Not sure if it was intended or not...but you cannot infuse the goggles of revealing to the shadow fortress helm. I also tried the warped goggles of revealing and it still did not work, though I have to admit it makes more sense to require the warped version. I haven't tried any of the face plates yet as I don't usually use them.
Just wanted to take a moment to express my appreciation; a lot of work has gone into this, and it shows. I really love the ability to make the crimson cultist items and am looking forward to more fun and interesting things to do with the cult.
A thought had crossed my mind, perhaps the taint (being flux and careless magic oriented) could be perhaps linked to the crimson cult...sort of a 'magical wasteland created by them' perhaps not every taint biome, but some. Which could lead to abandoned and occupied crimson cult keeps, towers, dungeons and villages. Which could in turn open up ever more possibilities for this mod.
You have a very neat thing going here and I am really looking forward to playing it as more content is fleshed out. Thank you for all the work you have done. I shall endeavor to check back regularly, wouldn't want to miss an update (gazes at her stacks of shadowmetal ore imagining the fun things in the future)
What the heck...that implies that the voidmetal block is somehow null, which makes no sense at all. No idea how that happened. Did you run out of block IDs? Are you using a big pack?
Well I thought that at first, which is why I took the time to troubleshoot beforehand, didn't want to waste anyone's time if it was an error of my own. Here, I will copy what I originally wrote so you can see the process I went through.
Previous Post:
Having an issue with getting Minecraft to launch with this mod
loaded. I updated my Forge to the most current version for 1.7.10 and
took the mods out of the /mods folder one at a time to track down what
is causing the loading failure. So, with everything removed except:
Thaumcraft-1.7.10-4.2.3.5
TravellersGear-1.7.10-1.16.4( I did have TravellersGear-1.7.10-1.16.6 but it failed so I downgraded hoping it would fix it )
WitchingGadgets-1.7.10-1.1.10
and of course the 1.7.10 folder with Baubles-1.7.10-1.0.1.10 in it.
it still will not launch. If I remove TravellersGear completely it
gives a forge error saying WitchingGadgets requires at least
TravellersGear-1.7.10-1.16.4.
So I am a bit stumped on what the issue is and would very much appreciate a hand :). Thanks so very much for your time.
Oh and PS: I have already basically set everything to 'false' in the config....just in case.
End of Post
So as you can see...I highly doubt it was caused by a big mod pack or lack of IDs. Interesting enough though the WitchingGadgets-1.7.10-1.1.9 works fine. So I dunno. Hence why I thought I probably should let you know about the problem.
But anyhooo, no worries....I'm sure it'll get worked out I am using the previous WitchingGadgets-1.7.10-1.1.9 version and really enjoying it. Good job btw Fun mod. And thanks for taking the time to read this, I realize time is a precious luxury for modders
Time: 10/15/15 3:59 PM
Description: Initializing game
java.lang.NullPointerException: Initializing game
at net.minecraft.item.ItemStack.func_77960_j(ItemStack.java:217)
at net.minecraftforge.oredict.OreDictionary.registerOreImpl(OreDictionary.java:454)
at net.minecraftforge.oredict.OreDictionary.registerOre(OreDictionary.java:432)
at witchinggadgets.common.WGContent.preInitItems(WGContent.java:346)
at witchinggadgets.common.WGContent.preInit(WGContent.java:156)
at witchinggadgets.WitchingGadgets.preInit(WitchingGadgets.java:70)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513)
at sun.reflect.GeneratedMethodAccessor5.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:513)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:239)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraft.item.ItemStack.func_77960_j(ItemStack.java:217)
at net.minecraftforge.oredict.OreDictionary.registerOreImpl(OreDictionary.java:454)
at net.minecraftforge.oredict.OreDictionary.registerOre(OreDictionary.java:432)
at witchinggadgets.common.WGContent.preInitItems(WGContent.java:346)
at witchinggadgets.common.WGContent.preInit(WGContent.java:156)
at witchinggadgets.WitchingGadgets.preInit(WitchingGadgets.java:70)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513)
at sun.reflect.GeneratedMethodAccessor5.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:513)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:239)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: [ChromaHills-128x1.8_1.0.10.zip]
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
Does this help?
