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    posted a message on CustomItems - Custom blocks, foods, items, tools, fluids and armor
    Hi!
    First of alll: thank you for this mod! It should really be given more attention since it's such a powerful tool in tweaking any modpack.
    While going through the different features I came upon the following issues:
    I haven't been able to use the "useAction": "drink" for food items. I always get an error. What is the correct way to use the configuration or is it not implemented?
    My blocks added through the mod can not be covered by snow, and while breaking the block, the growing cracks in the block as you mine it is transparent.
    Thanks in advance!
    Posted in: Minecraft Mods
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    posted a message on Crash after Launcher update

    Same issue. No crash log or indication of what's the problem. Seems like they just released a new update 5.19 pm west european time which fixed the issue. I'm using forge 1.7.10 (10.13.4.1614-1.7.10)

    Posted in: Java Edition Support
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    posted a message on Editing horse attributes

    I'm working on a mod which will nerf the running speed of horses.


    package com.moodcraft.horsespeednerf;
    
    import net.minecraftforge.event.entity.EntityJoinWorldEvent;
    import net.minecraft.entity.Entity;
    import net.minecraft.entity.passive.EntityHorse;
    import cpw.mods.fml.common.eventhandler.SubscribeEvent;
    
    public class Listener {
    	@SubscribeEvent
    	public void getHorse (EntityJoinWorldEvent event) {
    	Entity entity = event.entity;
    		if ("net.minecraft.entity.passive.EntityHorse" == entity.getClass().getName()) {
    			HorseAtributeTweaker.changeSpeed((EntityHorse)entity);
    		}
    	} 
    }



    It's simply a listener which checks for horses spawning in the world and reduces the speed stat with 20%. My only issue is that I can't find the class which handles horses actually spawning compared to a horse which has already spawned.

    Right now the mod reduces the speed each time a player log on to the server and activates the chunk in which the aleady spawned horse is located.


    I there another event which handles when a new entity is added instead of when a already existing entity reenters the world?

    Posted in: Modification Development
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    posted a message on Chisel 3 [The Dev Releases]

    Hi,


    I'm back on Chisel-2.9.5.11 (1.7.10)


    Trying to figure out how to disable or alter the description text beneath the blocks in the inventory.


    I've tried to disable this setting in the config, yet the block description is still there.


    # For those people who just hate block descriptions on the world gen!
    B:imTooGoodForBlockDescriptions=true


    I've also tried to change the item lore via Mintetweaker, but that seem to bee a separate text (just adds another string of text to the item when viewed in the inventory)


    Is there another way of altering it via minetweaker och som other means? It kind of kills the atmosphere when you read IRL references like "French tiles" etc.

    Posted in: Minecraft Mods
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    posted a message on BetterBeginnings Mod Reborn

    Hi,


    Did anyone find a workaround for the issues with chisel and better beginnings?


    Edit:

    After some more testing, it seems like Chisel-2.9.5.11 works fine with better beginnings. I did not make any changes in the Chisel config so I guess the mod author handled it.

    Posted in: WIP Mods
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    posted a message on Xth'uoth: The Aberrant Realm, a Dimension Addon for Thaumcraft 4 (Updated 12/31/2014)

    Hi!


    I checked the new thread concerning cybernetica. Any more news about Xth'Uoth?, I've been trying to get it going on a 1.7.1 server without any luck. Anyone who've managed to get it up and running? What was the issue in your case?

    Posted in: Minecraft Mods
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