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    posted a message on Minecraft 1.13 Update Opinion Thread

    Faceless pumpkins are FINALLY a thing now?! You have NO idea how long I've wanted this!!! It has ALWAYS bugged me that pumpkins naturally spawn/are grown with pre-carved faces.


    This is reflected in my "snapshot ritual" that I've upheld for years - that I check for new spawn eggs, new ores, the existence of oil in-game, then I check to see if faceless pumpkins are a thing. Then I go out to find a new generated structure or something like that.


    -Lefty

    Posted in: Recent Updates and Snapshots
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    posted a message on Update Aquatic (1.14): All Information We Have So Far

    That is speculation. There is plenty of reason to believe they can swoop down and attack you. High altitudes is a very vague term.

    I definitely read somewhere that they'll only attack you if you're at high altitudes too.

    -Lefty
    Posted in: Recent Updates and Snapshots
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    posted a message on I don't think Minecraft has gone downhill or dying or anything like that

    Okay so first off, people have been saying this for YEARS. This surge of "Minecraft has gone downhill" or "Minecraft is dying" threads is absolutely nothing new. Heck even back in 2013 people were saying Minecraft was dying - and 2011-2013 was Minecraft's peak period.


    It is true that Minecraft may not be as relevant as it once was, however. An extremely simple google trends search shows that compared to Minecraft's peak month in terms of searches - October 2012 - there has been a rather sharp decline. But even at the end of 2016, there were still 50% as many searches as there were in October 2012. It has declined more in 2017, but this month there have still been 32% of the search terms containing "Minecraft" as there were in October 2012. This may not sound like much, but don't forget Minecraft was and still is a global phenomenon. Whatever the exact number of searches were made in October 2012, it would have been a VERY LARGE NUMBER. And one third of a very large number is... still a very large number. The point is, even this month, there are still MILLIONS of people searching Minecraft, and MILLIONS of people still playing it.


    Yes, it may not be as big as it used to be, but given that Minecraft is over 8 years old now, it's done a damn good job at staying relevant. And it's still pretty damn relevant for something that supposedly peaked over 5 years ago.


    Minecraft is still going strong, just not as strongly as it used to. And between the arrival of a new generation of gamers, Minecraft's availability on a huge range of platforms, and their attempts to unite all the versions, I don't think Minecraft is going anywhere any time soon. Not to mention hopefully with all the 1.13 changes they can make bigger and better updates in future. 1.14 is already looking pretty damn promising.


    My point is, Minecraft is not as big as it used to be, sure, but for a game that's 5 years past its prime, it's doing pretty bloody well for itself.


    -Lefty

    Posted in: Discussion
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    posted a message on Update Aquatic (1.14): All Information We Have So Far
    Quote from Timbo303»

    Insomnia is going to be disabled on vanilla servers because of Mob B. Insomnia might give u some potion effects u cant get rid of unless you sleep. The problem with this is that on a server with over 30 people IT IS IMPOSSIBLE TO HAVE EVERYONE GO TO SLEEP. There will be people logging on constantly and not to mention the mods would have to be actively watching players 24/7. So Mob B already ruins Vanilla servers with their status. Thanks for nothing player base and mojang (seriously our own player base is a problem now as of minecon earth. We have noobs, hackers, and the players who are smart. The noobs were to blame for Mob B since they probably dont realize what it will do to smp servers).



    They confirmed that Mob B only spawns at HIGH ALTITUDES - you'd have to be on the peak of an Extreme Hills biome to get attacked by one

    -Lefty

    Posted in: Recent Updates and Snapshots
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    posted a message on Update Aquatic (1.14): All Information We Have So Far

    My thoughts on each of the announced new features:


    Water bubbles - Ehh, they look cool. Really I don't have many opinions on these one way or the other.


    Tridents - HELL. FREAKING. YES!! I've been wanting these in the game for at least FOUR YEARS. I've made numerous suggestions to various people about the addition of Tridents, so this is probably the feature in this update I'm most hyped for. It's been YEARS since we got an entirely new weapon in the game. I really hope they make it uncraftable and something you actually have to work hard to get - it seems pretty powerful, especially with its own special enchantments. REALLY happy about this one - can't wait to get me a trident and slash monsters to death!


    Kelp - These look awesome with their flowing animated texture. What more can I say? It's great that we're FINALLY getting some life underwater!


    Coral - Ah coral, the idea that was abandoned by Notch 7 years ago because he found them too hard to texture. I think really this is a reminder of just how far Mojang have come in the last almost-decade. As the game has grown, so have them as developers. Also I can't wait to see how many crazy variations they can make of this, now free from the shackles of the block ID limit.


    Fish - My only complaint here is that these weren't added 7 years ago.