And thank you very much for taking the time to assist. Sorry for the mods all being loaded...I had restored them to the /mods folder and was playing, minus Witching Gadgets. For the error logs I just stuck Witching back in and tried to launch
Having an issue with getting Minecraft to launch with this mod loaded. I updated my Forge to the most current version for 1.7.10 and took the mods out of the /mods folder one at a time to track down what is causing the loading failure. So, with everything removed except:
Thaumcraft-1.7.10-4.2.3.5
TravellersGear-1.7.10-1.16.4( I did have TravellersGear-1.7.10-1.16.6 but it failed so I downgraded hoping it would fix it )
WitchingGadgets-1.7.10-1.1.10
and of course the 1.7.10 folder with Baubles-1.7.10-1.0.1.10 in it.
it still will not launch. If I remove TravellersGear completely it gives a forge error saying WitchingGadgets requires at least TravellersGear-1.7.10-1.16.4.
So I am a bit stumped on what the issue is and would very much appreciate a hand :). Thanks so very much for your time.
Oh and PS: I have already basically set everything to 'false' in the config....just in case.
I LOVE this mod. It's not bloated. It doesn't add zillions of world gen plants (which are fine except they usuallly end up not being textured above x16 and clashing with whatever texture pack I am using). But most important, it's amazingly fun! I adore it. Awesome job. I will be using it from now on, along with your other mods. Beautifully done.
Only bug I have found is when making bread dough, when you combine the bucket of water with the flour it eats the bucket.
Thank you so much for sharing this with the community.
I've tried to disable the losing magical ability when I die. I've set the config to the following:
####################
# general
####################
general {
B:Death_AffinityLoss=false
I:Death_Mana_Levels_Lost=0
I:GFX_Level=2
B:IsDebugging=false
I:Mage_Dungeon_Grid_Size=150
I:Towergen_Grid_Size=200
}
But I am still losing 1 magic level every time I die. While I understand the reasoning behind the mechanic, I don't really like it much and it makes being a pure mage very frustrating. I want to be able to turn it completely off. Is there a way to do this?
Thank you so much for taking the time to update. You know, I don't think this mod is as well known as it should be. I think quite a bit of people don't even know about it. You might want to think about moving it to the main mod forums as it is, imho, one of the BEST mods ever created.
Was wondering if I could make a small request. Perty please with sugar on top. I need a small, simple mod that goes in the mods folder, preferably; that gives me default wheat seeds when I place two wheat in the crafting table. Seems I have tons of use atm for seeds but way too much stock of grown wheat. And I was thinking it would make a good addition to your misc mods.
Tamed an adorable dog with a bone. If you click on him/her without just your hand the game crashes with this error:
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Ticking memory connection
A full error report has been saved to C:\Users\Lady Eternity\AppData\Roaming\.minecraft\crash-reports\crash-2012-12-23_08.41.42-server.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash
--- BEGIN ERROR REPORT fbaa84b0 --------
Full report at:
C:\Users\Lady Eternity\AppData\Roaming\.minecraft\crash-reports\crash-2012-12-23_08.41.42-server.txt
Please show that file to Mojang, NOT just this screen!
