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    posted a message on How do you think people would have reacted if Creepers had been added in 2017?

    This is something I've always wondered. What if Creepers were added later? Throughout my five years on this forum, I've seen MANY mob suggestion threads... and I mean... MANY... MANY suggestion threads get bashed because they suggested a mob that was "too OP". Heck even many of MY mob suggestions back in the day were bashed for being too overpowered. I remember one suggestion I had in particular back in 2013 where I suggested a mob that could exist in the END, that acts like a landmine and explodes if you step on it. The explosion was that of TNT - slightly stronger than a creeper. This suggestion was almost universally panned, saying it was too OP and was "basically a creeper".


    I remember this really baffling me at the time, since this was a mob that you'd encounter at the END, yet the Creeper is a mob you encounter on the FIRST NIGHT. On the first night, you probably have no armour and a stone sword. Likewise with the first time you go underground (after all, you need to to get iron). The Creeper, in these circumstances, even on Normal difficulty, can kill you in one hit. When you're in the End, you're likely to have full Diamond equipment, thus absorbing the landmine mob's blow considerably.


    My point is, the Creeper is incredibly overpowered, given its status as a mob you'll encounter within the first 15 minutes of gameplay. Yet it is, to this day, the most iconic mob of the game. Because it's been in the game since basically the very beginning, and it was "inventive", and by now we're so used to them being in the game. But I believe, say the Creeper WASN'T added back in 2009, but rather appeared as a suggestion thread on this forum, right here in 2017. Someone suggested this mob called the "Creeper" that spawns at night or in darkness, sneaks up on you without a sound, then explodes on you, dealing enough damage to kill you two-and-a-half times over on Normal mode, and five times over on Hard. My guess is that it wouldn't fly so well. In fact, this suggestion thread would probably be so panned the original poster would request to have the thread locked.


    Or even better, what if a developer were announcing "1.12.2, now with Creepers!" What would people think of the new Creeper mob? Some might like the fact there's now an instant-death challenge on the very first night, but I can see a LOT of people crying out to "NERF IT PLZ". Seeing as how people get mad over a few texture changes, I can't even imagine how people would react to a "new" mob that's more dangerous than most END-GAME mobs appearing on the first night.


    What are your thoughts? Do you think the Creeper would be poorly received if added in 2017 rather than 2009? I am intrigued to hear some thoughts, as I've always wondered about this, ever since that landmine mob suggestion was so heavily panned, and seeing many other similar suggestions get the same treatment.


    EDIT: And yes, I know that Witches and Endermen are also incredibly powerful and encountered on the first night, but they have a MUCH lower spawnrate than Creepers.


    -Lefty

    Posted in: Discussion
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    posted a message on 1.13 (probably) news and updates (source: Twitter @jeb)
    Quote from Mastermined»

    This time they're rewriting the block ID system, which they didn't touch in either 1.8 or 1.9.
    They're also running out of block ID's so if they don't do it in 1.13, they wouldn't be able to add in any new blocks. Not to mention the new block ID and command system being way less confusing to new players, stepping away from numerical ID's you have to memorize, and giving mapmakers a ton of new stuff to mess around with because the command system is being streamlined and optimized for easier and mroe player friendly use.

    Such a waste of time...



    Also, Koi, are you ever gonna update that OP? you've kind of been abandoning this thread, and it's a very poor source of update news as it is now.


    But is the frame rate actually going to increase and stuff? I know this whole update is optimisations and stuff. Also, Dinnerbone FINALLY gave a time-based estimate for the first 1.13 snapshot - in "at least a month from now", which means, probably at least November.

    Also yes the OP should be updated more. It sucks that this is the "official" 1.13 source yet it's so out of date, especially given that any attempt to make another 1.13 thread is immediately closed.

    -Lefty

    Posted in: Recent Updates and Snapshots
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    posted a message on What do you think the best/worst Mc updates are?
    Quote from Camouzone»


    Beta terrain was nothing like amplified. It was very playable and wasn't gone crazy all over the place. It just had the ability to produce true mountains in forests, deserts and taigas. They were not easy to find but they existed.

