- LTK1
- Registered Member
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Member for 12 years, 8 months, and 26 days
Last active Tue, Jul, 16 2019 08:31:34
- 0 Followers
- 266 Total Posts
- 29 Thanks
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Oct 24, 2011LTK1 posted a message on Minecraft 360 Sneak PeekI have one question for you: Why buy the inferior product when I already own the original?Posted in: News
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Oct 1, 2011LTK1 posted a message on Minecraft Minute: Skyblock SurvivalI'm with TheReaper. I'd much rather see a challenge map with some actual merit, rather than one where you can complete every step in your mind.Posted in: News
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It's good to be back! The migration/GDPR shenanigans made the old Dokucraft TSC thread go the way of the dodo, so unfortunately all those posts were lost. However, all the images posted in the thread were added to the dokustash by CCCode, so most people's contributions are safe.
Some notable events since the forum thread disappeared:
I'm working on a 3D add-on that will add a complete set of fences, doors and trapdoors, but I still need a design for an acacia fence. Anyone have suggestions?
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Because this.
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I'd just like to know one thing, though. Why is it only possible to donate a set amount? Or am I missing something? I'd love to give something back, but I can't justify a ten dollar donation.
Also, do you know why increasing the render distance beyond Far causes a disproportionate framerate drop? Switching from Far to Far+16 halves my framerate (70 to 35), while Far+32 only brings it down another 10 fps or so.
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Plus, Advanced OpenGL has a strange effect on underwater entities when it is enabled. Top: Fast/Fancy, bottom: OFF.
I'm also getting white lines on dropped items and items held in my hand. It seems to generalise to the splash text on the title screen.
This is on HD_U_B6. I varied the settings for AA, AF and mipmapping, but none of them seemed to make any difference. Could I have some advice on how to fix this?
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Derp, that's what I get for not reading. Thanks.
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I'm not sure if this has been asked before, but is there any chance of adding this mod's functionality to Optifine, possibly as an on/off toggle? It doesn't conflict, so that's a plus.
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Oh, that is good to know! I'm always annoyed when I have to fly down to the ground in order to be able to place a bed when it gets dark. I'm going to set it to Always Day right away.
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Totally. You can make some great screenshots on Farview Far. I can't move without my FPS dropping to below 10, but standing still leaves it at a respectable 30.
It's just a shame that the shadows under overhangs don't update until you get close to them.
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There's an option for that. Go to the options tab and change the animation settings.
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Aha. I guess that makes sense. I was kind of hoping there would be a variable somewhere that says "Draw chunks in these X;Z coordinates" but I guess it's not that simple. It never is, is it?
Happened to me once before. When I clicked the mipmaps option a few times more the effect went away. Is it impossible to enable mipmaps without this happening?
Sounds like you forgot to delete META-INF.
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You're also doing animated terrain? That's great! Oh, don't forget the animated item sprites, those are cool too.
The new version boosts my FPS to over a hundred on starting up. Oh, how I've missed you, high framerate. I'm eagerly awaiting the MT version.
You know, seeing the world on Farview Normal render distance with fog disabled made me wow, and also wonder: Is there any way of making all the chunks on a given view distance render in a circle, or more simply, an octagon, instead of a square? Currently the fog also obscures a circular part of the terrain, so the chunks in the corners of the rendered terrain are effectively wasted processing. Cutting off the corners may help a lot on higher view distances.
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If you mean mipmaps, then yes. Just set it to 0.