Generated 12/23/12 8:41 AM
-- System Details --
Details:
Minecraft Version: 1.4.6
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 154487240 bytes (147 MB) / 630784000 bytes (601 MB) up to 954466304 bytes (910 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 4632 (259392 bytes; 0 MB) allocated, 4156 (232736 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 3, tallocated: 63
FML: MCP v7.25 FML v4.6.12.511 Minecraft Forge 6.5.0.473 4 mods loaded, 4 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
WitchesandMore [Witches and More....] (WitchesandMore146 V109.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 981 (54936 bytes; 0 MB) allocated, 817 (45752 bytes; 0 MB) used
Player Count: 1 / 8; [iq['LadyEternity'/14853, l='New World', x=378.93, y=67.00, z=955.23]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'forge,fml'
java.lang.NullPointerException
at ox.c(SourceFile:202)
at witchesandmore.entities.EntityDoggy.a(EntityDoggy.java:291)
at qx.p(EntityPlayer.java:1197)
at iv.a(NetServerHandler.java:839)
at dp.a(SourceFile:36)
at cf.b(MemoryConnection.java:80)
at iv.d(NetServerHandler.java:136)
at iw.b(NetworkListenThread.java:57)
at bec.b(IntegratedServerListenThread.java:108)
at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:702)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:598)
at bdz.q(IntegratedServer.java:123)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:497)
at fy.run(SourceFile:849)
--- END ERROR REPORT 83d15bd0 ----------
However you can click the dog with a bone and he/she will sit.
Also, this is the first time getting this mod running. It looks to me like the witches are actively growing the median biome. Does this only occur in chunks that are loaded or is is world wide. I started getting some frame rate hits after about 15 minutes in game exploring around.
Entire family was impressed. I especially had appreciation for the cyclops popping his eye out...quite fun indeed.
Also, one last thing. I am running just your mod and forge. When I create a world most of the time it hangs on creating. I have to kill Minecraft and restart. It will then successfully load into the world...however the initial spawn area will usually have biome errors like trees cut in half or landscape scalping.
Actually I made the blocks more compact, so in fact 1 block ID contains around 1-8 (I think thats the max one contains) blocks. This was so I could use about 20 blocks ID's instead of the 40 I had before. Even though Forge now contains the 4096 block id fix (Yay forge!).
KEY FEATURES OF THE MOD
- Getting ONLY the enchants you want
- Getting the exact level of the enchants you want
- Adding enchantments to already enchanted items
- Disenchanting items to get levels back
- More bookshelves = less cost
To those saying it costs too much:
The game has to stay balanced. If you get to just pick Sharpness V, and only spend like 20 levels, that's OP. Use bookshelves to decrease the cost.
If it makes you feel any better, my entire family refuses to use any other enchantment mods. They love yours and would rather have no mod installed if yours is unavailable. So naw...your mod is valued and needed. Just like with anything...some people like it, some people don't. Happy Holidays.
0
Not sure if it was intended or not...but you cannot infuse the goggles of revealing to the shadow fortress helm. I also tried the warped goggles of revealing and it still did not work, though I have to admit it makes more sense to require the warped version. I haven't tried any of the face plates yet as I don't usually use them.
Just letting you know
Lady E
0
's to you
Thank you so very much for this outstanding mod and countless hours of added fun to my game.
Lady E
3
Just wanted to take a moment to express my appreciation; a lot of work has gone into this, and it shows. I really love the ability to make the crimson cultist items and am looking forward to more fun and interesting things to do with the cult.
A thought had crossed my mind, perhaps the taint (being flux and careless magic oriented) could be perhaps linked to the crimson cult...sort of a 'magical wasteland created by them' perhaps not every taint biome, but some. Which could lead to abandoned and occupied crimson cult keeps, towers, dungeons and villages. Which could in turn open up ever more possibilities for this mod.
You have a very neat thing going here and I am really looking forward to playing it as more content is fleshed out. Thank you for all the work you have done. I shall endeavor to check back regularly, wouldn't want to miss an update (gazes at her stacks of shadowmetal ore imagining the fun things in the future)
Lady Eternity
1
Well I thought that at first, which is why I took the time to troubleshoot beforehand, didn't want to waste anyone's time if it was an error of my own. Here, I will copy what I originally wrote so you can see the process I went through.