    With the new terrain you can never find a mountain range (going up to y=120) outside Extreme Hills or Savanna M. Check the websites that post seeds for "mountains" and you'll see that it's all confined to two biomes.

    It's not about what the update did to my experience that I hate, I know there are mods and such to get the old kind of terrain back. I just hate how it took the magic of exploration away from the community.


    You could also use Customised world types to try and meet the middle between normal terrain and amplified. I'm not sure the ins and outs of customised world types, but I know it's possible, so you can have more mountains without being spammed with 256-height mountains in every biome.

    -Lefty
    Posted in: Discussion
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    posted a message on 1.13 (probably) news and updates (source: Twitter @jeb)

    I am not sure why they need an entire update for technicalities. Didn't they already do a MAJOR internal re-write during 1.8 and 1.9, which is why those updates took so long? In the 1.8 snapshots new content ground to a halt for about four months whilst they focused entirely on re-writes.


    How is it that the code is still extremely broken even after two major re-writes? If that's the case, I'm not even convinced THIS one will fix the spaghetti code of Minecraft, and many of these changes seem BACKWARDS (/gamemode 1 is no longer accepted, now have to actually type /gamemode creative).


    So does this make 1.13 just a huge waste of time?


    -Lefty

    Posted in: Recent Updates and Snapshots
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    posted a message on Mojang is adding too much to minecraft

    Adding too much?


    -Been waiting on more minerals for 5 years.

    -Been waiting on more Savanna mobs (e.g. zebras) for 4 years.

    -Been waiting on Nether content for 5 years.

    -Been waiting on a new boss for 5 years.

    -Been waiting on seasons for 4 years.

    -Been waiting on new cave types for 5 years.

    -Been waiting on coloured light for 5 years.


    That being said, I was never waiting on any of that 1.12 colour stuff (but it did FINALLY add a bird mob, which I had been... waiting on for 4.5 years).


    -Lefty

    Posted in: Recent Updates and Snapshots
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    posted a message on Found something amazing.

    They've been in the game for 9 months now, but they're very rare and very hard to find without commands or a cartographer's map.


    Don't even think about going in unless you have full diamond enchanted gear. Those Vindicators are pretty tough and will kill you dead in two hits without armour. But if you manage to kill an Evoker they drop something pretty neat, which I won't spoil.


    -Lefty

    Posted in: Discussion
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    posted a message on What do you think the best/worst Mc updates are?
    Quote from Camouzone»

    Beta 1.8 definitely was the worst. Because of two unnecessary changes that screwed it up:
    • The colors became dull. The grass and trees used to be so much more lush than they are now. It used to use the full range of the colormap, now it uses one pathetic single pixel for each biome.
    • The terrain became boring as hell. Mountains could no longer generate in forests, deserts or taigas. To THIS DAY the height limit is only about y=100 in all biomes except Extreme Hills and Savanna M (it used to be y=128).


    I cannot describe how much I hate that update.


    You could use an Amplified world or Customise it to make the terrain go crazy again.

    Anyways, it's looking like there won't be much for survival lovers like me in 1.13, so 1.13 may become my new least favourite, but it's too early to say yet.

    -Lefty
    Posted in: Discussion
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    posted a message on "Terracotta"

    Dear Stone_Pickaxe,


    Two words: Jeb's law. Seriously it's not that big of a deal.


    -Lefty


    -Lefty

    Posted in: Recent Updates and Snapshots
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    posted a message on What do you think the best/worst Mc updates are?

    So I started playing between 1.3 and 1.4, and so I can't comment on any of the Beta updates.


    My favourite update still is, and probably will be for a long time, Minecraft 1.7. NEVER was I more hyped to play Minecraft than I was when I loaded up my first 13w36a world. 1.7 added SO many amazing new biomes, and other cool things like stained glass. Now obviously I never saw the Beta terrain until I used the launcher to play Beta versions, and honestly I think people may be clouded by nostalgia, because I found the Beta terrain to be the most boring of them all. 1.7 really breathed so much fresh life into exploration, especially with the recent addition of horses, that I can't help but say it's my favourite. Also no more 100,000+ block oceans!


