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    posted a message on So I'm out of ideas...
    An extraterrestrial interrogation containment unit.
    Posted in: Survival Mode
  • 0

    posted a message on Server Help!!!
    If you went into McDonalds and asked for some free french fries, would they give them to you?

    Same with servers, no one is going to give you a free one. You've got to either make your own (which isn't that hard if you follow the videos) or find a public server to play on.

    Also, if you have a couple of computers in your house then you can play together without a server if you click 'Open to LAN'.
    Posted in: Hosting Requests
  • 1

    posted a message on AutoFill Maps
    So lets say that for whatever reason (maybe server or adventure map), I want to make something like this:




    Filling that out by yourself takes a while. Is there a mod anywhere that fills out the map for you?
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Zoomed map help?
    Quote from Sceadugengan»
    Patch 1.8 changed map zooming quite a bit. When you zoom a map in 1.8 it aligns itself to a grid resulting in what you observed.

    That means you can create a map, zoom it as far as you want and then just travel a few chunks over the border to make the next map. It will automatically align itself to the grid without creating an overlap. There's no need to write down coordinates anymore.

    Thing is I already got a grid going with a lot of already explored maps. Is there anyway to line up that grid with mine?
    Posted in: Discussion
  • 0

    posted a message on Zoomed map help?
    So basically I'm making something like this:




    I've got quite a couple maps set up. After the update came out I made a new one, went to the appropriate location and I zoomed it out like usual. The none zoomed maps are locked into a grid, but when you zoom them out they're not, you always start in the center. However instead of starting in the center it started in the lower left quadrant of the map, messing up the alignment. I tried it again in another location and had the same problem. Why is this happening?

    If someone is confused by my description I can post a screenshot.
    Posted in: Discussion
  • 0

    posted a message on Villager farming in custom villages?
    Is this a bug or af feature? I'm going to need villager breeding, but I loath the destruction that creepers tend to do to a pretty landscape.
    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on Is this possible?
    For the cobblestone use the test for command in the snapshots. Jump boost's ID is 8



    source
    Posted in: Discussion
  • 0

    posted a message on Newcomer looking for pointers
    Quote from Herobrinehobo

    i think they would like hexxit or technic

    Those are quite fun, but I'm pretty sure that he wants to avoid magic and technology related mods. I haven't checked out any new packs for a while, but I have yet to hear of either a technic or FTB pack doesn't have at least a couple of those.

    You're right with the texture pack though. If you want a themed feel to mc, that's the way to go.
    Posted in: Discussion
  • 0

    posted a message on Newcomer looking for pointers
    Well, after a few minutes on google, I found this.

    I haven't actually ever tried this mod or anything like it, but judging from the previews this seems to be what you're looking for.
    Posted in: Discussion
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    posted a message on help for my piston door
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Question about enchanted books
    Quote from MegaHaos
    So yes, Sharpness 1 Sword + Sharpness 1 Book = Sharpness 2 Sword.

    Sharpness 2 Sword + Sharpness 2 Book = Sharpness 3 Sword, and so on. 5 is the limit.
    Posted in: Discussion
  • 0

    posted a message on Will I lose my world if I update to 1.8?
    Quote from LeslieGilliams

    I agree - this is such a totally lame way to add this to the game - existing chunks SHOULD NEVER be altered by new objects.

    I see your point, although one viable way of doing it would be to add the restriction that only water blocks can be replaced. This way you don't have to go extremely far to find them, and it wouldn't destroy anything the player might've built.

    Although I doubt they would do this, they could do the same things for the new types of rock. If the game sees a large area of nothing but unexposed stone (blocks on all 6 sides) It could insert a vein of granite or one of the other types of rock.
    Posted in: Recent Updates and Snapshots
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    posted a message on Mobs not spawning in farm.
    Quote from Peyje

    That's a great idea. I can't believe I didn't think of that! Thanks! :D

    Or just a ladder, works just as well.
    Posted in: Survival Mode
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    posted a message on Do mobs flash in and out of existence on peaceful mode?
    Nope, never. The only time this happens is when you use a spawn egg.
    Posted in: Survival Mode
  • 0

    posted a message on Will I lose my world if I update to 1.8?
    Quote from sazrocks

    The new underwater structures will be generated in already generated chunks.

    Really? That's interesting. I'd assumed that it worked the same way as temples when they were introduced. You'd still have to explore farther for the other new features such as granite though.
    Posted in: Recent Updates and Snapshots
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