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    posted a message on Kingdom Of Craftzoic|A truly unique dinosaur mod|The Indominus Rex is here!|
    Quote from Crazyscientificacuracy jump

    you guys should make a spinosaurus (not the monster from JP3 but the one that actually lived) it has to have the crest on

    his head be fast in water have high damage and walk on all fours also add feathers to the tyranosaurus



    Tyrannosaurus didn't have feathers. The newest studies said most of the theropods and sauropods didn't have feathers in the end because of their size. Their mass would generate too much heat and that heat needs to be expelled. With feathers the heat would be trapped causing the tyrannosaur to overheat and die off much faster than it has. Many ceratops had quills on their tail but thats it. Raptors were the closest related to birds who did indeed have feathers. Spinosaurus was far closer related to crocodilians. Scientists are so indecisive. Last year every dinosaur had feathers, last month its only a small select few of dinosaurs had feathers.

    Posted in: WIP Mods
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    posted a message on JurassiCraft - Bringing dinosaurs to life
    Quote from Kashmoney360»

    If you guys haven't noticed we have been making more and more realistic with the models. I believe a couple of our models are very very feathered, and there's nothing wrong with realistic ai. Also with Dr. Wu's quote, the frontier for this mod has opened up to the fullest, but don't expect any big signs in the coming future, you'll probably start seeing hints maybe on jc4 :P


    HELL YEAH FEATHERS!

    Posted in: Minecraft Mods
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    posted a message on JurassiCraft - Bringing dinosaurs to life

    The attitude the majority of you guys are giving us is like you guys feel we owe this to you. We are working on this mod with our free-time. We don't get paid for this. The Patreon money all goes to things to help the mod, not its makers. A new wiki will be made. Just stay put until then.


    Exactly, I have no clue why people would complain to you guys that something vanished, you guys put plenty work into this, Keep up the good work

    Posted in: Minecraft Mods
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    posted a message on JurassiCraft - Bringing dinosaurs to life

    Even though 1.9 may be out mods work best still on 1.7.10. However, you guys do so much amazing work as is, if it is too much work to make it for multiple versions you guys deserve the break. I'll adapt to it either way.

    Posted in: Minecraft Mods
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    posted a message on BattleTech Mod

    GUYS WE ARE NOT DEAD

    JUST STATING THIS NOW AND TO EASE YOUR EVER GROWING TASTEBUDS

    here is my sneak peak preview of a model I whipped up


    Posted in: WIP Mods
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    posted a message on [WIP] [1.7.10] GODZILLA MOD V1.6.6 ---V2.0 Now In Production!--- (LOOKING FOR MORE TEAM MEMBERS!)
    Orga and Destroyah... Those are needs
    Posted in: Minecraft Mods
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!!
    Im having problems with Zorses... I cant even get the /summon code to work for me. Can anyone help?
    Posted in: Minecraft Mods
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    posted a message on DrZhark's Mo' Creatures (mod suggestion thread)
    I dont know if I already posted this a long time ago but I would appreciate more sea things,
    Octopus, drop ink like squid but have the tentacles move more like the snake.
    Whales (different types orca, blue, humpback, sperm)
    Kelp (block like grass for underwater)
    Eels (electric, moray, sea snake, ect.) moves like snake but underwater
    Redone shark please
    Sea anenome
    sea urchin (hurts when you step on it and can be picked up)
    Pelican (coastal bird and attacks fish with a swooping movement)

    Mythical creatures
    Gryphon
    Dragon (bigger than wyvern and breaths fire)
    Centaur
    Posted in: Mods Discussion
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    posted a message on Chunky - Minecraft mapping and rendering tool
    New Scene not working? Ive had this problem for about a month now.
    Posted in: Minecraft Tools
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    posted a message on [1.7.10 - 1.8] littleMaidMob Final versions!!! Updated April 14, 2016
    I got LMM to work but I have no idea where to put things like Beverly. WHERE DO DEY GO?!?!?
    Posted in: Minecraft Mods
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    posted a message on BattleTech Mod
    Quote from CyclonerM

    Why dirt? You could make the destroyed trees dropping wood blocks.. Could you? Just like the treecapitator plugin ,you stomp the trees and they disappear as wood blocks and *maybe* leaves?
    What I meant by dirt is the grass blocks that were stepped on become dirt blocks to result in a footprint, also about the log dropping idea, that is a good idea. However as others said leaves would generate too much lag. Instead maybe the occasional apple and sapling.
    Posted in: WIP Mods
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    posted a message on BattleTech Mod
    Quote from CyclonerM

    Exactly. I did not think it was harder than a 'mech, i thouht about the wereable armor because it seemed to me more logical ,also if you make it as a 'mech you have to make it as big as Steve ,he is not Elemental. But make it the way you find it more easy ;)

    Well I went more for this way because the Suit is whole and not split into boots, pants, ect.
    Also It would be a pain to be able to scale about .5x taller than a steve.
    Quote from MechJunky

    Are the mechs going to make ditches while it walks? (AKA Footprints.)

    Also what are you in need of most? Coders or textures?

    Maybe not broken dirt but maybe broken trees. Maybe what we will do is turn all affected grass into dirt if that's what you meant. Yeah we will try that.
    Posted in: WIP Mods
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    posted a message on Domini ex Machina (Mech Mod!)
    The armored core idea is nice just for hardpoint editing. BUT I SAY NOOOOO to fast paced mechs, they SHOULD NOT BE ABLE to move as fast as Armored Core mechs. Make mech stats closer to mechwarrior battletech speed and use. Smaller running mechs with a small jumpjet to scout, medium mechs to support the lights. Heavy mechs that fire missiles from long range or support the front lines and then finally assault mechs which are the tanks of the fight that take the hits and dish out the pain.
    Posted in: Requests / Ideas For Mods
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    posted a message on [Forge] Domini Ex Machina(mech mod) [it is back!] (more) coders needed
    Quote from MDLuffy

    done


    The mechs should be like the vital suits (vs) of lost planet for maximum epicness

    Honestly I would have mechs along more of the Battletech/Mechwarrior style, (large non humanoid walkers with various hardpoints to place certain weapons too) then again I should just wait for the coders of Alt's Battletech mod to finish so I better work on some more models for them.

    Tester perhaps? (It'd be quite nice)
    Posted in: WIP Mods
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    posted a message on Mega Mechs
    I can help as a modeler *but you have to animate the legs and whatnot*
    Posted in: Minecraft Mods
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