Can I use these in a texture pack? Also, if I can, do I add them simply by replacing the old image with the new one, or is there something else i need to do? Thank you!
Not sure if this is the right section, but is there any way to make a crafting table or an enchantment table behave similar to a chest, so you can store items in them?
Is there any way to make a player teleport to the nearest block of some type, or alternatively, teleport to where they were standing a few seconds ago?
I am making an adventure map with lots of puzzles and I am stumped on how to make this. Here is my challenge for you!
A player presses a single button.
On press 1, light A lights up for a second.
On press 2, light B lights up for a second.
On press 3, light C lights up for a second.
On press 4, light D lights up for a second.
On press 5, light E lights up for a second.
Now, on press 6, the cycle repeats, so...
On press 6, light A lights up for a second.
On press 7, light B lights up for a second.
etc.
Instead of lights, the way that I'm actually going to be implementing this is utilizing structure blocks to load an animations of a rotating room. Each button press loads a 6 frame animation, 12 degrees rotation per frame, for a total of 72 degrees rotated per button push. That means once the button is pushed 5 times, the room will have rotated 360 degrees, so the next button press starts the cycle again.
If anyone needs clarification I will be happy to provide it.
More than willing to make you a special easter egg in the adventure map this is used in if you come up with a solution!
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Hardcore is the only fun gamemode for me
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I understand how to create custom music to replace the old music with, which is great.
But how would I impliment this on an adventure map so that different tracks would start playing when triggered?
For example, there are 3 islands, and a different tracks plays on each island
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does anyone know why leads disappear when i go far away?
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stairs should be left the way they are but this should be a block you should be able to spawn, like the wood blocks with bark on all sides.
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Is it possible to create an end portal / use the end portal block but have it do nothing? just for looks
thanks!
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Where is the smoke particle located? I'm looking at the particles but I don't see it... I'd like to turn it from black into white.
It's the one that appears with the "/particle smoke" command
Thanks
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Can I use these in a texture pack? Also, if I can, do I add them simply by replacing the old image with the new one, or is there something else i need to do? Thank you!
0
Where is the smoke particle located? I'd like to turn it from black into white...
It's the one that appears with the "/particle smoke" command
Thanks
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Not sure if this is the right section, but is there any way to make a crafting table or an enchantment table behave similar to a chest, so you can store items in them?
Thanks!
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Thanks! I've had this finished for some time now but your ideas all work
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Is there any way to make a player teleport to the nearest block of some type, or alternatively, teleport to where they were standing a few seconds ago?
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Hey!
I am making an adventure map with lots of puzzles and I am stumped on how to make this. Here is my challenge for you!
A player presses a single button.
On press 1, light A lights up for a second.
On press 2, light B lights up for a second.
On press 3, light C lights up for a second.
On press 4, light D lights up for a second.
On press 5, light E lights up for a second.
Now, on press 6, the cycle repeats, so...
On press 6, light A lights up for a second.
On press 7, light B lights up for a second.
etc.
Instead of lights, the way that I'm actually going to be implementing this is utilizing structure blocks to load an animations of a rotating room. Each button press loads a 6 frame animation, 12 degrees rotation per frame, for a total of 72 degrees rotated per button push. That means once the button is pushed 5 times, the room will have rotated 360 degrees, so the next button press starts the cycle again.
If anyone needs clarification I will be happy to provide it.
More than willing to make you a special easter egg in the adventure map this is used in if you come up with a solution!
0
I would encourage you to look at world painter
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Hey!
I've been working on an adventure map, and I have 6 separate worlds, each world is an island about 2,000 x 2,000 blocks long.
I would like to somehow copy all those islands into one huge ocean world, so all 6 are in the same map.
Does anyone know how to do this? I can download mods, but my computer isn't very fast.
Thanks so much!