    Water Physics - Hoo boy this one's controversial. Millions of maps and contraptions are going to be broken by this. But come on guys, the current water mechanics suck and using fences to stop water looked hideous anyway with that air pocket. As someone who never made maps or big intricate water features, this doesn't bother me so much, but I can see why this feature will annoy so many.


    Shipwrecks - We don't have enough information on this feature for me to really comment, but they have potential to be cool. It really depends what's in them or what their use is.


    Dolphins - YES. YES. YES!!! 2nd most hyped feature outside of the Trident - this game has been in dire need of this for YEARS!!! I also really like their ability to hunt treasures, and they're tameable! I'm getting me a pet dolphin!


    Icebergs - They're pretty cool I guess. Yeah.


    Mob B - Well, I wanted mob A to win - even more so now that we know that 1.14 is actually the aquatic update and would have fitted in better with the ocean theme by giving us a new ocean monster. We don't actually have any ocean monsters outside of the Ocean Monuments. But I'm just glad mob C didn't win. I guess I'll learn to like this mob when it comes.


    So yeah, all-in-all, I think this will be the best update in a long long time, and I am really hyped for this 7-year-overdue update! Better late then never, eh?


    -Lefty

    Posted in: Recent Updates and Snapshots
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    posted a message on Update Aquatic (1.14): All Information We Have So Far
    Quote from AMPPL50»

    I think it will most likely be crafted with Prismarine shards and crystals. In fact, I can already predict that the recipe will be something like this:

    My guess is that the trident will be uncraftable.

    At least, that's what I HOPE will be the case.

    -Lefty
    Posted in: Recent Updates and Snapshots
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    posted a message on Which mob are you going to vote for in Minecon Earth?

    It's a toss-up beween A and D for me.


    -Lefty

    Posted in: Recent Updates and Snapshots
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    posted a message on I miss Minecraft

    Another "Minecraft is dead" thread. It is not dead. It may not be as popular as it once was - but that's because the game is EIGHT years old now. It's getting old. But it's still got a few years left in it.


    -Lefty

    Posted in: Discussion
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    posted a message on Minecraft 1.13 Update Opinion Thread
    Quote from ZaffreAqua»

    Just checked out the "b" snapshot. Terrain closer to you seems to load slightly quicker, although the distant chunks still take a while to fully load (Talking 24-32 render distance). Took notice of the new loading screen. Meh. I did however make an interesting find at least in the world I loaded. Jungle was right next to Extreme hills. Not sure if it was the seed again, but the terrain seemed to have a lot more variation, and the Extreme Hills didn't look like a typical post-1.7 hills biome. Is that just me?


    It's a bit early to be saying very much, but we'll see what comes to us down the road.


    I don't think they made any terrain changes. Now don't get me nostalgic for 1.7 again :)

    -Lefty
    Posted in: Recent Updates and Snapshots
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    posted a message on Minecraft 1.13 Update Opinion Thread

    I upgraded to 17w43a the day the snapshot came, as always. I knew that unlike most "first snapshots" there would not be any changes to the game itself. So I expected some pretty big performance miracles. Bearing in mind I'm using a 4GB-RAM craptop and it has trouble running Minecraft. I wanted to finally have a smooth experience since my old computer packed up leaving me with just my laptop.


    There was absolutely no performance change whatsoever.


    The game still ran at 15fps, the world still took forever to load, still countless lag spikes upon loading the world, and the sun still did its godawful rubber-banding glitch. Looking at the previous posts I seem to be the only one that didn't receive a performance boost. Hrmph. Not impressed.


    EDIT:

    Okay scratch everything I just said. Upgraded to the "b" snapshot, got 60fps, sun didn't rubberband, game ran MUCH BETTER!!!


    -Lefty

    Posted in: Recent Updates and Snapshots
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    posted a message on How do you think people would have reacted if Creepers had been added in 2017?

    This is something I've always wondered. What if Creepers were added later? Throughout my five years on this forum, I've seen MANY mob suggestion threads... and I mean... MANY... MANY suggestion threads get bashed because they suggested a mob that was "too OP". Heck even many of MY mob suggestions back in the day were bashed for being too overpowered. I remember one suggestion I had in particular back in 2013 where I suggested a mob that could exist in the END, that acts like a landmine and explodes if you step on it. The explosion was that of TNT - slightly stronger than a creeper. This suggestion was almost universally panned, saying it was too OP and was "basically a creeper".


    I remember this really baffling me at the time, since this was a mob that you'd encounter at the END, yet the Creeper is a mob you encounter on the FIRST NIGHT. On the first night, you probably have no armour and a stone sword. Likewise with the first time you go underground (after all, you need to to get iron). The Creeper, in these circumstances, even on Normal difficulty, can kill you in one hit. When you're in the End, you're likely to have full Diamond equipment, thus absorbing the landmine mob's blow considerably.


