Because Mojang already gets enough crap for using ideas from mods. Besides, just don't use them. It's as simple as that.
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EpicAura99 posted a message on New blocks hurt my eyesPosted in: Recent Updates and Snapshots -
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Theriasis posted a message on Please read THIS before making a suggestion. (v2.0)
Last Updated: April 16, 2016
• Do NOT post suggestions here!
• If you update your suggestion, update the first post.
• Insulting people who don't like your idea can land you in a locked thread.
• Please make a thread that you'll actually come back to and not ditch after the first post.
• Let's keep the discussion about improving the guide, rather than just complimenting/back patting it.
• Negative criticism is NOT "hating" - please, PLEASE understand the difference.
• NEW: Everyone. Stop picking version numbers for your suggestions. It's utterly pointless.
This guide is solely about making suggestions. However, if you want to read about being the critic of a suggestion instead, go to this delicious thread. Made by yoshi9048. It's a good thread. Seriously.
Possibly Asked Questions
"Why is this guide so long?"
Short Answer: It just is.
Long Answer: Because there's an insane amount of things to go over in posting an idea. In fact, a better question would be "This guide is as long as it needs to be, how did you accurately pull that off?" This guide isn't gonna be a quick read so you can read a few paragraphs then say "I read the guide!" No, a sassy informative guide is what's needed. You do not need to read the guide in one sitting.
"What if I'm super smart and don't need the guide?"
I can't exactly take over your will and make you want to read all this. If you're confident you won't screw up in your suggestions, then cool, but if you do, you'll know why this guide exists. You might even pick something up even if you're already good.
"Why is this guide soo mean? <=("
The very last thing I want is some super formal guide. It's long enough as it is, so I try to keep it interesting. I don't want this guide turning into some high school textbook. Yeah, the guide has some abrasiveness, but if a guide offends you, then perhaps you're not ready for the rest of the internet.
Also, do not go around going "Don't read that guide, it's mean!" That will make you look like the biggest baby. There is a reason this guide exists, and whether you want to believe it or not, what the guide talks about is true.
"Can I contribute to this guide?"
Absolutely. Anything good you contribute will be added to the guide as soon as I see it, and I will kiss you every time that happens. All you need to do is post is in this thread. If you help the guide enough, your name goes in the credits.
"What's with the high requirements of the Hall of Fame?"
On the previous guide, there were some debates that a good suggestion shouldn't require some things for it to be "hall of fame worthy". For example, if someone suggests a flawless desert mob and it's loved by many, an image would make it the suggestion better, but the suggestion is still good without it.
That's the catch. The hall of fame is about two things: a suggestion being good and effort. If I added thread just because they were good, the hall of fame would have a thousand suggestions listed. It's the extreme amount of effort that shortens the list to the best of the best.
"How do I stay up to date with changes on this guide?"
Simply go to the top right of the page, hover your mouse over "Tools" and click "Subscribe". That way, you will get a notification whenever someone posts in the thread. Sometimes you will see a post from me stating what I updated, and those posts are almost always done in the form of a bullet point list.
Forum Terminology
In the chat regarding this guide, a few people have suggested that there should be a mini-section about this:Most forum goers already understand these terms, but you never know how new someone can be.
OP = Can mean "original poster" (guy who started the thread) or "overpowered" (in that something is too powerful). The use of the term depends on the context.
UP = "Underpowered", meaning that something in the suggestion is too weak, not useful or can just be replaced by something better easily.
Vague = Something isn't explained enough to be properly judged, and therefore should be elaborated more.
Wishlist = Two or more ideas in a thread that don't relate to each other. Threads like that get locked.
"Less X, more Y" = A boring game mechanic for an idea. It's just trading one thing for another. "Uhh here's a new weapon, it does +5% but swings 5% slower compared to the normal sword!" Boring boring boring.
Redundant = It been done before, many many many times.Bumping = Posting in a thread for the sake up pulling it back to page 1 so more people can see it.
Necro = Bumping a super old thread that probably should have stayed dead. Generally the post that bumps these threads are pointless posts.
Rezzing = Or "resurrecting" a thread. It's the same as necro'ing but the post that bumped it is much more detailed with its criticism. Sometimes this is done by the very creator of the thread.
Vanilla = Vanilla means Minecraft without any mods or third party editors whatsoever. In short, it's just how the game was made and nothing more.
Support = The idea is liked. If it isn't, a "no" will appear before the "support".
Pre-Enchantment = Armor, weapons or tools that have a "built-in" enchantment for free.
Table of Contents
- How to Properly Search
- Types of Suggestions
- Threads That Aren't Allowed
- Posting the Suggestion
- Suggestion Collaboration
- Logic and Realism
- "It'll be optional then!"
- Suggestion Excuses
- Objective and Subjective
- Artificial Difficulty
- Suggestion Balance
- If You Want a Thread, Locked or Deleted
- What "fits" in Minecraft
- Taking Criticism
- Generally Disliked Suggestions
- Overachiever's Guide
// Introduction
// Let's shake hands first.
Whether you're good at improv with creating good ideas on the spot or if you need some time to think up something clever, a good idea for Minecraft enters our minds at some point. Ever just have a moment where the suggestion gods have touched you? And every vibrating cell of your skin is itching to get on the forums and start blindly typing away? Oh you could probably see it on your minds right now, "I'm gonna get so many supports, I should put this on reddit, maybe I should make a banner!"
However, before this happens, we need to take a deep breath, take a step back and analyze out suggestions more carefully. You down? You dig?
I'm gonna use a strange analogy, but bear with me, I'm really trying. There are tons of singers that think they're good and even go on 'American Idol' or 'The Voice' because "they're just so sure they'll be the next big thing" yet some of them sound unspeakably terrible even though they thought they were good all this time but weren't. A suggestion for Minecraft can fall in that exact scenario. This guide won't make you a suggestion god, but it will provide you with all the do's and don'ts so you can make a suggestion embarrassment-free. Pretty wicked right?
Now, this guide is gonna be a long one. So grab yourself a Vanilla Coke and some Spaghettios, and have yourself a good read. Deal? This guide is gonna get tough sometimes, maybe even a bit abrasive. So chances are, you might read some things you don't want to.
// Guide 2.0?
// Because another guide existed before this one.
If you recall, there was a stickied suggestion guide that had the exact same purpose as this one that was created in 2012, and it took many years to finalize. Back then, the users 0_Zippy, AirOutGland and oohoohswish had a massive part in writing it. However, I'm bringing in a spankin' new guide. Oh yeah, you're curious, I can see it on your face. Your face was all "but why though?" Don't try to lie, I saw it.
I'll tell you "why?" Though the original guide got all the messages across. It wasn't as user friendly as it should have been, and was very redundant. And it also focused to heavily on what NOT to do. This guide should take less time to develop, as most of the material is already there, but just needs to be reworded. I am still crediting the new and old helpers of both guides.
Another problem the original guide had was that - because of the redundancy - hit the character limit allowed for a post, meaning I had to extend the guide to multiple posts, making reading the guide extremely laborious. We don't want
thatmore of that than what there already is.
Here is a link to the first guide.
// Credits
// Because for some strange reason, you care about that.
Top Contributors (Both the thread and the images)
• Theriasis (me btw)
• 0_Zippy
• Core5
• ClookRum
• rbH / redBookHat
• Turcoize
• Cerroz
• Orka_Tank
• ZTick
• mock
• 00_00_1
• airoutgland
• CremeFill
• Badprenup
Other Contributors
• Itsoo1
• swaglord676
• Rex1900Roblox
• teesee
• Endergirl00
• yoshi9048
• FrozenS2M
• SamurottX
• nightworld115
• GateFox
• DarkStar634
• Xystem4
• Gamelord
// Suggestions Hall of Fame
// Brilliant (example) suggestions by excellent posters.
These elite suggestions are not only good and extremely popular, but were made with extreme amounts of effort not always seen, even in other good suggestions.
Cubic Chunks by Calacbolg (#1 suggestion of all time!)
Detailed Nether Villagers by 0_Zippy
Deeper Caves by kittykattykat
Colored Light by Galactic_Muffin (initially known as "Colored Glass")
Ancient Zombie by Cerroz (even has a custom video w/ custom sounds)
What about muskets? by Rhea_M (successfully broke the "unfitting/unbalanced" barrier about guns in MC)
Boats Evolved by ThesaurusRex84
Desert Temple Guardian by DINGO_WINTERWOLF
Mythological Sea Creatures & New Boats by JasonG5
New Nether... Survive This by sabata2
9 Biome Suggestions by LupusX
Pigeons by Snowviraptor
Crossrails and Changes to Currently Existing Rails by megabyte12345
Give Us a Use to Other Villager Professions by wailwail
Ant Dungeon! Found in Mesa Biomes! by joshosh34
Custom Blocks, Items, Entities, Menus by AThingWithAThing
Scarlet Forest Biome by KSKISPER
Stay focused. Work hard, and your suggestion might be up here one day. You may nominate more elite suggestions by just posting in the forum. Regular good suggestions with moderate effort won't cut it here. This list is for ideas of unspeakable quality.
