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  • 2

    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from Lost-Ninja

    <...> which based on her probable skill level is pretty unlikely.

    Eloraam hasn't broken fire with any of her implementations; this lends strong evidence to the case of her not stealing code.

    There's evidence readily available to show that FC's taken some 'inspiration' from what Eloraam's done, but I don't care about it any more. I don't hate FC or BTW now; I'll admit that I may have held that opinion in the past. I respect what he's made and the effort that I know it's taken. In all honesty however, he suffers from the same problem that Notch has. While his ability to generate concepts for fun mechanics for the game to have is impressive, his ability to viably implement these ideas doesn't match it. Also like Notch, he says things that sounds like he's talking without thinking.

    I think people really need to learn how important it is to walk a mile in another person's shoes. I want to see mass shoe theft.
    Posted in: Minecraft Mods
  • 3

    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from daneitoa

    I would like to know if someone has literally made a working computer with ligth blocks and wiring.

    I am having a big problem with the computers. I mean, not a single video showing how they work, and they're in the fricken mod. I would at least like some instructions or something.


    I don't know how to say this politely, but I'm fairly certain RP computers aren't for you. RP's computer is 'old school' by which I mean it doesn't try to understand you, you've got to understand it. All the documentation that you need to use it is far more 'readily available' then it was when comparable 'home-computers' were sold.

    While I appreciate your desire to make use of it, I must say that Eloraam has quite captured the feeling of games of her (and myself and many other regulars of this thread) favorite era in how the RP-comp works. I personally enjoy doing battle with my own ignorance to complete my goals as opposed to artificial token resistance. I'd also venture to say that a good number of us old-farts actually like it when the challenge isn't to do 'X', but to see if 'X' is even possible, or how efficiently can 'X' be done.
    Posted in: Minecraft Mods
  • 0

    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from AnoyyingOnion

    Does redpower work with Minecraft 1.3.1??? Im sorry if its the answer that everyone knows, but i dont. I really want to use this mod, its so cooooool. Help. Thanks!

    See the [1.2.5] in the title? That means that the mod works with MineCraft 1.2.5.


    I would like to make a suggestion concerning the magtubes,

    It would be really nice If you could craft them with Nikolite and make "Blulectric magtubes" or something of the sort as it can be awkward to wire up accelerators in confined spaces E.g a factory that you want to upgrade to magtubes but would have to move everything to fit in the wiring which is the situation I'm in right now. It would also look much nicer if it is not possible to hide your pipes, another situation I am in.
    Maybe If you feel that using just Nikolite is overpowered you could use a blue alloy ingot instead.

    I can honestly say that I'd really, really like to see "Blue-tubes" as it would mean I'd be able to implement a few designs that would require 3-4 sides of a frame extender with only 2 sides.
    Posted in: Minecraft Mods
  • 0

    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from Pedro46

    Nothing is compatible with Better Than Wolves.

    Quote from SillyBits

    Besides BTW itself xDDD

    Some may be willing to debate that.

    I suppose I'd like BTW if it wasn't centered on the idea that you should only ever, ever, ever play one world, I could enjoy it. But I can't help but think the cadre of yes-men that are stalwart defenders of it realize just how arcane it's "tech tree" has become. When RP's tree manages to accomplish what it does with the steps of: 1) start, 2) diamond saw, 3) diamond drawplate, the hoops one must jump through to progress in BTW...meh, I'll just stop. That's what Eloraam wants.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2.5] ThaumCraft 2.1.6d (OUTDATED)
    Quote from TerraBad

    is it just me or does the tinker tool thing seem like that thingy off doctor who that that nameless doctor guy always has with him?


    Off topic of course; his name is "The Doctor". That's why the title for the show, "Doctor Who", is the joke. It's not funny though, because I just had to explain that is what it is. I must say that the arcane tinker tool doesn't do nearly enough to put it on par with a sonic device, which I suspect could open monoliths on it's own.
    Posted in: Minecraft Mods
  • 0

    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    The nature of java code makes it virtually impossible to prevent someone from decompiling it and interacting with it, thus obfuscation and liscensing is taking a properly defensive legal stance. That said, the contract that one opts to agree to when they download RP says "I wave any rights that I'd otherwise have to do these things. Eloraam automatically wins any dispute regarding distribution of stuff I made if I had to do these things to make my stuff work with hers."

