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    posted a message on Sound Physics (realistic sound reverberation, occlusion, and attenuation)
    Quote from ExmortisT3A»

    Is there Someone out there who can update this to 1.11.2???? if i could I would but idk all the coding to make it work. PLEASE SOMEONE UPDATE IT!!!! there aren't ANY MODS FOR 1.11.1


    Read the thread.
    Posted in: Minecraft Mods
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    posted a message on So there's good news, and then REALLY concerning news...
    Quote from Mastermined»

    Actually, I run bot the Java edition and the Windows 10 Edition on my PC, and Win10 consistently performs better and more stable, with higher graphic settings at all times.

    And the resource pack I have downloaded and installed for free looks pretty neat as well ;)

    I don't really understand what's being said in this thread, but Java edition certainly has far higher graphical options; with the price of ludicrous resource usage.
    Posted in: Discussion
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    posted a message on So there's good news, and then REALLY concerning news...
    Quote from Mastermined»

    Dinnerbone has released some statistics last year that showed that the divide between people playing Single and Multiplayer at that time was pretty much 50/50. While its nothing concrete, it's safe to tp assume that a large majority of the people who play singleplayer play Survival, since it's kinda tough to PvP on your own.

    I'd say they're playing singleplayer creative, or just building in survival.
    Posted in: Discussion
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    posted a message on So there's good news, and then REALLY concerning news...
    Quote from Herb_»

    I've never heard that phrase used to mean anything good. But anyway - I'm almost certain more people play survival than any other mode of MC; I think you're wrong to think "most play for mods, servers, and building". Well...servers, perhaps, but survival servers. And some of those have limited mods, but are still basically "vanilla".

    Survival Minecraft is incredibly popular.

    I wonder if there's a way we could test any of this?
    Posted in: Discussion
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    posted a message on So there's good news, and then REALLY concerning news...
    Quote from TheMasterCaver»

    I do; in fact, I've never, ever played the game in any other way, even the sole map that I have played on (a fancy version of Skyblock) was based on Survival:

    http://www.minecraftforum.net/forums/mapping-and-modding-java-edition/maps/1483503-epic-adv-surv-stratosphere-survival-v7-190-000

    Otherwise, my form of Survival is one of the simplest there is; the vast majority of my time is spent running through caves, mining resources and killing mobs. Any mods that I use do not detract from this, if anything, they reinforce it (more varied caves, more and more interesting mobs). I use next to no redstone (does using powered rails on redstone blocks or placing a button next to a door to open it really count?) and have next to no building skills (this is my latest base, basically a copy of a village house, many of my other bases are even simpler). I've also played this way for over four years with over 5,000 hours of playtime, it is also one reason why I have never upgraded past 1.6 (newer versions detract from my experience as well; less interesting caves in 1.7+ and a lower mob cap and nerfed zombies in 1.8+).

    With all due respect, you're a special case.
    Posted in: Discussion
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    posted a message on So there's good news, and then REALLY concerning news...
    Quote from PkVeditto»

    Why prople like this game so much?
    by : Veditto


    Because it's versatile, which is what confuses me about all this the most. Who plays Minecraft for the survival? Some people sure, but I'm almost certain most play for mods, servers, and building. Yet what Microsoft is going for is the subpar survival part of the game. Why? There are far better survival games than Minecraft.
    Posted in: Discussion
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    posted a message on No Crossplay for Java?!
    Quote from Romaq»

    Java is also "Java". Bedrock in C++ is "in theory" more protected from being hacked than the Java versions. Java has the Minecraft Coder Pack (MCP) updated per version. Note the following tweet from Serge: "When will people learn? When you tell me that you are using MCP to create exploit/grief "clients" for Minecraft, I'll ban you. No exceptions" That's a "Minecraft Java Edition" issue that simply does not exist with Bedrock versions. The Bedrock code is closed, and shall remain that way.

    Even without that, the Java code can be easily enough "modded", even if it is obfusticated (made so it can't be easily read and understood by people). AntVenom created a Minecraft World where stone does not spawn, seen below:

    AntVenom has other videos where he removed the world size limit and made various other changes directly to the Java code. Bedrock C++? Not gonna happen just like that.