Guidelines of a thread getting in this list:
**Click here for the guidelines**
// How to Properly Search (top)
// Because we don't want to copy people. Intentionally or otherwise.
A lot of people that have made redundant threads but actually did search beforehand. That mistake is most likely filtering the search wrong. Observe the image below:
The things highlighted in green are the basic needs. I think the bottom one is the most essential, because people have searched for topic names but didn't filter that to only the Suggestions forum, thus people end up getting results from every forum at once that share similar words in thread titles.
That aforementioned case causes threads from the Suggestion forum to be spread out too far, making people think that a specific suggestion thread isn't redundant. It's a pretty easy mistake to make.
The Redundancy Rule
One of the rules of the Suggestions forum is that if you made a thread that's too similar to another one that was created within the 30 days, the newer thread will be locked for redundancy. So that's... why you should search. You can check a thread's post date by searching normally, or you can use the "Posted After" feature you see in the image up there.
So for example, if you wanted to avoid redundancy on "new dyes" topic and today's date was July 1st, you want the "Posted After" to be set to June 1st.
Mind you, even if your thread isn't technically redundant, you should still search and learn from the mistakes of previous threads.
// Types of Suggestions (top)
// Two of them: Bad and really bad. I'm joking. But no, some are bad though.
Improved Features
Let's analyze these words carefully. "Improved" means better. It doesn't mean "different" and it doesn't mean "only what I want". If you want to suggest that something be improved in the game, then make it better and balanced. Don't suggest that something be changed just because you want it to be that way and call it "better".
New Features
Suggestions that suggest that something wasn't there before are usually more complex and have the most mistakes associated with them. For this forum, two of the most common fallacies locked in the human brain are "it's new, so therefore it's good" and "this is automatically good because it adds variety!!"
Me suggesting a camel mob that drops jelly beans would be new, but it's also stupid, and therefore shouldn't touch the game. Me suggesting that there'd be 5 new types of brown dye in the game would "add variety" but would be pointlessly redundant.
Is the new idea actually good? Or is it just there to be there?
// Threads That Aren't Allowed (top)
// Unless you got a thing for getting your own threads locked.
Wishlists - Threads that have multiple, related ideas. Suggestions can have many ideas as long as they properly relate to each other. For example, "Hi forums let's add pizza, colored gravel, 5 new types of pigmen and maybe some throwable milk????" is a sloppy wishlist.
Redundant Suggestion - Pretty much what was explained in the "How to Search" part of the guide. Making a thread about "taming cats a second time" when the suggestion already exists (and was created within the nearest 30 days) will get that thread locked so hard that all your siblings will feel it.
Joke Threads - Do I even to elaborate here?
Non-Suggestions - I guess the very name of the forum wasn't enough, eh?
Suggestions not for vanilla Minecraft - The unmodded game is the only thing we can make suggestions for in this forum. So making a thread where you "suggest what you'd like to see in my server!" or "I suggezt a mod where you can also tame cows with diamonds!" are both invalid.
Suggestion what's already in the game - What's the point? That's like protesting in front of your nearest city hall for the sky to stop being blue sometimes at night. Which I've done.
Megathread - "Post your suggestions in my thread!" Oh cool, a thread that copies what an entire forum is for? That's
absolutely geniusone of the worst kind of threads a breathing being can make.
Suggestions with no content - So if your thread is nothing more than "maybe it's time for a new block?" Guess what? There is NO discussion value in that, and therefore, such a thread doesn't need to exist.
// Posting the Suggestion (top)
// Otherwise, why would this guide be here? Nah'mean?
Now, before we dive into this topic. You have to ask yourself a very simple question. Why are we posting the suggestion? The answer: because it's something we believe would benefit Minecraft. Let's ask ourselves some more questions.
- Why should the idea be in the game, what does it add?
- No matter what situation we face in the game, will the idea still be balanced?
- Is our idea something that ALL type of players can make use of?
Now, with that in mind, we have to realize that Minecraft was not made just for you, it was made for everyone. Your idea should encompass all players, and not just you, nor a specific type of player. Have an objective reasoning for your ideas. Do not open up an idea with "It's honestly time for more food" or "Hello?! Where's our gold coins?!"
You don't know what it's "time for" unless Mojang just hired you. Do not post like you control the next update to the game.
So posting an idea of "les add pizza to the game becuz i like pizza" is just dumb and selfish. If Mojang added what everyone wanted, we'd have gamebreaking guns, fighter jets, a ton of boring ores and the ability for our blocky limbs to be broken if we took enough damage. That's not the kind of Minecraft people want to play.
This forum isn't for angry rants.
Open up a Twitter account or maybe put that on the Discussion forum, not here. This place is for serious suggestions, not for you to vent out that one game mechanic you don't like and how "moojanng is soooo duuummbb uuughh!!!" because you don't like change. We don't care and don't want to read that trash, please take that somewhere else.
Suggestion Presentation & Details
As said in the previous subsection. We can't exactly read your mind and know exactly what you're suggesting unless you tell us every single possible thing we need to know.
We don't want to read an uninspiring 1-sentence pseudo-idea about "a new villager that can use a sword though!" We don't want to read an incomplete suggestion that wasn't finished because "guys I g2g school now ill finish dis idea later peace y'all".
No. Either give us a fully completed and well-explained idea or don't make a thread at all. If your suggestion has no content, then it has no discussion value. How will I know your mob is balanced if you don't tell us the damage is does? How will I know your new biome is pointless or not if you don't tell us what's in it?
If you've ever seen the movie Tommy Boy or taken any business classes, you might have heard that if you convince someone to buy your product, the consumer doesn't just buy the product. They're buying you. That's how a suggestion is. It represents you. So what does that mean? It means when you post your suggestion, give every single possible detail you can and format your post neatly so it's not annoying to read. Here's some examples:
NotMuchBrains: we don't have to many biomes..... why not add more??????????
GuyWhoThinks: I suggest we add an oasis mini biome in deserts. They would have palm trees and small pools of water. The palm trees would give us a new log type as well as new wooden planks and leaves. The palm trees sometimes have coconuts which can be eaten for 2 health.
See, this guy's cool because he used an ancient Greek method known as "thinking". He fleshed out his idea and explained it well. Is an Oasis biome the best idea in the world? Maybe not, but at least we know what the suggestion is about instead of reading "guys we just need more biomes uggghhh".
Overall, be clear, be concise and explain your idea well. Spell correctly. If you have a long suggestion that needs different headers and such, that's fine, however, don't go overboard by using oversized text LIKE THIS LOOK AT ME LOOK AT ME!!! Also, do not use bright fonts that can't be read and don't use eye-gouging fonts.
Don't be allergic to proper capitalization. Don't be allergic to punctuation. Don't give us a wall of text because your Enter key has the flu. That's what makes people hit the back button before they finish reading whatever you typed. Oh, and you don't need to sign your posts - we don't need to see your username twice and your post is not the bottom of a check. Oh, and please don't spam emotes like a 12-year-old AOL'er.
Oh and do not make threads just for Mojang. Mojang won't be the ones critiquing your idea, we will. So try to talk over our heads and make your words travel all the way to Mojang's secret headquarters will just make you look bad. Yes, by default, we'd all want our ideas to make it in the game, but again, us users are the ones who will be posting about it.
Thread Titles
Here's a rule about clickbait and vague thread titles: don't make clickbait and vague thread titles.
You know what's not gonna impress anyone? Naming your thread with "new mob", "new biome", "way 2 make creepers better" or even "awesome new block!"
No. Please leave a small synopsis in the thread title. If your new mob is about a strange scorpion zombie hybrid, then the title of "Scorpion Zombies in Deserts" is fine, rather than "new desert mob." Do not cry out "PLEASE READ" in your thread title, as we already know that you want your thread read simply due to the fact that you made the thread exist. So yeah. Herp.
Did I mention don't use dumb clickbait titles yet? And don't title your thread the first half of a sentence, where the second half of that sentence is in your first post upon entering the thread. That will only annoy people and bring insults to your suggestion. And don't add text doilies to your thread. That crap is so desperate and cringeworthy. So when your thread title looks like this...
**~~--~~ ({( New Potions! )}) ~~--~~**
You screwed up. Royally.
Originality and Creativity
Let's face a dark, bitter truth. Some people out there are so creative that we wish we can steal their brains. However, others are so painfully uncreative that even if they wrote a simple children's book, it would win a "Worst Seller" award.
Mind you, ideas don't need to be gleaming with pure originality to be good, but it helps substantially. You know what ideas people are tired of? Stay tuned.
Don't make ideas that are so horribly based on prefixes. "so uhhhh we need a nether wolf that be tamed with nether bones and it can be uhhh killed and drop nether fur and uhhh nether nether nether neTHER NETHER!!!!" Copying something from another dimension usually fail.
