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    posted a message on Garden Stuff - v.1.7.0 - Updated Dec-06-15
    Quote from jaquadro»

    It's still mostly on hold. With 1.12 in beta I'm doing a bunch of structural work to StorageDrawers before my API is locked in again. After that, I can revisit where I'm at with this mod.


    Good to hear, this was always one of my favorite mods :>
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 5.2.4 (On Hold)

    I doubt wands will be phased out entirely.

    What purpose would they serve? I'm pretty sure crafting tables just draw from the local aura normally now, and foci replace the specialized wands in TC3 and below.
    Posted in: Minecraft Mods
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    posted a message on [BuildCraft] Logistics Pipes
    Quote from John_TheCF»

    Buildcraft not yet released to 1.10.2 but it has 1.11.2 version.


    BC is totally skipping 1.10.2. I heard Asie say that technically LP is mostly independent from BC and it wouldn't be that difficult to completely remove that dependency, but he didn't have the time to do so or something along those lines.
    Posted in: Minecraft Mods
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    posted a message on Grimoire of Gaia 3 (1.10.2) (1.5.6) (Updated 07/05/2017) - Mobs, Monsters, Monster Girls
    Quote from Silentine»

    I immediately thought he was making a new system for displaying armor similar to Baubles for TC6 :)).

    I will try to get Baubles incorporated in the next update as I have been thinking of adding some cosmetic/vanity items to complement it as well.

    No problem.

    I never considered it. I will need to think about it.

    Baubles did add 4 more slots, so there's that. The cosmetic/vanity items might fit better in those slots, depending on what you had in mind.
    Posted in: Minecraft Mods
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    posted a message on Carpenter's Blocks
    Quote from arlojeremy»

    Sweet! Just noticed that an alpha was released. Awesome.


    This mod doesn't add any new ores or anything like that to the game, right? So once it's stable I can add it to my server and client and start to use it no problem?


    Yep.
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 5.2.4 (On Hold)
    Quote from Azanor»

    Sorry for the lack of updates, but I've actually been ill with a really nasty sinus infection the past two weeks. :(

    I'm finally beginning to feel human again, but I did not get much work done unfortunately.


    I hope you're feeling better, sinus infections are never fun.
    Posted in: Minecraft Mods
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    posted a message on Grimoire of Gaia 3 (1.10.2) (1.5.6) (Updated 07/05/2017) - Mobs, Monsters, Monster Girls
    Quote from MokahTGS»

    How difficult would it be to change how they spawn or give a config option for spawn rules where spawning only happens with a specific light level. Currently it makes setting up a town pretty difficult as NPCs get wiped out.

    https://minecraft.curseforge.com/projects/in-control?gameCategorySlug=mc-mods&projectID=257356

    This mod does this and more :)
    Posted in: Minecraft Mods
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    posted a message on BetterStorage 0.13.1.127 [WIP]

    The backpacks have been split off into their own mod, I don't know if copygirl is planning on updating any of the other modules.


    https://github.com/copygirl/WearableBackpacks

    Posted in: WIP Mods
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    posted a message on Thaumcraft 5.2.4 (On Hold)
    Quote from two_creeper»

    Theres a arachno-looking thing in background in second screen.. At first glance it looks like wand recharge thingy which you put on arcane crafting table. As it no longer requires vis from wand, the model might have been repurposed to maybe vis spider?


    It could still be required as an increase to the amount of vis the arcane crafting table can use for a single craft...
    Posted in: Minecraft Mods
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    posted a message on Grimoire of Gaia 3 (1.10.2) (1.5.6) (Updated 07/05/2017) - Mobs, Monsters, Monster Girls
    Quote from ZarZuf»

    ???
    Is there a "Windows 10 version of minecraft"? o.O


    Maybe you mean minecraft version 1.10?

    No, Windows 10 Edition is essentially Pocket Edition ported to desktop.
    Posted in: Minecraft Mods
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    posted a message on [TC4+5 Addon] Automagy - Automation and Logistics (v2.0.3 - Thirsty Tanks for Thaumcraft 5)
    Quote from Nocturnum»

    If/when TC 6 comes out and you decide to dive back into this, would the goal to be to try and port everything over eventually or do you think some of the content might not make the transition? Or will you have no idea until TC 6 releases? Also, got any ideas for anything new you might want to add?

    I'm not Tuhljin but it makes sense to wait and see what has changed in TC6 mechanic-wise before committing to updating any particular feature that might be reliant on old mechanics.
    Posted in: WIP Mods
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    posted a message on Baubles 1.4.6 / 1.5.1 (Updated 2017/8/2)
    Quote from TheEpicMoney»

    Hey I have a problem and I think it might have thaumcraft to blame but whenever thaumcraft and baubles are installed and I run minecraft baubles suddenly disappears, causing minecraft to crash before even loading. after some investigation I discovered that it had transferred to the 1.7.10 folder (which is the version I'm running). I don't know why this is happening and I don't know how to fix it. please help.


    It's supposed to be moved to the 1.7.10 folder within your mods folder. I'm not sure why it's crashing, though.
    Posted in: Minecraft Mods
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    posted a message on Carpenter's Blocks
    Quote from Alaisx»

    Would be pretty cool if we could use the chisel to add lettering to blocks. Maybe uppercase, lowercase, and a few symbols? If you wanted to get fancy, you could even add multiple fonts. Anyway, text with one letter per block would be the perfect size for readability, and would look much more stylish than plastering the walls with vanilla signs.


    I originally made this feature suggestion to the Chisel mod, but it is probably better suited here, as the carpenter's chisel already adds textures as overlays, and so wouldn't require hundreds of new textures. There may be a few kinks, like how to quickly cycle through letters/cases/fonts, but that could probably be handled with a new mode or by clicking the top vs the bottom of a block, etc.


    If you are thinking of implementing this, but creating the textures is a hassle, just let me know. I would be happy to do it and can provide a couple of samples.


    You could always do this with Chisels and Bits. You'd have to make the templates yourself but you could copy and paste them once you've got them... Of course you'd need to be on higher than 1.7.10.
    Posted in: Minecraft Mods
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    posted a message on Baubles 1.4.6 / 1.5.1 (Updated 2017/8/2)
    Quote from IStoneI»

    whoa, this is foreshadowing.


    If you're talking about the extra slots, Azanor will probably make use of the new slots as well, but they were mainly added because Vazkii wanted them for Botania.
    Posted in: Minecraft Mods
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    posted a message on [1.8.0] Tails - A bunch of different tails, ears, wings and muzzles to enhance your character
    Quote from foxglove01»

    My friend and I were trying to use this on a 1.8 server (using the 1.8 version), and found that we couldn't see each others tails. Is this a bug, or am I just doing something wrong?



    The server needs the mod installed as well, right?

    Posted in: Minecraft Mods
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