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    posted a message on [Freeuse, No permission needed] FpsPlus 1.5.2-1.7.10+Source
    Decided to give this a whirl after Optifine and FTB packs stopped working (last time I could even get MC to launch with OF was FTB Ultimate).. I can now maintain 60fps in my base (minus one room with a bunch of Forestry/Extra Bees stuff) with some visual eyecandy forced via nVidia control panel, compared to 40-55 stuttering.. even while just standing there.

    -16 Anisotropic, forced globally
    -VSync, forced globally
    -GFX: Fancy
    -Smooth Lighting: Max
    -Particles: All
    -Fullscreen: Off
    -Render Distance: Far
    -Performance: Max FPS
    -Advanced OpenGL: Off (weird, but it actually boosts fps for some reason)
    -Clouds: Off
    -Faithful 32x Texture Pack
    -Core i5 3450 @ 3GHz (3.5GHz auto-turbo)
    -16GB DDR3 1333
    -EVGA GTX670 @ 324/915/1156 idle/default/keplar auto-oc
    -7200RPM 500GB
    Java arguments:
    -Xmx4096m (any higher and NEI lags when looking up recipes and especially so when looking up usages of items)

    I doubt this is something a modder could do, and I know the dev team is working on OpenGL upgrades, but I wish there was a way to move the rendering thread off the CPU and purely on GPU. I'd love to see MC push my GPU to at least half the default "full use" clock and not stutter as badly. Still, this is a step in the right direction.
    Posted in: Minecraft Mods
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    posted a message on Powerconverters (originally by PowerCrystals)
    Recipes for the Energy Bridge are completely commented out in the github (src/main/java/powercrystals/powerconverters/, line 130-132).

    Also, the EU consumers don't actually take energy from the 3 things I tested (standard Geothermal Gen, MFE, and AdvancedSolarPanels' Ultimate Hybrid Solar). They generate the same amount being provided. Using IC2-EXP 2.0.316
    Posted in: Minecraft Mods
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    posted a message on Modular Powersuits Addons (MPSA) - Requires Modular Powersuits
    I freaking love you for continuing this. Thanks!
    Posted in: Minecraft Mods
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    posted a message on Factorization 0.8.108
    post in this thread that the mod is being used in a modpack. ... If it is a private modpack, then mention this in your post. (I would like the post to contain also a description of the modpack and an estimate of the number of users, but this isn't necessary.)

    I'm currently building a private server (whitelisted) pack based on the Direwolf20 1.6.4 pack on the FTB launcher. I'm also having a love affair with your barrels. :lol:

    I'm not really looking to have more than 10 or so players, myself included, on the server for the foreseeable future, mainly due to RAM limits and funding.
    Posted in: Minecraft Mods
  • 0

    posted a message on Macro / Keybind Mod
    I don't suppose you could make the current version work backwards with 1.2.5 for us Tekkit players, if only until they update to newer versions?
    Posted in: Minecraft Mods
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    posted a message on [DISCONTINUED] CJB Mods v6.6.0 | 21-12-2012
    Does anyone have an archive for the 1.2.5 (or 6.1.1, if I'm correct) version of this?

    Nevermind. Thanks, CJB (yes, this is the guy on Twitter).
    Posted in: Minecraft Mods
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