Don't copycat existing things in the game (even though Mojang did some of that already, but still). Copying chickens by suggesting ducks but dropping the same thing is a going-nowhere idea. Suggesting a bull that drops the same leather as cows is zzzzzzzz idea. At least add something new to those mobs.
Suggestion Stance
One of the most common pointless things people do in their suggestions is praise their own ideas and mention how much they like it. Oh gee, really? If you didn't like your own idea, you wouldn't post it, so there's no sense in going "I think this would be cool to add."
Here is a truth that must be accepted. Your own opinion on your own idea is the least powerful and least relevant. The second you post your idea to the public, you dumped it into "critic waters". So if the critics that correctly point out the flaws in your idea, will your own opinions on your own idea change anything? Nnnnnnnnnnnnnope.
It's fine to explain how you believe your idea would be a good thing for Minecraft (which it should be, otherwise why would we want it?) But you need to be neutral over your suggestion and not treat it like some godsend hotfix that will "make the game soar to new heights", because all it takes is one critic to prove that wrong.
A lot of suggesters trick themselves into think they're "game developers" that know exactly what a game needs, when they actually aren't those kind of people. Avoid being that.
Don't have slippery slope fallacies.
Basically, don't end the reasoning of your suggestion with "...the game will just collapse without this!" Chances are, the game was just doing juuust fine without your suggestion, so you don't need to try to pump that lie into our heads.
"We need a fast moving bird mob in the game. We need this because the game currently has no birds, meaning the game will get boring faster without them because the challenge of taking down avian mobs won't be there, which will ultimately lead to the end of Minecraft as we know it!" Woooah! Who knew the power of one flying mob had such power!!
I promise you you will become a cool kid just by simply not posting like that. Proof: recent studies that I can't seem to find right now. So please just assume it's true.
"I don't even like my own suggestion."
Then... don't... post it? This also comes in the form of users using the self-pity garbage. "Yeah I know this suggestion is crap but whatever I might as well post it." Yes, what a smart idea, let's set ourselves up for failure. Reverse psychology doesn't work on this forum.
None of us are gonna go "oh well you said your idea was bad so we forgive you :)" No. If you hate your own suggestion that much but made the awkward choice of publicizing it anyway, then you just made it that much easier for us to go "no support!"
"Please support!"
I'll support if I like the idea, not because you asked. Your emotions on a forum won't alter anything. Putting on big ad puppy dog eyes will not change my line of thinking and make me support your "tameable skeletons" idea. I'll stick to supporting ideas just because they're good. Thanks.
Keep the memes out.
We won't take you seriously if you type like you just finished a 5-mile hike out of Mount 4chan. We don't want to read garbage like "Hey everyone, my idea will add mucho swag to Minecraft! It adds more uses to gold (or should I say BUDDER AAHHHAHAHAA) so yeah please support because one does simply... not support a good suggestion. Peace out, brofist!"
Understand that even if you find a meme funny, you never know if the rest of us heard a thousand times and just want it to die. These forums are not memegenerator.
"I'm new here!"
And? You had plenty of opportunity to read the sticky threads before assuming that you knew everything but made a goofy mistake anyway. Telling us you're new doesn't change anything. It won't make us act nicer toward you, because it doesn't undo what you did when it could have been avoided.
Posting Polls
Please, please make your polls sensible if you're gonna have them. Do not make the polls one-sided, and do the give the poll extremist "left/right" answers without any grey area. A "maybe" option never hurt anyone.
If your stupid idea about TNT that only kills wolves only has the options of "yes" and "sort of yes". Then I'm not voting in your poll at all. Another thing, do not mess with polls if you don't like the answers. Don't switch the answers around, because if I come back to a thread and see that the option of "I love this idea flawless idea!" when I know for sure I voted "no." while 5 posts in a row of "no support", guess what I'm calling out?
Also, have your polls show something of relevance. Asking how many people like/hate the idea and showing that off isn't bad, but it presents nothing of value to the suggestion. What does that info mean to us?
'Idea Cramming'
"What is idea cramming? I'm very curious and I need you to explain that to me in deep detail!" Well okay, if that's what you want.
Idea cramming usually happens when people post a suggestion that doesn't have enough content or explanation for anyone to like the idea or not, so when the OP finds this out, they start mindlessly adding more content at a coked-up rabbit pace just for the sake of the idea being called "complete". It's the equivalent of stuffing a turkey with random objects because you ran out of stuffing.
I'll give an example:
OP: guys hey how are you so yeah my idea is lizards in deserts, so deserts aren't so boring!
Reply #1: Okay? So what do the lizards do?
Reply #2: Do the lizards attack you? How much health do they have? You didn't tell us anything about the mob.
OP: uuuhh ok ok panic panic the lizards do 12 hearts of damage! and they uh.. they attack spiders and maybe wolves idk and they drop lizard eyes which substitute ender eyes because... reasons!!! idea is complete now!!!
Yeah, the OP was a hot mess. Had he explained his idea in full and took the time to develop the idea before posting, that wouldn't have happened. Don't cram stuff in a suggestion to call it full. You're better than that. Develop it first. Use like notepad or something. Write it out first or something. You get me?
"If you don't like the idea don't comment!"
What I'm talking about here is when people, at the beginning of their suggestions, say things like "only these kind of posts are allowed in my thread!"
Let me clue you in on something, unless you're a mod, you have no say in how people post. If someone goes "no negative posts allowed!!!", then guess what. Nothing changes. People are still gonna post how they want.
Also, there's already this guide and the other one about critics. You don't need to copy those entire guides in your threads and horribly stretch out your first post.
Suggestion Popularity
Ahhhh, so your suggestion is getting a lot of supports? Well cool, but just because an idea is loved, doesn't always make the idea good overall. What I mean is, people just see the outer coating of the idea and support without thinking about the the deeper details and long-term possibilities of said idea.
A suggestion about "more animals you guys!" might sound good on paper, but what if the idea has too many animals and they annoyingly crowd the world? What if all the animals are just copycats of others? Some supporters are blinded by "I want more" lines of thinking.
Don't get drunk off the popularity, even a popular idea might need some adjusting.
Bumping Your Suggestion
In other words, you keep posting in the thread you made, which is expected. However, if the idea is terrible and hated, and your thread is slowly drifting off the front page, don't bump it back to page 1. Unless your idea was changed for the better, don't revive a bad egg. Just don't.
You bumping your bad, unadvised idea will only magnet more negativity to it. If I make a thread about one-hit kill bandits that steal everything you have, and I'm shrouded with "no support!", then the idea should just die.
Failing Suggestions / Forced Middle Grounds
Sometimes people get overexcited and bubbly when they come with an idea. They might even get those ballooned hearts in your eyes. After they post a suggestion that doesn't get liked, they might try to find a forced middle ground that doesn't fit the game.
For example, a lot of people suggest overpowered mobs that would only exist in hard mode. If the mob can kill me by looking at me, then great. I can't enjoy hard mode with that thing. Solution: that mob not existing.
Another thing some people suggest are weapons that have pre-enchantments, but they try to "balance" that out by with "guys it's ok because it can't accept any more enchantments on an enchanting table!" Great, your "Nether Sword" now has a scrambled sense of balance that probably doesn't go with the game too well.
If an idea is overall bad, then it's best to let it drop. There's more about this in the 'Taking Criticism' section below.
"Mojang planned it once!"
Yes, Mojang mentioned a lot of things that were - at some point - planned to be in the game. These are things that didn't make it in the game for good reasons, not because "they're trolling us". So you don't need to make that 800th thread about how "we neeeeed the red dragon! auuuggghhh!!!" or "hello, where's our normal pigmen?!!" as if Mojang swore this stuff on our parents' graves.
Even an idea being mentioned by a developer can be bad or just not the best idea in the long run. It's tiring to see garbage situations like this.
someuser_993: I suggest a dream world dimension!
Community: nah, wouldn't fit. no support forever pretty much.
Mojang: We're thinking about adding a dream world.
Community: coool cool coooooool here's some ideas how to make that more awesome!
no.
"New! New! New!! Auugh!!"
Suggesting a new mob with new mechanics, new drops that lead to the creation of a new potion is fine. What isn't fine is when an idea has to come with so many new things that it becomes horrendously overspoiling and kooky that it waters down the integrity of the idea so much the idea itself might turn completely into water as well.
A new biome that has new types of trees with the leaves containing a new drop able to be crafted into something that's a gateway to a new dimension containing a new boss that can give you 4 new potion effects - doesn't need to exist because of one lizard mob. That is the fastest way to drain an idea well, or cram too much inside of it. Much like a pizza with 50 toppings teetering on it.
// Suggestion Collaboration (top)
// Promotin' synergy.
Sometimes suggestions are made by multiple people. However, they can only be posted by one person. Human technology has not advanced to the stage where multiple people share a single post. Well I mean maybe with a mod or something.
