• 0

    posted a message on Traincraft 4.2.1.
    Quote from MoffKalast

    There were others with the same/simmilar problem, but they usually had installed the guliver mod which has known incompatibility. Are you sure this is the only mod you're running?


    It's nowhere near the only mod I'm running. I've got most of the mods from FTB and several others installed in a custom 1.5.2 setup, the only ones I can think might cause the GUI to not open are Archimedes boats, small boats and Inventory Tweaks. However I can't figure out why this would only happen in SMP when it works fine in SSP since the Server/Client sides are supposed to be virtually identical.
    Posted in: Minecraft Mods
  • 0

    posted a message on Traincraft 4.2.1.
    Unless the mod is noted for missing a Minecraft version (Redpower) or the developers have stated their intent to skip a version (Xycraft) you can safely assume that the mod will update barring a sudden update from Mojang. Don't waste your time asking if an update will come, it just irritates everyone involved.

    To avoid double posting, I'm still unable to access the train GUI/Inventory on SMP. No idea why as I can't find anyone else having this problem.
    Posted in: Minecraft Mods
  • 0

    posted a message on Traincraft 4.2.1.
    I'm running Traincraft 4.0.2_003 on a server and I can't open the train's GUI. I press r, I hear the click but nothing happens. It's working fine in SSP but SMP renders the trains pretty pieces of scenery. Anyone know what, if anything, I can do to fix it?
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.x/1.5.x/1.4.7] Underground Biomes (Forge, SMP compatible)
    Quote from Rassilon

    I wish there was a way to overlay textures in Minecraft. Ideally, textures for ores should have transparent backgrounds that blend into the native stone. In that way, modders and texture makers wouldn't have to spend hours crafting "iron on stone", "iron on marble", "iron on sandstone" ...


    I think I read somewhere that Xycraft uses something like that. Each brick/block is a transparent texture laid over the specific color.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.x/1.5.x/1.4.7] Underground Biomes (Forge, SMP compatible)

    I have tried this and it seems like no other mods use the ore dictionary version of stone in their recipes. It's possible that I did it incorrectly but as far as I can tell it's correct. I guess it's understandable that everyone just uses the block in their recipes but it's a bit annoying. It'd be cool if there was a way to force recipes that use stone to use it's ore dictionary version instead but I haven't seen a way of doing that.

    If anyone's interested here is the code I used to register the stone. I have no experience using the ore dictionary so it's possible I've done it wrong.

    OreDictionary.registerOre("blockStone", new ItemStack(igneousStone));
    OreDictionary.registerOre("blockStone", new ItemStack(metamorphicStone));
    OreDictionary.registerOre("blockCobble", new ItemStack(igneousCobblestone));
    OreDictionary.registerOre("blockCobble", new ItemStack(metamorphicCobblestone));
    OreDictionary.registerOre("blockStoneBrick", new ItemStack(igneousStoneBrick));
    OreDictionary.registerOre("blockStoneBrick", new ItemStack(metamorphicStoneBrick));


    Edit: I just tested it a bit more and I've definitely done it correctly. I made a test recipe using blockStone and all my stone types worked as well as vanilla stone (and a combination of both) so it's just a case of no one else using the ore dictionary form of stone in their recipes.


    Can't say for sure if that's correct or not, but when I open up NEI and look at recipes, things that are registered will cycle between all possible combinations of valid items, but your's only does so for vanilla recipes. Some quirk of the ore dictionary is probably responsible.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.x/1.5.x/1.4.7] Underground Biomes (Forge, SMP compatible)
    What this needs is to register the assorted blocks in the forge ore dictionary, so they can be used in other mod's recipes. The recrafting is a nice stopgap but its just that, a stopgap. Also a way to alter the ore generation for other mods to work with this mod's system would be great. Otherwise, pretty cool mod i've been hoping for a mod that adds more stone types but works with other mods.
    Posted in: Minecraft Mods
  • 0

    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Is the Christmas season that big a deal for free stuff? I mean stuff usually gets released around Christmas so it's on the top of people's minds when they go gift shopping/ make their lists. No one (besides Eloraam, maybe) is going to give someone Redpower as a gift. That would just be silly. In fact I'd wager they get less traffic since most people will be playing with their new toys come Christmas.
    Posted in: Minecraft Mods
  • 1

    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    That'd almost be a relief actually. I'd still like to get RP for 1.4 but at least we'd be done waiting.
    Posted in: Minecraft Mods
  • 3

    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from JillianSwift

    Heck, if we're gonna vote, I say they should be called "My Semipreciousssssss" (strokes stone).


    That was funnier than it should have been.
    Posted in: Minecraft Mods
  • 0

    posted a message on Mystcraft
    Quote from Veovis Muad

    The memory leak is in Forge last I heard from CPW.

    I forget if you were on 1.2.5 or not, it could also be marble gen...


    I wish the problem was marble gen, but I'm in 1.3.2. Should at least be able to avoid the bug for the time being since the only rune I'm missing that I want at this point is crystals.
    Posted in: Minecraft Mods
  • 0

    posted a message on Mystcraft
    Quote from Veovis Muad

    That is world generation. If it's freezing try logging out and back in. What are your computer's specs and are you playing on a server?


    2.3 GHZ Processor
    6GB RAM
    INTEL HD Graphics, probably the weak point in my computer
    I'm not using a server

    Logging out causes the game to stick on the saving chunks screen, it's not freezing since I don't get a not responding message but it looks like it's getting caught in an infinite loop. About half the time after I force close minecraft it'll drop me in the world I just made, otherwise I end up back in my book room. I think I might just be generating too many ages in one session, there's something about a memory leak from repeatedly jumping into ages isn't there?
    Posted in: Minecraft Mods
  • 0

    posted a message on Mystcraft
    I'm playing the 1.3.2 (0.9.3)version and I've discovered a small problem. Sometimes when entering an age for the first time, the falling sequence just doesn't end. I must have fallen for 10 real minutes once before giving up. Is there anything I can do to fix/avoid/escape this bug short of upgrading to 1.4.2?
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2.5][BC2.2.14 - BC3.1.5][REV2.1.3/REV3.1.0] Additional Pipes for BuildCraft (Teleport Pipes)
    Edit:Wrong thread. Ignore/delete.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5.2] MineScape SSP/SMP(v1.3.1)
    Quote from TheSViper

    New Forge for MC version 1.3.1 was released, so when mod be update to MC version 1.3.1?


    This mod doesn't seem to use forge. It really should though, I'd like to use this alongside my tech mods but they already have copper, tin, bronze and silver.
    Posted in: Minecraft Mods
  • 0

    posted a message on Factorization 0.8.108
    You had me at quantum stockpiling. But yeah, like aser said using the ore dictionary would probably be a good idea.
    Posted in: Minecraft Mods
  • To post a comment, please or register a new account.