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  • 2

    posted a message on Oil in Minecraft

    It's unrendered ground

    Posted in: Discussion
  • 1

    posted a message on The Blaze Bow
    Quote from ElvishKing»

    I don't think we need it the idea just popped into my head



    I'm not saying your suggestion is good or bad but I find most proprietors of bad suggestions tend to always use the phrase "it just popped into my head". The best suggestions can take hours or even days to finalize and think over.
    Posted in: Suggestions
  • 1

    posted a message on What are your thoughts on Minecraft?

    Isn't this basically the same thread posted every couple days?


    I'll give the same answer I always give: the last version I thought was well-rounded was 1.6.4.

    Posted in: Discussion
  • 1

    posted a message on Big list of enchantments that could be added
    Quote from snubbub»


    Yes I know some of them are a little bit powerful, but all of the really powerful ones (like Homing) are very rare and hard to get.

    Not some, at least 80%, and a LOT bit too powerful.

    Major rule of game design: being rare is never, EVER an excuse to implement something overpowered.
    Posted in: Suggestions
  • 1

    posted a message on Mojang is adding too much to minecraft
    Quote from Chameleonred5»

    The plan as we know of it at this point consists of two things: command changes and texture changes. I'm pretty sure that the few things you saw would not result in scrapping "most" of anything. You also need to ask yourself: Is this really the majority, or just the loudest group saying these things?

    It's amusing that the only argument used is the "vocal majority" fallacy. Is there really nothing better anyone can come up with? Because that's the only thing I've seen, and it has no logical value.
    Posted in: Recent Updates and Snapshots
  • 1

    posted a message on New to Minecraft - please help me decide
    Quote from McTech88»

    Not to mentions that you join BOTH Java servers AND realms. :)

    isnt realms a waste of money? you can just host a server
    Posted in: Discussion
  • 1

    posted a message on So there's good news, and then REALLY concerning news...
    Quote from Mastermined»

    Actually, I run bot the Java edition and the Windows 10 Edition on my PC, and Win10 consistently performs better and more stable, with higher graphic settings at all times.

    And the resource pack I have downloaded and installed for free looks pretty neat as well ;)

    I don't really understand what's being said in this thread, but Java edition certainly has far higher graphical options; with the price of ludicrous resource usage.
    Posted in: Discussion
  • 1

    posted a message on So there's good news, and then REALLY concerning news...
    Quote from TheMasterCaver»

    I do; in fact, I've never, ever played the game in any other way, even the sole map that I have played on (a fancy version of Skyblock) was based on Survival:

    http://www.minecraftforum.net/forums/mapping-and-modding-java-edition/maps/1483503-epic-adv-surv-stratosphere-survival-v7-190-000

    Otherwise, my form of Survival is one of the simplest there is; the vast majority of my time is spent running through caves, mining resources and killing mobs. Any mods that I use do not detract from this, if anything, they reinforce it (more varied caves, more and more interesting mobs). I use next to no redstone (does using powered rails on redstone blocks or placing a button next to a door to open it really count?) and have next to no building skills (this is my latest base, basically a copy of a village house, many of my other bases are even simpler). I've also played this way for over four years with over 5,000 hours of playtime, it is also one reason why I have never upgraded past 1.6 (newer versions detract from my experience as well; less interesting caves in 1.7+ and a lower mob cap and nerfed zombies in 1.8+).

    With all due respect, you're a special case.
    Posted in: Discussion
  • 1

    posted a message on The Problem With Elytra
    Quote from TheMasterCaver»

    Quote from Lord_Garak>>


    What if one drops down on you from high up in a ravine? Did you know that they explode on impact if they fall far enough?

    http://www.minecraftforum.net/forums/minecraft-discussion/survival-mode/282079-dive-bombing-creepers-yay

    (fall damage reduces their fuse to a minimum delay of 0.25 seconds - which is far too little time to react)

    Or if one sneaks up behind you? Really, you expect to be alert enough at all times that you can spot one before it explodes, especially if there are many mobs around? Well, maybe in the lame caves in 1.7+ but try exploring a cave like this - no use trying to block off passages when there aren't any: Um, yes, I do. If you have moderate situational awareness no creeper should ever be able to sneak up on you. If anything that kind of cave generation just makes it easier to see them coming.