Previous Post:
Having an issue with getting Minecraft to launch with this mod
loaded. I updated my Forge to the most current version for 1.7.10 and
took the mods out of the /mods folder one at a time to track down what
is causing the loading failure. So, with everything removed except:
Thaumcraft-1.7.10-4.2.3.5
TravellersGear-1.7.10-1.16.4( I did have TravellersGear-1.7.10-1.16.6 but it failed so I downgraded hoping it would fix it )
WitchingGadgets-1.7.10-1.1.10
and of course the 1.7.10 folder with Baubles-1.7.10-1.0.1.10 in it.
it still will not launch. If I remove TravellersGear completely it
gives a forge error saying WitchingGadgets requires at least
TravellersGear-1.7.10-1.16.4.
So I am a bit stumped on what the issue is and would very much appreciate a hand :). Thanks so very much for your time.
Oh and PS: I have already basically set everything to 'false' in the config....just in case.
End of Post
So as you can see...I highly doubt it was caused by a big mod pack or lack of IDs. Interesting enough though the WitchingGadgets-1.7.10-1.1.9 works fine. So I dunno. Hence why I thought I probably should let you know about the problem.
But anyhooo, no worries....I'm sure it'll get worked out I am using the previous WitchingGadgets-1.7.10-1.1.9 version and really enjoying it. Good job btw Fun mod. And thanks for taking the time to read this, I realize time is a precious luxury for modders
Lady E
0
// Hey, that tickles! Hehehe!
Time: 10/15/15 3:59 PM
Description: Initializing game
java.lang.NullPointerException: Initializing game
at net.minecraft.item.ItemStack.func_77960_j(ItemStack.java:217)
at net.minecraftforge.oredict.OreDictionary.registerOreImpl(OreDictionary.java:454)
at net.minecraftforge.oredict.OreDictionary.registerOre(OreDictionary.java:432)
at witchinggadgets.common.WGContent.preInitItems(WGContent.java:346)
at witchinggadgets.common.WGContent.preInit(WGContent.java:156)
at witchinggadgets.WitchingGadgets.preInit(WitchingGadgets.java:70)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513)
at sun.reflect.GeneratedMethodAccessor5.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:513)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:239)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraft.item.ItemStack.func_77960_j(ItemStack.java:217)
at net.minecraftforge.oredict.OreDictionary.registerOreImpl(OreDictionary.java:454)
at net.minecraftforge.oredict.OreDictionary.registerOre(OreDictionary.java:432)
at witchinggadgets.common.WGContent.preInitItems(WGContent.java:346)
at witchinggadgets.common.WGContent.preInit(WGContent.java:156)
at witchinggadgets.WitchingGadgets.preInit(WitchingGadgets.java:70)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513)
at sun.reflect.GeneratedMethodAccessor5.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:513)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:239)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.8.0_31, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 126741536 bytes (120 MB) / 344465408 bytes (328 MB) up to 3207856128 bytes (3059 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx3G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.85.1291 Minecraft Forge 10.13.2.1291 32 mods loaded, 32 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized
FML{7.10.85.1291} [Forge Mod Loader] (forge-1.7.10-10.13.2.1291.jar) Unloaded->Constructed->Pre-initialized
Forge{10.13.2.1291} [Minecraft Forge] (forge-1.7.10-10.13.2.1291.jar) Unloaded->Constructed->Pre-initialized
