[19:19:13 INFO]: Client> Error occurred during initialization of VM
[19:19:13 INFO]: Client> Incompatible minimum and maximum heap sizes specified
[19:19:13 INFO]: Client> Picked up _JAVA_OPTIONS: -Xmx512M
[19:19:13 ERROR]: Game ended with bad state (exit code 1)
[19:19:13 INFO]: Deleting C:\Users\Phil\AppData\Roaming\.minecraft\versions\1.6.4-Forge9.11.1.953\1.6.4-Forge9.11.1.953-natives-13645892457185
[19:19:13 INFO]: Ignoring visibility rule and showing launcher due to a game crash
Im trying to run a modpack, but my launcher JVM arguments
-XX:MaxPermSize=512m -Xmx4096M -Xms4096M
Are being overridden by this error:
12:48:12 INFO]: Client> Error occurred during initialization of VM
[12:48:12 INFO]: Client> Incompatible minimum and maximum heap sizes specified
[12:48:12 INFO]: Client> Picked up _JAVA_OPTIONS: -Xmx512M
[12:48:12 ERROR]: Game ended with bad state (exit code 1)
[12:48:12 INFO]: Deleting C:\Users\Phil\AppData\Roaming\.minecraft\versions\1.6.4-Forge9.11.1.953\1.6.4-Forge9.11.1.953-natives-4153863267403
[12:48:12 INFO]: Ignoring visibility rule and showing launcher due to a game crash
I have checked my environment details, and java is not in any of them.
I run a 150 mod modpack, and I cannot seem to launch it.
Without JVM arguments it crashes due to running out of ram, but with JVM arguments I get this error:
Launching game
[17:16:40 INFO]: Looking for old natives & assets to clean up...
[17:16:40 INFO]: Unpacking natives to C:\Users\Phil\AppData\Roaming\.minecraft\versions\1.6.4-Forge9.11.1.953\1.6.4-Forge9.11.1.953-natives-989860582444
[17:16:40 INFO]: Reconstructing virtual assets folder at C:\Users\Phil\AppData\Roaming\.minecraft\assets\virtual\legacy
[17:16:40 INFO]: Launching in D:\Minecraft\ShrimpKraft 1.6.4
[17:16:40 INFO]: Half command: C:\Program Files\Java\jre7\bin\javaw.exe -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -XX:MaxPermSize=512m -Xmx3g -Xms1g -Djava.library.path=C:\Users\Phil\AppData\Roaming\.minecraft\versions\1.6.4-Forge9.11.1.953\1.6.4-Forge9.11.1.953-natives-989860582444 -cp C:\Users\Phil\AppData\Roaming\.minecraft\libraries\net\minecraftforge\minecraftforge\9.11.1.953\minecraftforge-9.11.1.953.jar;C:\Users\Phil\AppData\Roaming\.minecraft\libraries\net\minecraft\launchwrapper\1.8\launchwrapper-1.8.jar;C:\Users\Phil\AppData\Roaming\.minecraft\libraries\org\ow2\asm\asm-all\4.1\asm-all-4.1.jar;C:\Users\Phil\AppData\Roaming\.minecraft\libraries\org\scala-lang\scala-library\2.10.2\scala-library-2.10.2.jar;C:\Users\Phil\AppData\Roaming\.minecraft\libraries\org\scala-lang\scala-compiler\2.10.2\scala-compiler-2.10.2.jar;C:\Users\Phil\AppData\Roaming\.minecraft\libraries\lzma\lzma\0.0.1\lzma-0.0.1.jar;C:\Users\Phil\AppData\Roaming\.minecraft\libraries\net\sf\jopt-simple\jopt-simple\4.5\jopt-simple-4.5.jar;C:\Users\Phil\AppData\Roaming\.minecraft\libraries\com\paulscode\codecjorbis\20101023\codecjorbis-20101023.jar;C:\Users\Phil\AppData\Roaming\.minecraft\libraries\com\paulscode\codecwav\20101023\codecwav-20101023.jar;C:\Users\Phil\AppData\Roaming\.minecraft\libraries\com\paulscode\libraryjavasound\20101123\libraryjavasound-20101123.jar;C:\Users\Phil\AppData\Roaming\.minecraft\libraries\com\paulscode\librarylwjglopenal\20100824\librarylwjglopenal-20100824.jar;C:\Users\Phil\AppData\Roaming\.minecraft\libraries\com\paulscode\soundsystem\20120107\soundsystem-20120107.jar;C:\Users\Phil\AppData\Roaming\.minecraft\libraries\argo\argo\2.25_fixed\argo-2.25_fixed.jar;C:\Users\Phil\AppData\Roaming\.minecraft\libraries\org\