    My point is, the Creeper is incredibly overpowered, given its status as a mob you'll encounter within the first 15 minutes of gameplay. Yet it is, to this day, the most iconic mob of the game. Because it's been in the game since basically the very beginning, and it was "inventive", and by now we're so used to them being in the game. But I believe, say the Creeper WASN'T added back in 2009, but rather appeared as a suggestion thread on this forum, right here in 2017. Someone suggested this mob called the "Creeper" that spawns at night or in darkness, sneaks up on you without a sound, then explodes on you, dealing enough damage to kill you two-and-a-half times over on Normal mode, and five times over on Hard. My guess is that it wouldn't fly so well. In fact, this suggestion thread would probably be so panned the original poster would request to have the thread locked.


    Or even better, what if a developer were announcing "1.12.2, now with Creepers!" What would people think of the new Creeper mob? Some might like the fact there's now an instant-death challenge on the very first night, but I can see a LOT of people crying out to "NERF IT PLZ". Seeing as how people get mad over a few texture changes, I can't even imagine how people would react to a "new" mob that's more dangerous than most END-GAME mobs appearing on the first night.


    What are your thoughts? Do you think the Creeper would be poorly received if added in 2017 rather than 2009? I am intrigued to hear some thoughts, as I've always wondered about this, ever since that landmine mob suggestion was so heavily panned, and seeing many other similar suggestions get the same treatment.


    EDIT: And yes, I know that Witches and Endermen are also incredibly powerful and encountered on the first night, but they have a MUCH lower spawnrate than Creepers.


    -Lefty

    Posted in: Discussion
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    posted a message on 1.13 news and updates (source: Twitter @jeb)
    Quote from Mastermined»

    This time they're rewriting the block ID system, which they didn't touch in either 1.8 or 1.9.
    They're also running out of block ID's so if they don't do it in 1.13, they wouldn't be able to add in any new blocks. Not to mention the new block ID and command system being way less confusing to new players, stepping away from numerical ID's you have to memorize, and giving mapmakers a ton of new stuff to mess around with because the command system is being streamlined and optimized for easier and mroe player friendly use.

    Such a waste of time...



    Also, Koi, are you ever gonna update that OP? you've kind of been abandoning this thread, and it's a very poor source of update news as it is now.


    But is the frame rate actually going to increase and stuff? I know this whole update is optimisations and stuff. Also, Dinnerbone FINALLY gave a time-based estimate for the first 1.13 snapshot - in "at least a month from now", which means, probably at least November.

    Also yes the OP should be updated more. It sucks that this is the "official" 1.13 source yet it's so out of date, especially given that any attempt to make another 1.13 thread is immediately closed.

    -Lefty

    Posted in: Recent Updates and Snapshots
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    posted a message on What do you think the best/worst Mc updates are?
    Quote from Camouzone»


    Beta terrain was nothing like amplified. It was very playable and wasn't gone crazy all over the place. It just had the ability to produce true mountains in forests, deserts and taigas. They were not easy to find but they existed.

    With the new terrain you can never find a mountain range (going up to y=120) outside Extreme Hills or Savanna M. Check the websites that post seeds for "mountains" and you'll see that it's all confined to two biomes.

    It's not about what the update did to my experience that I hate, I know there are mods and such to get the old kind of terrain back. I just hate how it took the magic of exploration away from the community.


    You could also use Customised world types to try and meet the middle between normal terrain and amplified. I'm not sure the ins and outs of customised world types, but I know it's possible, so you can have more mountains without being spammed with 256-height mountains in every biome.

    -Lefty
    Posted in: Discussion
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    posted a message on 1.13 news and updates (source: Twitter @jeb)

    I am not sure why they need an entire update for technicalities. Didn't they already do a MAJOR internal re-write during 1.8 and 1.9, which is why those updates took so long? In the 1.8 snapshots new content ground to a halt for about four months whilst they focused entirely on re-writes.


    How is it that the code is still extremely broken even after two major re-writes? If that's the case, I'm not even convinced THIS one will fix the spaghetti code of Minecraft, and many of these changes seem BACKWARDS (/gamemode 1 is no longer accepted, now have to actually type /gamemode creative).


    So does this make 1.13 just a huge waste of time?


    -Lefty

    Posted in: Recent Updates and Snapshots
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    posted a message on Mojang is adding too much to minecraft

    Adding too much?


    -Been waiting on more minerals for 5 years.

    -Been waiting on more Savanna mobs (e.g. zebras) for 4 years.

    -Been waiting on Nether content for 5 years.

    -Been waiting on a new boss for 5 years.

    -Been waiting on seasons for 4 years.

    -Been waiting on new cave types for 5 years.

    -Been waiting on coloured light for 5 years.


    That being said, I was never waiting on any of that 1.12 colour stuff (but it did FINALLY add a bird mob, which I had been... waiting on for 4.5 years).


    -Lefty

    Posted in: Recent Updates and Snapshots
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