    The problem with having the Java client crossplay with Bedrock editions is that it will be far more difficult to ensure Java players are not using LiteLoader + XRay, GammaBright, VoxelMap and other LiteLoader mods, not to mention the many Forge mods. Then you have the issues with Spigot plugin modded servers interacting with the Bedrock clients *and* the exposure of the Bedrock audience to 2b2t, the "jail" servers, many of whom seem to violate the EULA with "pay to level" schemes, and so on. With Minecraft Java and the existing community as it is today, it will be far more difficult to bring our community into the intended Bedrock community. Java does have advantages. It also ABSOLUTELY has serious liabilities. And I think these considerations far outweigh some of the other concerns mentioned earlier in this thread.


    The whole open closed code thing makes me think of that "trading freedom for security" quote
    Posted in: Recent Updates and Snapshots
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    posted a message on The Problem With Elytra
    Quote from TheMasterCaver»

    Well, you are the one who brought up armor being overpowered when it is not, and in a thread about Elytra (which are more OP than armor in many ways, Mojang has even buffed them to the point where you practically have Creative flight in Survival; instead they should have fixed the Punch bow exploit and not made fireworks boost you), and the only reference I made to older versions was that you can easily play in them if you don't like some new change, so I don't really even care what Mojang decides to do in newer versions, which are an entirely different game (I mean, they even call it "Minecraft: Java Edition" now!).

    Fair enough point about being off-topic, and of course I agree with Elytra being overpowered, but anyone who has played PVP knows that armor is vastly overpowered. Prot must be changed from multiplicative.
    Posted in: Discussion
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    posted a message on The Problem With Elytra
    Quote from TheMasterCaver»

    Quote from Lord_Garak>>


    What if one drops down on you from high up in a ravine? Did you know that they explode on impact if they fall far enough?

    http://www.minecraftforum.net/forums/minecraft-discussion/survival-mode/282079-dive-bombing-creepers-yay

    (fall damage reduces their fuse to a minimum delay of 0.25 seconds - which is far too little time to react)

    Or if one sneaks up behind you? Really, you expect to be alert enough at all times that you can spot one before it explodes, especially if there are many mobs around? Well, maybe in the lame caves in 1.7+ but try exploring a cave like this - no use trying to block off passages when there aren't any: Um, yes, I do. If you have moderate situational awareness no creeper should ever be able to sneak up on you. If anything that kind of cave generation just makes it easier to see them coming.








    Sorry, I am never playing any game where you can just suddenly die for no good reason no matter how well prepared you are or however low the chance is; that is just not good game design - thank god that you can still play older versions and/or mod the game! Why is failing to identify or destroy a thread "dying for no good reason"? That's dying because the player failed, which is standard game design.

    In fact, "insta-kill creepers" were even used as an example of a bad suggestion:Who mentioned instant-kill creepers? Creepers are already an instant kill mob- if you stand still. Even being a block from a creeper means it's pretty ineffective at dealing KO damage. I don't understand what exactly you're trying to get at, we weren't discussing creepers in the first place and you seem to have derailed the conversation into something about older versions being better. (which I may or may not agree with)

    Responses in bold.
    Posted in: Discussion
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    posted a message on Will villagers give you the wheat they harvest?

    This feature was added over 3 years ago, I feel old...

    Posted in: Recent Updates and Snapshots
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    posted a message on The Problem With Elytra
    Quote from TheMasterCaver»

    Let's do some math:

    Creeper explosion damage on Normal difficulty: 49
    Armor penetration = damage / (2 + totalToughness / 4) armor points; for full diamond armor and 49 damage this is 49 / (2 + 8 / 4) = 12.25
    Armor points left = 20 - 12.25 = 7.75, barely more than full leather (7)
    Damage reduction from 7.75 armor points at 4% per point = 31%
    Damage after armor = 49 * (100% - 31%) = 33.81 = You died!

    And that was just on Normal difficulty... on Hard they easily one-shot you from a distance, and this was much worse before they added armor toughness - they could one-shot you in full Protection IV on Normal difficulty.

    So, you can see that it is absolutely necessary to wear heavily enchanted diamond armor in order to survive a single hit from one of the most common mobs in the game unless you don't mind playing on Easy; on Hard even full Protection IV is not enough with the saving grace being that creepers rarely explode right on top of you (unless they drop down from a ledge) and damage rapidly decreases with distance (they deal about half the damage at the distance at which they stop moving before they explode).