If you and others come up with a post, be sure to credit to the people that helped you. It would sure blow if that user that made 7 well-textured models went unmentioned. You feel me? What I've been talking about this whole time is users banding together and coming up with the suggestion beforehand. However, your co-writer might appear later after the thread has been made.
When your thread is made, someone might suggest something so good that you just have to add it to your idea. Again, give the person credit. Perhaps you want to make a suggestion inspired by another. If you want to, ask the original thread maker first if it's alright, if it is, credit the person in your upcoming thread.
// Logic and Realism (top)
// "It's Minecraft! it's just a game! My idea of bubble gum trees don't need to make sense!"
The amount of users on this forum that play the blame game to defend their goofy suggestions is staggering. "Guys, we have green walking dynamite and jukeboxes, so why not add stupid fighter jets and dumb villager military bases? It's just a game!!"
Most of the time, blame-gaming like that fails. It's like in elementary school when a kid goes "But Mrs. Featherbee, I saw Johnny throwing rocks at girls, so I thought I could do it too!" when that kid knew better from the start.
Another approach bad suggesters make is "let's make the game a little more realistic, so I suggest we can break our legs and can't walk ever when we take too much fall damage!" Noooooooooooo. Realism is not a positive attribute, it's a neutral one. If we fall down a ravine and shatter both legs, we're not gonna go "I enjoy this! This is realistic! Smiley smile grin grinn grinnn!!!!!"
Gameplay > Realism
Gameplay > Realism
Gameplay > Realism
Gameplay > Realism
Are Creepers random? Yes. Are they realistic? No, but they still have a well developed cause-and-effect system that make them a unique mob without being insanely over the top or plain stupid. Is redstone realistic? Not in the slightest, but it's useful and manages to find a place in the game without being stupid.
An idea does not need to be realistic, but it needs to have some sense and logic behind it. So suggesting a new ore/metal for the game that can be used to craft new redstone items might be a good idea if done right, however, suggesting a new ore/metal to plant in a circle to summon a "EnderNether Wolf" is 9 kinds of goofy.
// "It'll be optional then!" (top)
// "That way, my idea is magically not bad anymore because ppl have a CHOICE!"
This is one of the most common, laziest things people ever do to an idea. Every person that doesn't understand good game design makes this mistake when they fart out a thread on this forum.
See, options should be left to game settings, such as video quality, render distance, difficulty. It shouldn't be left to things like one type of mob or one type of mob behavior. Small things like that don't warrant an option. Understand that if your idea is perfectly balanced, why does it need to be optional to begin with? If it's good enough, it doesn't need to be "turned off".
A lot of not-so-deep-thinkers have the one-dimensional mindset of "it gives people a choice! so both sides win!!" This usually means "I'm aware my idea is complete cancer, so just in case, people can turn it off so there, you guys don't need to hate my idea as much!" Did it ever occur to you, that if your idea is terrible, making it an option is stupid because most players will just leave it off? Might as well just not have the idea at all.
If your idea is about a killer butterfly that goes through blocks and insta-kills me, why would my working brain ever want that option turned on? Another problem options can provide is complicated game updating, because now Mojang has to carefully make sure any update doesn't help one option setting, but damage the other. This is most common when people cry about 1.9 combat.
You don't want an option causing people to have to play two different games. Please everyone, stop leaning the 'optional' excuse.
// Suggestion Excuses and Bad Presentations (top)
// ...because they prove nothing.
If the core idea is bad, then it's bad. Not all ideas can be repaired or reworked and we need to just understand when to let an idea drop. This isn't the movies where one half-baked speech can change the mind of an entire crowd and gain us an applause.
"But it's optional. But it's rare. But it's hard to get."
Options and gamerules are left to game settings, and not stupid things like "blocks of bacon" or "clown villagers, herp!" If your idea is perfectly balanced, it doesn't have to be optional anyway. If your idea is terrible, than most people will have the option off.
Something being "suuuuper rare" or "hard to get" are nothing but balance aides. They can make the idea more balanced or better, but not always outright "good". My idea of "Super De Duper Double Diamond Ore" is still gonna be goofy and absolutely retarded regardless of it it's hard to get/rare/whatever.
"The game needs this!"
Yeeeeeeah no. If the fabric of the game can exist just fine without your suggestion, it's not "needed". Your personal wants are not Minecraft's needs.
We don't need wool stairs. We don't need "Nether Endermen". Do not rewrite your own brain to think the game's foundation is ready to collapse and your idea is the magical girder to fix it all.
"I'm the center of the world!"
Otherwise known as "people who just don't see the light". These are the suggesters that can be told a thousand times over that their idea of an Insta-Kill enchantment is overpowered, but they reply with crap like "yeah i know it's overpowered that's the point!!! it's SUPPOSED to be that way!!"
These are people who never ever step out of their own 'want bubbles' and mentally block out all arguments thrown at them.
A suggestion is not about getting the last word, it's about an idea being good. Another thing, don't talk about your idea like "Mojang forgot to add it." That is just egotistic. Don't be egotistical, this guide already takes that role.
"[Insert_game_here] has this, so Minecraft should have it!"
One of the most baseless statements a living entity could ever blurt out. I once saw a suggestion where hot water heals you because a Legend of Zelda game had saunas that could heal you. Okay.
Minecraft is not all these other games, and there is no objective reason for Minecraft to just copy something like that. No, we don't need to replace emeralds with gold coins just because 8,000 generic RPG games do it.
"This adds a challenge!"
Do you know what a challenge is? No? Then don't say this, and do not craft your own definition of the word.
Do not mix up annoyances with challenges. Stupid ideas like "hurricanes you can't avoid no matter what aahhhahah!" is not a challenge that can be overcome, it's just some dumb trollish thing that comes by and ruins everything.
Also, do not take something in the game that's already balanced and suggest that it be more difficult just because... again, you think that's a challenge. That's not how that works. Understand that please.
Polling the Players
"Every player of Minecraft is a copy of me, therefore our thoughts are the same!" You know the posts I'm talking about. Those people that begin their suggestions with "this is something we all want" or "we all need this!"
No. Stop it. You don't know how over a million players think and we all don't share the same playstyle. Not all of us have homes made of diamond blocks by the time we get to The End, and just because you have chests full of sand doesn't mean "they n33d another use bcuz they're clogging ur chests!!!!!!"
Also, just because your little brother, a couple kids on a server or even a famous person said an idea was good. It still doesn't prove an idea good. /logic
"Put back what was in beta/alpha!"
Yeah totally man, you know that stuff that Mojang deliberately removed for a reason? Let's negate that reason and bring it back because just for some nostalgia! Good reasons!
Yes, we all have special feelings over that older version of Minecraft when we started playing, but you cramming it down our throats and crying how "new minecraft suxxxxxxxx!" is not gonna change a single damn thing. If it makes you feel better, use the new launcher and play an older version.
"Why not? It wouldn't hurt anything."
First, tell us the "why" of your suggestion before you start throw any "why not" dodgeballs at the kids. If Mojang went by that logic, there would be a thousand more mediocre things in the game that "don't hurt anything". No, you want your idea to be good, not some 50/50 meh thing.
Remember that 50/50 ideas get 50/50 reception, and that's not very interesting. Instead, be cooler, and go for a good idea for good reception.
"But it's funny!"
Funny for who? Teens? 8-year-olds? You?
Even if your idea is hilarious, it doesn't need to exist for that very reason, and it will also stop being funny eventually. Like the exact same joke being told over and over.
Backpedaling
"Uhh, this thread was just a joke and you all fell for it ahhhaha" - So you defended your idea for 5 posts and then suddenly decided to tell us that? Joke threads also get locked here, so you're shooting yourself the same foot multiple times. It's funny how liked threads never have the OP using this untrue excuse.
Sometimes this is in the form of "i was trolling u guys all along!" If you were a successful troll, you wouldn't openly admit to being one. Nice failed escape attempt though.
"Augh you guys are just haters/trolls!" - You're just saying this to make yourself feel better. No, we just don't like your idea. Apparently it's easier to just undermine everyone else's posts than to defend yours. Because effort.
"Someone else posted that, not me." - You only seem to see this excuse used for stupid posts and never good ones. It's also interesting how the "person who posted that wasn't you" typed exactly you. What were the chances right?
"No wait, THIS is what I was suggesting." - Also known as "changing the story" or "hitting the reset button". You suggested Creeper Scorpions which everyone absolutely hated, then you tried to defend it and all of your defenses were bashed away, and now you're going "no you guys have gotten it wrong this whole time, I was suggesting normal scorpions, I only mentioned the creeper thing as a joke lolol."
That's a hard excuse to believe after you opened with "creepers need
more variants" and every single type "scorpion" appears in your thread,
it has "creeper" right before it. Woooow, good joke man.
