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Nov 23, 2012I don't know why it doesn't work for some people. Just open a LAN and enable cheats. Teleport back to those coordinates up there ^^.Posted in: Maps
EDIT: Oh, I didn't notice you said 1.4.2. That doesn't have the save point ability. You'd just have to not die xD
Nov 23, 2012@ChromaShadows Adventure Mode in Minecraft is a playing mode like the default Survival Mode, or Creative Mode. It's not a difficulty. I mostly like Survival mode, but you absolutely can't break items/blocks unless you have the proper tool. Hopes that clears it upPosted in: Maps
@ArtDrizzel Thanks for playing! Thanks for the review, the LP, and everything. I'll come straight to you when I make my next map. I'll keep your thoughts in mind when making my next map.
I just wanted to know if you recorder your second part of the LP? Lol
Oh, and as for my next map, there will be custom bosses... shhh ;D
Nov 21, 2012Zane's Secret is an map meant to be played completely in adventure mode.Posted in: Maps
In this map, you play as an escaped prisoner who was captured by the "Demon People", and all you wish for is revenge. It's loaded with puzzles, inside of the box and outside of the box, fighting, parkour, and a bunch of dungeons There are no rules to this map. You can do whatever adventure mode allows you to do. You can play multi-player, but it is originally meant for single player. You just have to share somethings .
Enjoy and have fun. Feedback is appreciated.
Super Image Spoilers
MrEvilEngera's Part 1
MrEvilEngera's Part 2
Artdrizzel's Part 1
Artdrizzel's Part 2
Artdrizzel's Part 3 (This part is really amazing how he did it)
Rafaielll1's Part 1(em português)
It is helpful to everyone if you subscribe to these guys
Having some trouble with the map? Not sure what to do? Read the walkthrough
This is a serious spoiler if you haven't tried the map yet, be warned.
First you should grab the book in the chest. Then you must jump in the toilet, stay for a second, then swim out and cruise past the opened door. If on multiplayer, open the door for your friend(s) with the door release switch. Proceed through the hallway and go into the Main lobby. Head into the Control room and hit the only lever. Go back towards the hallway and on the other side is a Chest with items inside. Equip yourself. Head back into the Main lobby, and go into the kitchen. Grab the raw chicken out of the chest and cook it in the furnace with the coal you just got. If you lost any hunger by this time, break the glass and eat some of the cake. Breaking glass is allowed. Proceed outside to the checkpoint. Walk in the checkpoint and kill the zombie. Go behind the reception desk and flip both levers. Now proceed through the door that heads to the portal.
Grab the treasures and then head to Halor.
Head to Mr. Doobie's house and sell the books you received. Head towards the Forest of Secrets for now, we'll return later. Go through the left path and find a chest. Grab it's contents and the go back and head through the right path. Head into the cave.
Cave of Darkness:
Once inside, go through the wooden door. This is a maze. Turn left from the door and head straight. Turn left again and go until you get a choice between two paths, choose the left one. Head all the way at the end, and on your right, behind a stone block is a chest. Collect the contents and go back to the wooden door. Now, near the wooden door, instead of going left this time, go right. There will be a for in the road, head right. All the way at the end is a small crevice on the left with a lever. Head back to the central room. Now proceed through the, once locked, iron door on the right. This is a parkour lava room. Jump on the first block and then to the second. Sprint jump onto the third block. Although it is possible to sprint jump to the area with the lever, we can just hold SHIFT and sneak to the edge of the third block and hit the lever. Now return to the central room. Go up the ladder and make your way into a room with a chest. Grab and equip the sword. Go into the Spider's domain. About 5 spiders will ambush you from the right. Fight them off and then, when done, hit the levers labeled 4 and 8. Go through the iron doors and head into the next portal.
Grab the contents and the open the shortcut near the portal you just came out. Save your levels and don't enchant yet. Head towards the Ship Zone.
Once here, go into the wooden ship's cabin. Look in the first big chest, and grab the map. The all the way at the back grab the stuff out of the small chest. Hit the wither skeleton head of the wall and grab it. Now head back near the stairs and check the furnaces in the back. You'll find a book. Now head to the iron ship. Hit the levers labeled 1, 4, and 6. Head inside the ship. You can hit the switch for the lights if you want. Head towards the back of the ship, and hit the lever near the escape hatch and go through it. Get in the boat and head towards the island. On the back side of the island is a chest with a enchanted helmet in it. Equip the helmet and head back to the ships. Stand on the plank and then jump into the water and go through the glowstone area. In the back of this tiny cave is some more items and a better weapon. Go back to the island and go into the Tomb of Demons
Tomb of Demons:
Make your way past the lava maze by holding shift. Once you get to the revolving sandstone, just wait for the right time and then sprint through on top of it. In the next area you'll see some pressure plates. Try to avoid them. Grab the arrows out of every dispenser you see. Just make your way through and go into the next portal.
