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    posted a message on Ambient Mobs
    Quote from NachtMC»

    There could always be a fast ( pre-rendered overlays), fancy (3d, rendered), and off (off completely), since they are ambient.


    But if they were physical mobs they would be (I believe) classified under entities and rendered server-side instead of client-side

    Posted in: Suggestions
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    posted a message on Newbie to minecraft?
    Quote from taffu»

    ", times, serif">Minecraft does not require a powerful graphics card.


    If you use shaders and mods it sure does.
    Posted in: Discussion
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    posted a message on Did you know tools used to be 2D in Minecraft?

    Most non-block items were 2D.

    Posted in: Discussion
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    posted a message on Big list of enchantments that could be added
    Quote from snubbub»

    Why don't you actually say WHY "this list makes Infinite look like a parlor trick", instead of just saying that with no backup evidence. My last post explained almost all the enchantments and why they are not really OP. Now it's your turn to explain why they ARE op. Go ahead. Do it.

    Your argument would be more reasonable if your response had actually explained anything. Instead, it's just you naming each enchantment and saying "this isn't op". No particular reasons why, or anything. So here's my reason: any one or two of these could single-handedly decimate a person's pvp ability in one strike. Though their current lengths are ludicrous, they could last for half a second and still be blatantly overpowered. Fire Aspect is already broken enough without manually removing the texture from your game if you're going to perform serious pvp. Imagine if one could instantly render opponents blind, unable to do damage, and nauseous. They could take on 5 people at once, no trouble.
    Posted in: Suggestions
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    posted a message on Big list of enchantments that could be added
    Quote from snubbub»


    They are not really that overpowered.
    The weakening enchantment only gives weakness I, and for a very short time. Same with blinding.
    Maybe sickness is a bit OP, but you have to admit that it would have no effect on mobs whatsoever, and on other players with PVP, Mining fatigue would make no difference in their PVP skills, unless for some reason they are mining their way out. Nausea would be the only thing that makes it harder to PVP.
    Stunning only gives the slowness effect for 2 seconds, which is barely any time at all.
    And with homing, which probably seems like the most overpowered one, here is what I have to say about that: With level 1, the arrow would barely curve at all. You'd still have to aim quite accurately. Not that OP. Homing 2 is a lot more OP than Homing 1, but it can only be applied with an anvil, which means you'd have to get 2 things with Homing 1 on them (either bows or books). Which is not easy to do given the rarity of the enchantment.

    Some enchantments on the list I like more than others, including Crushing, Drawback, Range, Tank, Recharge, and Experience. Those are not very OP at all.


    And also, if you call 80% of the enchantments on this list overpowered, what would you say to the Infinity enchantment that already exists? That's definitely more OP than the majority of enchantments on my list.



    If you think slowness, blindness, and weakness for 2 entire seconds is "barely any time at all" then I can without a doubt say this suggestion is not remotely balanced. 0% support.


    This list makes Infinite look like a parlor trick, I can't imagine you can look at this list and think "Infinite, now THAT'S op."

    Posted in: Suggestions
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    posted a message on Big list of enchantments that could be added
    Quote from snubbub»


    Yes I know some of them are a little bit powerful, but all of the really powerful ones (like Homing) are very rare and hard to get.

    Not some, at least 80%, and a LOT bit too powerful.

    Major rule of game design: being rare is never, EVER an excuse to implement something overpowered.
    Posted in: Suggestions
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    posted a message on Big list of enchantments that could be added

    Oh boy are these things overpowered. Not a single server would enable them.


    And I'm not a fan of enchantments that you have to be holding to utilize.

    Posted in: Suggestions
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    posted a message on Ambient Mobs

    I don't think there's a need for ambient "mobs". As stated this would lag up the game and frankly clutter the screen. Why not just create the appearance of mobs as visual render effects like most games do? No need to actually render them

    Posted in: Suggestions
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    posted a message on The Ultimate Nether Update

    I came in expecting to hate this and actually love it. You've clearly put time and effort into organizing these ideas. The nether really does need improvement and this addresses some good things. Specific criticisms:


    -the "gloomroot flower" is overpowered, and its effects don't really make sense. It should be redesigned.


