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  • 2

    posted a message on Minecraft Motion Capture Mod (Mocap) [16,000 Downloads]

    Is this still being updated?


    not really, but there's someone working on a successor:
    http://www.minecraftforge.net/forum/index.php/topic,39801.0.html
    Posted in: Minecraft Mods
  • 0

    posted a message on [REQ/IDEA]Slime Rancher Mod

    Hi there.

    Not dead yet.

    Dimensions remain complicated.


    But I'm still making progress.

    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on [REQ/IDEA]Slime Rancher Mod

    Awesome. Any idea if there'll be a plort market block or just a new villager that buys plorts.

    I was considering a Plort Market block, but adding in some new Villagers might be more in line with Minecraft's style. I am not sure which one would be the better choice. What are your thoughts on it?
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on [REQ/IDEA]Slime Rancher Mod

    Today I took a break from figuring out Dimensional stuff and added a few more things:


    Pink Plort Blocks

    Stony and Briar Chickens (and associated items)

    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on [REQ/IDEA]Slime Rancher Mod

    The Far Far Range will generate and be infinite like every other dimension. I am not planning on using a premade map.

    The map in Slime Rancher is nice (and you should go check out the new areas, Indigo Quarry released today), but I don't feel that having a premade map would fit Minecraft as well.


    I will continue to post in this thread as I make progress.


    And a neat thing about the Indigo Quarry update being out is that I can draw up the textures for the Rad Largos now.

    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on [REQ/IDEA]Slime Rancher Mod

    That looks amazing. Teleporter to the Far Far Range?

    Yep. It's coming along. A bit slowly, because I've been busy with my job and some other personal projects. But it's coming.
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on [REQ/IDEA]Slime Rancher Mod

    It's coming along. Dimensions are complicated, but I'm figuring it out.


    Posted in: Requests / Ideas For Mods
  • 1

    posted a message on [REQ/IDEA]Slime Rancher Mod
    Quote from lc009»

    you should make the honey icon(on honeyslime's head) upside down




    The Honey Slime thanks you for your attention to detail.
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on [REQ/IDEA]Slime Rancher Mod

    Looks awesome. Are rad slimes able to spawn, or no? I think they should not naturally spawn until their related update in Slime Rancher. Same with Hunter Slimes. If you want, I could contact one of the modelers for Pixelmon, as they do some pretty awesome hi-res models.

    None of the slimes spawn naturally yet. I'm going to make them only spawn in the Biomes I add, and I'll prolly assign different slimes to each biome.
    Except the Gold Slime, that one will spawn somewhat rarely in the overworld, and you'll need Gold Plorts to make the Portal to the Far, Far Range.
    (since Gold Slimes will run from you, I'm planning on making a throwable "food" item that will fill any slime's belly)
    Following the model of the game, the biomes I have planned so far are:

    Dry Reef
    Moss Blanket
    Indigo Quarry
    Glass Desert
    Slime Sea

    As for models, I've been using Tabula (mod by iChun). I'm hoping to do the models myself. I do have a model for the vacpack semi-assembled, but I like the icon better.


    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on [REQ/IDEA]Slime Rancher Mod

    okay, took me a little while, but I got it working. Mostly.

    (semi-long gif)



    It doesn't clear itself like it should after deploying the last slime it has stored.

    workaround for now is a crafting recipe that will clear it completely.


    I think I'll work on biomes and a dimension next.

    Wish me luck.

    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on [REQ/IDEA]Slime Rancher Mod

    I don't know about the vacpack having a model yet. I might give it one when I'm feeling ambitious. And it would be an original model, I'm not ripping anything directly from the game. As for rendering items, I had that figured out before I figured out how to give the Slimes Faces:


    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on [REQ/IDEA]Slime Rancher Mod


    Well, snowballs are frozen water, and it'd make it easier to get rid of Tarrs. I'd use the code that snowballs use to damage blazes.


    Looks like the part that hurts blazes is in the snowball, not the blaze. I could prolly use an Event Handler to make the snowballs hurt Tarr, or I could prolly make some sort of Water Balloon item. Or maybe just make Puddle Plorts a throwable item... Thoughts?
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on [REQ/IDEA]Slime Rancher Mod

    That might be good. As for Tarrs, I'd just whack them with a sword until they die.

    or place some water. Which reminds me, I still need to figure out how to make them get hurt by snowballs... or should I leave it at just water?
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on [REQ/IDEA]Slime Rancher Mod

    If you can find a way to expand it to four slots, that would be amazing. Then I could carry four different kinds of slimes. As for being able to hold and/or throw largos and tarrs, that'd be pretty hard. Unless you can ask iChun for help, that could make it easier.

    well, unlike Slime Rancher, the Vacpack will be an item like any other. If you wanted, you could stuff your inventory with them and hold all the kinds of slimes (except gold). I am still unsure about transporting Largos, you may need to just use Leads for them.
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on [REQ/IDEA]Slime Rancher Mod

    Thanks. Any idea with the auto-feeder and plort collector? I think I can make a few models for ya.

    idk about the auto-feeder and collector. the feeder isn't really necessary as you can build one with redstone stuff. I might do the collector, but I'm not sure about it yet.
    Quote from iced78»

    I Would Prefer If You Made The Cuberry Texture Like It Originaly Was. Also, Could You Implement The Device That Collects The Slimes? It Could Suck Them Up And Put A Spawn Egg For Them Into Your Inventory.

    I'm currently working to figure out how to make the VacPack. If I get it working right, it'll store the slimes in the item itself. Each Vacpack will only be able to store one type of slime at a time. I'm definitely not going to make it give you spawn eggs, as then you'd be able to exploit it to reset the slimes' health and the hunger timer.
    Posted in: Requests / Ideas For Mods
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