"This suggestion was just an experiment." - "Yeah, it's a good thing my hated idea was just a prototype, don't worry, the REAL suggestion is coming soon!" No, what you already posted was the real suggestion. I promise you that if your suggestion was actually liked, you'd go along with it and not mention the "experiment" crap.
For those of you who actually will or have post/posted experiment suggestions that you know will fail. Don't. Because why post something if you know the outcome? If your suggestion is bad, you'll look way better by owning up to it and not using some on-the-fly excuse you had crammed in your pocket.
"I made this for the sake of discussion!"
Gee, you think? This forum is already umbrella'd by the Discussion label. Every suggestion thread is already created for the sake of discussion, so don't use this dumb excuse to farm ideas from others and have other people develop your suggestion for you.
"Yes, I know my idea is bad and redundant but I want to stir up a discussion to develop it more!"Smart thinking!There's your first mistake, if you know your idea is bad, then you know you will get bad reception. Do not set yourself up for failure.
"This needs to be harder/easier!"
Another classic example of "this is how I play the game therefore the world does too." Except no. We get it, you mastered the art of finding diamonds within minutes, but that doesn't the rest of us have, so suggesting that "diamonds be 4 times as rare!" might be good for you, but painfully terrible to everyone else.
Same for when people ask for things to be easier. We don't need to make Creepers say "Watch out I'm coming!" just because you got killed by one when all you have to do is keep your eyes open for them.
"If you don't like it, don't use it!"
Awesome, awesome logic! /notreally
Okay then, I don't need to use these colored grenades if I don't want to. However that doesn't seem to stop other people from chucking them down the chimney of my house. I guess me not wanting to use something didn't help the fact that the idea was terrible, eh?
Having the choice of using something doesn't alter the quality of the idea like that. If it's bad, it's bad.
Advertising in someone else's thread.
If I worked hard on a suggestion for a new biome that took me days to develop, the last thing I want is you popping in and going "huuuurp check out my dinosaur thred!!" No with a side no. You have your own thread for that, don't fart that out in someone else's.
"A lot of people suggested it, so Mojang should give it to us!"
This excuse comes from people that think they understand game development, but actually don't. The human race seems to mistake "popularity" and "good" as meaning the same thing. Me making a thousand alternate accounts and suggesting that "hurr nukes!!!" be added to the game does not make my idea good.
"I don't care about this suggestion."
But you do though, since you made a conscious decision to make a thread and then type another 3 paragraphs about the idea. Like most of the other stupid excuses in this spoiler, the excuse is usually used only when the suggestion is unpopular. If you didn't care about the idea, the thread you just made wouldn't exist.
"Fine, this'll just be for hard/hardcore then!"
Nooooooooo. -____-
If I don't want the stupid idea of villagers throwing shoes at my wolves, I don't want it at all. Don't slap it in one difficulty as if that will miraculously save the idea. That doesn't stop a bad idea from being durrtactular. All this does is ruin it for people who want to play a specific difficulty.
"You have your opinion, I have mine."
So someone doesn't agree with your suggestion, and now you're reiterating the point that you and that poster don't agree? You might as well just say "I made a thread and you posted in it." because that's equally as pointless.
"Agreeing to disagree" doesn't do anything. This is what most posters say to get out of defending themselves. If someone is pointing out why your suggestion is horribly unbalanced, don't just write that off. Instead, understand the differing opinion and use it to better your suggestion, or at the very least, defend yourself properly without going "well that's your opinion, moving on." because that's just lazy and unintuitive.
"This'll stop people from complaining."
The only way to stop someone from complaining is bolt their mouths shut or keep a keyboard away from them. Adding a terrible idea to the game to "shut people up" is one of the most self-embarrassing ideas a human can spit up. So we re-add something that was removed to silence half the community? Let's also set up a foundation that gives kids free money for those who complain about not having an Xbox.
Ideas with this... "logic" should land people jail time.
"The _____ Update!"
Don't call your thread "The Bird Update" when all you've suggested is a turkey that drops gunpowder. Updates like that are left to a collection of many good ideas within a theme, not 2 dinky mobs and one senseless ore. Dear all posters, stop doing this.
Using Adventure Mode as a Crutch
Before everyone gets hyper and wants to attack me, yes, I know there are some awesome suggestions for Adventure Mode out there. Though some users take it too far. An Adventure Mode suggestion should be "universal" in that it can be useful in many situations without it being unfitting and over-the-top.
"Let's add a command called '/stayinalive' which makes hostile mobs wear 70's clothes and stuff and like... and like... creepers look like Maurice Gibb! This would be great for people making 70's related adventure maps!!"
Yes, because there are so many people making adventure maps like that. 12/10.
"You guys just need to upgrade your PC's!"
Oh, so that's how that works? So all of us should shell out our money on new parts just so we can deal with your unfitting idea of "reelistic physicsss!" and "super d00per shaderzzz!" It's almost as if... it would be better if that stuff didn't touch the game at all!
We don't need to upgrade our PC's, you just need to upgrade your reasoning for suggestions. And your brain maybe.
Alternate Accounts
You duplicating yourself to support your own idea is the saddest thing you can do here. If your idea is good enough, why would you ever need to do this? Seeing an extra user or two forcibly supporting the idea won't mentally rewire the opinions of other people with working brains. Seeing the following is beyond pathetic:BirdOwner: Why not add Herobrine Creepers? Let's call them Creeperbrines hahahaha!!
FalconDude: flawless idea, should be in 1.9!!!!! =D
someone_else92: no.
SmaRtUser: cancerous idea.
OstrichFan: extreme support! would benefit game! idea is love and life!
Sad sockpuppet accounts get banned here instantly, so you will embarrass yourself eternally as well as having the ban. Self-defeat at its finest.
CamelCase
Do Be The Guy Who Capitalizes Every Word. Stop Acting Like Jaden Smith And Type Like A Normal Person. That's Painful To Read And It Will Probably Make Your Suggestion Look Really Stupid. So... Don't Do It? If You Type Like This, Please Apply Pain To Your Fingers As Punishment. Thanks In Advance.
// Objective and Subjective (top)
// Because the human race always mixes up the two.
Ever read a suggestion where someone goes "we need lapis armor and tools! we need it! need need need! I know this stuff better than Mojang! AAuugh~!"
No. People need to understand the reasoning behind their suggestion. Objective is something that is widely shared and unbiased, and sometimes focuses on actual 'needs' or pure benefits, while something being subjective is a small opinion and focused on a 'want'.
If someone makes a suggestion about a mob that spawns solely in birch forests, has useful and sensible drops and is very balanced. Also, if the OP puts in mind that the mob would benefit the game, the biome it's in, and overall the experience in Minecraft, that can be an objective suggestion. If presented properly.
A subjective suggestion is "les add copper tools and armor and stuff because copper is pretty cool!" Okay, so we should hop on board the idea because you think copper is cool? Yeah? No. We don't "need" pigs dropping bacon because "i like so bacon so idk lol" or some boring ore just for the sake of saying "there's another ore!" Have your ideas truly give us something, and don't suggest it because you 'think it's cool'.
// Artificial Difficulty and "Chance" Ideas// "What if skeleton arrows sometimes insta-killed for no reason? That would add a good challenge!!!"
(top)
Having to use what you learned in a game to defeat a last boss is true challenging difficulty. However, if the last boss uses an unavoidable move that punches away 80hp from your maximum of 100 and you have to spam bullets at it and cross your fingers and hope for a win, then that's dumb artificial difficulty.
There's too many humans in the world that come to this forum, suggest some trollish, unfun thing with no fun factor and smother that garbage in a "you guys dis be a challenjge!!" dressing. Only for the OP of these threads to go into an anger frenzy and blame the non-supporters.
Butchering existing game mechanics with unnecessary trash such as "drinking a positive potion has a 10% of poisoning you because reasons" or "there's a 1/50 chance a skeleton's arrow instakills you". Where's the """challenge""" in that? If it's an unseen binary coin flip, my skills can't surpass it. It's just something I have to hope never happens. Good challenge man.
I question how the OP's of these bad threads come to make these ideas. "Yes, I love how this regeneration potion I spent hours getting the ghast tear for poisons me for 2 minutes! I love that! My gameplay experience is enhanced! LOGIIIIIC!!!" Your brains, use 'em.
// Suggestion Balance (top)
// "What if we added HOMING arrows? Yeah, that'd be sooo cooool!!"
Balance in an idea can be a grand illusion. An idea might be perfectly balanced in your head but in actuality, be the most under or overpowered thing ever because we didn't see our ideas in the proper light.
Depending on what the suggestion, it can be extremely difficult to find the perfect pinnacle of balance. Some ideas are so complex and encompass so many things that it can be hard scanning for that sweet spot.
Balance requires us to really want to listen to critics, as they can help greatly with that (just remember, it not their job to do so). Because balance can be hard to find, an idea might take a ton of refining before being completed for good.