    1.11 is a runner up, and 1.9 for the end stuff, but 1.9 took far too long to come out (a YEAR AND A HALF), and 1.11 was a small-ish update that didn't add a whole lot for the 5 months it took - but was still a good update nonetheless.


    My least favourite is a bit harder. 1.5 wasn't amazing for me because I'm not a redstoner. 1.6 added very little outside of horses, but I like the horses themselves. 1.12 is another runner up for worst since the colour theme had such wasted potential in that update - BUT I loved the parrots and advancements.


    You know, I might just have to say 1.5 was my least favourite.


    -Lefty

    Posted in: Discussion
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    posted a message on Year 7 rant *does not apply to ALL year 7s*

    You do realise this thread is YEARS old. The year 7s I was ranting about will now have finished their GCSEs. And probably failed them.


    I'm years and years over these year 7s, and I'm much further along in my life than I was when I posted this rant. It's years old. Wait, why is this even still open?


    -Lefty

    Posted in: General Off Topic
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    posted a message on Biomes in the Nether and End

    So whilst many of the nether ones are carbon copies of the Overworld, but with "lava" or "nether" put in front of them, end biomes could be sort of cool. I'm not sure if the Nether or End really... need biomes, though? It would be cool if done right, I guess.


    -Lefty

    Posted in: Suggestions
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    posted a message on Blood effect (help)

    Redstone dust may work for floors... but I think you're best off getting a texture/resource pack.


    -Lefty

    Posted in: Discussion
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    posted a message on The crutch of 1.12?

    Anyone else get the sense that they could have done more with this update had they not run out of block IDs? I get the impression they wanted to do more coloured items but ran out of IDs.


    It seems very odd that they would let themselves run out. Surely they should have seen this coming? Maybe they should have checked before making an update that would take up a tonne of IDs? Not to mention the fact that the items could have all been stored under 1 ID (all the coloured wools are under 1 ID), instead of using 16 for each coloured item. And then there's the fact there's an obvious way round this - start at 1024 or something!


    I believe as it stands, they're going to "fix it in 1.13".


    -Lefty

    Posted in: Recent Updates and Snapshots
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    posted a message on Minecraft 1.12 Update Opinion Thread
    Quote from Miytko»

    I like the new updates. they look really interesting


    But one thing i dont really like very much is the change from Hardened Clay to Terracota, i would prefer to have Hardened Clay uwu


    It does seem strange that they decided to change the name. Hardened Clay was fine. It would be like if they changed Nether Quartz blocks to Marble or something. Mojang, If it ain't broke, don't fix it.

    It's not a huge deal, I guess, but strange.

    -Lefty
    Posted in: Recent Updates and Snapshots
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    posted a message on Minecraft 1.12 Update Opinion Thread

    It's been a while hasn't it?


    What do I think about 1.12? It's alright I guess.


    I do like the parrots and many of the new coloured blocks they have added. Especially the concrete and terracotta blocks. The concrete ones provide a way to make pure-colour pixel art, and terracotta blocks are... interesting to say the least. Parrots are a cool addition too. I've been wanting SOME kind of bird in Minecraft for as long as I can remember, and I think they did a pretty good job, especially after they improved their pathfinding in 17w15a.


    I do think more could have been done with the colour motif though, such as coloured water and coloured light, but hey, this is not a suggestion thread so I'll leave it at that. My point is, I think it's unfortunate they ran out of block IDs, because otherwise this stuff could have been done, and more. They probably should have planned this, since adding all these coloured blocks would consume a LOT of block IDs.


    As for the crafting book? Why wasn't this added five years ago?! Xbox versions have ALWAYS had a crafting book of sorts. And I can tell you back in 2012 when I started playing Minecraft, it was a royal pain to be constantly loading up the Wikia page (which back then was incredibly clunky and took minutes to load) just to find a crafting recipe. I very much welcome this change, even though I have longsince memorised most of the crafting recipes, it will help a lot of new players out. Hey, we were all noobs once.


    Really my only complaints with this update is the amount of time it's taken relative to the amount of content. All in all, a pretty decent update.


    -Lefty

    Posted in: Recent Updates and Snapshots
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