    Just as there is nothing tangible that can prevent one from looking and playing with her code if ones wants to do so, doing so removes any otherwise valid defence from Eloraam removing content that was generated as a direct result of said play.
    Posted in: Minecraft Mods
  • 0

    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from Craftiyan

    I'm getting an odd error, and changing the configs to not have ID 768 doesn't seem to help. No idea what's going on, never encountered anything like this before.
    <...>

    Error is in no way odd. Try changing your configs to not have the ID 512. Minecraft assigns item IDs to [value]+256 as a means of "allowing" items and blocks to be started from 1.
    Posted in: Minecraft Mods
  • 1

    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from Iv121

    I dunno what exactly I did...

    How can one not know what they've done?

    Quote from Iv121

    ...I reinstalled minecraft and all those APIs like 100 times...

    And without error logs to know which APIs one is installing, troubles are virtually impossible to troubleshoot.

    Quote from Iv121

    ...It doesn't complain about the portal gun now but the new forge didn't help - I still can't see the micro blocks :( .

    This is entirely possible and somewhat expected. If one does not know how elements interact, randomly changing them offers only a random chance to fix them. So far you've only given us a suggestion of what elements you're using. If you want to get it fixed, try doing what the other sensible people do -- post logs.

    Quote from Eloraam

    Logs or it didn't happen.
    Posted in: Minecraft Mods
  • 0

    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from SparcMan

    Some items in Redpower don't break when durability runs out (specifically, the batteries and sonic screwdriver which are rechargable). I could be mistaken, but I believe this is functionality built into Forge suggesting that the issue lies in the other mod or it's not properly compatible with Forge.

    Actually I'd wager it's not that, but BattleGear getting stuffed up on Redpower's auto-replace of consumed items functionality. Regardless of how "cool" dual-wielding is, it's going to require hackish means to implement simply due to how MC is built around only having 1 'active' item at a time. Not to mention that dual-wielding is rather...ineffective everywhere but the movies.
    Posted in: Minecraft Mods
  • 0

    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from dan2wik

    Is there a reason i cant move CC Computers in single player but i can in multi player? This is in tekkit btw. My modloader.txt show no errors though and the tekkit people said to ask here for help...

    Please help

    Yes, it's because you're using tekkit, obviously they know the answer and don't want to share it with you. I suggest badgering them for it.
    Posted in: Minecraft Mods
  • 0

    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from OmagaIII

    Good day,
    <...>
    Keep up the great work.

    Uh, it's already in there. The IO Expander does this.
    Posted in: Minecraft Mods
  • 0

    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from SparcMan

    I had an issue <...> Can anyone think of a good solution that does not involve a.) more than one repeater per sequence or b.) using a RP Control or Computercraft computer?
    <...>

    Repeater > Pulse Former

    Alternatively, a chain of state-cells should do exactly what you want.
    Posted in: Minecraft Mods
  • 0

    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from Darkhog

    1. Ah, ok.
    2. Why?

    The little blocks method of block placement allows for a theoretical increase in memory usage required by a single block to increase by nearly 4000%. Data compression could solve the save file issues, but the griefing potential is simply not worth the trouble of implementing.
    Posted in: Minecraft Mods
  • 0

    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from DarkSirrush

    Want to link me to the relevant posts to this past absinthe-induced release? Sounds entertaining.

    Tubes would be biggest one she's admitted to on her blog:
    http://www.eloraam.com/?p=198
    Posted in: Minecraft Mods
  • 8

    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from DarkSirrush

    This isn't a gun mod, this is a technology mod. Weapons are completely irrelevant to this mod, and won't be added unless being a weapon isn't the main focus of the item, just a useful extra or Eloraam hits the absinthe again and decides to pound out RedPower-Warfare.


    Fixed.
    Posted in: Minecraft Mods
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