"You guys! Less X, but more Y!" (Scale Tipping)
Ahh yes, the most boring approach to a suggestion that can ever be performed. So that new spear idea of yours does -10% damage but can be used +10% faster compared to the sword? So that means it's perfectly balanced compared to the sword? So... why don't we just stick with a sword then?
Having more of something but less of something in a suggestion isn't exactly a bad thing. You would want that new strong weapon idea to be not so easy to acquire (more strength, but less abundance to make the new weapon), but that isn't scale tipping, as that's just regular balance.
Please try to be original with your ideas and don't 'more that but less this' something. All that is senseless hair splitting that doesn't wow anyone. Don't scale tip.
I'm about to present an image by the user 0_Zippy that covers a good chunk of balance:
// If You Want a Thread Locked, Moved or Deleted (top)
// Putting those threads of out of their misery. Or just moved.
If you want any of these three things to happen to your thread. All you have to do report your own post by... clicking "Report" at the bottom of your post, then choose this on the following screen (click to make bigger):
Note that you can also help out a new or inexperienced user get their thread moved to the right location before the original poster realizes the mistake, which can reduce confusion and complications in a thread a lot sooner. However, DO NOT tell the user that "they've been reported" as 1.) that's against the rules and 2.) they may take it the wrong way which can lead to revenge scheming.
And no, do simply edit your posts with "MOD, PLZ DELETE THREAD" while doing nothing else. You will embarrass yourself to death and accomplish nothing.
// What "fits" in Minecraft (top)
// "We already have jukeboxes, so fighter jets would be fine!"
Something fitting or not fitting in Minecraft is one of the most prominent arguments on the Suggestions forum, and in some way, the most controversial. It's a double-edged sword, because both sides can have very strong points. For these reasons, that concept gets its very own section.
It's no secret that Minecraft is not made of realism, and even though there are medieval-like things in the game, such as potions, swords, bows, arrows and armor. However, we have not-so-medieval things, like jukeboxes. So... how do we know for sure if something fits or not? What is our reference point? Which side is correct?
If a game has a distinct theme to it, then it's very easy to know what fits in it and what doesn't. If a game is based around a city where gangs gunfight non-stop, it would be wise for the developers in that game to not add magic spells, because something like that would be extremely goofy, ruin the theme of the game and even distance players away. What if Portal 2 had NFL Announcers that have fork guns? That would be pretty awkward, right?
So what if a game doesn't have any theme to it, does that make it immune to "unfitting" things? The answer: Not really, at least not always. Even without realism or any concrete theme, suggestions for Minecraft can still be very stupid. It can be argued that Minecraft has created its own theme. If someone said to you "Think of a Minecraft theme!" You'd be thinking about punching trees, Creepers, blocks and diamond ore. The game has been out for so long and has been so popular that it has that kind of foundation.
We need to read between the lines and understand what a game is about. Then and only then will we understand what ideas would actually fit in. People often cling to what's already in the game to defend their bad suggestions. For example, going "Well the game has random green things with no arms so I don't see the problem with ." And those arguments usually fail.
Yes, there are some weird things in Minecraft, but strange things like Ghasts and Creepers are still given proper cause-and-effect development. Sure, the Creepers explode on players for reasons unknown, but it doesn't start dancing while summoning frogs with its face. Even in games with no theme, you can still suggest things for it that are so senseless and over the top that they'd subtract any sensible experience for the player.
If you were playing Minecraft, and saw a red caromo emerge from the ocean and started talking to you in Mel Gibson's voice while spawning chickens, how would you feel?
A.) Possibly depressed and perturbed that something so senselessly "out there" touched the game.
B.) Eh, doesn't matter! Nothing doesn't fit or unfit in this game! I'm cool with that car thing.
// Taking Criticism (top)
// Because we want revenge after seeing "No Support!"
As the top of the thread states. If we can't handle negativity, we should just keep our mouse cursors away from that "new thread" button.
Some suggesters are hypersensitive and freak out just because people disagree with them, and because they thought their suggestions was "sooo goooood!!" that they convince themselves that the critics are "wrong".
If your suggestion is proven to be bad and it can't be fixed. Then just drop it. Otherwise you're just going to bring more negative attention to a bad idea and only hurt yourself in the end.
Negative Criticism is NOT trolling...
This has to be one of the most common mistakes to ever exist on the internet. My god. Some people can't mentally except that disliking a suggestion isn't the same as "being a hater". Know what trolling is, and lock it into your head before you mix that up with negative reception.
This whole forum didn't band together and decide to troll you and hate every idea you make. Let me tell you, if you pull the troll-calling card after every "no support" had lengthy explained reasoning, you will look painfully stupid.
The Role of the Critic
This is what the FTC guide tells you already, but I feel I should mention here as well as both critics and suggesters should know.
It is NOT the critic's job to fix or better your idea!
Your suggestion belongs to you. Nobody else. It is not anyone else's job to clean your dirty room which is your suggestion. A critic's job is to read your hopefully well-explained idea, points out the goods and bads in a very readable manner and be on his way, or maybe he might stick around.
A critic does not need to suggest improvements to your idea. A critic does that because they truly might think your idea would be bettered if some changes were made. If a critic doesn't do this, oh well. Again, s/he doesn't have to. Some critics don't see positives in an idea, it happens.
However, if someone spams in your thread and is being deafeningly nonconstructive, don't feed into them. Just report them and let them drown in a sea of warning ratings and bans. "Idea kinda blows, maybe delete thread and lock your account?" deserves to be reported.
"I'm gonna report you! >=["
Reporting someone does not summon a magical thread cleaning fairy that makes the posts you don't like go away. As mentioned earlier in the thread, you can report your own posts to move, lock or delete them. You can also report other posts only if they break rules by spamming or trolling in nonconstructive ways. Do not report someone just because they disagree with your suggestion.
You are not allowed to tell a person they're being reported. That is against the forum rules, and only leads to nasty revenge scheming.
Responding to Critics
If a critic shreds our idea with perfect reasoning, responding "you suck" puts them in the victory chair, not you. Unless you're a mod, you have no control over who posts in your thread. So telling them to "GET OUT!" will just make you look like a baby.
If we lash out at honest critics without defending ourselves, we lose. If someone explains why your "mega mega ultra double tnt" is overpowered, and you respond with just "it's not overpowered", then the critic is the one who's taking your championship belt.
We can't just post our suggestion, we need to learn to defend it to. And with that, sometimes revising. And note that defending doesn't mean just fighting for the last word. If we lash out and directly insult people simply telling us why that suggestion about shovels made from creeper heads isn't very smart, it makes the suggester look bad, not the critic. If two kids are arguing but one of them is trying to act like a chicken while making the weird sounds, which of the two kids looks the dumbest? Don't lash out and be the chicken kid.
Selective Arguing & Post Skipping
Yes, we know. We can see when you're only responding to people who support you with "thx for the support d000000000000000d!!" while ignoring those long, detailed posts that are criticism. Basically, you're only responding to what you want to read.
No. Don't be the guy with Selective Reading Syndrome (SRS). The critics making the long posts explaining why they don't like your idea are usually doing you a favor by taking time out of their day to help you better your idea, so return the favor with some of your time and hear them out completely.
You don't need to respond to every single post in a thread, but the last thing you want to do is skip over good points and important questions. Just because you don't agree with posts, doesn't make them "bad posts" you should ignore.
Baggage Carrying
There's always a user or many users on a forum we don't like. Calling them out and putting them on a spot like you're ready to fight them is just the recipe for a flame-derailing flame war. Stuff like "Don't post here if you're Theriasis!" is just you punching yourself in the mouth.
Just because someone didn't support your last suggestion doesn't give you much right to shout insults about them in every thread you post in.
"Guys calm down, it's just a suggestion!"
Yeah, that's funny, a lot of people who say this are overconfident posters who talk about their own ideas as if they're the Second Coming, yet as soon as they see that people are not supporting, it turns into "omgggggg you guys chill out this is just text on a forum! nothing more!"
First off, thanks we already figured out your idea - is in fact - text on a forum and just an idea. Whew, thanks for clearing that up! Second, saying that stuff doesn't change anything. Sure, it's just an idea, but it's still bad if it's bad. You also don't need to tell us to "calm downnne!!" when we were calm to begin with. "No support" doesn't always translate to "AUUUGH WORST IDEA!!" like a lot of people think it does.
"You guys are nitpicking!"
"You guys keep focusing on this one part of the suggestion! There's more to it than that!"
Well yeah, if your common mob does 9 hearts of damage. Chances are, people are gonna not support because of that and keep mentioning it. People usually say this because they're just frustrated that the critics are successfully pointing out a flaw. I will admit that when a bunch of critics come in and repeat the same thing, that gets pretty old, but still. If a sore-thumb flaw is found in the suggestion, fix it or get rid of it, because keeping it around won't get you those sweet supports you've been craving.
"This forum is terrible! I'm leaving forever!"
