• 0

    posted a message on End Gateway beam problem

    Hello, I came across this post by chance, the recurring beam each 2400 ticks occurs since 1.11 snapshots, I happen to host and update the bugpost for it on Mojang's bugtracker Mojira: https://bugs.mojang.com/browse/MC-107824


    You can find a workaround for Minecraft Vanilla Creative (via Commands) in the bugpost description, just click the link above and read.


    As for now it's not confirmed by Mojang whether or not this is "works as intended" due to the added portals in The End on the outer islands (some sort of recurring "I am here" beam as a player help in Survival), or if it is actually a bug.


    For mapmakers, this should surely be fixed, and if it's "works as intended" for Survival Players, I hope they'll add an additional tag or the likes for Creative/mapmakers, so that periodical beam does not occur without having to add an age-reset-timer or without setting a negative age.


    I hope this helped :)


    Regards, Meri

    Posted in: Discussion
  • 0

    posted a message on maxEntityCramming breaking command blocks and redstone mechanics?

    I tried to change Mr. Bergensten's mind on https://bugs.mojang.com/browse/MC-108301 and elaborated even more (as discussions became heated) on the Mojira-Reddit: https://www.reddit.com/r/Mojira/comments/56h81l/discussion_maxentitycramming_gamerule_in_111 , but sadly I couldn't convince him (see attached pic).


    In the comments, after he resolved the post as "works as intended", he wrote that the weighted plates I used as arguments is a valid point, and he'll have to re-evaluate the design of them now, so it'd somehow work out with that default-on-gamerule.


    If you guys feel like want to discuss this, e.g. give some input in how the weighted pressure plates could be reworked so they'd have a proper use for the technical community, please add your suggestions on the Mojira-Reddit-post i linked.


    Thank you }=)

    Regards, Meri

    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on 1.11 - NBT Changes and Additions

    Like FVbico already said, no, they won't work, but I linked Mr. Garretto's converter, so it shouldn't be an issue to convert your map. He also offers it as MCEdit filter by the way };]


    As also already stated, they are working towards overall cleaner code, and with the future system, from what I can grasp already by the MCPE presentation and the resourcepack changes, they make it so that everything can be adjusted extremely (at least at some point), so that's a very good thing in my opinion.


    Certainly, it is sort of annoying to get used to new systems, but if I get a bajillion of better tools AND more options to do something cool in the game, then I'm willing to pull through and "endure" it.


    Just see it as some sort of interims phase, a transition to something new; transitions were never easy };]


    At Minecon they will present new features; I hope there will be something cool already that benefits us!


    By the way I mentioned MCPE, because there you can "implant" a mobs' behaviour onto another one easily via JSON files.

    As they want all versions be the same across all platforms, that means on MCPC Java we will get that as well.

    So everything they do now is working towards a solid logical basis as well as working towards mod API.


    From what I've heard, the MCPC Java code is really bad, they have to clean up all the mess while the game is being played live, and "on the fly" fixes + additions are surely hell. So we have to have patience and understanding for their situation.


    Regards, Meri

    Posted in: Commands, Command Blocks and Functions
  • 0

    posted a message on 1.11 - NBT Changes and Additions

    Check out Mr. Garretto's Online Converter, your commands will be converted in an instant };]

    https://mrgarretto.com/entityconverter


    Showcase Video:


    Regards, Meri


    PS: As always, thank you Mr. W <3

    Posted in: Commands, Command Blocks and Functions
  • 0

    posted a message on [Block models] Json model animator

    Awesome, will definitely use it, thank you very much! <333

    Posted in: Minecraft Tools
  • 0

    posted a message on Resource Pack Manager: Manage alternative textures, models, sounds, and files!

    Looks very promising, thank you! }=)

    Posted in: Resource Packs
  • 0

    posted a message on Custom NPCs
    Quote from Kisonu»



    my original script was this; maybe someone can tell me what i did wrong so i don't repeat it in the future.. i'm sure i missed something stupid..


    var time = world.getTime() % 24000;

    if (time >= 10700)
    if (time <=400) {
    npc.setHome(X1,Y1,Z1);
    } else if (time >= 500)
    if(time <=10600) {
    npc.setHome(X2,Y2,Z2);
    }


    I've got no idea about those Custom NPCs scripts, but I spotted a few things that are different about which I don't know if that causes the issue?

    Usually you inserted a blank between "if" and "(time" - but one time you didn't.


    Also, you got blanks in the not working script at "var time=" and "world.getTime() % 24000;", but in the working script the blanks aren't there.


    Also, in the not working script, X, Y and Z are capital/big letters, in the working script you typed them with small letters.


    Maybe check your script if all blanks are there where they should be, or erase blanks where they shouldn't be?

    What I usually find as mistakes in my own codes (for other things, not Custom NPCs) is a missing semikolon ";" or comma "," or so };]


    It's often minor things!


    And like I said, I got no idea whatsoever about those Custom NPC scripts, I can only see the differences and hope it helps };]


    Regards, Meri

    Posted in: Minecraft Mods
  • 0

    posted a message on ☿ CHRISTMAS WREATH GENERATOR | Minecraft 1.8 | LapisDemon & Panda4994

    Video:


    On Planet Minecraft: CHRISTMAS WREATH GENERATOR on Planet Minecraft


    A lot of work, thought and Love went into this, the command contains 32737 characters; client crashes starting with 32750 characters, so it was quite a task to squeeze everything down into one single stacked command for the Standard Generator.


