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    posted a message on What happens if you don't merge

    The only consequence of not merging your account is being unable to log in.





    http://www.minecraftforum.net/news/60629-merge-your-minecraft-forum-account-with-twitch?comment=22
    Posted in: Forum Discussion & Info
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    posted a message on Hacked, cracked clients
    Quote from TheMasterCaver»

    What about non-Forge mods? You mention a "mod list", which implicitly assumes that you are using Forge since non-Forge ("vanilla") mods are essentially seen as part of the base game, and I've never seen any requirement that such mods notify any servers you connect to of their presence, or that the game sends a hash of itself to servers so they can verify that it is unmodded (such mods are not very common nowadays but some still do exist, including a popular x-ray mod which has versions for vanilla, Forge, and LiteLoader. The game appears to be able to tell if it is modded in any case, as often seen in crash reports; e.g. "Is Modded: Definitely; Client brand changed to 'fml,forge'" for Forge mods and "Is Modded: Very likely; Jar signature invalidated" for jar mods).

    It was simply an example of how the rule gets enforced.

    Forge sends the list of mods to the client, and that list is only editable by reflecting into it and manually removing items, which no one should be doing. As such, if someone is doing it, and the mod already is doing things that look like it's designed to grief servers directly (and states as such effectively), then it's going to be removed.

    You are correct in that vanilla does not follow such validation, nor does Forge and whatnot, because it simply can't. However, a modder intentionally coding their mod to hack into a list to remove themselves is doing so maliciously. There is never a reason to do so.

    The detection of modded vs unmodded on the client itself isn't hard, because it can use a single method to get the brand, which Forge and whatnot respect, and because of the META-INF, the jar can validate it either a) is valid as per that file, or B) was removed and so very like was altered.

    Like I mentioned before, it's going to be case-by-case, there's not a single way to word it, so it entirely depends on how the mod works and what it does for us to make such a decision.

    However, like I also said, this doesn't fall under whether or not it's supported. We do not allow distribution of them on our site, but it doesn't mean that it can't get support. We do not allow support for illegal material, which cracked would be, however hacked (which is a hugely vague term really in how it gets used, so cheating is probably more accurate in this context) isn't outright illegal.

    That said, if you don't want to support it, you do not have to. No one is forced to help, and I personally avoid helping some material because of what I believe. If you do not feel you want to support such content, you can skip over that thread.
    Posted in: Forum Discussion & Info
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    posted a message on Hacked, cracked clients
    Quote from Herb_»

    Impact includes a "MineplexStaffDetector" - is that enough to satisfy the criteria, about deliberately hiding things?

    That rule only applies in the Mapping and Modding section, and is for advertising mods. It does not apply to Support, so my answer would not be implying that it would not be supported in the support section by the community.

    Also, that means nothing to me. A detector doesn't tell me anything about what it does.
    Posted in: Forum Discussion & Info
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    posted a message on Hacked, cracked clients
    Quote from TheMasterCaver»
    Also, it is worth noting that these forums actually allow you to upload "hack" mods and tools as long as they are not designed for griefing (but how would you prevent a user of said mod from using it to grief?):



    The point of that rule is that certain mods are viewed as "hacks" (i.e xray). Those are useful for single player, where there is not a server that's involved. There's not any real griefing occurring because of that. It does not make sense in our view to disallow those types of mods.

    The rule exists to prevent someone from uploading a mod that is *directly meant* to harm a server, i.e spamming it. Generally, it's how the mod presents itself. If it says "use this on a server to grief it", that violates the above rule.

    We cannot prevent users from doing things with those mods, but we do not believe we should be disallowing them because of a potential use of them, which can be countered by other means. Mojang (or rather Notch at least back in the day) took the stance that it is up to server owners to counter those mods as well, which is the stance we also took at the time, and have not really had a reason to reconsider it.

    It is up to the mod makers to really make their mods not work on servers, if they feel it has to.

    A lot of that rule can be considered a case-by-case judgement call on if the mod violates, but it would generally fall down to how it presents. Naturally, if you make your mod sound malicious, changes are it's going to be removed. If you make it sound like it's nice for the single players (which I generally play as for example), then it probably won't be.


    Quote from Herb_»

    I believe Mojang has issued a DCMA takedown on Impact, and other clients. Info here.

    Does that affect this?



    No, because they were violating the EULA in that they were sharing pre-compiled versions of the game. That rule still stands on this forum, and we enforce it. They were not taken down just because they were hacked clients, it is because they shared Minecraft as a whole, which is not acceptable.


    EDIT: Adding as a reference as well of what can be considered designed for griefing:


    If you hide your mod from the mod list (and it is intentionally done), then we consider that griefing, because it's of malicious nature. That would be an example, and we have removed mods that do that. Hiding a mod from servers is something that would fall under the designed for griefing mindset.

    Posted in: Forum Discussion & Info
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    posted a message on About those MCPE, win 10 and android/ios fourms threads....

    This was explained fully here: http://www.minecraftforum.net/forums/forums/forum-discussion-info/2860829-an-update-to-the-minecraft-forum-category


    In short, not everyone can/will update to the new version, so they still exist. They are there for the older versions of the game. We already created a new group that is a result of the update, located here

    Posted in: Forum Discussion & Info
  • 0

    posted a message on PC Specs?

    There is a pinned thread exactly for this, we don't need another one.


    http://www.minecraftforum.net/forums/off-topic/computer-science-and-technology/2347150-show-your-system

    Posted in: Computer Science and Technology
  • 0

    posted a message on My thread got deleted, how come?

    No.


    You cannot provide any links to sites which offer compiled versions of CraftBukkit or Spigot, because that violates the GPL license.

    Posted in: Forum Discussion & Info
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    posted a message on Minecraft Not Responding

    Piracy is not supported here.

    Posted in: Unmodified Minecraft Client Support
  • 1

    posted a message on Change "Edit Thread" Button to "Edit Title"

    There is meaning behind it, because we actually use that "Edit Thread" to edit other thread properties, such as if it's pinned or an announcement, or if it's locked or deleted.


    It's not the best name for the tab for members, but it is actually accurate if you are a mod or admin.


    Posted in: Forum Discussion & Info
  • 2

    posted a message on What am I Doing Wrong?

    This thread is not going anywhere. I am going to lock it.


    EDIT: That also means do not make a new one, since this is now the *second* time I've had to lock it.

    Posted in: Let's Plays Help
  • 0

    posted a message on Minecraft won't load anything with OptiFine

    We do not support cracked launchers.

    Posted in: Modded Client Support
  • 2

    posted a message on What am I Doing Wrong?

    At this point, I'm locking this. The thread is going nowhere.

    Posted in: Let's Plays Help
  • 2

    posted a message on Clicking on "thread" brings up newest to oldest, not oldest to newest?

    Sorry, I was under the impression you did not know.


    You meant you wanted this to instead default to working the other way.

    Posted in: Forum Discussion & Info
  • 1

    posted a message on Clicking on "thread" brings up newest to oldest, not oldest to newest?

    If you click it again, it will sort by newest to oldest.

    Posted in: Forum Discussion & Info
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