Yup, that's some good logic right there. When a lot of people disagree with you, it's somehow the forum's fault for not blindly liking your idea? Telling us how "terrible we are!" won't do anything to us, and the same goes for you leaving the forums. It's taking a lot of extra energy to not post the names of users that have done that.
If you truly want to leave the forums, then leave. You telling us won't change anything, and you won't guilt us with "you guys made a user stop posting, I hope you're happy!" when the fault is on your end.
"Your post was rude so I skipped it!"
So you read the first 10 words of someone's post to actually figure out it was rude, then just gave up reading it because "it was meen". Not every post is gonna be covered with nice sprinkles for you, and it's best to get in the habit of reading what's there, instead of playing "post favorites".
People shouldn't insult you for your suggestion, but some people are gonna be direct and point out something stupid if something stupid is there. That's the point of this forum. You made a thread for people to post in, but you don't get to choose what they type. When you end a post with "What do you think? Criticism is welcome!", you will get just that.
"You're not Mojang, so you can't make that call!"
Here you are saying how much your suggestion would fit the game and how it would revolutionize the world as we know it, but then you turn the other cheek on someone who doesn't support by saying "You're not the one developing the game, so that's not up you!!!" then you go back to talking about your idea that "needs to be in the next update" as if you know the game's development better than Mojang.
We don't need to part of Mojang to know if something is stupid. It's easy to know that the game is not getting a McDonald's franchise in the next update along with a "Big Mac Creeper". Or new mobs that resemble every character from The Wire. Use your itty bitty brains and read between the lines.
// Generally Disliked Suggestions (top)
// Some of these ideas can be done well. Keyword: Some
That section has been reserved on another post. Click here to go there.
// The Overachiever's Guide (top)
// Made by Cerroz. The stuff in this guide in encouraged, but NOT required.
This purpose of the rest of the guide is to not make a bad suggestion, often telling you how to go from "bad" to "good". The overachiever's guide tells you how to go from "good" to "much, much better". This is only one of two sub-guides not written by Theriasis (the other being 0_Zippy for making the balance guide), meaning this guide will be much more positive.
Ever play a video game that involves getting more than 100% completion? Or being able to earn better than a gold medal, which is usually a platinum one? This guide will try to help you get that. If you only care to make just decent, okay suggestions with "eh" amounts of work, this guide is not for you. Who is it for? The people who want their ideas to shine so hard that we can't look directly at it too fast, the kind that most likely make the suggestions hall of fame and get showered with "I support!" for many pages.
Note: Following the guide to a 'T' may also involve you having to learn program-using skills you haven't nailed down quite yet.
Apart from the suggestion being good, proper readability and formatting is one of the most desired things for the reader of a suggestion. If the format of a suggestion is too sloppy, it brings the integrity of the suggestion down. Format a suggestion like you want that A+ grade.
You can't really have a post without text, so you might as well arrange that text as beautifully as humanly possible. This includes good spelling, proper grammar and proper punctuation placement. If you have a long suggestion that has many stats, attributes and features, then it may be best to split that up into some nice sections with pretty headers.
The rest of the suggestions guide mentions how you need proper formatting, but this sub-guide will give much more ideas and insight to that. Make sure your suggestion is split up into nice sized paragraphs - not too long, not too short. Also, even though this part isn't as necessary, but if you can, make sure your paragraphs encompass points properly, rather than having single points splashed around multiple paragraphs, but that really depends on how you present it so that part isn't painfully important. That's a mixed bag.
If a paragraph is too short, it might not even be a paragraph at all and you probably can attach more to it. If it's too long, you could slowly bore reader's until the next paragraph hits. Paragraphs that are too long can overwhelm and "tire" the reader, as if you're telling a super long joke that should have reached a punchline 2 minutes ago, you don't want that. In other words, long paragraphs can come off as rambling. Even this very paragraph is probably boring you now. Sorry guys, do you forgive me?
Lastly, let's talk about headers. Headers are the most awesome way to split up and organize a suggestion. Make those headers nice and big, and if you want, a nice fitting easy-to-read color. For bonus points, maybe make an image of header text like I've been doing. Maybe slap another smaller image to match what the header reads for more bonus points, just don't overdo it and clutter it.
Note: To refine your post better, you may need to do some post editing in [BB] mode.
I'll give a brief here's-good-and-here's-bad example.
Spoiler (click to show)
I personally think the best suggestions absolutely need some good images. There is no collection of words I can think of to express the fact that good suggestions should have this. Yes, it does give something pretty to look at and gives us more than just text, text and more text. But it also helps us readers dive into the mind of the suggester and makes us see what they want us to see. We see the suggester's vision. Ever have a good idea but couldn't express it good enough because others just need to see it?
If you want to show the readers how creative you are, you probably need to obtain some moderate to extreme image editing skills. In some lucky cases, you can find an image without needing to do so, but you making stuff yourself showcases how serious and skilled you are at giving ideas. Another thing people should know, is that even though an image brings home a point, it still might take some editing to make it look better. An example is images that have backgrounds... Let me just show you...
Are both images good? Sure. But chances are, you find the right one better as the background is transparent. The right one just comes off as being blockier while the right looks more defined and sleeker. Sometimes we need to apply that creative elbow grease to make an image shine a little more.
There's a special case for mob suggestions. If you want to make a model of the mob, you have two choices: the first one requires extremely critical and advanced 3D modeling with programs such as Maya or 3DS Max and very, very careful texturing work. Or... the second choice, which requires almost no 3D modeling skill at all and involves a program made specifically for Minecraft in mind called Tabula! See? Uncle Cerroz helps you out.
In the case of sprites, it's pretty easy. Just make a pixelish 16x16 image, and resize it. In most image editing programs, there are options such as "Bicubic" and "Bilinear" resizing, but "Pixel Resize" or "Nearest Neighbor" ensures the image will be nice, sharp/pixelly with no blur. Just make sure to resize it in dimensions divisible by 16.
Sadly, this guide covers just suggestions and won't provide a tutorial on how to use these programs. Some quick Google or Youtube searches will get you on the right track. Don't worry, Techne doesn't take long to understand. It's a pretty simplistic program. Another note, make sure your images are relevant. If your mob is based on a Chinese insect, you only need to post a picture of the insect, not a picture of China.
If you want an idea to make the suggestions hall of fame, good images are absolutely required!!
Image Formats (Added 9/28/15)
Anyone who has been using the internet for a week probably know of all image formats. The most sought after and prominent format is PNG, because it a.) has a very small filesize and b.) can support any type of transparency (being 'index' and 'alpha'). JPEG is also fine, assuming the image is not too compressed and transparency is not needed.
A GIF file can work if you make an animated image, but take note that those kind of files have very exclusive amounts of colors and there's no working around that. GIF images are 8-bit only and can only support this amount of colors: 3, 7, 15, 31, 63, 127 and 255. A GIF can make an image very grainy and loss-of-colors, so optimize it wisely. GIF files can only support 'index' transparency, so you can't have an opaque slowly blend into transparency (which is 'alpha' transparency). It's only 100% transparency and 100% opaque. No in-betweens.
"But Cerroz, is it possible to have both alpha transparency and animation?" Yes there is. There is a very unique image format known an APNG, but making these kind of files can be very tedious and tricky, and may require many tries before you get them just right. Also, APNG files are not supported by all browsers, so some users only see the first frame, and not a full animation. Sadly, you can't have everything.
There are too many good programs out there to name them all. The most obvious one is Adobe Photoshop. For GIF's, I use Jasc Animation Shop, which is not one of the better programs, but it's one of the easiest to use. Note that Photoshop can make GIF's too, but it might take a smidge longer for you. For APNG files, APNG Assembler is a solid choice.
When you're being an overachiever and stretching your arms out because you're trying to feel the cold medal of that platinum medal just out of reach, you can't just have a good idea, you gotta have the pizzazz to present it beautifully as well.
Talk about eating your cake and presenting it too right? And... maybe still eating it. It's cool you gave us the awesome idea, but can you explain it so cleverly and smoothly that you can hook us more and more, making the idea triply more irresistible?
If you happen to be a clever writer, or just a clever speaker, chances are you're gonna nail this part of the suggestion. There's a difference between "Here's an idea you'll all like." and "Alright, I'm gonna need everyone to sit down. If I'm gonna be serving this good idea cake to all of you, you can't crowd around me. Look at the cake though! It's got a picture of a unicycle lizard on it!" If you truly believe you're funny, you can use that humor as well.
Language Barrier
I think it's safe to say that you already know this forum is English based. If English is not your primary language and you are struggling with it, my advice is this: hang in there. It's understandable you won't master a language just so you can make a good suggestion, but I advise giving a rough draft of your suggestion to an English-speaking person.
In some cases, you can make a good suggestion even if your English isn't fully developed, as sometimes we can still understand what the suggester wants. Still, it's good to give that rough draft to an English speaker.
