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    posted a message on Solar Flux - a.k.a. CompactSolars for Redstone Flux

    Keep up the great work! :)


    And thanks for the mod! ;)

    Posted in: Minecraft Mods
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    posted a message on Gravestone mod
    Quote from senpaisubaraki

    http://www.minecraft...ves-die-classy/

    this mod, and nightkoshes's one, work very fine together. yo ucan disable his graves in the config file on death, and profit from that mod's graves, while you still have catacombs, and village structures.

    The mod is being updated as we speak. the 1.7 version will be out soon


    I hope the update will fix the current bugs (of which there are a lot!) :s
    (the reason why i came here)
    Posted in: Minecraft Mods
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    posted a message on Gravestone mod
    Quote from NightKosh

    1) I can't agree with you. Grave isn't a chest or something like this. So GUI isn't fit it as I think. As for items - just click on grave with shovel in hand to get it back without grave destruction.
    2) This is disputed point. I decide to make it in this way to make lava still very dangerouse. Your items will be save and you can get them back, but it will not be very easy. Also placing grave in any another place requires some specific, not obvious logic... But maybe I'll add such feature later.
    3) I thinking about it. But unfortunatelly I haven't got enought time for it. If you, or someone else would like to help with it - you can create models for it and I'll add them.

    The main reason why I don't do such things yet - I'm very busye in a last time, and I have a lot of more priority tasks, So i haven't got enough time on it.

    np, Thanks for the response tho :)
    Posted in: Minecraft Mods
  • 1

    posted a message on Gravestone mod
    Nice mod! Tho i have some feature requests(dunno if you're up for those? :))

    Feature Requests:
    • Grave/memorial GUI's (+ inventory for graves)
    • When you die in lava or water your grave spawns on the shore
    • More normal grave models
      • An option to let players specify their own grave that will spawn on their dead
    Why?

    The first (the gui's) because it comes over a lot more professional and it looks a lot better to
    take your stuff from your grave out of a neat inventory/gui than breaking the grave :s

    The Second, Kinda obvious? :P

    The third and forth, To be honest i find the 3 graves that are currently present, kinda boring(imo)
    So a few more cool looking ones would be nice, and the option to choose your grave from that would just
    be perfect (maybe make it so that you have to talk to an undertaker to set your default grave? :))

    Either way, thanks! :)
    Posted in: Minecraft Mods
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    posted a message on Gravestone mod
    Maybe a stupid Question, Sorry if it's been asked before..

    But when a grave spawns on player death, does it store the players inv? :)
    If not, it definitely should! Cause this mod looks awesome! :D
    Posted in: Minecraft Mods
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    posted a message on Wintercraft v1.1.4 Santa Visits, Presents, Reindeer, and much more! Over 220K Downloads!
    It would be awesome if you could make your own presents and give them to people tho.. ;)
    (maybe a neat little animation when you open them?)

    However my question is: If we add this mod and remove it after the christmas period, will there be any mess? (corruption etc..)
    Thanks! :) (Would really love to see user made presents tho)
    Posted in: Minecraft Mods
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    posted a message on Extra Utilities v1.1.0k
    It would be cool if we had a Wand Of equal trade (Thaumcraft) Alternative ;)
    Posted in: WIP Mods
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    posted a message on [1.7.10]Soul Shards: Reborn (Original Soul Shards remake) - Update rc3!
    Quote from Moze_Intel

    That is actually a really interesting idea, I'll see what I can do :)


    Glad you like it :)
    Posted in: WIP Mods
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    posted a message on [1.7.10]Soul Shards: Reborn (Original Soul Shards remake) - Update rc3!
    Feature Idea
    • A Fancy way of combining kills from different shards to one (from the same mob ofc).
    This looked like a cool idea to me.. :)
    maybe a big crystal (player size) with the mob inside of it (visually)
    and when players have a shard of that mob and they RMB on the big crystal with it, the kills sort of flow over? :P (Just brain storming here :) )

    However if you don't like the idea, np! :)
    Thanks!
    Posted in: WIP Mods
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    posted a message on Custom NPCs
    There are some awesome looking ideas on that todo list :o
    Posted in: Minecraft Mods
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    posted a message on [1.6.4 - 1.7.X] MineTweaker 3: customize your minecraft experience
    Quote from StanH

    Try with <30219>.damaged . That should work and should accept any scanner no matter the charge inside it.


    The reload function is being developed but is a bit broken atm. I am now focusing effort on the new version of Minetweaker so might take a while to finish it.

    As for the lore, sure I can do that. Adding it to the planned features list.

    Awesome! :)
    It worked and thanks for adding it :)
    Posted in: Minecraft Mods
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    posted a message on Modular Powersuits Addons (MPSA) - Requires Modular Powersuits
    Quote from eximius88

    That is a known issue and will be fixed in the next release.

    Ah k
    thanks :)
    Posted in: Minecraft Mods
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    posted a message on [1.6.4 - 1.7.X] MineTweaker 3: customize your minecraft experience
    Hey o/

    I have an issue With a recipe to change the computer chip (mpsa) recipe.
    recipes.addShaped(<25026:19>, [[items.ic2.itemPartCircuitAdv, <30219:26>, items.ic2.itemPartCircuitAdv], [items.ic2.itemGoldCableI, items.ic2.itemGoldCableI, items.ic2.itemGoldCableI], [null, null, null]]);

    Item ID 30219:26 Points at the OD Scanner(icĀ²) :26 Represents the energy level (it goes up or down depending on how much energy it has, yu know :) )

    However when we run with this code it says that at line 12 (that line ^) "item has no subitems"..
    So I tried running it without, so 30219, But that item can't ofc be obtained since full charge = :1 and empty = :26

    Any way to get around this? (and possibly accept any charge?)

    Feature Request:
    • A /mt reload Command to reload the main.cfg file (since restarting is pretty annoying)
    • Something like:
    minetweaker.lore(<273>,"Damn that shovel looks sexyl!");
    Adding lore to an item (which can be seen in NEI as well? :s)

    Some of these might sound familiar (the lore thing i asked a while ago as well) but i didn't see it in the
    "planned features" list so, i was wondering if it proved to be impossible :)

    Either way, Thanks :)
    Posted in: Minecraft Mods
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    posted a message on Modular Powersuits Addons (MPSA) - Requires Modular Powersuits
    Anyone else not finding the recipe for 2x ins. Gold Cable? (needed in the computer circuit)

    IC2: 2.0.354
    MPSA: 884
    Posted in: Minecraft Mods
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    posted a message on [1.6.2] Moar Achievements Redux v1.1.5 [Updated 8/10/13] [Forge]
    Does this mod Actually fixes the achievement system? :s

    Cause 120+ achievements aren't very helpful if the system is broke :/
    Posted in: Minecraft Mods
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