Grab the contents and open the shortcut by the portal. Head into the Demon People's Laboratory
Demon People's Laboratory:
Head down the hallway and you'll see a square room inhabited by zombies. Hit the switch that say "Ker Naap". It means Sun Roof if you decipher it with the book you just got. Either wait for the zombie to burn or just go in and kill them. Head into the next door and go through this corridor. You'll see two pressure plates. Hit the left one and you'll be teleported to two more pressure plates. Hit the left one again. Teleported again. Hit the one straight ahead. In this spot will be a lot of plates, some which do nothing. Start on the left side. Head foward two, right one, foward two, right one, foward two. It's the one in a corner. You'll then be teleported in the next room. Head all the way up the ladder and grab the swift potions in the top chest. Go down the ladder some and you'll see a chest across a gap. Drink the swift potion and and sprint jump the gap. Grab the bow and the book. The book translated just says that "this is tool to hit the button at the jail" or something. Go back down the ladder and step on the pressure plate at the other side of the room. Go back through the place and head back towards the previous portal.
Go through the shortcuts and go to Halor.
Sell all of your books to Mr. Doobie, and use all of your emeralds in the church to buy as many XP potions as you can. Spend the rest on food from the Butchery. Now make your way back through portal and go back to the jail
Make your way back to the button that had to be shot with an arrow. Shoot it, and go through the iron door. Make your way around, and head into the little room. Get the items of the chest. On the right is an enchanting room, which is much better than the previous enchantment tables. Enchant any of the diamond items you just received. Go back to the wooden door and step on the pressure plate.
There are three ways to do this part, but the first way is suggested.
The rogue way: Head up the ladder, onto the balcony. Sprint jump on the nearest light post, and then sprint jump the house in front of you. Go all the way the bottom left and jump the other side of the wall. Walk along the safe part of the wall until you come to a building. Climb up the ladder, and climb down the other side. Go behind the building, jump over the block, and climb up that ladder and get on the balcony to the left. Jump onto the second balcony. Then fall down to the open area. You'll see an entrance with pressure plates blocking it. Sprint jump over the plates and into the room. Open the iron door and go to the Master's room.
The warrior way: Go out the front door, and fight every skeleton that comes to you until you defeat every one of them. There are roughly, 300-ish of them.
The Artdrizzel way: Go up the ladder, and fall off of the balcony. Jump over the levers near the front door. Jump up on top of the pyramid-like thing. This will trigger some Skeletons so beware. Look at the balcony above you and grab the eggs out of the dispenser. Go back towards the starting house and back up the ladder. Jump onto the light post and face those iron slabs. Jump and you'll see the dispenser, Grab the eggs and proceed to jump on the next house. If you still have a swift potion left, use it to sprint jump onto the wall. Jump onto the next light post and grab the eggs out of the dispenser. Go down along the edges and go to the ladder. Climb up, and then climb down the other side. Jump over the block and climb up the next ladder. Stand on the balcony and jump straight up. If you look to your left, you can see a dispenser behind a wall; grab the eggs. This next part is pretty easy, just fall off the balcony and head towards the iron door of the building you just jumped off of. This should spawn some skeletons, just kill them. Stand on the plates and as the door is open, grab the eggs from the dispenser. Head to the Master's room. You could use these eggs in the Wither room, and get them to attack the Wither accidentally and distract it and them. Just help the Skelys and kill him and then them.
In the middle of the Wither's two heads, place his third head which we got from the Ship Zone. This will start the fight with the Wither Boss. Back and wait for him to get ready. Shoot arrows at him from afar until he is at half health. Then beat him down with your diamond sword. When you're done with that there will be a chest underneath where he was first at when you found him. Grab the red stone out of the chest, and head to the other side of the room with the lever. Place the red stone in the indicated place, and pull the lever. Walk through the corridor until you get to the End Portal. Jump in.
You'll start on this platform and you'll see some Jack'o'Lanterns. Follow them. You'll come to the first Gem; shoot it. Proceed to the next gems and just shoot them down when you get to them, while be cautious that the Dragon doesn't knock you off. When you destroyed the gems, just beat the Dragon.
Congrats! You just beat Zane's secret.
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