The mod is now available for Minecraft 1.12!
The mod is now available for Minecraft 1.12!
I'm sorry, but the answer is definitely a no. I'd rather improve the mod as it is than downgrade it that far.
Also, I honestly think that the more modders support Minecraft 1.7.*, the harder it is to finally move on to 1.11. And, well. It's been 2 or 3 years already since 1.7 was released. It's just obsolete now.
New version is out!
Now you can record any sounds from the game using disks and a recorder! You can play your records using a gramophone. For more info visit http://musiccraft.org/about.html .
Of course I can. Sorry for replying late, I am so busy these days. Mediafire download link will be available here in 5 minutes.
The mod is updated!
I fixed as many bugs and crashes as I noticed (that's probably not all of them but definitely all the serious ones) and added transporters! You can now put your sheeps, pigs or any other pets in a car and drive with them through the world. A text tutorial on how to do that is available in this thread.
Yeah, i know, there are tons of bugs right now. Sorry for that. I think i fixed most (or maybe all?)of them in the build i am working on. Will release it in 1 or 2 days from now. It will also bring new features by the way. ;p
Today I want to show you my new mod called Personal Cars.
Currently it adds 5 types of cars (compact car, SUV, animal transporter, truck and a racecar), each available in 4 colors (green, red, blue and grey).
What makes them personal is the fact that every car in the game has its own unique identifier and after crafting a car you need to pair a key with it. That means that only the key owner can open and close the car (when the car is open you can enter and drive it, otherwise you can just.. look at it and be jealous it's not yours, i guess? ). Each type of car has its own accelleration, maximum speed, health points amount and more. For some of these cars you can enter them with a passenger!
A short video i quickly made to present the mod:
A great mod review by JSQ:
A review of version 1.1 by akirby80!
Compact car - can carry 2 passengers, achieves average speed and HP.
SUV - can carry 2 passengers, doesn't sink and blow up easily in water, slower than compact car, has more HP.
Racecar - can carry 1 person, moves quickly on surface, barely in the water.
Transporter - not too fast and it's nearly 4 blocks wide, but it can transport any mobs you can use lead on. When you're transporting big animals, it can carry up to 6 of them, otherwise you can carry even 9 mobs! And yourself as a driver, of course.
Truck - a resistant, big car that can carry 2 players and up to 36 (4x9) itemstacks. You can store items in trucks by pressing G inside them.
In car recipes you can use one of the following dyes to get different car colors:
Whip - required if you want to put your animals in a transporter. It also punishes animals if you right click them (it doesn't deal any damage, but makes mobs flee in panic).
Key modifier (you can unpair a paired key here or copy one key's identifier to another:
A quick tutorial:
First you have to craft yourself a car key and a car. The car gets an identifier as soon as you craft it (you can check it by hovering your mouse over it). The key will show "not paired" status at start like here:
You need to place your car and right click with that clear key on it. Your key will get that car's identifier and they will be paired now. If you want to have more than just one key, you can craft a key modifier (recipe above) and place this key in first slot, a new (unpaired) key in the second and you will be able to use button "Copy" to copy key's identifier to the blank one. If you lose your car or just want to unpair a key to use it elsewhere, just put it in the first slot of key modifier's and press "Unpair" button.
When your key is paired with a car, you can right click when you're close to that car to open/close it. When car's lights are turned off it, of course, means that the car is closed. When you open it, you can get in and start driving. To start the engine, press R (you can change this button in options). When the engine is running, you're ready to drive! You can also use horn (by pressing H, you can change this key binding as well) for fun or for scarying animals (animals get scared of car horn about once every 20 seconds).
If the car is a truck, you can store items in it by pressing G while being inside the car (as passenger or driver).
Transporter usage tutorial:
Transporters are vehicles capable of carrying any mobs you can use lead on. To get them in your car, unlock it, craft yourself a whip and get some leads. Use the leads on animals and right click the transporter with a whip to make them enter it. To make a single animal leave the car, left click the car with a whip. To make all animals leave, right click the car with a whip while sneaking or just lock it with a key (as locking the car always removes all of it's passengers).
The mod requires FORGE. After installing it, just put mod's .jar file in your "mods" folder and it will be working. Mod is multiplayer-compatible, so you can also install it on a forge server.
Versions 1.0 and 1.0.2 of mod are pretty much the same. The only difference is Minecraft version they're dedicated to.
1.0/1.0.2 - first releases of the mod for Minecraft 1.10 and 1.11
1.0.3 - a small update fixing a bug causing the game to crash
1.0.4 - another small update, fixed a bug causing cars to despawn on their own
1.1 - added transporters, whips and a key maker (a cheat tool available in creative mode making keys for any car you right-click with it). Also fixed a TON of bugs. No more crashes, cars are not changing color/lock state after reentering the world (whether it's a server or single player world)
1.2 - many bugfixes, also added trucks! You can now store items while driving!
1.2.2 - finally removed the camera/car shaking movement when turning! it's all smooth now
1.3 - Now compatible with Minecraft 1.12!
Tell me if you enjoy this mod or have any suggestions. If you like my work, you can also check my other mod called MusicCraft.
TERMS AND CONDITIONS
Thank you for suggestions. I will definitely add a brass instrument and the config in the next update and will consider rest of your suggestions in future.
I'm here to present you my new mod called FindTheMobs. The idea is simple - to detect mobs (or players, of course) around you and show them on a radar. I sometimes need a simple tool like this and couldn't find any available for new versions of the game, so I made one myself.
The mod works fine with all mobs - whether they come with vanilla minecraft or not (that means mobs from other mods are detected as well).
Mod reads mobs the first time you launch the game and join any world and adds all of them to the list, where you can select specific mobs to be detected.
Radar is also customizable - you can change it's position, size, zoom, scale of icons and indicators, color, and the height difference it should notify about (when a mob's Y coord is different from yours by selected amount (default 6), an indicator will appear on the radar next to mob's icon showing whether it's above, or below you).
You can enter radar's settings by pressing R button (you can change this in settings, of course).
Mod works both in single and multiplayer mode.
Yes, I know that some mob icons (especially modded ones) are buggy.
One more thing you need to know is that I am not going to improve this mod. It's both a tool I needed and a thing I made for training, and these facts obviously state that it is not a mod I am going to work on.
The mod is available for Minecraft 1.10.2 and 1.11/1.11.2.
You can download it here:
Mod requires FORGE. After installing forge, just put the mod file in your "mods" folder.
Let me know if you enjoy my work!
The mod is updated now. Finally. And it's completely new! I hope you'll enjoy the way the mod works now. New instruments coming soon!
An update arrived, and french horns are here. Unfortunately, the mod is still working only on Minecraft 1.7.x, but i am still working on the 1.8 version and will release it as soon as it is possible.
Finally i am back. Not going to leave you for that long without updates anymore. 2.9.9 MusicCraft, still for 1.7 version, but it is out. With ukuleles, some bugfixes and cleaner code. Have fun! Going to make a version for 1.8/1.9, but it will take a lot of time.