As the very top of Theriasis' guide states, if we can't handle negativity, we shouldn't make a thread at all. Though you soon-to-be-overachievers know this already. Don't be afraid of negative reception. Grab it! Use it! That feedback is your ultimate ticked to make a gold suggestion into a diamond.
I can promise you that the most famous suggestions did not start out as refined as they are now, and if they did, they probably have a lot to improve anyway. I personally get a bit worried if I get no negative responses sprinkled in here and there, because I don't get to see what to fix in my idea.
If you get too much factual negative responses and the core of your suggestion has been proven to be a bad idea, it may be best to move on to a different idea. As not all ideas can be repaired.
If someone makes a very long post stating negatives on your idea and you want to prove them wrong, then respond to all of the points. If you just "respond to what you want" and skip over many negative points, that can showcase laziness and that you're trying to avoid negativity. That is not the kind of attention you want. If you can't refute a factual point, then openly admit that the critic is correct, and if possible, try to fix what said critic brought up.
This is the most unique section of this sub-guide, as this is this without a doubt the most rare thing ever seen in a suggestion. Some suggesters have uploaded videos helping explain an idea, but maybe once or twice has one gone through the effort of making one, uploading it and presenting it.
Provided your idea is actually good, making a good video will put your chances of a hall of fame place at roughly 95%. As expected, providing such a thing will require some serious effort. The video editing software I use is Sony Vegas, but if you have basic knowledge of video editing, almost any software will do. Even something basic like Windows Movie Maker can work.
I made a short video for my Ancient Zombie suggestion, and it wasn't anything spectacular, but it was still awesome to see in a suggestion. Here it is:
If you can manage to animate your mob and put that in a video or .gif image, then you are in. Like. Flint.
tl:dr - Use your brain and don't embarrass yourself.
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Jhonter posted a message on Why most are hating 1.9?Posted in: Recent Updates and SnapshotsThe community of Minecraft always called for an improvement in the fight, we all know this, and why now, after all the work that has been done to improve the fight, most of the players are hating? I can not understand, some say "It's the end of the PVP" "Better Version 1.7 for PVP" "Stop doing that," "RIP Minecraft servers" "RIP Minecraft". You prefer to continue with the Spam-Click? You prefer to take 20 hits in 2-3 seconds? Do you prefer take 50 hits in 2 seconds of players using "Forcefield"?
With 1.9, we have to use more strategy, we have to create our own way of fighting, using shields, axes, swords, potions. And that's not bad, is very good. There are many possibilities, better than keep clicking like crazy, until you have tendinitis or create corns on fingers.
What do you think about the 1.9?
NOTE: This thread is not limited in the new combat discussion (That was the central idea of the thread: "The anger of the majority of the players with new mechanical combat the 1.9"), but all discussions to 1.9 are welcome.
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mutantroosta posted a message on More Enchantments version 1.3- Now for 1.8Posted in: Minecraft ModsQuote from L0ST5ILVER»
Yo, just wondering, what does the Greenwood enchantment do? And what does Vigor do?
ive found that greenwood doesnt need to be IN the water i have been standing on a block adjacent to water and its increased the durability of my items, vigor is pretty much haste and efficiency combined it makes a pickaxe gather dirt faster i know that much -
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Raulzus posted a message on More Enchantments version 1.3- Now for 1.8Posted in: Minecraft ModsCould you fix the capitalization on the Edged enchantment? The enchantment's name is currently all lowercase.
The greenwood enchantment also displays this strange message in chat whenever it repairs a tool.
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Xynaxus64 posted a message on INSANE lag in minecraft 1.9 (I don't think it's ready for a full release)Posted in: Java Edition SupportYeah, it really has gotten bad. I used to get about 400 FPS, now I only get about 60. Wonder what changed.
This actually kind of scares me a bit as well, as I used to like playing with shaders on, and if I really got a 666% performance drop, then shaders, which used to run at 30 FPS would possibly drop down to just 4.5 FPS! Oh well. Hopefully Optifine will help patch things up a bit.
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DrWeegee posted a message on combat in 1.9 good or bad?Posted in: Discussion
Well, I'm glad we got a new insult. Much different than "Nub scrubs that cant pvp n suk cuz 2 cps"
But, honestly, you can't really call someone out unless you know for fact that the majority against 1.9 indeed does enjoy the pay2win concept. (I hate it, so count me out of that). I understand if you dislike the update, but there's no reason to throw out slurs towards those who like it. (Like me.) -
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DrWeegee posted a message on combat in 1.9 good or bad?Posted in: DiscussionQuote from MegaBatcow»
To me the combat is very boring, instead of killing something fast u have to hit it once, run away wait for ur sword to "recharge" then attack again and do it over again. There will be no dealing with large groups of enemies anymore even with the swipe attack. And it ruins PVP. every fight will be so slow.
This is a misconception.
You don't have to do this, and you don't have to wait for your recharge to go all the way. No fights will be slower than before, just less mouse buttons being smashed, which wasn't as effective as you all thought it was (Invincibility frames, most CPS you ever needed was 2). The meter gives you variety. Instead of smashing as fast as physically possible, you change how fast you attack depending on your situation.
Do you recharge all the way? (slow) Half way? (Medium) or minimal to get everyone off of you for a sec? (Fast).
Attacking fast is good for crowd control until you're in a comfortable area to deal max damage again, if the sweep attack doesn't do enough on it's own.Attacking medium is good because it's still very effective, and keeps the pace of what before was, so as long as you are able to time your attacks along with the invincibility frames (Technically the same as pre-1.9 combos, which still exist).
Attacking fast is very good when using a mix of that and the sweep attack for when you're in a big mess, and need to keep them off your back, as knockback isn't affected by the meter, therefor still leaving crowd control a viable option while still keeping the fact that diamond god/desses no longer are a thing now.
Attacking and walking back is still a strategy, too, I guess. Just try not to look at something one way and assume it's the only way to play, especially in sand-boxes. The attack meter brought more than slower attack speed. It brought variety.
OT: I love almost everything about the update. Kinda sad lingering potions aren't exactly better than, say, splash potions. They were just underwhelming in general, but still cool in a map-maker context. Also not liking the new saturation = rapid healing thing. Other than that, I absolutely adore this update. The new attack meter, from skeleton AI, to a completely ravamped End dimension really makes this an amazing update.
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Mettan posted a message on combat in 1.9 good or bad?Posted in: DiscussionThe ones complaining the most are the ones who can't adapt to change very well, I think.
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will12510 posted a message on combat in 1.9 good or bad?Posted in: DiscussionI think 1.9 pvp adds much more complexity and room for creativity, which will inevitably yield new combat strategies and thus make the gamemode more interesting.
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Hey. I was reading some comments on a video yesterday and a lot of people were advising the YouTuber to add more bookshelves to their enchantment table (Even though it is already at level 30)
I immediately shot this down and told commenters that they were misinformed, however it made me think since people were so adamant.
Does adding ADDITIONAL Bookshelves increase the likely hood of getting more AND/OR better enchantments?
To clear up potential confusion, I'm talking about adding extra bookshelves AFTER Reaching level 30 enchantments.
So to reach level 30 you only need 15 bookshelves, but is it worth adding more? Or even the maximum you can fit (being 32), and is it beneficial?
I ran some tests and these were my personal results:
Ver 1.14.4
After enchanting around 180 diamond swords,
~90 with 15 bookshelves and
~90 with 32 bookshelves,
these are the results:
15 BOOKSHELVES GOT:
26 with 1 enchantment.
42 with 2 enchantments.
18 with 3 enchantments.
2 with 4 enchantments.
+ 1 enchanted sword with 3 other enchantments Also had Bane of Arthropods level 5
32 BOOKSHELVES GOT:
27 with 1 enchantment.
36 with 2 enchantments.
22 with 3 enchantments.
3 with 4 enchantments.
+ 2 enchanted swords that had Bane of Arthropods 5 (On their own)
+ 1 enchanted sword that had Smite 5 alongside 2 other enchantments.
If we sum up the averages, I'd say they were about the same?
I'm genuinely curious, I haven't been able to find proof that adding additional bookshelves is beneficial for enchants, so I'd like to know what other people think. I still believe that it doesn't make a different, but I could be wrong, and if it does make a difference, how MUCH of a difference does it make?
Reading about the Enchanting table on the wiki does not say anything about it, if anything it inadvertently debunks it: http://prntscr.com/p4bqhu If you could add more bookshelves, surely it would be stated here?
Kind regards,
-L0ST
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Is this as well as ItemBound discontinued? I'd really appreciate a response, just so I know whether to keep my hopes up or not.
It's a shame if it is as both packs had/ve really good potential.
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Is ItemBound abandoned?
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"Should Mojang remove or delete mending"
> "Yes" "No".
Really well made poll there, really liked it ♥
Mending is a mandatory enchantment in order to actually keep tools, since repairing gets way too expensive after a while.
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With this Forum shutting down, where will ItemBound go?