CodeChickenCore{1.0.4.29} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized
MCVanillaTweaks{1.0} [Mariculture - Vanilla Tweaks] (minecraft.jar) Unloaded->Constructed->Pre-initialized
ThaumicTinkerer-preloader{0.1} [Thaumic Tinkerer Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized
WitchingGadgetsCore{1.1.10} [Witching Gadgets Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized
backpacks16840{3.0.4} [Backpacks!] (zz-backpacks 1.7.10 - 3.0.4.jar) Unloaded->Constructed->Pre-initialized
Baubles{1.0.1.10} [Baubles] (Baubles-1.7.10-1.0.1.10.jar) Unloaded->Constructed->Pre-initialized
Artifacts{1.1.3} [Artifacts] (Artifacts-1.1.3.jar) Unloaded->Constructed->Pre-initialized
ChickenChunks{1.3.4.16} [ChickenChunks] (ChickenChunks-1.7.10-1.3.4.16-universal.jar) Unloaded->Constructed->Pre-initialized
craftguide{1.6.8.1} [CraftGuide] (CraftGuide-1.6.8.1.zip) Unloaded->Constructed->Pre-initialized
CustomSpawner{3.3.0} [DrZhark's CustomSpawner] (CustomMobSpawner 3.3.0.zip) Unloaded->Constructed->Pre-initialized
MoCreatures{6.3.1} [DrZhark's Mo'Creatures Mod] (DrZharks MoCreatures Mod v6.3.1.zip) Unloaded->Constructed->Pre-initialized
eplus{3.0.2-d} [Enchanting Plus] (EnchantingPlus-1.7.10-3.0.2-d.jar) Unloaded->Constructed->Pre-initialized
Enchiridion{1.1} [Enchiridion] (Enchiridion-1.7.X-1.2b.jar) Unloaded->Constructed->Pre-initialized
rftl{1.7.10} [Rotten Flesh to Leather] (Forge SSP SMP - Rotten Flesh 1.7.2 1.7.10.jar) Unloaded->Constructed->Pre-initialized
JABBA{1.2.1} [JABBA] (Jabba-1.2.1a_1.7.10.jar) Unloaded->Constructed->Pre-initialized
journeymap{@JMVERSION@} [JourneyMap] (journeymap-1.7.10-5.1.0-unlimited.jar) Unloaded->Constructed->Pre-initialized
Mariculture{1.7.10-1.2.4.2a} [Mariculture] (Mariculture-Deluxe-1.7.10-1.2.4.2a.jar) Unloaded->Constructed->Pre-initialized
MariTech{1.0} [Marine Technlogy] (Mariculture-Deluxe-1.7.10-1.2.4.2a.jar) Unloaded->Constructed->Pre-initialized
MetallurgyCore{4.0.4} [Metallurgy Core] (MetallurgyCore-1.7.10-4.0.4.18.jar) Unloaded->Constructed->Pre-initialized
Metallurgy{4.0.6} [Metallurgy 4] (Metallurgy-1.7.10-4.0.6.80.jar) Unloaded->Constructed->Pre-initialized
Mystcraft{0.12.3.00} [Mystcraft] (mystcraft-1.7.10-0.12.3.00.jar) Unloaded->Constructed->Pre-initialized
StorageDrawers{1.7.10-1.6.2} [Storage Drawers] (StorageDrawers-1.7.10-1.6.2.jar) Unloaded->Constructed->Pre-initialized
Thaumcraft{4.2.3.5} [Thaumcraft] (Thaumcraft-1.7.10-4.2.3.5.jar) Unloaded->Constructed->Pre-initialized
ThaumcraftMobAspects{1.7.2-2A} [Thaumcraft Mob Aspects] (ThaumcraftMobAspects-1.7.2-2A.jar) Unloaded->Constructed->Pre-initialized
ThaumicTinkerer{unspecified} [Thaumic Tinkerer] (ThaumicTinkerer-2.5-1.7.10-164.jar) Unloaded->Constructed->Pre-initialized
TravellersGear{1.16.6} [Traveller's Gear] (TravellersGear-1.7.10-1.16.6.jar) Unloaded->Constructed->Pre-initialized
TwilightForest{2.3.7} [The Twilight Forest] (twilightforest-1.7.10-2.3.7.jar) Unloaded->Constructed->Pre-initialized
UsefulFood{1.4.5} [UsefulFood] (UsefulFood-1.7.10-1.4.5.jar) Unloaded->Constructed->Pre-initialized
WitchingGadgets{1.1.10} [Witching Gadgets] (WitchingGadgets-1.7.10-1.1.10.jar) Unloaded->Constructed->Errored
Launched Version: 1.7.10-Forge10.13.2.1291
LWJGL: 2.9.1
OpenGL: GeForce GTX 750 Ti/PCIe/SSE2 GL version 4.5.0 NVIDIA 353.30, NVIDIA Corporation
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: [ChromaHills-128x1.8_1.0.10.zip]
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
Does this help?