    -the giant "wayfarer" is too strong and too big. It's a good concept but the unused Giant mob shows hitboxes REALLY don't like to be that big. By shrinking this enemy somewhat I think you have a solid enemy.


    -the "enchanted collar" size increase should be less than 2.0x, probably around 1.4x


    -the "ghast egg" doesn't have enough utility, and rendering ghasts passive seems like a good way to nullify part of the nether.


    Well done on developing your thoughts.

    Posted in: Suggestions
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    posted a message on Mojang is adding too much to minecraft

    Then for the final time I will say it:


    They haven't added too much stuff, they've added the wrong kind of stuff. They should have focused on the survival, on the world generation, on the crafting trees, on the caving, on the sandbox elements, but instead we have an odd clump of RPG style adventure game elements (along with some good building cultivation, it's true). Minecraft was and is a survival sandbox building game. It didn't need all these various objectives and goals, the player should set their own goals (hence the crafting tree concept). What we have right now has some great developments, but most of it is just dead weight that either shouldn't have been a priority at all, or should have been worked into efforts to balance and lengthen the game's currently pathetic progression path.


    The first 50 or so times I found diamonds it was a magical feeling. Now that feeling is nothing short of void because the idea of discovery and exploration on your own terms was never cultivated, never expanded.

    Posted in: Recent Updates and Snapshots
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    posted a message on New to Minecraft - please help me decide
    Quote from Geneo»

    You should also ask this same question in the Minecraft (Win10) discussion forum (http://www.minecraftforum.net/forums/minecraft/discussion).

    You'll get completely different answers.

    Then you can make up your mind.


    Oh look, he got the same answers there. Except for you and a single person making an absurd argument which sounds remarkably similar to yours.
    Posted in: Discussion
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    posted a message on Statues!
    Quote from fishg»

    It's important to remember that statues are aren't going the player's top priority. People use up all their iron and diamond for gear, The moment someone gets three diamonds, they make a diamond pick. But the moment someone gets three gold ingots, they're not gonna stop everything they're doing to make a gold statue. If you have sticks and wool, do you mass produce paintings?

    Just because you can make loads of statues doesn't mean you will. I'll admit just 3 ingots isn't the perfect sze, but it's better than super expensive gold blocks. Most people wouldn't bother spending 27 ingots on a decoration when the house alternative is 3 cobblestone.


    A stone statue isn't gold though

    Posted in: Suggestions
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    posted a message on Mojang is adding too much to minecraft
    Quote from altrag»

    So your complaint is that other people won't be playing the game the way you want them to play it? That seems a little.. self-centered. And if the new changes are really as terrible as you're trying to claim, wouldn't everyone be trying to revert anyway and solving your "but other people will use it!" problem?


    ...what?

    The point is clearly that other people may not be able to see the textures they want to see or use the textures they want to use. Not sure why you turned it into this uber hostile thing.

    Posted in: Recent Updates and Snapshots
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    posted a message on Statues!
    Quote from fishg»

    I suppose white could be viewable as long as the eyes are gray. My bigger concern is overcomplicating the system. Quartz is harder to fine than gold, because it's in the Nether. Or is it? Would quartz serve as the highest tier, and what mob spawning percent would ot get?

    I feel it's way easier to just have two stautes- one normal gray statue and one rarer, more expensive gold statues for late game players. Gold is one of the most valued materials in the world, so it makes sense the player would make statues out of solid gold (there's not much use for gold anyway).

    I really think white statues would be prevalent. Marble is a classic material, even if it is quartz in this case.
    Posted in: Suggestions
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    posted a message on Mojang is adding too much to minecraft
    Quote from Chameleonred5»

    The plan as we know of it at this point consists of two things: command changes and texture changes. I'm pretty sure that the few things you saw would not result in scrapping "most" of anything. You also need to ask yourself: Is this really the majority, or just the loudest group saying these things?

    It's amusing that the only argument used is the "vocal majority" fallacy. Is there really nothing better anyone can come up with? Because that's the only thing I've seen, and it has no logical value.
    Posted in: Recent Updates and Snapshots
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