Most of these sound like you're just throwing out numbers on how to make something harder without thinking about what those numbers actually mean, and 9 in particular sounds horrible, with it being a small chance of getting screwed with no way to counter it
I'm pretty sure most people lose accounts in general, not just in Minecraft, by giving their information to sites that seem legit or people who claim to be admins or something, not necessarily through someone breaking into their computer. Adding more information you need to log in won't fix people handing over that information and it won't stop all the accounts that have already been stolen
Seeds don't store any information about how a world is naturally generated, they're just a byproduct of how random generation tends to work on computers. Essentially, they can't actually generate truly anything truly random with normal hardware, so they take a specific value, usually based off of what the computer's current time is, and run that through various functions to get an output that's random enough. Those values are what random seeds are. The same value, when run through the same randomization functions, will end up with the same end result. In Minecraft's case, that would mean the same world. Any system that tries to convert a save you've changed in same way into a number, unless you've barely touched the world, isn't going to be able to use the same method, since every change you make is another thing that would be different after running the normal world gen, which means you'd have to store the changes in some way, and even a small house would probably double, if not triple or even more, the length of the "seed" in order to compensate for the location of any blocks that have been changed and what they are now.
I dont know why everyone is only posting negative stuff on this thread. A client-side anti cheat would really help out the servers alot. Example a client-side anti cheat could prevent false positives of bad ping/internet connection because it's running locally. I know people would bypass this but it could be harder for them and much less false positives.
Because the specific suggestion here is near incomprehensible, and still says pretty much nothing if you can actually figure out what he's saying. A client-side anticheat is just going to get bypassed anyway, you can't really trust the client outside of what you can specifically verify through other sources. Also, this topic's over a year old and you just bumped it to add pretty much nothing new to the discussion.
This is a three year old topic. Why do people keep posting in topics that are multiple years old just to say they don't support it? Does anyone here actually pay attention to the dates on posts?
You're trying to act on information that comes from the client in order to try to block said client from doing anything. What's stopping the client from just lying?
This is the site for Forge. It's not released for 1.9 yet, though. If you see a page offering a download for it somewhere else and it doesn't go back to this site, it's probably not real.
With the exception of Hardcore, all gamemodes are done on a per-player basis. I really doubt we'll see any that alter the world in any way because of that
People branch-mine because it's one of the easiest and most efficient techniques for mining out there, and that's because it exposes the most ores with the least amount of effort. Making larger but rarer veins isn't going to change that. If anything, it might make branch-mining more appealing, because there's going more empty space you have to sift through before you can find ores.
I'm pretty sure Mojang intentionally didn't want pistons pushing tile entities as a point of balance. And either way, a lot of the potential side effects you list pretty much kill off the reasons why people want pushable tile entities.
I've said this before here, but I'm pretty sure if they wanted to give capes to the people who played during the alpha/beta, they would have already. Alpha/beta capes are hardly a new idea.
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Most of these sound like you're just throwing out numbers on how to make something harder without thinking about what those numbers actually mean, and 9 in particular sounds horrible, with it being a small chance of getting screwed with no way to counter it
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I'm pretty sure most people lose accounts in general, not just in Minecraft, by giving their information to sites that seem legit or people who claim to be admins or something, not necessarily through someone breaking into their computer. Adding more information you need to log in won't fix people handing over that information and it won't stop all the accounts that have already been stolen
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Seeds don't store any information about how a world is naturally generated, they're just a byproduct of how random generation tends to work on computers. Essentially, they can't actually generate truly anything truly random with normal hardware, so they take a specific value, usually based off of what the computer's current time is, and run that through various functions to get an output that's random enough. Those values are what random seeds are. The same value, when run through the same randomization functions, will end up with the same end result. In Minecraft's case, that would mean the same world. Any system that tries to convert a save you've changed in same way into a number, unless you've barely touched the world, isn't going to be able to use the same method, since every change you make is another thing that would be different after running the normal world gen, which means you'd have to store the changes in some way, and even a small house would probably double, if not triple or even more, the length of the "seed" in order to compensate for the location of any blocks that have been changed and what they are now.
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Lava buckets work as fuel for furnaces. Easy infinite lava means easy infinite smelting.
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Because the specific suggestion here is near incomprehensible, and still says pretty much nothing if you can actually figure out what he's saying. A client-side anticheat is just going to get bypassed anyway, you can't really trust the client outside of what you can specifically verify through other sources. Also, this topic's over a year old and you just bumped it to add pretty much nothing new to the discussion.
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The game's been out far too long to make a change like this now.
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This is a three year old topic. Why do people keep posting in topics that are multiple years old just to say they don't support it? Does anyone here actually pay attention to the dates on posts?
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You're trying to act on information that comes from the client in order to try to block said client from doing anything. What's stopping the client from just lying?
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No, people are just sticking with the old version of Minecraft for now. Just download the Recommended for 1.8.
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This is the site for Forge. It's not released for 1.9 yet, though. If you see a page offering a download for it somewhere else and it doesn't go back to this site, it's probably not real.
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You're pretty much describing the mod API that Mojang already said they were going to add
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With the exception of Hardcore, all gamemodes are done on a per-player basis. I really doubt we'll see any that alter the world in any way because of that
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People branch-mine because it's one of the easiest and most efficient techniques for mining out there, and that's because it exposes the most ores with the least amount of effort. Making larger but rarer veins isn't going to change that. If anything, it might make branch-mining more appealing, because there's going more empty space you have to sift through before you can find ores.
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I'm pretty sure Mojang intentionally didn't want pistons pushing tile entities as a point of balance. And either way, a lot of the potential side effects you list pretty much kill off the reasons why people want pushable tile entities.
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I've said this before here, but I'm pretty sure if they wanted to give capes to the people who played during the alpha/beta, they would have already. Alpha/beta capes are hardly a new idea.