• 5

    posted a message on The Harvest Mansion [1.0.0] [v1.5]



    [spoiler][/spoiler]


    Alpha Release Out Now!
    Release Date: Fully released!
    Requires Minecraft 1.0.0 +

    The darkness encroaches and yet you cannot go back. How did you get here? Why are you continuing on?
    Hello, and thank you for visiting the page of "The Harvest Mansion" here on the MC Community forums!
    This is a production that has been underway by myself (Korea), Ryves, and VaalTheMiner which, until today was code named "Project Nefarious Panties." It was scheduled for an initial release on October 30th, and a final release during MineCon 2011. It is now available for public consumption as of the updating of this post.



    The Map

    The map is an allusion to a combination of Luigi's Mansion© and Amnesia: The Dark Decent©, as I and my
    associates find those games to be some of the best horror games in the genre, for different reasons. A combination of
    pure horror and gratuitous story telling, as well as well crafted humor in the slightest sense. We want you to have fun, and to actually try things that may seem impossible. With three stories, many rooms and puzzles, a combination of Zombe's ModPack and Jolicraft, spine-chilling creaks and notes, there is much to do! (and just as much to polish on our end...) The map, which is now available for a pre-release on Minecraft's 1.9.5 is finally up to what we consider good enough for print.




    Misc.


    It is recommended that you play at minimum brightness and any level of field of view, though one might find Quake Pro (level 101 FOV) will give quite a nice effect. Keep map on Hard Difficulty for the full effect. We use adfly on the download link to make $0.12 a month!



    Installation/Download
    [spoiler]
    Downloads :

    You can download the Map's Package through:
    http://adf.ly/457Qb [MediaFire]

    Installation :
    [spoiler]

    1. Open your %appdata% Minecraft folder and place the "The Harvest Mansion" Map Folder into your Saves Folder.

    2. Place the Joliween 1.3 ZIP in your Textures Folder.

    3. Run Minecraft and choose Joliween as your Texture!

    4. Play the map, have fun!





    We as content producers cannot provide Minecraft Jars
    due to the copyright owned by Mojang.

    This map is designed for Minecraft 1.0.0 and up.

    zombe's ModPack (1.9.5)
    Optionally, you can use zombe's ModPack to permanently set the rain to stay on, and the night time to continue. This is optional.

    and activate Sun Control and Weather Control in the configure.txt
    to make it permanently night time and rain (it should rain
    for awhile at the beginning without the mod, but not permanently.)
    The configure files for that mod are pre-edited by us and are available in this ZIP.
    [/spoiler]

    [/spoiler]



    Archive:
    [spoiler]

    http://adf.ly/3diFn [MediaFire] [1.9.5] [v.1.2]




    Screenshots:
    [spoiler]






    [/spoiler]

    Support the scares!
    [spoiler]




    [/spoiler]

    Created with Jolicraft! Be sure to check out our friend and Jolicraft producer, andrejolicoeur!





    We want it to be as creepy as possible! With that said, your input is the number one identifier of all things grotesque for this map! Have any questions? Feel free to ask!

    Happy Halloween
    Posted in: Maps
  • 4

    posted a message on Experience Jar
    The way I've always thought of it was that you could store one level of EXP in a regular bottle, but the stopper is made from either Diamond or Gold, that way you can store it in chests or on your person, but by releasing the level from the bottle, the stopper erodes in the solution so you are left with a regular bottle once again.
    Posted in: Suggestions
  • 6

    posted a message on I fear for America's overall mental health
    Quote from Fifedrum2

    So i was in my math class today, (8th grade) and their were kids who had trouble with decimals! Not just a little trouble, they were so thick, the teacher gave them instructions 3 times and they still had no clue what she was talking about. And when you listen to the kids, it almost sounds like: "Uhhh..... *callofduty* um.... *blackops* waht's 1/4 of 10? errrrr....".


    I highlighted everything that is wrong with your statement. If you are going to judge others, make sure your argument is solid and bulletproof to ensure you aren't judging yourself.

    I agree that overall, there is less of a focus on learning in this day and age with technology being omnipresent, but some people do just learn more slowly than others. Give them a chance to catch up and they may even surpass you.
    Posted in: General Off Topic
  • 1

    posted a message on Suggestion For Bow Enchantments
    Your opinions seem solid, though Straight Shot probably would end up too broken. To shoot straight with no down fall? It'd go on forever if you shot it straight up, you could shoot it at an angle and never see it again. I feel that aiming takes mastery and that's what separates standard bow use from efficient.
    Posted in: Suggestions
  • 3

    posted a message on There is nothing wrong with "This Generation".
    I see your points, and I recognize them. To be honest, though, your examples were incredible in that they are EXTREME. "Ke$ha" won't be memorialized like The Beatles. You think Kanye West or Jersey Shore will be either?

    Put frankly, just because we shouldn't overly glorify the past, doesn't mean we should hail what is prolific now with our eyes closed and hands open.

    The difference between the 60s and now, is that morals and values have changed. Strictly speaking we HAVE had our morals degrade as time passed. If you could take today's "Pop Culture" and deject it into the past, everyone then would simultaneously accept the then commonplace variety of "rebelling" as tame.

    Rebelling has always existed, that doesn't mean it's a good thing now, or was then. (or for that matter a bad thing. It's natural.)
    Posted in: General Off Topic
  • 1

    posted a message on Is it possible to relocate squidwards?
    Create a very long rectangle of dirt around them and push them where you want them to go. (Create a maze structure wherein the only direction of travel is forward with you behind them.)

    No real way to attract them yet.
    Posted in: Survival Mode
  • 1

    posted a message on Supplementary NPC / Boss Mod? [1.8.1]
    Hello,

    I am currently producing an Adventure map for Minecraft with a group of colleagues, and we have come to a stand still. AdventureCraft is currently not updated for 1.8.1 and there seems to be no real other alternative to add passive npcs who follow a script given and neither is there for bosses. Does anyone know of another option?


    Thanks.~
    Posted in: Mods Discussion
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