    Sorry, I am never playing any game where you can just suddenly die for no good reason no matter how well prepared you are or however low the chance is; that is just not good game design - thank god that you can still play older versions and/or mod the game! Why is failing to identify or destroy a thread "dying for no good reason"? That's dying because the player failed, which is standard game design.

    In fact, "insta-kill creepers" were even used as an example of a bad suggestion:Who mentioned instant-kill creepers? Creepers are already an instant kill mob- if you stand still. Even being a block from a creeper means it's pretty ineffective at dealing KO damage. I don't understand what exactly you're trying to get at, we weren't discussing creepers in the first place and you seem to have derailed the conversation into something about older versions being better. (which I may or may not agree with)

    Responses in bold.
    Posted in: Discussion
  • 1

    posted a message on The Problem With Elytra
    Quote from TheMasterCaver»

    Let's do some math:

    Creeper explosion damage on Normal difficulty: 49
    Armor penetration = damage / (2 + totalToughness / 4) armor points; for full diamond armor and 49 damage this is 49 / (2 + 8 / 4) = 12.25
    Armor points left = 20 - 12.25 = 7.75, barely more than full leather (7)
    Damage reduction from 7.75 armor points at 4% per point = 31%
    Damage after armor = 49 * (100% - 31%) = 33.81 = You died!

    And that was just on Normal difficulty... on Hard they easily one-shot you from a distance, and this was much worse before they added armor toughness - they could one-shot you in full Protection IV on Normal difficulty.

    So, you can see that it is absolutely necessary to wear heavily enchanted diamond armor in order to survive a single hit from one of the most common mobs in the game unless you don't mind playing on Easy; on Hard even full Protection IV is not enough with the saving grace being that creepers rarely explode right on top of you (unless they drop down from a ledge) and damage rapidly decreases with distance (they deal about half the damage at the distance at which they stop moving before they explode).

    Even prior to 1.9 (with no armor penetration, which is all that armor toughness affects, it does not make armor reduce damage even more) they leave you with a couple hearts left on Hard - I'd sure still want enchantments! And, yes, while there is Blast Protection, which protects you even more while not reducing non-explosion damage so other mob damage is not overly reduced, I want Protection because it also reduces fall damage; Feather Falling by itself does not give you the maximum amount of Protection, which requires 2 pieces with Protection IV as well; hence why I wear a diamond chestplate and leggings each with Protection IV and Feather Falling IV diamond boots (in 1.6.4); this combination still averages less protection than full unenchanted diamond armor (also, Protection is NOT more effective on stronger armor - both unenchanted and full Protection IV diamond armor double the damage survivable when compared to the same iron armor so it is the armor itself that makes the difference either way. It only affects damage that bypasses armor, so for diamond it only further reduces 20% of damage compared to 40% for iron).

    In fact, I even nerfed creepers in my mod because I reduced the maximum protection of armor to 66% (3.3% per armor point, only when worn by players, still 80% / 4% for mobs with zombies having up to 22 armor points for 88% damage reduction) and let them continue moving (right up into your face) when counting down to explosion (explosion damage also falls off less with distance, from a maximum of 36 to a minimum of 6, so that in most cases you take more damage; maximum post-armor damage is 12 vs 9.8 for vanilla and minimum is 2 vs 0.2, a ten-fold increase).

    If you stand so close to a Creeper that you trigger its 1HKO zone then you deserve to die no matter what. That's the point of the mob, and I'm really not sure what you're trying to point out. The point here is that in PVP diamond prot is overpowered.
    Posted in: Discussion
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