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    posted a message on Enchiridion - 3.1.0 ~ Updated 01/05/2016

    Joshie, this mod has the potential to be a very useful for modpack creators or anyone who wants to help keep a handle on learning information while staying in game:

    However, This seriously needs a user guide. I had to read down through these forums in order to figure out how to delete layers. (Just above)


    Beyond that are we supposed to have the ability to edit the wiki? I wouldn't want the players I edit this stuff for to outright see how its all made and have to sift through your information intended for me, the wiki editor, to get to the information I want them to see.


    Concepts are great but I believe some idea's can be fleshed out a bit more. If you'd like I can work on the wireframe for you or actually do an action instead of just complaining about whats wrong. Before I do that however, I need to know if your even looking for that type of thing.

    Posted in: Minecraft Mods
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    posted a message on Crash report when crafting (SOLVED)

    How did you solve this?

    Posted in: Modification Development
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    posted a message on MineFantasy: B1.0 - Beta

    I was talking about MFx2 at here:


    Nofole's DailyBuilds


    Its the only download I could find for MF2

    Posted in: Minecraft Mods
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    posted a message on MineFantasy: B1.0 - Beta

    First,


    Good work nofole- definitely have enjoyed this mod in its earlier creation by AP so having someone actively work on it is nice.


    Well really, my main question would be; is there a possibility to port your daily builds up to 1.7.10? Earlier in the forum you made it sound very simple to create a 1.7.10 snapshot of your progress. The current version in 1.7.10 is missing vital pieces in order to really function.



    I.E:

    No Plate version of metals.

    Half of the research book is missing information or nonfunctional


    No mobs - No ability to cook any of the food- Bombs don't work...etc


    All in all though, I'll probably continue on using this if you can't accommodate just yet.

    Posted in: Minecraft Mods
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    posted a message on [1.7.10] [1.8] [V0.0.7] Elemental Witches Mod (Server Fix, New Witches, New Pets)
    Quote from HoopaWolf»

    it won't be fixed in the next update but you will be able to disable the spawning of some witch that uses custom particles.(Lightning, Light, Dark)

    This would include the pets as well correct? And just because they arn't spawning does that mean they do not get loaded to the server? I don't believe this option is a fix.
    Posted in: WIP Mods
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    posted a message on [1.7.10] [1.8] [V0.0.7] Elemental Witches Mod (Server Fix, New Witches, New Pets)
    Quote from HoopaWolf»

    they do accidentally hit one another :P

    Im getting a server side crash.

    Namely this is your issue :
    cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: net/minecraft/client/particle/EntityFX

    You are calling for a Entity on the server side of the mod....Im surprised no one has mentioned this yet...
    Posted in: WIP Mods
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    posted a message on [1.7.10] nohero's mods: More Health Enchanted: Beta for Health Loss Issue 1/2/2016
    Quote from Hunter0905»
    I had the Sam eproboem as some people Above (that hardcore mode seemed to be enabled even though it wasn't) I fixed this by enabling Hardcore mod, running a world and disabling it again.

    Which version are you using?
    Posted in: Minecraft Mods
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    posted a message on [1.7.10] [1.8] [V0.0.7] Elemental Witches Mod (Server Fix, New Witches, New Pets)
    Quote from HoopaWolf»

    they can't despawn.

    But they do seem to die completely(much like wolves). Because of the level and tier system is there any possible way to atleast make their egg drop upon their death? Or some method of getting your pet back upon death?

    Like a Rebith Mechanic of some sort.
    Posted in: WIP Mods
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    posted a message on MrCrayfish's Construction Mod v1.1 - A.O.E. Inspired Construction! Huge Update Beta Release!
    Quote from Robinx1985»

    It is not. He is busy with the skateboard mod.

    Do not demand it. People will start reporting you because you are not following section rules.

    Honestly, No need to self moderate the forum~ beyond that I feel that if the Author see's a high volume of requests to update the mod to a specific version he will be more inclined to do so...


    I know if I had high requests on my server to do something, I would heed that request.
    Posted in: Minecraft Mods
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    posted a message on [1.7.10] nohero's mods: More Health Enchanted: Beta for Health Loss Issue 1/2/2016
    Quote from reddvilzz»
    Uhm What Is RPG Mode? It seems causing me some random damage everttime I get an extra heart. And it won't regen the extra heart. I disabled RPG Mode and no more weird damage

    Rpg mode is gaining heart via levels. If you level then you gain hearts automatically without the use of containers.
    Posted in: Minecraft Mods
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    posted a message on MrCrayfish's Construction Mod v1.1 - A.O.E. Inspired Construction! Huge Update Beta Release!
    This mod is not for 1.7.10 its for 1.7.2~ you are using 1.7.10 therefor it does not work.



    Go forth and ponder on your mistakes young one.
    Posted in: Minecraft Mods
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    posted a message on MinecraftLoader v0.1.3 - Improved Loading Screen - Fixed Memory Leaks - Now LiteLoader compatible
    I'd need a better decompiled version. Doesnt look like you actually posted anything on Github so I cant make a pullrequest or contribute.
    Posted in: Minecraft Mods
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    posted a message on MinecraftLoader v0.1.3 - Improved Loading Screen - Fixed Memory Leaks - Now LiteLoader compatible
    The mod is spamming the client with this:

    [06:02:37] [Client thread/ERROR] [FML]: Detected an attempt by a mod null to perform game activity during mod construction. This is a serious programming error.

    You'll need to close this, otherwise its endlessly writing to the client with no rhyme or reason and it writes to the client fast which causes the "leak" when really the logic just lacks redundancy.

    EDIT: taking a look at your decompiled code I believe its "ClientHelp$1.class" in which you need to set an end string to return(new Stringbuilder()).append(:"Error: ")....
    Posted in: Minecraft Mods
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    posted a message on [1.4.7] CameraCraft [2.3] - Take photos in Minecraft!
    I honestly feel like this mod is super important; and just an incredible addition to the game. I enjoy it thoroughly.
    Posted in: Minecraft Mods
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    posted a message on MineFantasy: B1.0 - Beta
    Quote from BlackJar72

    That could be a topic of discussion, which way to move content (while updating and adding to it). Right now, those of us who've been adding to the wiki don't have permissions to edit the old one, though, only the new, so all updated material has been on the new wiki.

    It makes me wonder though, why such a strong preference -- one may be pretties by certain standards, one may have more adds, but in the end their wikis, so I don't see the big deal.


    Its use; Wikia is confusing, horribly constructed and has too many overlapping areas of information.
    You cannot make use of navigation bars as those spots are held for wikia promotion. So the only way to navigate on topic content is through hyperlinks which will ruin the idea of a site map.(All traffic leads "Home")

    If its a matter if permission to write on the older wiki~ AP just replied to the thread, ask for it. If given that permission I will work on updating the wiki to 1.6.4.
    Posted in: Minecraft Mods
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