bouncycastle\bcprov-jdk15on\1.47\bcprov-jdk15on-1.47.jar;C:\Users\Phil\AppData\Roaming\.minecraft\libraries\com\google\guava\guava\14.0\guava-14.0.jar;C:\Users\Phil\AppData\Roaming\.minecraft\libraries\org\apache\commons\commons-lang3\3.1\commons-lang3-3.1.jar;C:\Users\Phil\AppData\Roaming\.minecraft\libraries\commons-io\commons-io\2.4\commons-io-2.4.jar;C:\Users\Phil\AppData\Roaming\.minecraft\libraries\net\java\jinput\jinput\2.0.5\jinput-2.0.5.jar;C:\Users\Phil\AppData\Roaming\.minecraft\libraries\net\java\jutils\jutils\1.0.0\jutils-1.0.0.jar;C:\Users\Phil\AppData\Roaming\.minecraft\libraries\com\google\code\gson\gson\2.2.2\gson-2.2.2.jar;C:\Users\Phil\AppData\Roaming\.minecraft\libraries\org\lwjgl\lwjgl\lwjgl\2.9.0\lwjgl-2.9.0.jar;C:\Users\Phil\AppData\Roaming\.minecraft\libraries\org\lwjgl\lwjgl\lwjgl_util\2.9.0\lwjgl_util-2.9.0.jar;C:\Users\Phil\AppData\Roaming\.minecraft\versions\1.6.4-Forge9.11.1.953\1.6.4-Forge9.11.1.953.jar net.minecraft.launchwrapper.Launch
[17:16:40 INFO]: Client> Error occurred during initialization of VM
[17:16:40 INFO]: Client> Incompatible minimum and maximum heap sizes specified
[17:16:40 INFO]: Client> Picked up _JAVA_OPTIONS: -Xmx512M
[17:16:40 ERROR]: Game ended with bad state (exit code 1)
[17:16:40 INFO]: Deleting C:\Users\Phil\AppData\Roaming\.minecraft\versions\1.6.4-Forge9.11.1.953\1.6.4-Forge9.11.1.953-natives-989860582444
[17:16:40 INFO]: Ignoring visibility rule and showing launcher due to a game crash
I have this setup:
JRE7u45 64bit installed.
4770k
7970
256GB SSD.
EDIT: My JVM Arguments are: "-XX:MaxPermSize=512m -Xmx3g -Xms1g"
EDIT: When launching I get this error now when not using "Xms1g"
I am requesting permission to use this mod in my modpack, "ShrimpKraft". The modpack is based on 1.6.2 and around technology, and includes all big technology mods. Once all mods are complete and I have permission from everyone, I will be publicly posting and streaming, and maybe even running a server with it.
Please let me know ASAP If I may use the mod in my pack or not.
I am requesting permission to use this mod in my modpack, "ShrimpKraft". The modpack is based on 1.6.2 and around technology, and includes all big technology mods. Once all mods are complete and I have permission from everyone, I will be publicly posting and streaming, and maybe even running a server with it.
Please let me know ASAP If I may use the mod in my pack or not.
I am requesting permission to use this mod in my modpack, "ShrimpKraft". The modpack is based on 1.6.2 and around technology, and includes all big technology mods. Once all mods are complete and I have permission from everyone, I will be publicly posting and streaming, and maybe even running a server with it.
Please let me know ASAP If I may use the mod in my pack or not.
Hi there. I am requesting permission to use this mod in my modpack, "ShrimpKraft". The modpack is based on 1.6.2 and around technology, and includes all big technology mods. Once all mods are complete and I have permission from everyone, I will be publicly posting and streaming, and maybe even running a server with it. Please let me know ASAP If I may use the mod in my pack or not. Thanks in advance,Shrimp
I am requesting permission to use this mod in my modpack, "ShrimpKraft". The modpack is based on 1.6.2 and around technology, and includes all big technology mods. Once all mods are complete and I have permission from everyone, I will be publicly posting and streaming, and maybe even running a server with it.