    Even prior to 1.9 (with no armor penetration, which is all that armor toughness affects, it does not make armor reduce damage even more) they leave you with a couple hearts left on Hard - I'd sure still want enchantments! And, yes, while there is Blast Protection, which protects you even more while not reducing non-explosion damage so other mob damage is not overly reduced, I want Protection because it also reduces fall damage; Feather Falling by itself does not give you the maximum amount of Protection, which requires 2 pieces with Protection IV as well; hence why I wear a diamond chestplate and leggings each with Protection IV and Feather Falling IV diamond boots (in 1.6.4); this combination still averages less protection than full unenchanted diamond armor (also, Protection is NOT more effective on stronger armor - both unenchanted and full Protection IV diamond armor double the damage survivable when compared to the same iron armor so it is the armor itself that makes the difference either way. It only affects damage that bypasses armor, so for diamond it only further reduces 20% of damage compared to 40% for iron).

    In fact, I even nerfed creepers in my mod because I reduced the maximum protection of armor to 66% (3.3% per armor point, only when worn by players, still 80% / 4% for mobs with zombies having up to 22 armor points for 88% damage reduction) and let them continue moving (right up into your face) when counting down to explosion (explosion damage also falls off less with distance, from a maximum of 36 to a minimum of 6, so that in most cases you take more damage; maximum post-armor damage is 12 vs 9.8 for vanilla and minimum is 2 vs 0.2, a ten-fold increase).

    If you stand so close to a Creeper that you trigger its 1HKO zone then you deserve to die no matter what. That's the point of the mob, and I'm really not sure what you're trying to point out. The point here is that in PVP diamond prot is overpowered.
    Posted in: Discussion
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    posted a message on What would you consider to be the Classic version of Minecraft: Java Edition?

    1.6.4 was the last really stable, complete version; 1.3.2 is my favorite version for just chilling and all that.

    Posted in: Discussion
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    posted a message on The Problem With Elytra
    Quote from AMPPL50»

    Creative Mode only existed in Classic and since the Adventure Update. In all other versions, there was only Survival. Even within Classic itself, there was Survival Test. In fact, in ST and Indev, Singleplayer equaled hardcore, as respawning was impossible (Althrough I'm not sure about Indev).
    As for Multiplayer, the reason they don't update is because most "PvP pros" that don't want 1.9 combat simply are actually bad at it, and would adapt awfully to needing to time their hits instead of just clicking quickly and hope the Internet connection goes in their favor.
    Finally, the issue mentioned here with Elytra is that they're superior to other forms of transport, not anything about PvP.

    I hate pvp. It's a dumb clicky clicky spam war. But 1.9 was not even close to a solution; in fact, I would say it made it worse. Prot is such a stupidly overpowered enchantment that it takes an enormous number of clicks to break. The biggest solution would be fixing the awful hit-reg by removing the out-dated click based system that does nothing but encourage players to leap around until someone gets a lucky hit. PVP hitreg should work on a refined swipe based system where the weapon actually has a physical hitbox. Second, prot and armor in general need massive changes, again, something 1.9 did nothing worthwhile to fix. Third, movement mechanics while in combat should not be so stupidly light and floaty.
    Posted in: Discussion
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    posted a message on The Problem With Elytra
    Quote from SmugSmirk»

    Since when has singleplayer equaled survival? The only real update intended directly for multiplayer update was the combat revamp, and that's still very much relevant thing in PvE.
    My point still stands. Excluding 1.9, Mojang has never really truly balanced for multiplayer, and the Elytra isn't a big enough issue for them to worry about it.

    Since a few updates after the game's conception...
    Posted in: Discussion
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    posted a message on The Problem With Elytra
    Quote from SmugSmirk»

    I'm not totally disagreeing that the Elytra could be fixed, but your big issue seems to be with multiplayer. Mojang has never balanced around multiplayer, and I don't think they should. They simply provided a means of players to host games together. They shouldn't have to worry about how their next patch screws fan made minigames over.


    Yeah, the Elytra could be fixed, but I don't think that's a high priority issue.



    Not saying this is an issue since most multiplayer servers are locked on 1.8 so PVP isn't broken, but that's just silly. Multiplayer is the biggest facet of Minecraft, and most of the work tends to go towards building and commands these days. Survival hasn't received any major updates years.


    I agree with op. I think perhaps fireworks should exponentially lose boost in mid-air: for example, the first boost reduces the next to 50%, then 25%, then 12.5%, and so on.

    Posted in: Discussion
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