be very unpredictable sometimes you'll spawn two in a row, other times you'll spawn over 100 before you get a subspecies!

    Use this to spawn in a subspecies with custom size:
    /summon forestmobs.warg ~ ~ ~ {Subspecies:1,Size:1.2}
    The subspecies ID can be 0 for normal, or 1/2 for either of the uncommon variants. Some mobs such as the Cacodemon have a rare mini boss subspecies which is ID 3 (Ebon Cacodemon).
    The size is a scale that is multiplied by so 1 = 100%, 0.9 = 90%, 2.5 = 250%, etc.
    Posted in: Minecraft Mods
  • 0

    posted a message on Lycanites Mobs - Strange and Deadly Creatures!
    Quote from Morpheus1101»

    ive noticed that When a Geonach appears in 1.10.2, prolly 1.9.4 as well .. his movement speed is super fast .. is there a config to adjust his movement speed or is this a bug ?


    In mountainmobs-general.cfg you will be Speed Boost (adds to the stat, if negative it subtracts) and Speed Multiplier (the stat is multiplier by this) stats that you can play with, setting the multiplier to something like 0.9 should work or you could try using a -4 boost instead. I'll go over their speed and look at slower them down by default if they're too powerful too.
    Posted in: Minecraft Mods
  • 0

    posted a message on Lycanites Mobs - Strange and Deadly Creatures!

    ============================================================
    Lycanites Mobs Update: Parasite! (ported to 1.10) - Version 1.15.0.0 for Minecraft 1.10.0
    Configs older than 1.14.2.2 will be reset.
    ============================================================

    --------------------
    New Features:
    --------------------
    First release for Minecraft 1.10, this is identical to 1.14.3.3 for Minecraft 1.9.4.



    ============================================================
    Lycanites Mobs Update: Parasite! - Version 1.14.3.3 for Minecraft 1.9.4
    Configs older than 1.14.2.2 will be reset.
    ============================================================

    New Wendigo Model

    --------------------
    New Features:
    --------------------
    New Wendigo Model!

    --------------------
    Minor Fixes:
    --------------------
    Pure Lava should now be renewable again.

    Some people have been reporting a crash caused by Darklings which may be caused by server wrappers, I can't recreate these crashes but I've added a catch to stop the crash.

    Posted in: Minecraft Mods
  • 0

    posted a message on Lycanites Mobs - Strange and Deadly Creatures!
    Quote from Manan6619»

    You mentioned a bugfix release for 1.7.10 a little while ago - is that still a possibility?

    Yup, but I still need to get round to working on it, with Forge 1,10 now being out I'm gonna be updating to that as soon as it's stable.



    Is it possible to have an eternally burning Icefire or Shadowfire?


    Icefire will pernamently burn on Ice blocks (regular, packed, etc).

    Shadowfire will burn permanently on Obsidian.

    Quote from drakinoid»

    am i the only one having this trouble: when i put armor on my pinky it appears like inside its stomach i am playing version 1.7.10 plz help

    am i the only one having this problem: whenever i put an armor on my pinky it appears inside its stomach i am playing version 1.7.10 plz help


    This is a bug with the vanilla models that I'm using for them, I plan to recreate the Belph, Behemoth and Pinky models in the new format soon which should solve this problem.

    Quote from Maxasaurus»

    Hey, this mod is EPIC i was just wondering if there was a page where i can learn how to use the gui with the beastiary tab and mounts tab. Just wondering EPIC MOD!!!


    Not yet but I'll be adding more pages onto the site soon covering Subspecies, Summoning and maybe other things too.
    Quote from Rexsauer»

    Add the Mancubus please!


    I may add more Doom mobs in the future, but not just yet. :)
    Posted in: Minecraft Mods
  • 0

    posted a message on Lycanites Mobs - Strange and Deadly Creatures!
    Quote from Stormalisk»

    The deer haunter?

    (Mooseisloose.png)


    Ah I miss TimeSplitters!
    Posted in: Minecraft Mods
  • 0

    posted a message on Lycanites Mobs - Strange and Deadly Creatures!
    Quote from BlackJar72»

    I looks a bit closer to the creature of traditional legend, too, I think.

    Yup! Originally the Wendigo was going to be the icy twin of the Lobber but it looked nothing like the actual Wendigo legends so I ended up with a weird mashup of Lobber and Wendigo which looked awful which is why I decided to redo the thing from the ground up.
    Posted in: Minecraft Mods
  • 1

    posted a message on Lycanites Mobs - Strange and Deadly Creatures!
    Quote from IPCNA»

    Asmodeus is epic!!! I'm rather skeptical about the new strider model though.... I prefer it over the old one in some ways(Looking like a strider from half life 2 was nice!!) ... but as a result of that... it walks weirder than usual.

    Nice to see that Rahovart now has a cannon.... though I've tested him and haven't seen him use it yet.

    Why not keep the old model of the strider and rename it something else and change it's ability? Same with the old Erepede model.

    I'm glad you like Asmodeus! Rahovart uses it's cannon for it's Hellfire attacks, though I still need to add a better animation system. The old models look awful, even without the textures the meshes are poor (strider) and messy (old erepede). If I'm gonna add a new mob similar to them I'd rather make a new model and texture from scratch, I'm much faster at creating new models now and I'm better at UV wrapping (warpping textures onto meshes) now too!

    Quote from Armigus»

    Is it possible to link certain mob spawns or events to achievements, like entering the Nether or End? That way I could customize the game's difficulty to scale with player progress so they don't get slaughtered early on.


    I'm going to look into adding a new config when you can add a delay for a specific amount of in game days before any mob is allowed to spawn. I'm also going to look into restructuring the configs and possibly adding some presets.

    Quote from CyborgDino»


    Go to the junglemobs-spawning.cfg within the Lycanite's Mobs config folder. Scroll down to the dungeon weights section. Change the Concapede Dungeon Weight from 450.0 to 0.



    Lycanite put each creature's entity ID in their profiles on his website.


    As far as I can tell (I can be wrong), no, but you can set mob events to only happen after a specified amount of ingame days.


    Thanks for covering those questions for me! :)
    Posted in: Minecraft Mods
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