    Command:

    Christmas Wreath Generator Instructions + Command on my Pastebin


    Screenshots:




















    One click multiple stacked commands machine with which you can place YOUR individually personalized wreath!

    By using the easy to access customization commandblocks you can even create cakes,delicacy plates for buffets and more };]

    Beginners' tutorial together with Panda4994 is in the making!


    In 1.9 I'll create a real cake/food machine, but until then you can use this wreath generator manually for it already, see examples in the video }=)

    *Follow me on Twitter*, I post updates, changes, and sneak peeks for future videos and creations there.

    Take care, have fun gaming and: Seeya! }=)
    ☿ Meri ❤

    Posted in: Commands, Command Blocks and Functions
  • 2

    posted a message on Custom NPCs

    I don't know what "Bandit Mask" is, but in Minecraft things that can be stacked become unstackable e.g. when you rename it.

    So e.g. rename 1 single potato into e.g. "taters" in the anvil, and it cannot stack to the regular potatoes anymore.


    I'm not sure if this would also apply to things from mods, I know it only for MC Vanilla, but try that };]

    Of course you can also create/summon/give/change blocks or items via commands/commandblock setups, if you don't want to do it manually.


    Regards, Meri

    Posted in: Minecraft Mods
  • 2

    posted a message on 1.12 - Custom Loot Tables

    Thanks for your consistent hard work for the community, Mr. W <3

    }=)

    Posted in: Commands, Command Blocks and Functions
  • 0

    posted a message on 1.12 KoP Photo Realism

    (Ich könnte das an sich auf Deutsch schreiben, aber damit sich niemand wundert, schreibe ich das mal auf Englisch };])

    Hello there,
    I'd like to feature your resourcepack sometime in my series "SKYPACKS - Custom Sky".

    Playlist:

    Would it be possible for you to extract the Sky-files only and make it a "SKY ONLY" resourcepack?

    As you're using an ad-link which earns you money, I don't want to do this myself without your permission, as you obviously wouldn't earn anything if I would just simply give it my viewers as normal (no-ad) download.

    But as many people prefer to play in Default or got another favourite resourcepack for blocks etc., just want a custom sky addon, I'd like to give them that opportunity.

    It would be nice if you could get back with a reply to me, thank you!
    Regards, Meri

    Posted in: Resource Packs
  • 1

    posted a message on Faithful 64x64 (14.06.14 UPDATE!) (More than 870,000 downloads)

    Your Faithful pack is by far my favourite Faithful-/Default-with-more-pixels/resolution-Pack in existence };]

    I love to use it, although it's outdated.


    You said that you'd come back by the end of summer 2015 - you didn't, so I hope everythings fine with you, I know real life can be quite demanding };]


    If you don't come back by the end of year, I guess I'll try to create the rest of textures that are missing for myself, because, as I said, your Faithful pack is by far the most clearest and precise texturepack in the lower resolutions up to 64 pixels.

    Aside from yours, I really do love many textures from R3dCraft, but those are highres (128-512 pixel I think).


    - Anyway, as you can see, your texturepack got many fans, would be nice to hear from you, even if it'd be bad news, that you don't have any time anymore or so, but at the very least let us know what's up };]


    Thank you!

    Regards, Meri

    Posted in: Resource Packs
  • 0

    posted a message on [1.7.X][FORGE] B0bCraft! Restarted Dev! Now with RF Machines, Magic and Mobs! Leave your suggestions!

    Hello there, are you sure, for 1.7?

    1.9 is approaching and many Singleplayer world players will stay in 1.8.x, because of the combat changes.

    Or let me ask you, if you'd update it for 1.7, will you also do that for 1.8?
    I'm sure most are playing 1.8 modded, not 1.7 modded, at some point.


    Regards, Meri

    Posted in: WIP Mods
  • 1

    posted a message on Web Displays - Browse On the Internet in Minecraft!

    @all: I don't know if the mod changed in 1.7.10, but back then when I used it in 1.6.4:


    It did NOT (!!!) work with 64-bit JAVA


    you needed to have 32bit-Java so it would run !!!


    Try if that fixes your issues in the 1.7.10-version }=)
    (I'll read a bit through this thread to see if I can verifiy it somewhere.)


    I wanted to see if there's an update for 1.8.x - does anybody know if the author plans updating it, without me reading so many pages?


    Regards, Meri

    Posted in: Minecraft Mods
  • 0

    posted a message on Mowzie's Mobs: Fantastical mobs for your MC world! - Version 1.3.2: Bring sunblock
    Quote from BobMowzie»

    This was never for any versions except 1.7.10. Not sure what you mean?


    I think he refers to your future plans of additions to this mod, new mobs etc. - if you'd update it also for the 1.7.10 MC version, or for a 1.8-MC version.

    I'm interested in that myself, with 1.9 Snapshots coming up at some point, and more and more mods being ported to 1.8.

    So will you do a 1.8 version at some point, and if so, will 1.7.10 get your additions also implemented?
    I think that's it }=)

    I really do enjoy your snapping plants.. they're sorta cute };]

    Regards,
    Meri
    Posted in: Minecraft Mods
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