Please let me know ASAP If I may use the mod in my pack or not.
Please, do not make this into a halo mod. Keep it what it is, a futuristic light based mod. I use it in my modpack with a few friends and we use it for our cities and doors, and it looks friggen awesome. I would hate for it to try to be another halo mod. I have tried some halo mods, and there is just no way to replicate halo in this game in a good way, imo. so, keep adding features, and maybe rename it the "light mod"? since it includes rails, or maybe the "futuristic etc" mod. Get my drift?
Feature wishlist
Animated doors, rails etc.
Doors and be places at the bottom, going up instead of down
Doors and walls can be placed sideways, so as to create some sort of gate effect.
Maybe some different animations for force fields appearing, like a slow movement or materialization out of nowhere.
more to come... (Deal with it)
PS. I love the mod. Add more tech stuff, not just shields. <3
I have already planned for animated textures, but your ideas are great. I will consider them, especially the pulsing rails one. Also, what do you exactly mean by 'going from wherever it originates'?
I mean the pulses start at the "light bridge" block or the "light door" block. Does that explain it? like the thin strip.
However, can I make a request? have the shield and light rails have animated textures.
For the shields, do like a color change, going from wherever it originates, and for the light rails, do a pulse. This would make the mod 10x better, as it wouldnt look as static and more alive.
thoughts?
PS: since this is light based, please make the shields and rails emit light like torches, this would be more realistic
0
0
I was running my server off a ramdisk, and my PC blue-screened. My friends and I lost 15 hours of work. This is not happening again.
Now i have not found any forge mods that do this.
So, would it be possible to make an .exe or .bat that launches together with the server that does this:
"save-all" at 5 minute intervals.
Any help?
Thanks,
-Shrimp
0
There are no settings in the environment settings detailing JAVA_OPTIONS.
0
0
Im trying to run a modpack, but my launcher JVM arguments
Are being overridden by this error:
I have checked my environment details, and java is not in any of them.
Any help is appreciated,
-Shrimp
0
0
I run a 150 mod modpack, and I cannot seem to launch it.
Without JVM arguments it crashes due to running out of ram, but with JVM arguments I get this error:
I have this setup:
JRE7u45 64bit installed.
4770k
7970
256GB SSD.
EDIT: My JVM Arguments are: "-XX:MaxPermSize=512m -Xmx3g -Xms1g"
EDIT: When launching I get this error now when not using "Xms1g"
0
I am requesting permission to use this mod in my modpack, "ShrimpKraft". The modpack is based on 1.6.2 and around technology, and includes all big technology mods. Once all mods are complete and I have permission from everyone, I will be publicly posting and streaming, and maybe even running a server with it.
Please let me know ASAP If I may use the mod in my pack or not.
Thanks in advance,
Shrimp
0
I am requesting permission to use this mod in my modpack, "ShrimpKraft". The modpack is based on 1.6.2 and around technology, and includes all big technology mods. Once all mods are complete and I have permission from everyone, I will be publicly posting and streaming, and maybe even running a server with it.
Please let me know ASAP If I may use the mod in my pack or not.
Thanks in advance,
Shrimp
0
I am requesting permission to use this mod in my modpack, "ShrimpKraft". The modpack is based on 1.6.2 and around technology, and includes all big technology mods. Once all mods are complete and I have permission from everyone, I will be publicly posting and streaming, and maybe even running a server with it.
Please let me know ASAP If I may use the mod in my pack or not.
Thanks in advance,
Shrimp
0
0
I am requesting permission to use this mod in my modpack, "ShrimpKraft". The modpack is based on 1.6.2 and around technology, and includes all big technology mods. Once all mods are complete and I have permission from everyone, I will be publicly posting and streaming, and maybe even running a server with it.
Please let me know ASAP If I may use the mod in my pack or not.
Thanks in advance,
Shrimp
0
Feature wishlist
Shrimp
0
I mean the pulses start at the "light bridge" block or the "light door" block. Does that explain it? like the thin strip.
Shrimp
0
However, can I make a request? have the shield and light rails have animated textures.
For the shields, do like a color change, going from wherever it originates, and for the light rails, do a pulse. This would make the mod 10x better, as it wouldnt look as static and more alive.
thoughts?
PS: since this is light based, please make the shields and rails emit light like torches, this would be more realistic
Shrimp