Are auto replacing potions broken in the latest version or something?
Everything else works great, swapping tools, blocks etc works great. But if i have a potion on my hotbar and throw it, any currently in my inventory aren't automatically put in the same place
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Aug 13, 2012Kussie posted a message on Better Than Wolves (Now With Bloody Stumps) Total Conversion! [V4.A2 Timing Rodent b upd: Nov 27th]MCEdit works fine for me, been using it in my 1.3.1 map for the last couple of days with no issues.Posted in: Minecraft Mods
Aug 12, 2012Kussie posted a message on [1.11.2] Dynamic Lights - portable and moving lightsourcesPosted in: Minecraft ModsQuote from Jaren_117
I'm not trying to be a troll but i admit that you are kinda dumb. Can't you read the headline in the shaders mod post?
[1.2.5]Sonic Ether's Unbelievable Shaders (GLSL Shaders, Dynamic Shadows, More!)
SO READ BEFORE YOU ASK OR YOU WILL NOT GET ANY SUPPORT
Good point, though if you read the thread you will see that people are using the 1.3.1 version of GLSL shaders mod and the actual shaders from SEUS which works fine.
Aug 12, 2012Posted in: Minecraft ModsQuote from saycliche
Minecraft has crashed!
Minecraft has stopped running because it encountered a problem; Unexpected error
This error has been saved to C:\Users\SAYcliche\AppData\Roaming\.minecraft\crash-reports\crash-2012-08-12_17.02.27-client.txt for your convenience. Please include a copy of this file if you report this crash to anyone.
--- BEGIN ERROR REPORT 430170d0 --------
Generated 8/12/12 5:02 PM
- Minecraft Version: 1.3.1
- Operating System: Windows 7 (amd64) version 6.1
- Java Version: 1.6.0_27, Sun Microsystems Inc.
- Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
- Memory: 454665824 bytes (433 MB) / 514523136 bytes (490 MB) up to 954466304 bytes (910 MB)
- JVM Flags: 2 total; -Xms512m -Xmx1024m
- LWJGL: 2.4.2
- OpenGL: ATI Mobility Radeon HD 4250 GL version 3.2.9751 Compatibility Profile Context, ATI Technologies Inc.
- Is Modded: Probably not
- Type: Client
- Texture Pack: Coterie Craft (3.0).zip
- Profiler Position: N/A (disabled)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: aei
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 16 more
--- END ERROR REPORT 9994d53b ----------
Hmmm let's see your running 1.3.1 and the mod is for 1.2.5 i wonder why it could not be working. Hmmmmmm
Aug 8, 2012But i may be a bit of a noob asking this but it's been a while since i last used this (these) mod(s) and the clouds go partially transparent and flicker a lot (I think the clouds thing is a known issues if i recall) The shadows on other things especially trees flicker a little as well and some of the textures look rather hazy/washed out especially around the borders of shadows.Posted in: Minecraft Mods
Shadows/Hazy textures: (Kind of hard to make out)
Intel Core i5 processor
Feb 26, 2012Kussie posted a message on [1.3.2] (V1.5)MinePrinter: Like Worldedit, only clientsided, and works in multiplayer!Any chance of getting the download link fixed? And a delay added to the placing of blocks on bukkit servers, they disappear straight awayPosted in: Minecraft Mods
Feb 25, 2012Kussie posted a message on [1.8.1] (V1.2)MinePrinter: Like Worldedit, only clientsided, and works in multiplayer!Posted in: Minecraft Mods
Any chance you can modify it slightly so it doesn't try to place as quickly as it does now?
Jul 12, 2011Kussie posted a message on KayneCraft 4.2 (1.8 Compatible finally! With vanilla custom texture support)yay <3Posted in: Resource Packs
Jul 11, 2011Kussie posted a message on KayneCraft 4.2 (1.8 Compatible finally! With vanilla custom texture support)Posted in: Resource PacksQuote from ThadiusKayne
a little preview of some of the tweaks i have been making to the pack over the last couple of days... most notably new bark, leaves, pine-needles and glowstone... i wanted to make glowstone look more decorative/usable for lamps, without stopping it look like stone... let me know what you think :smile.gif:
When you release the update with these in it, will that be the version with wildgrass support as well? :smile.gif:
Jul 7, 2011Kussie posted a message on KayneCraft 4.2 (1.8 Compatible finally! With vanilla custom texture support)Posted in: Resource PacksQuote from ThadiusKayne
Yep, wildgrass support will be back in with the next update... i'm not sure how much you know about the minecraft textures, but where the wildgrass textures were... is where the pistons now are... i had to remove wildgrass support to make sure pistons worked straight away for 1.7 :smile.gif:
Wildgrass will be back
Jul 6, 2011Any plans to support the WildGrass mod out of the box? (http://www.minecraftforum.net/topic/94776-166-wild-grass-v143-lily-pads-and-vines-with-modloader-now-modloadet-terrain-fixed/page__view__findpost__p__5985750)Posted in: Resource Packs
Jun 5, 2011I'm liking it overall, but the one thing I kind of dislike at the moment that is stopping me from using it is the redstone. I'm not really liking the look of the redstone to be honest, the rest of it looks pretty damn good though. The minecart could use a little improvement as well imo.Posted in: Resource Packs
I have to agree with the poster above as well in terms of the wood.
Jun 5, 2011Kussie posted a message on BuildCraft NextGen 6.0.17 - (Builders, Blueprints, Pipes, Quarry, Auto Crafting, Engines)I'd love to see a horizontal version of the quarryPosted in: Minecraft Mods
Jun 2, 2011Kussie posted a message on BuildCraft NextGen 6.0.17 - (Builders, Blueprints, Pipes, Quarry, Auto Crafting, Engines)Posted in: Minecraft Mods
Look at the error he is actually getting though, it's a double up of the BlockMiningWell block. From the sounds and looks of it, he has somehow installed the mod twice
May 30, 2011There is one already, but it's not updated to 1.6.x yetPosted in: Requests / Ideas For Mods
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