And thank you very much for taking the time to assist. Sorry for the mods all being loaded...I had restored them to the /mods folder and was playing, minus Witching Gadgets. For the error logs I just stuck Witching back in and tried to launch
Lady E
0
Having an issue with getting Minecraft to launch with this mod loaded. I updated my Forge to the most current version for 1.7.10 and took the mods out of the /mods folder one at a time to track down what is causing the loading failure. So, with everything removed except:
Thaumcraft-1.7.10-4.2.3.5
TravellersGear-1.7.10-1.16.4( I did have TravellersGear-1.7.10-1.16.6 but it failed so I downgraded hoping it would fix it )
WitchingGadgets-1.7.10-1.1.10
and of course the 1.7.10 folder with Baubles-1.7.10-1.0.1.10 in it.
it still will not launch. If I remove TravellersGear completely it gives a forge error saying WitchingGadgets requires at least TravellersGear-1.7.10-1.16.4.
So I am a bit stumped on what the issue is and would very much appreciate a hand :). Thanks so very much for your time.
Oh and PS: I have already basically set everything to 'false' in the config....just in case.
Lady Eternity
0
Only bug I have found is when making bread dough, when you combine the bucket of water with the flour it eats the bucket.
Thank you so much for sharing this with the community.
Lady E
0
But I am still losing 1 magic level every time I die. While I understand the reasoning behind the mechanic, I don't really like it much and it makes being a pure mage very frustrating. I want to be able to turn it completely off. Is there a way to do this?
Thanks so much for the assistance.
Lady E
0
You are the BEST Pam, yes I know I've said it before but it never hurts to repeat one's self for added emphasis. /huge hug
Lady E
0
Thank you so much for taking the time to update. You know, I don't think this mod is as well known as it should be. I think quite a bit of people don't even know about it. You might want to think about moving it to the main mod forums as it is, imho, one of the BEST mods ever created.
Lady E
0
Was wondering if I could make a small request. Perty please with sugar on top. I need a small, simple mod that goes in the mods folder, preferably; that gives me default wheat seeds when I place two wheat in the crafting table. Seems I have tons of use atm for seeds but way too much stock of grown wheat. And I was thinking it would make a good addition to your misc mods.
Lady E
PS: I hope you had a splendid holiday.
0
However you can click the dog with a bone and he/she will sit.
Also, this is the first time getting this mod running. It looks to me like the witches are actively growing the median biome. Does this only occur in chunks that are loaded or is is world wide. I started getting some frame rate hits after about 15 minutes in game exploring around.
Entire family was impressed. I especially had appreciation for the cyclops popping his eye out...quite fun indeed.
Also, one last thing. I am running just your mod and forge. When I create a world most of the time it hangs on creating. I have to kill Minecraft and restart. It will then successfully load into the world...however the initial spawn area will usually have biome errors like trees cut in half or landscape scalping.
Lady E
0
Thank you Jammy for taking the time to update. My family and I wish you a warm and happy holiday.
Lady E
0
http://www.eloraam.com/
Lady E
0
If it makes you feel any better, my entire family refuses to use any other enchantment mods. They love yours and would rather have no mod installed if yours is unavailable. So naw...your mod is valued and needed. Just like with anything...some people like it, some people don't. Happy Holidays.
Lady E