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    posted a message on [ItemBound v1.8. EMISSIVE ITEMS!] (Custom item skins + custom loot!) (150,000+ total downloads!!!)
    Can you consider adding a sort of cage light to the pack? Similar to this one v v v



    (The item frame could go behind a torch, and the model would stick out of the front, this should be perfectly possible from what I understand)

    I hope you like my idea! :D
    Posted in: Resource Packs
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    posted a message on Personal Cars - have your own car in Minecraft!
    Quote from daniel6212»

    I have a server that I play with my friends but the turning is really hard and we have to drive slow to turn properly. The handling needs to be fixed because it's nearly unusable.


    The entire mod is unbalanced and unrealistic. The developer failed to respond to my criticisms the other month or so...
    Posted in: Minecraft Mods
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    posted a message on Died and lost everything.

    Try to use cheats, it's not that hard.

    Open to LAN -> Cheats: ON -> Open to LAN

    Use /give MinecraftUsernameHere minecraft:itemhere

    EZ


    It's not hard but why would you want to ruin your own experience?
    Posted in: Discussion
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    posted a message on [ItemBound v1.8. EMISSIVE ITEMS!] (Custom item skins + custom loot!) (150,000+ total downloads!!!)

    I was going to suggest some 3d Sniper gun model skins for bows, like the Timberwolf C14 and CheyTac Intervention are some really nice guns.

    But I came to the conclusion that you probably don't want to add fire arms to ItemBound? (With the exception of the few that are already in)

    Posted in: Resource Packs
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    posted a message on Died and lost everything.
    Quote from Eltodofull»

    Oh come on I've lost an entire solo faction base of months of work. But still surprised it lasted that long xD
    Also one day (in SSP) a creeper got into my base and blew up a lot of chests, I was afk and the items ended up despawning.
    I didn't whine, I just had to embrace myself again to get all my stuff back.

    It's very noticeable that you're a pretty newbie player (it's not bad, we all were like that) that we lose our heads when we lose items, then with time and experience we realize that things that used to take us 2 days to gather we can get in some hours or even minutes (and yes, I'm talking about the stuff you lost)
    But to be able to do that, you will need to keep playing!

    Yeah, and cheating them back in is never required.
    Posted in: Discussion
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    posted a message on Died and lost everything.

    If this happens just start from scratch, you don't need to cheat your stuff back in, you don't need to use any commands and you don't need to load a backup, that takes legitimacy out of your world and makes it meaningless.

    It's common that once you've lost something, the second time you're going to do twice as good.

    You can't get upset for dying and losing your stuff when the game is intended to be like that.

    Posted in: Discussion
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    posted a message on Wow. Minecraft is kinda boring in creative mode.

    It's not boring. You can build freely, with redstone or do commands. There's a lot to do in creative and are you really complaining about having to place every block yourself? That just sounds really lazy to me.

    Posted in: Creative Mode
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    posted a message on 1.9 combat mod?

    Following because I want to play around with Twilight Forest but can't


    I know this is late, but in case you didn't know; Twilight forest updated to 1.12.2 recently.
    Posted in: Mods Discussion
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    posted a message on Help my world bugged out

    Seems to be a chunk error, did you mess with any world files or chunk files? It's extremely uncommon for chunks to just break like that.

    Posted in: Creative Mode
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    posted a message on I don't understand how to use chain command blocks
    Quote from xTuningZz»

    I set the both chain command block to conditional and always active, and it works. It was actually really simple ^^" Thanks for your help and your quick answer !


    No problem! I'm glad I could help. =)
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on I don't understand how to use chain command blocks

    Make sure you have them set to always active unless you want to power them with redstone.

    Also you should set the /title command block to conditional so it doesn't spam that title 20 times a second.

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on [ItemBound v1.8. EMISSIVE ITEMS!] (Custom item skins + custom loot!) (150,000+ total downloads!!!)
    Quote from eclipsion13»

    SO, I know you cant technically add new clocks to the game through weird complications, but could you add a grandfather clock or something that uses an item frame at the bottom for the structure and one at the top for the actual clock to go in? You could add all the wood types and maybe a few more... and also you could make it 3 blocks tall, the bottom one filled by a slab and the top one filled by a block so you could actually make the pendulum, but it doesn't have to be animated. I think this would be cool and I hope you add this at some point.


    sixfootblue could actually make it animated, he could make the model like this:
    Bottom block would be any block that an item frame can be placed on, you would then put the grandfather clock in the item frame, then there would be another block (Possibly a fence so the block model doesn't stick out of the sides of the grandfather clock) with an item frame on it - and in that item frame would be a normal clock. And the model of the grandfather clock would have a specific part of it's model cut out to match up perfectly with the clock texture so it would appear that there was actually a clock in the grandfather clock.
    Clocks also do work in item frames so it would work.
    Posted in: Resource Packs
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    posted a message on 1.14 Mob Discussion Thread
    Quote from zvikorn»

    They also said more info would be given the day off.

    Did they? I didn't see that.
    Posted in: Discussion
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    posted a message on 1.14 Mob Discussion Thread

    I have no opinion on which one I want to see added because it's so stupid how they give 0 explanation about the mobs, it's just visual. I want some incentive to actually vote for one. Not just how they look.

    Posted in: Discussion
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    posted a message on Two questions about texture packs

    1. Photoshop


    2. No. But if you are going to make your own, you can utilize 3d models for the sandbags and different damage values on a bow for the guns. (You can retexture an item depending on it's durability by using json or something, there are probably tutorials online)

    Posted in: MCPE: Texture Pack Help & Requests
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